forked from kaboomserver/server
Update plugins to latest versions
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@ -1,59 +1,5 @@
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# To use translations in Lib's Disguises, you must have the purchased plugin
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# A disguise option name, has description View all the colors you can use for an animal color
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"Animal Color": "Animal Color"
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# Description for the disguise option Animal Color
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"View all the colors you can use for an animal color": "View all the colors you can use for an animal color"
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# Used for the disguise option Animal Color
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"GRAY": "GRAY"
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# Used for the disguise option Animal Color
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"WHITE": "WHITE"
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# Used for the disguise option Animal Color
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"BLUE": "BLUE"
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# Used for the disguise option Animal Color
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"PURPLE": "PURPLE"
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# Used for the disguise option Animal Color
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"GREEN": "GREEN"
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# Used for the disguise option Animal Color
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"RED": "RED"
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# Used for the disguise option Animal Color
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"PINK": "PINK"
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# Used for the disguise option Animal Color
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"LIGHT_GRAY": "LIGHT_GRAY"
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# Used for the disguise option Animal Color
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"LIGHT_BLUE": "LIGHT_BLUE"
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# Used for the disguise option Animal Color
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"LIME": "LIME"
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# Used for the disguise option Animal Color
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"BLACK": "BLACK"
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# Used for the disguise option Animal Color
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"MAGENTA": "MAGENTA"
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# Used for the disguise option Animal Color
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"YELLOW": "YELLOW"
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# Used for the disguise option Animal Color
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"CYAN": "CYAN"
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# Used for the disguise option Animal Color
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"BROWN": "BROWN"
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# Used for the disguise option Animal Color
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"ORANGE": "ORANGE"
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# A disguise option name, has description View all the paintings you can use for a painting disguise
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"Art": "Art"
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@ -144,38 +90,32 @@
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# Description for the disguise option Horse Color
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"View all the colors you can use for a horses color": "View all the colors you can use for a horses color"
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# Used for the disguise option Horse Color
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"WHITE": "WHITE"
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# Used for the disguise option Horse Color
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"GRAY": "GRAY"
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# Used for the disguise option Horse Color
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"DARK_BROWN": "DARK_BROWN"
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# Used for the disguise option Horse Color
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"CHESTNUT": "CHESTNUT"
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# Used for the disguise option Horse Color
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"BLACK": "BLACK"
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# Used for the disguise option Horse Color
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"BROWN": "BROWN"
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# Used for the disguise option Horse Color
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"CREAMY": "CREAMY"
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# A disguise option name, has description View all the ocelot types you can use for ocelots
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"Ocelot Type": "Ocelot Type"
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# Description for the disguise option Ocelot Type
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"View all the ocelot types you can use for ocelots": "View all the ocelot types you can use for ocelots"
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# Used for the disguise option Ocelot Type
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"BLACK_CAT": "BLACK_CAT"
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# Used for the disguise option Ocelot Type
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"SIAMESE_CAT": "SIAMESE_CAT"
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# Used for the disguise option Ocelot Type
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"WILD_OCELOT": "WILD_OCELOT"
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# Used for the disguise option Ocelot Type
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"RED_CAT": "RED_CAT"
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# A disguise option name, has description View all the professions you can set on a Zombie and Normal Villager
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# A disguise option name, has description View all the professions you can set on a Villager and Zombie Villager
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"Villager Profession": "Villager Profession"
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# Description for the disguise option Villager Profession
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"View all the professions you can set on a Zombie and Normal Villager": "View all the professions you can set on a Zombie and Normal Villager"
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"View all the professions you can set on a Villager and Zombie Villager": "View all the professions you can set on a Villager and Zombie Villager"
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# Used for the disguise option Villager Profession
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"LIBRARIAN": "LIBRARIAN"
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# Description for the disguise option Parrot Variant
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"View the different colors a parrot can be": "View the different colors a parrot can be"
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# Used for the disguise option Parrot Variant
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"RED": "RED"
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# Used for the disguise option Parrot Variant
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"BLUE": "BLUE"
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# Used for the disguise option Parrot Variant
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"CYAN": "CYAN"
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# Used for the disguise option Parrot Variant
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"GREEN": "GREEN"
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# A disguise option name, has description The different particles of Minecraft
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"Particle": "Particle"
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# Description for the disguise option DyeColor
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"Dye colors of many different colors": "Dye colors of many different colors"
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# Used for the disguise option DyeColor
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"PURPLE": "PURPLE"
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# Used for the disguise option DyeColor
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"PINK": "PINK"
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# Used for the disguise option DyeColor
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"LIGHT_GRAY": "LIGHT_GRAY"
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# Used for the disguise option DyeColor
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"LIGHT_BLUE": "LIGHT_BLUE"
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# Used for the disguise option DyeColor
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"LIME": "LIME"
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# Used for the disguise option DyeColor
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"MAGENTA": "MAGENTA"
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# Used for the disguise option DyeColor
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"YELLOW": "YELLOW"
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# Used for the disguise option DyeColor
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"ORANGE": "ORANGE"
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# A disguise option name, has description Horse style which is the patterns on the horse
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"Horse Style": "Horse Style"
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# Found in the disguise options for Entity and uses a boolean
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"setSprinting": "setSprinting"
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# Found in the disguise options for Object and uses a long
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"wait": "wait"
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# Found in the disguise options for Entity and uses a boolean
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"setViewSelfDisguise": "setViewSelfDisguise"
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"setSelfDisguiseVisible": "setSelfDisguiseVisible"
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# Found in the disguise options for Entity and uses a boolean
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"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"
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# Found in the disguise options for ArmorStand and uses a boolean
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"setSmall": "setSmall"
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# Found in the disguise options for Living Entity and uses a PotionEffectType
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"addPotionEffect": "addPotionEffect"
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# Found in the disguise options for Living Entity and uses a int
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"setArrowsSticking": "setArrowsSticking"
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# Found in the disguise options for Creeper and uses a boolean
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"setPowered": "setPowered"
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# Found in the disguise options for Horse and uses a boolean
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"setCanBreed": "setCanBreed"
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# Found in the disguise options for ChestedHorse and uses a boolean
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"setCarryingChest": "setCarryingChest"
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# Found in the disguise options for Horse and uses a boolean
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"setEating": "setEating"
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# Found in the disguise options for Horse and uses a boolean
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"setGrazing": "setGrazing"
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# Found in the disguise options for Horse and uses a boolean
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"setMouthOpen": "setMouthOpen"
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"setRearing": "setRearing"
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# Found in the disguise options for Horse and uses a boolean
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"setRearing": "setRearing"
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"setReproduced": "setReproduced"
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# Found in the disguise options for Horse and uses a boolean
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"setSaddled": "setSaddled"
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# Found in the disguise options for Horse and uses a boolean
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"setTamed": "setTamed"
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# Found in the disguise options for Zombie and uses a boolean
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"setAggressive": "setAggressive"
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# Found in the disguise options for Zombie and uses a boolean
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"setConverting": "setConverting"
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# Found in the disguise options for Guardian and uses a boolean
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"setRetractingSpikes": "setRetractingSpikes"
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# Found in the disguise options for Guardian and uses a String
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# Found in the disguise options for Guardian and uses a int
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"setTarget": "setTarget"
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# Found in the disguise options for EnderCrystal and uses a BlockPosition
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# Found in the disguise options for EnderDragon and uses a int
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"setPhase": "setPhase"
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# Found in the disguise options for Illager and uses a int
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"setSpellTicks": "setSpellTicks"
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# Found in the disguise options for Enderman and uses a boolean
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"setAggressive": "setAggressive"
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# Found in the disguise options for Raider and uses a boolean
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"setCastingSpell": "setCastingSpell"
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# Found in the disguise options for FallingBlock and uses a ItemStack
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"setBlock": "setBlock"
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# Found in the disguise options for FallingBlock and uses a boolean
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"setGridLocked": "setGridLocked"
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# Found in the disguise options for Firework and uses a int
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"setAttachedEntity": "setAttachedEntity"
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# Found in the disguise options for MinecartFurnace and uses a boolean
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"setFueled": "setFueled"
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# Found in the disguise options for Tameable and uses a boolean
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# Found in the disguise options for Ocelot and uses a boolean
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"setSitting": "setSitting"
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# Found in the disguise options for Ocelot and uses a Type
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"setType": "setType"
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# Found in the disguise options for Painting and uses a Art
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"setArt": "setArt"
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# Found in the disguise options for Player and uses a boolean
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"setRightSleeveEnabled": "setRightSleeveEnabled"
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# Found in the disguise options for Player and uses a WrappedGameProfile
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# Found in the disguise options for Player and uses a String
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"setSkin": "setSkin"
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# Found in the disguise options for Player and uses a BlockFace
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"setSleeping": "setSleeping"
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# Found in the disguise options for PlayerDisguise and uses a boolean
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"setNameVisible": "setNameVisible"
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# Found in the disguise options for PlayerDisguise and uses a boolean
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"setDynamicName": "setDynamicName"
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# Found in the disguise options for PolarBear and uses a boolean
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"setStanding": "setStanding"
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# Found in the disguise options for PufferFish and uses a int
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"setPuffState": "setPuffState"
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# Found in the disguise options for Rabbit and uses a RabbitType
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"setType": "setType"
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# Found in the disguise options for Sheep and uses a boolean
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"setSheared": "setSheared"
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# Found in the disguise options for Shulker and uses a int
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"setShieldHeight": "setShieldHeight"
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# Found in the disguise options for Skeleton and uses a boolean
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"setSwingArms": "setSwingArms"
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# Found in the disguise options for Snowman and uses a boolean
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"setDerp": "setDerp"
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# Found in the disguise options for Villager and uses a Profession
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"setProfession": "setProfession"
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# Found in the disguise options for Vindicator and uses a boolean
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"setJohnny": "setJohnny"
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# Found in the disguise options for Wither and uses a int
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"setInvulnerability": "setInvulnerability"
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# Found in the disguise options for Wolf and uses a boolean
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"setBegging": "setBegging"
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# Found in the disguise options for Wolf and uses a AnimalColor
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# Found in the disguise options for Wolf and uses a DyeColor
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"setCollarColor": "setCollarColor"
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# Found in the disguise options for Wolf and uses a float
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"setDamageTaken": "setDamageTaken"
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# Found in the disguise options for ZombieVillager and uses a boolean
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"setShaking": "setShaking"
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# Name for the BAT disguise
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"Bat": "Bat"
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# Name for the BEE disguise
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"Bee": "Bee"
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# Name for the BLAZE disguise
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"Blaze": "Blaze"
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# Name for the BOAT disguise
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"Boat": "Boat"
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# Name for the CAT disguise
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"Cat": "Cat"
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# Name for the CAVE_SPIDER disguise
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"Cave Spider": "Cave Spider"
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# Name for the FISHING_HOOK disguise
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"Fishing Hook": "Fishing Hook"
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# Name for the FOX disguise
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"Fox": "Fox"
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# Name for the GHAST disguise
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"Ghast": "Ghast"
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# Name for the PAINTING disguise
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"Painting": "Painting"
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# Name for the PANDA disguise
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"Panda": "Panda"
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# Name for the PARROT disguise
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"Parrot": "Parrot"
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# Name for the PIG_ZOMBIE disguise
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"Pig Zombie": "Pig Zombie"
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# Name for the PILLAGER disguise
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"Pillager": "Pillager"
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# Name for the PLAYER disguise
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"Player": "Player"
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# Name for the RABBIT disguise
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"Rabbit": "Rabbit"
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# Name for the RAVAGER disguise
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"Ravager": "Ravager"
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# Name for the SALMON disguise
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"Salmon": "Salmon"
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# Name for the TRIDENT disguise
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"Trident": "Trident"
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# Name for the TRADER_LLAMA disguise
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"Trader Llama": "Trader Llama"
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# Name for the TROPICAL_FISH disguise
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"Tropical Fish": "Tropical Fish"
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# Name for the VINDICATOR disguise
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"Vindicator": "Vindicator"
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# Name for the WANDERING_TRADER disguise
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"Wandering Trader": "Wandering Trader"
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# Name for the WITCH disguise
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"Witch": "Witch"
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# Name for the ZOMBIE_VILLAGER disguise
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"Zombie Villager": "Zombie Villager"
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# Name for the Flying EntityType, this is used in radius commands
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"Flying": "Flying"
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# Name for the MagmaCube EntityType, this is used in radius commands
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"MagmaCube": "MagmaCube"
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# Name for the WaterMob EntityType, this is used in radius commands
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"WaterMob": "WaterMob"
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# Name for the Illager EntityType, this is used in radius commands
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"Illager": "Illager"
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# Name for the Weather EntityType, this is used in radius commands
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"Weather": "Weather"
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# Name for the PolarBear EntityType, this is used in radius commands
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"PolarBear": "PolarBear"
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# Name for the AbstractHorse EntityType, this is used in radius commands
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"AbstractHorse": "AbstractHorse"
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# Name for the Ageable EntityType, this is used in radius commands
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"Ageable": "Ageable"
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# Name for the Golem EntityType, this is used in radius commands
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"Golem": "Golem"
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# Name for the DragonFireball EntityType, this is used in radius commands
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"DragonFireball": "DragonFireball"
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# Name for the SpectralArrow EntityType, this is used in radius commands
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"SpectralArrow": "SpectralArrow"
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# Name for the ZombieHorse EntityType, this is used in radius commands
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"ZombieHorse": "ZombieHorse"
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# Name for the LlamaSpit EntityType, this is used in radius commands
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"LlamaSpit": "LlamaSpit"
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# Name for the Monster EntityType, this is used in radius commands
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"Monster": "Monster"
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# Name for the ExperienceOrb EntityType, this is used in radius commands
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"ExperienceOrb": "ExperienceOrb"
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# Name for the ComplexLivingEntity EntityType, this is used in radius commands
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"ComplexLivingEntity": "ComplexLivingEntity"
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# Name for the EnderCrystal EntityType, this is used in radius commands
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"EnderCrystal": "EnderCrystal"
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# Name for the TropicalFish EntityType, this is used in radius commands
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"TropicalFish": "TropicalFish"
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# Name for the EnderSignal EntityType, this is used in radius commands
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"EnderSignal": "EnderSignal"
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# Name for the Boss EntityType, this is used in radius commands
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"Boss": "Boss"
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# Name for the IronGolem EntityType, this is used in radius commands
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"IronGolem": "IronGolem"
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# Name for the Vehicle EntityType, this is used in radius commands
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"Vehicle": "Vehicle"
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# Name for the Ambient EntityType, this is used in radius commands
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"Ambient": "Ambient"
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# Name for the Projectile EntityType, this is used in radius commands
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"Projectile": "Projectile"
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# Name for the Animals EntityType, this is used in radius commands
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"Animals": "Animals"
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# Name for the TippedArrow EntityType, this is used in radius commands
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"TippedArrow": "TippedArrow"
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# Name for the LightningStrike EntityType, this is used in radius commands
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"LightningStrike": "LightningStrike"
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|
||||
# Name for the Creature EntityType, this is used in radius commands
|
||||
"Creature": "Creature"
|
||||
|
||||
# Name for the Explosive EntityType, this is used in radius commands
|
||||
"Explosive": "Explosive"
|
||||
|
||||
# Name for the HumanEntity EntityType, this is used in radius commands
|
||||
"HumanEntity": "HumanEntity"
|
||||
# Name for the AreaEffectCloud EntityType, this is used in radius commands
|
||||
"AreaEffectCloud": "AreaEffectCloud"
|
||||
|
||||
# Name for the ArmorStand EntityType, this is used in radius commands
|
||||
"ArmorStand": "ArmorStand"
|
||||
|
||||
# Name for the PigZombie EntityType, this is used in radius commands
|
||||
"PigZombie": "PigZombie"
|
||||
# Name for the Boss EntityType, this is used in radius commands
|
||||
"Boss": "Boss"
|
||||
|
||||
# Name for the ThrownPotion EntityType, this is used in radius commands
|
||||
"ThrownPotion": "ThrownPotion"
|
||||
|
||||
# Name for the EnderPearl EntityType, this is used in radius commands
|
||||
"EnderPearl": "EnderPearl"
|
||||
|
||||
# Name for the Spellcaster EntityType, this is used in radius commands
|
||||
"Spellcaster": "Spellcaster"
|
||||
|
||||
# Name for the ItemFrame EntityType, this is used in radius commands
|
||||
"ItemFrame": "ItemFrame"
|
||||
|
||||
# Name for the ShulkerBullet EntityType, this is used in radius commands
|
||||
"ShulkerBullet": "ShulkerBullet"
|
||||
# Name for the CaveSpider EntityType, this is used in radius commands
|
||||
"CaveSpider": "CaveSpider"
|
||||
|
||||
# Name for the ChestedHorse EntityType, this is used in radius commands
|
||||
"ChestedHorse": "ChestedHorse"
|
||||
|
||||
# Name for the LeashHitch EntityType, this is used in radius commands
|
||||
"LeashHitch": "LeashHitch"
|
||||
# Name for the ComplexEntityPart EntityType, this is used in radius commands
|
||||
"ComplexEntityPart": "ComplexEntityPart"
|
||||
|
||||
# Name for the LargeFireball EntityType, this is used in radius commands
|
||||
"LargeFireball": "LargeFireball"
|
||||
# Name for the ComplexLivingEntity EntityType, this is used in radius commands
|
||||
"ComplexLivingEntity": "ComplexLivingEntity"
|
||||
|
||||
# Name for the Creature EntityType, this is used in radius commands
|
||||
"Creature": "Creature"
|
||||
|
||||
# Name for the Damageable EntityType, this is used in radius commands
|
||||
"Damageable": "Damageable"
|
||||
|
||||
# Name for the DragonFireball EntityType, this is used in radius commands
|
||||
"DragonFireball": "DragonFireball"
|
||||
|
||||
# Name for the ElderGuardian EntityType, this is used in radius commands
|
||||
"ElderGuardian": "ElderGuardian"
|
||||
|
||||
# Name for the EnderCrystal EntityType, this is used in radius commands
|
||||
"EnderCrystal": "EnderCrystal"
|
||||
|
||||
# Name for the EnderDragon EntityType, this is used in radius commands
|
||||
"EnderDragon": "EnderDragon"
|
||||
|
||||
# Name for the EnderDragonPart EntityType, this is used in radius commands
|
||||
"EnderDragonPart": "EnderDragonPart"
|
||||
|
||||
# Name for the EnderPearl EntityType, this is used in radius commands
|
||||
"EnderPearl": "EnderPearl"
|
||||
|
||||
# Name for the EnderSignal EntityType, this is used in radius commands
|
||||
"EnderSignal": "EnderSignal"
|
||||
|
||||
# Name for the EvokerFangs EntityType, this is used in radius commands
|
||||
"EvokerFangs": "EvokerFangs"
|
||||
|
||||
# Name for the ExperienceOrb EntityType, this is used in radius commands
|
||||
"ExperienceOrb": "ExperienceOrb"
|
||||
|
||||
# Name for the Explosive EntityType, this is used in radius commands
|
||||
"Explosive": "Explosive"
|
||||
|
||||
# Name for the FallingBlock EntityType, this is used in radius commands
|
||||
"FallingBlock": "FallingBlock"
|
||||
|
||||
# Name for the Fish EntityType, this is used in radius commands
|
||||
"Fish": "Fish"
|
||||
|
||||
# Name for the SplashPotion EntityType, this is used in radius commands
|
||||
"SplashPotion": "SplashPotion"
|
||||
# Name for the FishHook EntityType, this is used in radius commands
|
||||
"FishHook": "FishHook"
|
||||
|
||||
# Name for the ElderGuardian EntityType, this is used in radius commands
|
||||
"ElderGuardian": "ElderGuardian"
|
||||
# Name for the Flying EntityType, this is used in radius commands
|
||||
"Flying": "Flying"
|
||||
|
||||
# Name for the Golem EntityType, this is used in radius commands
|
||||
"Golem": "Golem"
|
||||
|
||||
# Name for the Hanging EntityType, this is used in radius commands
|
||||
"Hanging": "Hanging"
|
||||
|
||||
# Name for the HumanEntity EntityType, this is used in radius commands
|
||||
"HumanEntity": "HumanEntity"
|
||||
|
||||
# Name for the Illager EntityType, this is used in radius commands
|
||||
"Illager": "Illager"
|
||||
|
||||
# Name for the IronGolem EntityType, this is used in radius commands
|
||||
"IronGolem": "IronGolem"
|
||||
|
||||
# Name for the Item EntityType, this is used in radius commands
|
||||
"Item": "Item"
|
||||
|
||||
# Name for the ItemFrame EntityType, this is used in radius commands
|
||||
"ItemFrame": "ItemFrame"
|
||||
|
||||
# Name for the LargeFireball EntityType, this is used in radius commands
|
||||
"LargeFireball": "LargeFireball"
|
||||
|
||||
# Name for the LeashHitch EntityType, this is used in radius commands
|
||||
"LeashHitch": "LeashHitch"
|
||||
|
||||
# Name for the LightningStrike EntityType, this is used in radius commands
|
||||
"LightningStrike": "LightningStrike"
|
||||
|
||||
# Name for the LingeringPotion EntityType, this is used in radius commands
|
||||
"LingeringPotion": "LingeringPotion"
|
||||
|
||||
# Name for the LivingEntity EntityType, this is used in radius commands
|
||||
"LivingEntity": "LivingEntity"
|
||||
|
||||
# Name for the LlamaSpit EntityType, this is used in radius commands
|
||||
"LlamaSpit": "LlamaSpit"
|
||||
|
||||
# Name for the MagmaCube EntityType, this is used in radius commands
|
||||
"MagmaCube": "MagmaCube"
|
||||
|
||||
# Name for the CommandMinecart EntityType, this is used in radius commands
|
||||
"CommandMinecart": "CommandMinecart"
|
||||
|
@ -417,102 +441,102 @@
|
|||
# Name for the ExplosiveMinecart EntityType, this is used in radius commands
|
||||
"ExplosiveMinecart": "ExplosiveMinecart"
|
||||
|
||||
# Name for the RideableMinecart EntityType, this is used in radius commands
|
||||
"RideableMinecart": "RideableMinecart"
|
||||
|
||||
# Name for the HopperMinecart EntityType, this is used in radius commands
|
||||
"HopperMinecart": "HopperMinecart"
|
||||
|
||||
# Name for the SpawnerMinecart EntityType, this is used in radius commands
|
||||
"SpawnerMinecart": "SpawnerMinecart"
|
||||
|
||||
# Name for the PoweredMinecart EntityType, this is used in radius commands
|
||||
"PoweredMinecart": "PoweredMinecart"
|
||||
|
||||
# Name for the RideableMinecart EntityType, this is used in radius commands
|
||||
"RideableMinecart": "RideableMinecart"
|
||||
|
||||
# Name for the SpawnerMinecart EntityType, this is used in radius commands
|
||||
"SpawnerMinecart": "SpawnerMinecart"
|
||||
|
||||
# Name for the StorageMinecart EntityType, this is used in radius commands
|
||||
"StorageMinecart": "StorageMinecart"
|
||||
|
||||
# Name for the TNTPrimed EntityType, this is used in radius commands
|
||||
"TNTPrimed": "TNTPrimed"
|
||||
|
||||
# Name for the Item EntityType, this is used in radius commands
|
||||
"Item": "Item"
|
||||
|
||||
# Name for the NPC EntityType, this is used in radius commands
|
||||
"NPC": "NPC"
|
||||
|
||||
# Name for the Mob EntityType, this is used in radius commands
|
||||
"Mob": "Mob"
|
||||
|
||||
# Name for the WitherSkull EntityType, this is used in radius commands
|
||||
"WitherSkull": "WitherSkull"
|
||||
|
||||
# Name for the EnderDragonPart EntityType, this is used in radius commands
|
||||
"EnderDragonPart": "EnderDragonPart"
|
||||
|
||||
# Name for the FishHook EntityType, this is used in radius commands
|
||||
"FishHook": "FishHook"
|
||||
# Name for the Monster EntityType, this is used in radius commands
|
||||
"Monster": "Monster"
|
||||
|
||||
# Name for the MushroomCow EntityType, this is used in radius commands
|
||||
"MushroomCow": "MushroomCow"
|
||||
|
||||
# Name for the LingeringPotion EntityType, this is used in radius commands
|
||||
"LingeringPotion": "LingeringPotion"
|
||||
# Name for the NPC EntityType, this is used in radius commands
|
||||
"NPC": "NPC"
|
||||
|
||||
# Name for the PigZombie EntityType, this is used in radius commands
|
||||
"PigZombie": "PigZombie"
|
||||
|
||||
# Name for the PolarBear EntityType, this is used in radius commands
|
||||
"PolarBear": "PolarBear"
|
||||
|
||||
# Name for the Projectile EntityType, this is used in radius commands
|
||||
"Projectile": "Projectile"
|
||||
|
||||
# Name for the PufferFish EntityType, this is used in radius commands
|
||||
"PufferFish": "PufferFish"
|
||||
|
||||
# Name for the SmallFireball EntityType, this is used in radius commands
|
||||
"SmallFireball": "SmallFireball"
|
||||
|
||||
# Name for the FallingBlock EntityType, this is used in radius commands
|
||||
"FallingBlock": "FallingBlock"
|
||||
|
||||
# Name for the EnderDragon EntityType, this is used in radius commands
|
||||
"EnderDragon": "EnderDragon"
|
||||
|
||||
# Name for the AreaEffectCloud EntityType, this is used in radius commands
|
||||
"AreaEffectCloud": "AreaEffectCloud"
|
||||
|
||||
# Name for the ComplexEntityPart EntityType, this is used in radius commands
|
||||
"ComplexEntityPart": "ComplexEntityPart"
|
||||
|
||||
# Name for the Damageable EntityType, this is used in radius commands
|
||||
"Damageable": "Damageable"
|
||||
|
||||
# Name for the Animals EntityType, this is used in radius commands
|
||||
"Animals": "Animals"
|
||||
|
||||
# Name for the EvokerFangs EntityType, this is used in radius commands
|
||||
"EvokerFangs": "EvokerFangs"
|
||||
|
||||
# Name for the LivingEntity EntityType, this is used in radius commands
|
||||
"LivingEntity": "LivingEntity"
|
||||
|
||||
# Name for the ThrownExpBottle EntityType, this is used in radius commands
|
||||
"ThrownExpBottle": "ThrownExpBottle"
|
||||
|
||||
# Name for the CaveSpider EntityType, this is used in radius commands
|
||||
"CaveSpider": "CaveSpider"
|
||||
# Name for the ShulkerBullet EntityType, this is used in radius commands
|
||||
"ShulkerBullet": "ShulkerBullet"
|
||||
|
||||
# Name for the SkeletonHorse EntityType, this is used in radius commands
|
||||
"SkeletonHorse": "SkeletonHorse"
|
||||
|
||||
# Name for the WitherSkeleton EntityType, this is used in radius commands
|
||||
"WitherSkeleton": "WitherSkeleton"
|
||||
# Name for the SmallFireball EntityType, this is used in radius commands
|
||||
"SmallFireball": "SmallFireball"
|
||||
|
||||
# Name for the ZombieVillager EntityType, this is used in radius commands
|
||||
"ZombieVillager": "ZombieVillager"
|
||||
# Name for the SpectralArrow EntityType, this is used in radius commands
|
||||
"SpectralArrow": "SpectralArrow"
|
||||
|
||||
# Name for the Hanging EntityType, this is used in radius commands
|
||||
"Hanging": "Hanging"
|
||||
# Name for the Spellcaster EntityType, this is used in radius commands
|
||||
"Spellcaster": "Spellcaster"
|
||||
|
||||
# Name for the AbstractHorse EntityType, this is used in radius commands
|
||||
"AbstractHorse": "AbstractHorse"
|
||||
# Name for the SplashPotion EntityType, this is used in radius commands
|
||||
"SplashPotion": "SplashPotion"
|
||||
|
||||
# Name for the Tameable EntityType, this is used in radius commands
|
||||
"Tameable": "Tameable"
|
||||
|
||||
# Name for the ThrownExpBottle EntityType, this is used in radius commands
|
||||
"ThrownExpBottle": "ThrownExpBottle"
|
||||
|
||||
# Name for the ThrownPotion EntityType, this is used in radius commands
|
||||
"ThrownPotion": "ThrownPotion"
|
||||
|
||||
# Name for the TippedArrow EntityType, this is used in radius commands
|
||||
"TippedArrow": "TippedArrow"
|
||||
|
||||
# Name for the TNTPrimed EntityType, this is used in radius commands
|
||||
"TNTPrimed": "TNTPrimed"
|
||||
|
||||
# Name for the TropicalFish EntityType, this is used in radius commands
|
||||
"TropicalFish": "TropicalFish"
|
||||
|
||||
# Name for the Vehicle EntityType, this is used in radius commands
|
||||
"Vehicle": "Vehicle"
|
||||
|
||||
# Name for the WaterMob EntityType, this is used in radius commands
|
||||
"WaterMob": "WaterMob"
|
||||
|
||||
# Name for the Weather EntityType, this is used in radius commands
|
||||
"Weather": "Weather"
|
||||
|
||||
# Name for the WitherSkeleton EntityType, this is used in radius commands
|
||||
"WitherSkeleton": "WitherSkeleton"
|
||||
|
||||
# Name for the WitherSkull EntityType, this is used in radius commands
|
||||
"WitherSkull": "WitherSkull"
|
||||
|
||||
# Name for the ZombieHorse EntityType, this is used in radius commands
|
||||
"ZombieHorse": "ZombieHorse"
|
||||
|
||||
# Name for the ZombieVillager EntityType, this is used in radius commands
|
||||
"ZombieVillager": "ZombieVillager"
|
||||
|
||||
# Used for the disgiuse radius command to list all entitytypes
|
||||
"EntityType": "EntityType"
|
||||
|
||||
|
|
|
@ -13,6 +13,12 @@
|
|||
# Reference: CANNOT_FIND_PLAYER
|
||||
"&cCannot find the player/uuid '%s'": "&cCannot find the player/uuid '%s'"
|
||||
|
||||
# Reference: CANNOT_FIND_PLAYER_NAME
|
||||
"&cCannot find the player '%s'": "&cCannot find the player '%s'"
|
||||
|
||||
# Reference: CANNOT_FIND_PLAYER_UUID
|
||||
"&cCannot find the uuid '%s'": "&cCannot find the uuid '%s'"
|
||||
|
||||
# Reference: CLICK_TIMER
|
||||
"&cRight click a entity in the next %s seconds to grab the disguise reference!": "&cRight click a entity in the next %s seconds to grab the disguise reference!"
|
||||
|
||||
|
@ -25,6 +31,9 @@
|
|||
# Reference: CLONE_HELP3
|
||||
"&2/disguiseclone IgnoreEquipment&2(&aOptional&2)": "&2/disguiseclone IgnoreEquipment&2(&aOptional&2)"
|
||||
|
||||
# Reference: CUSTOM_DISGUISE_SAVED
|
||||
"&6Custom disguise has been saved as '%s'!": "&6Custom disguise has been saved as '%s'!"
|
||||
|
||||
# Reference: D_HELP1
|
||||
"&2Disguise another player!": "&2Disguise another player!"
|
||||
|
||||
|
@ -223,11 +232,17 @@
|
|||
# Reference: FAILED_DISGIUSE
|
||||
"&cFailed to disguise as a %s": "&cFailed to disguise as a %s"
|
||||
|
||||
# Reference: GRABBED_SKIN
|
||||
"&6Grabbed skin and saved as %s!": "&6Grabbed skin and saved as %s!"
|
||||
|
||||
# Reference: PLEASE_WAIT
|
||||
"&7Please wait...": "&7Please wait..."
|
||||
|
||||
# Reference: INVALID_CLONE
|
||||
"&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'": "&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'"
|
||||
|
||||
# Reference: LIBS_RELOAD_WRONG
|
||||
"&c[LibsDisguises] Did you mean 'reload'?": "&c[LibsDisguises] Did you mean 'reload'?"
|
||||
# Reference: LIBS_COMMAND_WRONG_ARG
|
||||
"&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?": "&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?"
|
||||
|
||||
# Reference: LIMITED_RADIUS
|
||||
"&cLimited radius to %s! Don't want to make too much lag right?": "&cLimited radius to %s! Don't want to make too much lag right?"
|
||||
|
@ -286,9 +301,15 @@
|
|||
# Reference: NO_PERMS_USE_OPTIONS
|
||||
"&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options.": "&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options."
|
||||
|
||||
# Reference: OWNED_BY
|
||||
"&6Plugin registered to '%%__USER__%%'!": "&6Plugin registered to '%%__USER__%%'!"
|
||||
|
||||
# Reference: NOT_DISGUISED
|
||||
"&cYou are not disguised!": "&cYou are not disguised!"
|
||||
|
||||
# Reference: TARGET_NOT_DISGUISED
|
||||
"&cThat entity is not disguised!": "&cThat entity is not disguised!"
|
||||
|
||||
# Reference: NOT_NUMBER
|
||||
"&cError! %s is not a number": "&cError! %s is not a number"
|
||||
|
||||
|
@ -332,7 +353,7 @@
|
|||
"&cCannot find a disguise under the reference %s": "&cCannot find a disguise under the reference %s"
|
||||
|
||||
# Reference: PARSE_OPTION_NA
|
||||
"&cCannot find the option %s": "&cCannot find the option %s"
|
||||
"&cCannot find the option '%s'": "&cCannot find the option '%s'"
|
||||
|
||||
# Reference: PARSE_SUPPLY_PLAYER
|
||||
"&cError! You need to give a player name!": "&cError! You need to give a player name!"
|
||||
|
@ -384,3 +405,207 @@
|
|||
|
||||
# Reference: VIEW_SELF_OFF
|
||||
"&aToggled viewing own disguise off!": "&aToggled viewing own disguise off!"
|
||||
|
||||
# Reference: CLICK_TO_COPY
|
||||
"&aClick to Copy:": "&aClick to Copy:"
|
||||
|
||||
# Reference: SKIN_DATA
|
||||
"&aSkin Data: &e%s": "&aSkin Data: &e%s"
|
||||
|
||||
# Reference: CLICK_TO_COPY_DATA
|
||||
"&eData": "&eData"
|
||||
|
||||
# Reference: CLICK_TO_COPY_WITH_SKIN
|
||||
"&aVersion with skin data:": "&aVersion with skin data:"
|
||||
|
||||
# Reference: CLICK_TO_COPY_WITH_SKIN_NO_COPY
|
||||
"&aVersion with skin data: &e%s": "&aVersion with skin data: &e%s"
|
||||
|
||||
# Reference: COPY_DISGUISE_NO_COPY
|
||||
"&aData: &e%s": "&aData: &e%s"
|
||||
|
||||
# Reference: CLICK_TO_COPY_HOVER
|
||||
"&6Click to Copy": "&6Click to Copy"
|
||||
|
||||
# Reference: CLICK_COPY
|
||||
"&e&l%s": "&e&l%s"
|
||||
|
||||
# Reference: SKIN_API_IN_USE
|
||||
"&cmineskin.org is currently in use, please try again": "&cmineskin.org is currently in use, please try again"
|
||||
|
||||
# Reference: SKIN_API_TIMER
|
||||
"&cmineskin.org can be used again in %s seconds": "&cmineskin.org can be used again in %s seconds"
|
||||
|
||||
# Reference: SKIN_API_FAIL
|
||||
"&cUnexpected error while accessing mineskin.org, please try again": "&cUnexpected error while accessing mineskin.org, please try again"
|
||||
|
||||
# Reference: SKIN_API_BAD_URL
|
||||
"&cInvalid url provided! Please ensure it is a .png file download!": "&cInvalid url provided! Please ensure it is a .png file download!"
|
||||
|
||||
# Reference: SKIN_API_FAILED_URL
|
||||
"&cInvalid url provided! mineskin.org failed to grab it!": "&cInvalid url provided! mineskin.org failed to grab it!"
|
||||
|
||||
# Reference: SKIN_API_FAIL_CODE
|
||||
"&cError %s! %s": "&cError %s! %s"
|
||||
|
||||
# Reference: SKIN_API_403
|
||||
"mineskin.org denied access to that url": "mineskin.org denied access to that url"
|
||||
|
||||
# Reference: SKIN_API_404
|
||||
"mineskin.org unable to find an image at that url": "mineskin.org unable to find an image at that url"
|
||||
|
||||
# Reference: SKIN_API_IMAGE_TIMEOUT
|
||||
"&cError! mineskin.org took too long to connect! Is your image valid?": "&cError! mineskin.org took too long to connect! Is your image valid?"
|
||||
|
||||
# Reference: SKIN_API_TIMEOUT_ERROR
|
||||
"&cError! Took too long to connect to mineskin.org!": "&cError! Took too long to connect to mineskin.org!"
|
||||
|
||||
# Reference: SKIN_API_TIMEOUT
|
||||
"&cTook too long to connect to mineskin.org!": "&cTook too long to connect to mineskin.org!"
|
||||
|
||||
# Reference: SKIN_API_IMAGE_HAS_ERROR
|
||||
"Your image has the error: %s": "Your image has the error: %s"
|
||||
|
||||
# Reference: SKIN_API_USING_URL
|
||||
"&7Url provided, now attempting to connect to mineskin.org": "&7Url provided, now attempting to connect to mineskin.org"
|
||||
|
||||
# Reference: SKIN_API_BAD_FILE_NAME
|
||||
"&cInvalid file name provided! File not found!": "&cInvalid file name provided! File not found!"
|
||||
|
||||
# Reference: SKIN_API_BAD_FILE
|
||||
"&cInvalid file provided! Please ensure it is a valid .png skin!": "&cInvalid file provided! Please ensure it is a valid .png skin!"
|
||||
|
||||
# Reference: SKIN_API_USING_FILE
|
||||
"&7File provided and found, now attempting to upload to mineskin.org": "&7File provided and found, now attempting to upload to mineskin.org"
|
||||
|
||||
# Reference: SKIN_API_INVALID_NAME
|
||||
"&cInvalid name/file/uuid provided!": "&cInvalid name/file/uuid provided!"
|
||||
|
||||
# Reference: SKIN_API_USING_UUID
|
||||
"&7UUID successfully parsed, now attempting to connect to mineskin.org": "&7UUID successfully parsed, now attempting to connect to mineskin.org"
|
||||
|
||||
# Reference: SKIN_API_USING_NAME
|
||||
"&7Determined to be player name, now attempting to validate and connect to mineskin.org": "&7Determined to be player name, now attempting to validate and connect to mineskin.org"
|
||||
|
||||
# Reference: SAVE_DISG_HELP_1
|
||||
"&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises": "&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises"
|
||||
|
||||
# Reference: SAVE_DISG_HELP_2
|
||||
"&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!": "&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!"
|
||||
|
||||
# Reference: SAVE_DISG_HELP_3
|
||||
"&a/savedisguise <DisguiseName> <Arguments>": "&a/savedisguise <DisguiseName> <Arguments>"
|
||||
|
||||
# Reference: SAVE_DISG_HELP_4
|
||||
"&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'": "&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'"
|
||||
|
||||
# Reference: SAVE_DISG_HELP_5
|
||||
"&aRemember! You can upload your own skins, then reference those skins!": "&aRemember! You can upload your own skins, then reference those skins!"
|
||||
|
||||
# Reference: GRAB_DISG_HELP_1
|
||||
"&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin": "&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin"
|
||||
|
||||
# Reference: GRAB_DISG_HELP_2
|
||||
"&2/grabskin https://somesite.com/myskin.png <Optional Name>": "&2/grabskin https://somesite.com/myskin.png <Optional Name>"
|
||||
|
||||
# Reference: GRAB_DISG_HELP_3
|
||||
"&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!": "&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!"
|
||||
|
||||
# Reference: GRAB_DISG_HELP_4
|
||||
"&2/grabskin <Player name or UUID> <Optional Name>": "&2/grabskin <Player name or UUID> <Optional Name>"
|
||||
|
||||
# Reference: GRAB_DISG_HELP_5
|
||||
"&aYou will be sent the skin data, but you can also use the saved names in disguises": "&aYou will be sent the skin data, but you can also use the saved names in disguises"
|
||||
|
||||
# Reference: CUSTOM_DISGUISE_NAME_CONFLICT
|
||||
"&cCannot create the custom disguise '%s' as there is a name conflict!": "&cCannot create the custom disguise '%s' as there is a name conflict!"
|
||||
|
||||
# Reference: ERROR_LOADING_CUSTOM_DISGUISE
|
||||
"&cError while loading custom disguise '%s'%s": "&cError while loading custom disguise '%s'%s"
|
||||
|
||||
# Reference: SKIN_API_INTERNAL_ERROR
|
||||
"&cInternal error in the skin API, perhaps bad data?": "&cInternal error in the skin API, perhaps bad data?"
|
||||
|
||||
# Reference: META_INFO
|
||||
"&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s": "&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s"
|
||||
|
||||
# Reference: META_NOT_FOUND
|
||||
"&cNo meta exists under that name!": "&cNo meta exists under that name!"
|
||||
|
||||
# Reference: META_VALUES
|
||||
"&9Metas: &3": "&9Metas: &3"
|
||||
|
||||
# Reference: META_VALUES_NO_CLICK
|
||||
"&9Metas, use as param for more info: &3": "&9Metas, use as param for more info: &3"
|
||||
|
||||
# Reference: META_VALUE_SEPERATOR
|
||||
"&b, &3": "&b, &3"
|
||||
|
||||
# Reference: META_CLICK_SHOW
|
||||
"&6Click to show %s": "&6Click to show %s"
|
||||
|
||||
# Reference: LIBS_PERM_CHECK_INFO_1
|
||||
"&bNow checking for the permission 'libsdisguises.disguise.pig'": "&bNow checking for the permission 'libsdisguises.disguise.pig'"
|
||||
|
||||
# Reference: LIBS_PERM_CHECK_INFO_2
|
||||
"&bIf you did not give this permission, please set it. You can supply a player name to test another player.": "&bIf you did not give this permission, please set it. You can supply a player name to test another player."
|
||||
|
||||
# Reference: NORMAL_PERM_CHECK_SUCCESS
|
||||
"&6Normal permission check, success.": "&6Normal permission check, success."
|
||||
|
||||
# Reference: NORMAL_PERM_CHECK_FAIL
|
||||
"&cNormal permission check, fail.": "&cNormal permission check, fail."
|
||||
|
||||
# Reference: LIBS_PERM_CHECK_SUCCESS
|
||||
"&6Lib's Disguises permission check, success. Pig disguise should be usable!": "&6Lib's Disguises permission check, success. Pig disguise should be usable!"
|
||||
|
||||
# Reference: LIBS_PERM_CHECK_FAIL
|
||||
"&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!": "&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!"
|
||||
|
||||
# Reference: CANT_ATTACK_DISGUISED
|
||||
"&cCannot fight while disguised!": "&cCannot fight while disguised!"
|
||||
|
||||
# Reference: CANT_ATTACK_DISGUISED_RECENTLY
|
||||
"&cYou were disguised recently! Can't attack yet!": "&cYou were disguised recently! Can't attack yet!"
|
||||
|
||||
# Reference: SWITCH_WORLD_DISGUISE_REMOVED
|
||||
"&cDisguise removed as you've switched worlds!": "&cDisguise removed as you've switched worlds!"
|
||||
|
||||
# Reference: ACTION_BAR_MESSAGE
|
||||
"&6Currently disguised as %s": "&6Currently disguised as %s"
|
||||
|
||||
# Reference: ITEM_SERIALIZED
|
||||
"&6Json Serialized, click to copy: ": "&6Json Serialized, click to copy: "
|
||||
|
||||
# Reference: ITEM_SERIALIZED_MC
|
||||
"&6MC Serialized, click to copy: ": "&6MC Serialized, click to copy: "
|
||||
|
||||
# Reference: ITEM_SERIALIZED_MC_LD
|
||||
"&6MC Serialized for LD, click to copy: ": "&6MC Serialized for LD, click to copy: "
|
||||
|
||||
# Reference: ITEM_SIMPLE_STRING
|
||||
"&6Simple, click to copy: ": "&6Simple, click to copy: "
|
||||
|
||||
# Reference: ITEM_SERIALIZED_NO_COPY
|
||||
"&6Json Serialized: &e%s": "&6Json Serialized: &e%s"
|
||||
|
||||
# Reference: ITEM_SERIALIZED_MC_NO_COPY
|
||||
"&6MC Serialized: &e%s": "&6MC Serialized: &e%s"
|
||||
|
||||
# Reference: ITEM_SERIALIZED_MC_LD_NO_COPY
|
||||
"&6MC Serialized for LD: &e%s": "&6MC Serialized for LD: &e%s"
|
||||
|
||||
# Reference: ITEM_SIMPLE_STRING_NO_COPY
|
||||
"&6Simple: &e%s": "&6Simple: &e%s"
|
||||
|
||||
# Reference: LIBS_SCOREBOARD_NO_TEAM
|
||||
"&cNot on a scoreboard team!": "&cNot on a scoreboard team!"
|
||||
|
||||
# Reference: LIBS_SCOREBOARD_NO_TEAM_PUSH
|
||||
"&cScoreboard team has pushing enabled!": "&cScoreboard team has pushing enabled!"
|
||||
|
||||
# Reference: LIBS_SCOREBOARD_SUCCESS
|
||||
"&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets": "&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets"
|
||||
|
||||
# Reference: LIBS_SCOREBOARD_DISABLED
|
||||
"The scoreboard modification has been disabled in config, will continue the debug incase this is intended.": "The scoreboard modification has been disabled in config, will continue the debug incase this is intended."
|
||||
|
|
|
@ -16,6 +16,7 @@ Permissions:
|
|||
|
||||
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
|
||||
# but a plugin
|
||||
# Useful if you didn't purchase the plugin.
|
||||
DisableCommands: false
|
||||
|
||||
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
|
||||
|
@ -41,6 +42,9 @@ SaveDisguises:
|
|||
Players: false
|
||||
Entities: false
|
||||
|
||||
# Do names go beyond the 16 char limit for player disguises?
|
||||
ExtendedNames: true
|
||||
|
||||
# Does the player keep their disguise after they die?
|
||||
KeepDisguises:
|
||||
PlayerDeath: true
|
||||
|
@ -96,6 +100,10 @@ DisguiseSounds: true
|
|||
# I disable this as it can be a little confusing when not used with self disguises
|
||||
HearSelfDisguise: true
|
||||
|
||||
# When disguised, should a message be displayed to the player in action bar?
|
||||
# The message can be customized in translations
|
||||
NotifyPlayerDisguised: true
|
||||
|
||||
# Shall I send the velocity packets? I REALLY recommend you don't disable.
|
||||
# This is the only thing allowing the mobs to fly without glitching out.
|
||||
SendVelocity: true
|
||||
|
@ -118,6 +126,12 @@ AddEntityAnimations: true
|
|||
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
|
||||
DyeableSheep: false
|
||||
DyeableWolf: false
|
||||
DyeableCat: false
|
||||
# Can a player interact with a llama with carpet to set or change their carpet color?
|
||||
CarpetableLlama: true
|
||||
# Can a player interact with a non-saddled horse of any type, to give it a saddle?
|
||||
# This does not change what you can ride or control!
|
||||
SaddleableHorse: true
|
||||
|
||||
# This is only called into action when the disguise is constructed using the commands.
|
||||
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
|
||||
|
@ -125,6 +139,7 @@ DyeableWolf: false
|
|||
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
|
||||
# This also overrides any custom name they have set in their disguise options.
|
||||
# This does not take effect on player disguises
|
||||
# Permission to disable is libsdisguises.disablename
|
||||
ShowNamesAboveDisguises: false
|
||||
|
||||
# This supports the above option.
|
||||
|
@ -157,6 +172,19 @@ BlowDisguisesWhenAttacking: false
|
|||
# Should the player's disguises be removed if they're attacked by something?
|
||||
BlowDisguisesWhenAttacked: false
|
||||
|
||||
# Should PvP be disabled when disguised?
|
||||
DisablePvP: false
|
||||
# Should PvE be disabled when disguised? (Eg, fighting zombie)
|
||||
DisablePvE: false
|
||||
|
||||
# How long after disguise wears off, should pvp be allowed again? Requires above to be true
|
||||
# Default value 5 seconds
|
||||
PvPTimer: 5
|
||||
|
||||
# This works with 'DisablePvP' that if attacked by another entity, they have 'PvPTimer' amount of time
|
||||
# to attack back. Timer is reset with every successful attack
|
||||
RetaliationCombat: false
|
||||
|
||||
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
|
||||
StopShulkerDisguisesFromMoving: true
|
||||
|
||||
|
@ -208,15 +236,17 @@ DisableInvisibility: false
|
|||
# Expired message can be hidden with an empty translation message
|
||||
DynamicExpiry: false
|
||||
|
||||
# Some players have issues with conflicting plugins where disguised entities will show the wrong armor
|
||||
# This should be left alone unless you're trying to solve this issue. Such as MM and stone blocks.
|
||||
# When true, the plugin will hide player disguises armor to prevent a minor visual bug for half a second
|
||||
PlayerHideArmor: true
|
||||
|
||||
# This will help performance, especially with CPU
|
||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
||||
PacketsEnabled:
|
||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
||||
Animation: true
|
||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
||||
# This also sends a chunk packet at key positions
|
||||
Bed: true
|
||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
||||
Collect: true
|
||||
|
|
Binary file not shown.
|
@ -1,51 +1,45 @@
|
|||
# __________ __ __________ __ __ __ ________
|
||||
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ __/ _____/
|
||||
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ / __ \
|
||||
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ /\ |__\ \
|
||||
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_/ \_____ /
|
||||
# \/\/ \/ \/ \/ \/ \/ \/
|
||||
|
||||
# ==================================================== #
|
||||
# PlayerParticles Config #
|
||||
# Welcome to the beginning #
|
||||
# ==================================================== #
|
||||
|
||||
# This value is the version of the plugin that last modified the config file
|
||||
# Changing this value manually will likely result in data loss and errors!
|
||||
# Do not change this manually unless specifically told to by the plugin author
|
||||
version: 6.6
|
||||
# _________ __ __________ __ __ __ _________
|
||||
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ \______ \
|
||||
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ / /
|
||||
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ / /
|
||||
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > /____/
|
||||
# \/\/ \/ \/ \/ \/ \/
|
||||
|
||||
# Check for new versions of the plugin
|
||||
# Default: true
|
||||
check-updates: false
|
||||
|
||||
# If metrics should be sent to bStats
|
||||
# I would appreciate it if you left this enabled, it helps me get statistics on who uses this plugin
|
||||
# I would appreciate it if you left this enabled, it helps me get statistics on how the plugin is used
|
||||
# Default: true
|
||||
send-metrics: false
|
||||
|
||||
# The .lang file to use in the ./lang/ folder
|
||||
# Default: 'en_US.lang'
|
||||
lang-file: 'en_US.lang'
|
||||
# The locale to use in the /locale folder
|
||||
# Default: en_US
|
||||
locale: en_US
|
||||
|
||||
# If you're using other plugins to execute commands you may wish to turn off messages
|
||||
# Default: true
|
||||
messages-enabled: true
|
||||
message-enabled: true
|
||||
|
||||
# Whether or not to use the message-prefix field when displaying messages
|
||||
# Default: true
|
||||
use-message-prefix: true
|
||||
|
||||
# The prefix to use for all PlayerParticles messages
|
||||
# This is useless if use-message-prefix is set to false
|
||||
# Default: '&7[&3PlayerParticles&7]'
|
||||
message-prefix: '&7[&3PlayerParticles&7]'
|
||||
|
||||
# If the command /pp gui is enabled
|
||||
# Disable this if you have your own custom GUI through another plugin
|
||||
# Default: true
|
||||
gui-enabled: true
|
||||
|
||||
# If the GUI should require the permission playerparticles.gui to open
|
||||
# Default: false
|
||||
gui-require-permission: false
|
||||
|
||||
# If the GUI should require the player to have permission for at least
|
||||
# one effect and one style to be able to open the GUI
|
||||
# Default: true
|
||||
gui-require-effects-and-styles: true
|
||||
|
||||
# If true, only the preset groups will be available in the GUI
|
||||
# Permissions to open the GUI will change to only open if the user has any preset groups available
|
||||
# Default: false
|
||||
|
@ -71,12 +65,19 @@ toggle-on-move: false
|
|||
# Default: 9
|
||||
toggle-on-move-delay: 9
|
||||
|
||||
# The worlds which this plugin is disabled in
|
||||
# Remove the [] before you enter world names
|
||||
# Default: []
|
||||
disabled-worlds: []
|
||||
# - your_world_name_here
|
||||
# - add_more_under_these
|
||||
# If true, particles will be completely disabled while the player is in combat
|
||||
# Default: false
|
||||
toggle-on-combat: false
|
||||
|
||||
# The time (in seconds) a player has to not be damaged/attacked to be considered out of combat
|
||||
# This setting has no effect if toggle-on-combat is set to false
|
||||
# The value must be a positive whole number
|
||||
# Default: 15
|
||||
toggle-on-combat-delay: 15
|
||||
|
||||
# A list of worlds that the plugin is disabled in
|
||||
disabled-worlds:
|
||||
- disabled_world_name
|
||||
|
||||
# The maximum number of particles a player can apply at once
|
||||
# The GUI will only display up to 21, don't set this any higher than that
|
||||
|
@ -116,67 +117,58 @@ particle-render-range-fixed-effect: 192
|
|||
|
||||
# How many out of 360 hue ticks to move per game tick
|
||||
# Higher values make the rainbow cycle faster
|
||||
# Note: Must be positive whole numbers
|
||||
# Note: Must be a positive whole number
|
||||
# Default: 2
|
||||
rainbow-cycle-speed: 2
|
||||
|
||||
# ================================================================ #
|
||||
# DATABASE CONFIGURATION #
|
||||
# Information: #
|
||||
# * This is meant for people who have multiple servers connected #
|
||||
# together through BungeeCord. Unless you have multiple servers, #
|
||||
# it is recommended to keep the database storage disabled for #
|
||||
# the best performance! #
|
||||
# ================================================================ #
|
||||
# How large should dust particles appear?
|
||||
# Note: Can include decimals
|
||||
# Only works in 1.13+
|
||||
# Default: 1.0
|
||||
dust-size: 1.0
|
||||
|
||||
# Enable Database
|
||||
# Default: false
|
||||
database-enable: false
|
||||
# Settings for if you want to use MySQL for data management
|
||||
mysql-settings:
|
||||
|
||||
# ------------------------------------------------------------------- #
|
||||
# The following are only required if database-enable is set to 'true' #
|
||||
# ------------------------------------------------------------------- #
|
||||
# Enable MySQL
|
||||
# If false, SQLite will be used instead
|
||||
# Default: false
|
||||
enabled: false
|
||||
|
||||
# Database Hostname
|
||||
# Default: ''
|
||||
database-hostname: ''
|
||||
# MySQL Database Hostname
|
||||
# Default:
|
||||
hostname: ''
|
||||
|
||||
# Database Port
|
||||
# Default: 3306
|
||||
database-port: 3306
|
||||
# MySQL Database Port
|
||||
# Default: 3306
|
||||
port: 3306
|
||||
|
||||
# Database Name
|
||||
# Default: ''
|
||||
database-name: ''
|
||||
# MySQL Database Name
|
||||
# Default:
|
||||
database-name: ''
|
||||
|
||||
# Database User Name
|
||||
# Default: ''
|
||||
database-user-name: ''
|
||||
# MySQL Database User Name
|
||||
# Default:
|
||||
user-name: ''
|
||||
|
||||
# Database User Password
|
||||
# Default: ''
|
||||
database-user-password: ''
|
||||
# MySQL Database User Password
|
||||
# Default:
|
||||
user-password: ''
|
||||
|
||||
# If the database connection should use SSL
|
||||
# You should enable this if your database supports SSL
|
||||
# Default: false
|
||||
database-use-ssl: false
|
||||
|
||||
# =================================================================== #
|
||||
# GUI ICON SETTINGS #
|
||||
# This configuration option allows you to change any of the GUI #
|
||||
# icons to whatever block/item you want. #
|
||||
# #
|
||||
# Important Notes: #
|
||||
# * If any of the block/item names are invalid the icon in the GUI #
|
||||
# will be the barrier icon to show that it failed to load. #
|
||||
# * Do NOT change the particle/style name #
|
||||
# * You MUST use the Spigot-given name for it to work. You can see #
|
||||
# all the Spigot-given names at the link below: #
|
||||
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html #
|
||||
# * If two icons are listed, the second one is used for below MC 1.13 #
|
||||
# =================================================================== #
|
||||
# If the database connection should use SSL
|
||||
# You should enable this if your database supports SSL
|
||||
# Default: false
|
||||
use-ssl: false
|
||||
|
||||
# This configuration option allows you to change any of the GUI
|
||||
# icons to whatever block/item you want.
|
||||
# Notes: If any of the block/item names are invalid the icon in the GUI
|
||||
# will be the barrier icon to show that it failed to load.
|
||||
# Do NOT change the particle/style name
|
||||
# You MUST use the Spigot-given name for it to work. You can see
|
||||
# all the Spigot-given names at the link below:
|
||||
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
||||
# If multiple icons are listed, they are used for older MC versions
|
||||
gui-icon:
|
||||
misc:
|
||||
particles:
|
||||
|
@ -247,6 +239,9 @@ gui-icon:
|
|||
- WATER_BUCKET
|
||||
dust:
|
||||
- REDSTONE
|
||||
elder_guardian:
|
||||
- ELDER_GUARDIAN_SPAWN_EGG
|
||||
- PRISMARINE_CRYSTALS
|
||||
enchant:
|
||||
- ENCHANTING_TABLE
|
||||
- ENCHANTMENT_TABLE
|
||||
|
@ -278,11 +273,13 @@ gui-icon:
|
|||
- FISHING_ROD
|
||||
flame:
|
||||
- BLAZE_POWDER
|
||||
flash:
|
||||
- GOLD_INGOT
|
||||
footstep:
|
||||
- GRASS
|
||||
happy_villager:
|
||||
- DARK_OAK_DOOR_ITEM
|
||||
- DARK_OAK_DOOR
|
||||
- WOOD_DOOR
|
||||
heart:
|
||||
- POPPY
|
||||
- RED_ROSE
|
||||
|
@ -295,6 +292,7 @@ gui-icon:
|
|||
- SLIME_BALL
|
||||
item_snowball:
|
||||
- SNOWBALL
|
||||
- SNOW_BALL
|
||||
large_smoke:
|
||||
- COBWEB
|
||||
- WEB
|
||||
|
@ -332,15 +330,18 @@ gui-icon:
|
|||
splash:
|
||||
- SALMON
|
||||
- FISH
|
||||
- RAW_FISH
|
||||
squid_ink:
|
||||
- INK_SAC
|
||||
sweep_attack:
|
||||
- GOLDEN_SWORD
|
||||
- GOLD_SWORD
|
||||
totem_of_undying:
|
||||
- TOTEM_OF_UNDYING
|
||||
- TOTEM
|
||||
underwater:
|
||||
- TURTLE_HELMET
|
||||
- SPONGE
|
||||
witch:
|
||||
- CAULDRON
|
||||
style:
|
||||
|
@ -398,9 +399,11 @@ gui-icon:
|
|||
- ACTIVATOR_RAIL
|
||||
rings:
|
||||
- LEAD
|
||||
- LEASH
|
||||
sphere:
|
||||
- HEART_OF_THE_SEA
|
||||
- SNOWBALL
|
||||
- SNOW_BALL
|
||||
spin:
|
||||
- BEACON
|
||||
spiral:
|
||||
|
|
Binary file not shown.
Binary file not shown.
BIN
plugins/ViaBackwards.jar
Normal file
BIN
plugins/ViaBackwards.jar
Normal file
Binary file not shown.
11
plugins/ViaBackwards/config.yml
Normal file
11
plugins/ViaBackwards/config.yml
Normal file
|
@ -0,0 +1,11 @@
|
|||
# If you need help, you can join our Discord - https://viaversion.com/discord
|
||||
#
|
||||
# Writes name and level of custom enchantments into the item's lore.
|
||||
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
|
||||
add-custom-enchants-into-lore: true
|
||||
#
|
||||
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
|
||||
add-teamcolor-to-prefix: true
|
||||
#
|
||||
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
|
||||
fix-1_13-face-player: false
|
Binary file not shown.
|
@ -74,6 +74,8 @@ disable-1_13-auto-complete: false
|
|||
1_13-tab-complete-delay: 0
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||
truncate-1_14-books: false
|
||||
# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
|
||||
|
@ -98,6 +100,8 @@ reduce-blockstorage-memory: true
|
|||
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
|
||||
# Useful for lobbyservers where users can't build and those stems are used decoratively
|
||||
flowerstem-when-block-above: false
|
||||
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||
vine-climb-fix: false
|
||||
#
|
||||
# ----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
|
|
|
@ -5,7 +5,7 @@ broadcast-console-to-ops=true
|
|||
broadcast-rcon-to-ops=true
|
||||
debug=false
|
||||
difficulty=1
|
||||
enable-command-block=true
|
||||
enable-command-block=false
|
||||
enable-query=false
|
||||
enable-rcon=false
|
||||
enforce-whitelist=false
|
||||
|
|
Loading…
Reference in a new issue