Update plugins to latest versions

This commit is contained in:
mathiascode 2020-02-22 03:58:25 +02:00
parent 1aaf3b8d9f
commit 12861fa58a
16 changed files with 627 additions and 363 deletions

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@ -1,59 +1,5 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# A disguise option name, has description View all the colors you can use for an animal color
"Animal Color": "Animal Color"
# Description for the disguise option Animal Color
"View all the colors you can use for an animal color": "View all the colors you can use for an animal color"
# Used for the disguise option Animal Color
"GRAY": "GRAY"
# Used for the disguise option Animal Color
"WHITE": "WHITE"
# Used for the disguise option Animal Color
"BLUE": "BLUE"
# Used for the disguise option Animal Color
"PURPLE": "PURPLE"
# Used for the disguise option Animal Color
"GREEN": "GREEN"
# Used for the disguise option Animal Color
"RED": "RED"
# Used for the disguise option Animal Color
"PINK": "PINK"
# Used for the disguise option Animal Color
"LIGHT_GRAY": "LIGHT_GRAY"
# Used for the disguise option Animal Color
"LIGHT_BLUE": "LIGHT_BLUE"
# Used for the disguise option Animal Color
"LIME": "LIME"
# Used for the disguise option Animal Color
"BLACK": "BLACK"
# Used for the disguise option Animal Color
"MAGENTA": "MAGENTA"
# Used for the disguise option Animal Color
"YELLOW": "YELLOW"
# Used for the disguise option Animal Color
"CYAN": "CYAN"
# Used for the disguise option Animal Color
"BROWN": "BROWN"
# Used for the disguise option Animal Color
"ORANGE": "ORANGE"
# A disguise option name, has description View all the paintings you can use for a painting disguise
"Art": "Art"
@ -144,38 +90,32 @@
# Description for the disguise option Horse Color
"View all the colors you can use for a horses color": "View all the colors you can use for a horses color"
# Used for the disguise option Horse Color
"WHITE": "WHITE"
# Used for the disguise option Horse Color
"GRAY": "GRAY"
# Used for the disguise option Horse Color
"DARK_BROWN": "DARK_BROWN"
# Used for the disguise option Horse Color
"CHESTNUT": "CHESTNUT"
# Used for the disguise option Horse Color
"BLACK": "BLACK"
# Used for the disguise option Horse Color
"BROWN": "BROWN"
# Used for the disguise option Horse Color
"CREAMY": "CREAMY"
# A disguise option name, has description View all the ocelot types you can use for ocelots
"Ocelot Type": "Ocelot Type"
# Description for the disguise option Ocelot Type
"View all the ocelot types you can use for ocelots": "View all the ocelot types you can use for ocelots"
# Used for the disguise option Ocelot Type
"BLACK_CAT": "BLACK_CAT"
# Used for the disguise option Ocelot Type
"SIAMESE_CAT": "SIAMESE_CAT"
# Used for the disguise option Ocelot Type
"WILD_OCELOT": "WILD_OCELOT"
# Used for the disguise option Ocelot Type
"RED_CAT": "RED_CAT"
# A disguise option name, has description View all the professions you can set on a Zombie and Normal Villager
# A disguise option name, has description View all the professions you can set on a Villager and Zombie Villager
"Villager Profession": "Villager Profession"
# Description for the disguise option Villager Profession
"View all the professions you can set on a Zombie and Normal Villager": "View all the professions you can set on a Zombie and Normal Villager"
"View all the professions you can set on a Villager and Zombie Villager": "View all the professions you can set on a Villager and Zombie Villager"
# Used for the disguise option Villager Profession
"LIBRARIAN": "LIBRARIAN"
@ -294,6 +234,18 @@
# Description for the disguise option Parrot Variant
"View the different colors a parrot can be": "View the different colors a parrot can be"
# Used for the disguise option Parrot Variant
"RED": "RED"
# Used for the disguise option Parrot Variant
"BLUE": "BLUE"
# Used for the disguise option Parrot Variant
"CYAN": "CYAN"
# Used for the disguise option Parrot Variant
"GREEN": "GREEN"
# A disguise option name, has description The different particles of Minecraft
"Particle": "Particle"
@ -516,6 +468,30 @@
# Description for the disguise option DyeColor
"Dye colors of many different colors": "Dye colors of many different colors"
# Used for the disguise option DyeColor
"PURPLE": "PURPLE"
# Used for the disguise option DyeColor
"PINK": "PINK"
# Used for the disguise option DyeColor
"LIGHT_GRAY": "LIGHT_GRAY"
# Used for the disguise option DyeColor
"LIGHT_BLUE": "LIGHT_BLUE"
# Used for the disguise option DyeColor
"LIME": "LIME"
# Used for the disguise option DyeColor
"MAGENTA": "MAGENTA"
# Used for the disguise option DyeColor
"YELLOW": "YELLOW"
# Used for the disguise option DyeColor
"ORANGE": "ORANGE"
# A disguise option name, has description Horse style which is the patterns on the horse
"Horse Style": "Horse Style"

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@ -54,11 +54,8 @@
# Found in the disguise options for Entity and uses a boolean
"setSprinting": "setSprinting"
# Found in the disguise options for Object and uses a long
"wait": "wait"
# Found in the disguise options for Entity and uses a boolean
"setViewSelfDisguise": "setViewSelfDisguise"
"setSelfDisguiseVisible": "setSelfDisguiseVisible"
# Found in the disguise options for Entity and uses a boolean
"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"
@ -105,9 +102,6 @@
# Found in the disguise options for ArmorStand and uses a boolean
"setSmall": "setSmall"
# Found in the disguise options for Living Entity and uses a PotionEffectType
"addPotionEffect": "addPotionEffect"
# Found in the disguise options for Living Entity and uses a int
"setArrowsSticking": "setArrowsSticking"
@ -165,20 +159,20 @@
# Found in the disguise options for Creeper and uses a boolean
"setPowered": "setPowered"
# Found in the disguise options for Horse and uses a boolean
"setCanBreed": "setCanBreed"
# Found in the disguise options for ChestedHorse and uses a boolean
"setCarryingChest": "setCarryingChest"
# Found in the disguise options for Horse and uses a boolean
"setEating": "setEating"
# Found in the disguise options for Horse and uses a boolean
"setGrazing": "setGrazing"
# Found in the disguise options for Horse and uses a boolean
"setMouthOpen": "setMouthOpen"
"setRearing": "setRearing"
# Found in the disguise options for Horse and uses a boolean
"setRearing": "setRearing"
"setReproduced": "setReproduced"
# Found in the disguise options for Horse and uses a boolean
"setSaddled": "setSaddled"
@ -186,9 +180,6 @@
# Found in the disguise options for Horse and uses a boolean
"setTamed": "setTamed"
# Found in the disguise options for Zombie and uses a boolean
"setAggressive": "setAggressive"
# Found in the disguise options for Zombie and uses a boolean
"setConverting": "setConverting"
@ -198,7 +189,7 @@
# Found in the disguise options for Guardian and uses a boolean
"setRetractingSpikes": "setRetractingSpikes"
# Found in the disguise options for Guardian and uses a String
# Found in the disguise options for Guardian and uses a int
"setTarget": "setTarget"
# Found in the disguise options for EnderCrystal and uses a BlockPosition
@ -210,12 +201,18 @@
# Found in the disguise options for EnderDragon and uses a int
"setPhase": "setPhase"
# Found in the disguise options for Illager and uses a int
"setSpellTicks": "setSpellTicks"
# Found in the disguise options for Enderman and uses a boolean
"setAggressive": "setAggressive"
# Found in the disguise options for Raider and uses a boolean
"setCastingSpell": "setCastingSpell"
# Found in the disguise options for FallingBlock and uses a ItemStack
"setBlock": "setBlock"
# Found in the disguise options for FallingBlock and uses a boolean
"setGridLocked": "setGridLocked"
# Found in the disguise options for Firework and uses a int
"setAttachedEntity": "setAttachedEntity"
@ -258,12 +255,9 @@
# Found in the disguise options for MinecartFurnace and uses a boolean
"setFueled": "setFueled"
# Found in the disguise options for Tameable and uses a boolean
# Found in the disguise options for Ocelot and uses a boolean
"setSitting": "setSitting"
# Found in the disguise options for Ocelot and uses a Type
"setType": "setType"
# Found in the disguise options for Painting and uses a Art
"setArt": "setArt"
@ -294,11 +288,14 @@
# Found in the disguise options for Player and uses a boolean
"setRightSleeveEnabled": "setRightSleeveEnabled"
# Found in the disguise options for Player and uses a WrappedGameProfile
# Found in the disguise options for Player and uses a String
"setSkin": "setSkin"
# Found in the disguise options for Player and uses a BlockFace
"setSleeping": "setSleeping"
# Found in the disguise options for PlayerDisguise and uses a boolean
"setNameVisible": "setNameVisible"
# Found in the disguise options for PlayerDisguise and uses a boolean
"setDynamicName": "setDynamicName"
# Found in the disguise options for PolarBear and uses a boolean
"setStanding": "setStanding"
@ -306,6 +303,9 @@
# Found in the disguise options for PufferFish and uses a int
"setPuffState": "setPuffState"
# Found in the disguise options for Rabbit and uses a RabbitType
"setType": "setType"
# Found in the disguise options for Sheep and uses a boolean
"setSheared": "setSheared"
@ -318,9 +318,6 @@
# Found in the disguise options for Shulker and uses a int
"setShieldHeight": "setShieldHeight"
# Found in the disguise options for Skeleton and uses a boolean
"setSwingArms": "setSwingArms"
# Found in the disguise options for Snowman and uses a boolean
"setDerp": "setDerp"
@ -348,9 +345,6 @@
# Found in the disguise options for Villager and uses a Profession
"setProfession": "setProfession"
# Found in the disguise options for Vindicator and uses a boolean
"setJohnny": "setJohnny"
# Found in the disguise options for Wither and uses a int
"setInvulnerability": "setInvulnerability"
@ -360,12 +354,9 @@
# Found in the disguise options for Wolf and uses a boolean
"setBegging": "setBegging"
# Found in the disguise options for Wolf and uses a AnimalColor
# Found in the disguise options for Wolf and uses a DyeColor
"setCollarColor": "setCollarColor"
# Found in the disguise options for Wolf and uses a float
"setDamageTaken": "setDamageTaken"
# Found in the disguise options for ZombieVillager and uses a boolean
"setShaking": "setShaking"

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@ -12,12 +12,18 @@
# Name for the BAT disguise
"Bat": "Bat"
# Name for the BEE disguise
"Bee": "Bee"
# Name for the BLAZE disguise
"Blaze": "Blaze"
# Name for the BOAT disguise
"Boat": "Boat"
# Name for the CAT disguise
"Cat": "Cat"
# Name for the CAVE_SPIDER disguise
"Cave Spider": "Cave Spider"
@ -93,6 +99,9 @@
# Name for the FISHING_HOOK disguise
"Fishing Hook": "Fishing Hook"
# Name for the FOX disguise
"Fox": "Fox"
# Name for the GHAST disguise
"Ghast": "Ghast"
@ -162,6 +171,9 @@
# Name for the PAINTING disguise
"Painting": "Painting"
# Name for the PANDA disguise
"Panda": "Panda"
# Name for the PARROT disguise
"Parrot": "Parrot"
@ -174,6 +186,9 @@
# Name for the PIG_ZOMBIE disguise
"Pig Zombie": "Pig Zombie"
# Name for the PILLAGER disguise
"Pillager": "Pillager"
# Name for the PLAYER disguise
"Player": "Player"
@ -189,6 +204,9 @@
# Name for the RABBIT disguise
"Rabbit": "Rabbit"
# Name for the RAVAGER disguise
"Ravager": "Ravager"
# Name for the SALMON disguise
"Salmon": "Salmon"
@ -246,6 +264,9 @@
# Name for the TRIDENT disguise
"Trident": "Trident"
# Name for the TRADER_LLAMA disguise
"Trader Llama": "Trader Llama"
# Name for the TROPICAL_FISH disguise
"Tropical Fish": "Tropical Fish"
@ -267,6 +288,9 @@
# Name for the VINDICATOR disguise
"Vindicator": "Vindicator"
# Name for the WANDERING_TRADER disguise
"Wandering Trader": "Wandering Trader"
# Name for the WITCH disguise
"Witch": "Witch"
@ -288,128 +312,128 @@
# Name for the ZOMBIE_VILLAGER disguise
"Zombie Villager": "Zombie Villager"
# Name for the Flying EntityType, this is used in radius commands
"Flying": "Flying"
# Name for the MagmaCube EntityType, this is used in radius commands
"MagmaCube": "MagmaCube"
# Name for the WaterMob EntityType, this is used in radius commands
"WaterMob": "WaterMob"
# Name for the Illager EntityType, this is used in radius commands
"Illager": "Illager"
# Name for the Weather EntityType, this is used in radius commands
"Weather": "Weather"
# Name for the PolarBear EntityType, this is used in radius commands
"PolarBear": "PolarBear"
# Name for the AbstractHorse EntityType, this is used in radius commands
"AbstractHorse": "AbstractHorse"
# Name for the Ageable EntityType, this is used in radius commands
"Ageable": "Ageable"
# Name for the Golem EntityType, this is used in radius commands
"Golem": "Golem"
# Name for the DragonFireball EntityType, this is used in radius commands
"DragonFireball": "DragonFireball"
# Name for the SpectralArrow EntityType, this is used in radius commands
"SpectralArrow": "SpectralArrow"
# Name for the ZombieHorse EntityType, this is used in radius commands
"ZombieHorse": "ZombieHorse"
# Name for the LlamaSpit EntityType, this is used in radius commands
"LlamaSpit": "LlamaSpit"
# Name for the Monster EntityType, this is used in radius commands
"Monster": "Monster"
# Name for the ExperienceOrb EntityType, this is used in radius commands
"ExperienceOrb": "ExperienceOrb"
# Name for the ComplexLivingEntity EntityType, this is used in radius commands
"ComplexLivingEntity": "ComplexLivingEntity"
# Name for the EnderCrystal EntityType, this is used in radius commands
"EnderCrystal": "EnderCrystal"
# Name for the TropicalFish EntityType, this is used in radius commands
"TropicalFish": "TropicalFish"
# Name for the EnderSignal EntityType, this is used in radius commands
"EnderSignal": "EnderSignal"
# Name for the Boss EntityType, this is used in radius commands
"Boss": "Boss"
# Name for the IronGolem EntityType, this is used in radius commands
"IronGolem": "IronGolem"
# Name for the Vehicle EntityType, this is used in radius commands
"Vehicle": "Vehicle"
# Name for the Ambient EntityType, this is used in radius commands
"Ambient": "Ambient"
# Name for the Projectile EntityType, this is used in radius commands
"Projectile": "Projectile"
# Name for the Animals EntityType, this is used in radius commands
"Animals": "Animals"
# Name for the TippedArrow EntityType, this is used in radius commands
"TippedArrow": "TippedArrow"
# Name for the LightningStrike EntityType, this is used in radius commands
"LightningStrike": "LightningStrike"
# Name for the Creature EntityType, this is used in radius commands
"Creature": "Creature"
# Name for the Explosive EntityType, this is used in radius commands
"Explosive": "Explosive"
# Name for the HumanEntity EntityType, this is used in radius commands
"HumanEntity": "HumanEntity"
# Name for the AreaEffectCloud EntityType, this is used in radius commands
"AreaEffectCloud": "AreaEffectCloud"
# Name for the ArmorStand EntityType, this is used in radius commands
"ArmorStand": "ArmorStand"
# Name for the PigZombie EntityType, this is used in radius commands
"PigZombie": "PigZombie"
# Name for the Boss EntityType, this is used in radius commands
"Boss": "Boss"
# Name for the ThrownPotion EntityType, this is used in radius commands
"ThrownPotion": "ThrownPotion"
# Name for the EnderPearl EntityType, this is used in radius commands
"EnderPearl": "EnderPearl"
# Name for the Spellcaster EntityType, this is used in radius commands
"Spellcaster": "Spellcaster"
# Name for the ItemFrame EntityType, this is used in radius commands
"ItemFrame": "ItemFrame"
# Name for the ShulkerBullet EntityType, this is used in radius commands
"ShulkerBullet": "ShulkerBullet"
# Name for the CaveSpider EntityType, this is used in radius commands
"CaveSpider": "CaveSpider"
# Name for the ChestedHorse EntityType, this is used in radius commands
"ChestedHorse": "ChestedHorse"
# Name for the LeashHitch EntityType, this is used in radius commands
"LeashHitch": "LeashHitch"
# Name for the ComplexEntityPart EntityType, this is used in radius commands
"ComplexEntityPart": "ComplexEntityPart"
# Name for the LargeFireball EntityType, this is used in radius commands
"LargeFireball": "LargeFireball"
# Name for the ComplexLivingEntity EntityType, this is used in radius commands
"ComplexLivingEntity": "ComplexLivingEntity"
# Name for the Creature EntityType, this is used in radius commands
"Creature": "Creature"
# Name for the Damageable EntityType, this is used in radius commands
"Damageable": "Damageable"
# Name for the DragonFireball EntityType, this is used in radius commands
"DragonFireball": "DragonFireball"
# Name for the ElderGuardian EntityType, this is used in radius commands
"ElderGuardian": "ElderGuardian"
# Name for the EnderCrystal EntityType, this is used in radius commands
"EnderCrystal": "EnderCrystal"
# Name for the EnderDragon EntityType, this is used in radius commands
"EnderDragon": "EnderDragon"
# Name for the EnderDragonPart EntityType, this is used in radius commands
"EnderDragonPart": "EnderDragonPart"
# Name for the EnderPearl EntityType, this is used in radius commands
"EnderPearl": "EnderPearl"
# Name for the EnderSignal EntityType, this is used in radius commands
"EnderSignal": "EnderSignal"
# Name for the EvokerFangs EntityType, this is used in radius commands
"EvokerFangs": "EvokerFangs"
# Name for the ExperienceOrb EntityType, this is used in radius commands
"ExperienceOrb": "ExperienceOrb"
# Name for the Explosive EntityType, this is used in radius commands
"Explosive": "Explosive"
# Name for the FallingBlock EntityType, this is used in radius commands
"FallingBlock": "FallingBlock"
# Name for the Fish EntityType, this is used in radius commands
"Fish": "Fish"
# Name for the SplashPotion EntityType, this is used in radius commands
"SplashPotion": "SplashPotion"
# Name for the FishHook EntityType, this is used in radius commands
"FishHook": "FishHook"
# Name for the ElderGuardian EntityType, this is used in radius commands
"ElderGuardian": "ElderGuardian"
# Name for the Flying EntityType, this is used in radius commands
"Flying": "Flying"
# Name for the Golem EntityType, this is used in radius commands
"Golem": "Golem"
# Name for the Hanging EntityType, this is used in radius commands
"Hanging": "Hanging"
# Name for the HumanEntity EntityType, this is used in radius commands
"HumanEntity": "HumanEntity"
# Name for the Illager EntityType, this is used in radius commands
"Illager": "Illager"
# Name for the IronGolem EntityType, this is used in radius commands
"IronGolem": "IronGolem"
# Name for the Item EntityType, this is used in radius commands
"Item": "Item"
# Name for the ItemFrame EntityType, this is used in radius commands
"ItemFrame": "ItemFrame"
# Name for the LargeFireball EntityType, this is used in radius commands
"LargeFireball": "LargeFireball"
# Name for the LeashHitch EntityType, this is used in radius commands
"LeashHitch": "LeashHitch"
# Name for the LightningStrike EntityType, this is used in radius commands
"LightningStrike": "LightningStrike"
# Name for the LingeringPotion EntityType, this is used in radius commands
"LingeringPotion": "LingeringPotion"
# Name for the LivingEntity EntityType, this is used in radius commands
"LivingEntity": "LivingEntity"
# Name for the LlamaSpit EntityType, this is used in radius commands
"LlamaSpit": "LlamaSpit"
# Name for the MagmaCube EntityType, this is used in radius commands
"MagmaCube": "MagmaCube"
# Name for the CommandMinecart EntityType, this is used in radius commands
"CommandMinecart": "CommandMinecart"
@ -417,102 +441,102 @@
# Name for the ExplosiveMinecart EntityType, this is used in radius commands
"ExplosiveMinecart": "ExplosiveMinecart"
# Name for the RideableMinecart EntityType, this is used in radius commands
"RideableMinecart": "RideableMinecart"
# Name for the HopperMinecart EntityType, this is used in radius commands
"HopperMinecart": "HopperMinecart"
# Name for the SpawnerMinecart EntityType, this is used in radius commands
"SpawnerMinecart": "SpawnerMinecart"
# Name for the PoweredMinecart EntityType, this is used in radius commands
"PoweredMinecart": "PoweredMinecart"
# Name for the RideableMinecart EntityType, this is used in radius commands
"RideableMinecart": "RideableMinecart"
# Name for the SpawnerMinecart EntityType, this is used in radius commands
"SpawnerMinecart": "SpawnerMinecart"
# Name for the StorageMinecart EntityType, this is used in radius commands
"StorageMinecart": "StorageMinecart"
# Name for the TNTPrimed EntityType, this is used in radius commands
"TNTPrimed": "TNTPrimed"
# Name for the Item EntityType, this is used in radius commands
"Item": "Item"
# Name for the NPC EntityType, this is used in radius commands
"NPC": "NPC"
# Name for the Mob EntityType, this is used in radius commands
"Mob": "Mob"
# Name for the WitherSkull EntityType, this is used in radius commands
"WitherSkull": "WitherSkull"
# Name for the EnderDragonPart EntityType, this is used in radius commands
"EnderDragonPart": "EnderDragonPart"
# Name for the FishHook EntityType, this is used in radius commands
"FishHook": "FishHook"
# Name for the Monster EntityType, this is used in radius commands
"Monster": "Monster"
# Name for the MushroomCow EntityType, this is used in radius commands
"MushroomCow": "MushroomCow"
# Name for the LingeringPotion EntityType, this is used in radius commands
"LingeringPotion": "LingeringPotion"
# Name for the NPC EntityType, this is used in radius commands
"NPC": "NPC"
# Name for the PigZombie EntityType, this is used in radius commands
"PigZombie": "PigZombie"
# Name for the PolarBear EntityType, this is used in radius commands
"PolarBear": "PolarBear"
# Name for the Projectile EntityType, this is used in radius commands
"Projectile": "Projectile"
# Name for the PufferFish EntityType, this is used in radius commands
"PufferFish": "PufferFish"
# Name for the SmallFireball EntityType, this is used in radius commands
"SmallFireball": "SmallFireball"
# Name for the FallingBlock EntityType, this is used in radius commands
"FallingBlock": "FallingBlock"
# Name for the EnderDragon EntityType, this is used in radius commands
"EnderDragon": "EnderDragon"
# Name for the AreaEffectCloud EntityType, this is used in radius commands
"AreaEffectCloud": "AreaEffectCloud"
# Name for the ComplexEntityPart EntityType, this is used in radius commands
"ComplexEntityPart": "ComplexEntityPart"
# Name for the Damageable EntityType, this is used in radius commands
"Damageable": "Damageable"
# Name for the Animals EntityType, this is used in radius commands
"Animals": "Animals"
# Name for the EvokerFangs EntityType, this is used in radius commands
"EvokerFangs": "EvokerFangs"
# Name for the LivingEntity EntityType, this is used in radius commands
"LivingEntity": "LivingEntity"
# Name for the ThrownExpBottle EntityType, this is used in radius commands
"ThrownExpBottle": "ThrownExpBottle"
# Name for the CaveSpider EntityType, this is used in radius commands
"CaveSpider": "CaveSpider"
# Name for the ShulkerBullet EntityType, this is used in radius commands
"ShulkerBullet": "ShulkerBullet"
# Name for the SkeletonHorse EntityType, this is used in radius commands
"SkeletonHorse": "SkeletonHorse"
# Name for the WitherSkeleton EntityType, this is used in radius commands
"WitherSkeleton": "WitherSkeleton"
# Name for the SmallFireball EntityType, this is used in radius commands
"SmallFireball": "SmallFireball"
# Name for the ZombieVillager EntityType, this is used in radius commands
"ZombieVillager": "ZombieVillager"
# Name for the SpectralArrow EntityType, this is used in radius commands
"SpectralArrow": "SpectralArrow"
# Name for the Hanging EntityType, this is used in radius commands
"Hanging": "Hanging"
# Name for the Spellcaster EntityType, this is used in radius commands
"Spellcaster": "Spellcaster"
# Name for the AbstractHorse EntityType, this is used in radius commands
"AbstractHorse": "AbstractHorse"
# Name for the SplashPotion EntityType, this is used in radius commands
"SplashPotion": "SplashPotion"
# Name for the Tameable EntityType, this is used in radius commands
"Tameable": "Tameable"
# Name for the ThrownExpBottle EntityType, this is used in radius commands
"ThrownExpBottle": "ThrownExpBottle"
# Name for the ThrownPotion EntityType, this is used in radius commands
"ThrownPotion": "ThrownPotion"
# Name for the TippedArrow EntityType, this is used in radius commands
"TippedArrow": "TippedArrow"
# Name for the TNTPrimed EntityType, this is used in radius commands
"TNTPrimed": "TNTPrimed"
# Name for the TropicalFish EntityType, this is used in radius commands
"TropicalFish": "TropicalFish"
# Name for the Vehicle EntityType, this is used in radius commands
"Vehicle": "Vehicle"
# Name for the WaterMob EntityType, this is used in radius commands
"WaterMob": "WaterMob"
# Name for the Weather EntityType, this is used in radius commands
"Weather": "Weather"
# Name for the WitherSkeleton EntityType, this is used in radius commands
"WitherSkeleton": "WitherSkeleton"
# Name for the WitherSkull EntityType, this is used in radius commands
"WitherSkull": "WitherSkull"
# Name for the ZombieHorse EntityType, this is used in radius commands
"ZombieHorse": "ZombieHorse"
# Name for the ZombieVillager EntityType, this is used in radius commands
"ZombieVillager": "ZombieVillager"
# Used for the disgiuse radius command to list all entitytypes
"EntityType": "EntityType"

View file

@ -13,6 +13,12 @@
# Reference: CANNOT_FIND_PLAYER
"&cCannot find the player/uuid '%s'": "&cCannot find the player/uuid '%s'"
# Reference: CANNOT_FIND_PLAYER_NAME
"&cCannot find the player '%s'": "&cCannot find the player '%s'"
# Reference: CANNOT_FIND_PLAYER_UUID
"&cCannot find the uuid '%s'": "&cCannot find the uuid '%s'"
# Reference: CLICK_TIMER
"&cRight click a entity in the next %s seconds to grab the disguise reference!": "&cRight click a entity in the next %s seconds to grab the disguise reference!"
@ -25,6 +31,9 @@
# Reference: CLONE_HELP3
"&2/disguiseclone IgnoreEquipment&2(&aOptional&2)": "&2/disguiseclone IgnoreEquipment&2(&aOptional&2)"
# Reference: CUSTOM_DISGUISE_SAVED
"&6Custom disguise has been saved as '%s'!": "&6Custom disguise has been saved as '%s'!"
# Reference: D_HELP1
"&2Disguise another player!": "&2Disguise another player!"
@ -223,11 +232,17 @@
# Reference: FAILED_DISGIUSE
"&cFailed to disguise as a %s": "&cFailed to disguise as a %s"
# Reference: GRABBED_SKIN
"&6Grabbed skin and saved as %s!": "&6Grabbed skin and saved as %s!"
# Reference: PLEASE_WAIT
"&7Please wait...": "&7Please wait..."
# Reference: INVALID_CLONE
"&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'": "&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'"
# Reference: LIBS_RELOAD_WRONG
"&c[LibsDisguises] Did you mean 'reload'?": "&c[LibsDisguises] Did you mean 'reload'?"
# Reference: LIBS_COMMAND_WRONG_ARG
"&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?": "&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?"
# Reference: LIMITED_RADIUS
"&cLimited radius to %s! Don't want to make too much lag right?": "&cLimited radius to %s! Don't want to make too much lag right?"
@ -286,9 +301,15 @@
# Reference: NO_PERMS_USE_OPTIONS
"&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options.": "&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options."
# Reference: OWNED_BY
"&6Plugin registered to '%%__USER__%%'!": "&6Plugin registered to '%%__USER__%%'!"
# Reference: NOT_DISGUISED
"&cYou are not disguised!": "&cYou are not disguised!"
# Reference: TARGET_NOT_DISGUISED
"&cThat entity is not disguised!": "&cThat entity is not disguised!"
# Reference: NOT_NUMBER
"&cError! %s is not a number": "&cError! %s is not a number"
@ -332,7 +353,7 @@
"&cCannot find a disguise under the reference %s": "&cCannot find a disguise under the reference %s"
# Reference: PARSE_OPTION_NA
"&cCannot find the option %s": "&cCannot find the option %s"
"&cCannot find the option '%s'": "&cCannot find the option '%s'"
# Reference: PARSE_SUPPLY_PLAYER
"&cError! You need to give a player name!": "&cError! You need to give a player name!"
@ -384,3 +405,207 @@
# Reference: VIEW_SELF_OFF
"&aToggled viewing own disguise off!": "&aToggled viewing own disguise off!"
# Reference: CLICK_TO_COPY
"&aClick to Copy:": "&aClick to Copy:"
# Reference: SKIN_DATA
"&aSkin Data: &e%s": "&aSkin Data: &e%s"
# Reference: CLICK_TO_COPY_DATA
"&eData": "&eData"
# Reference: CLICK_TO_COPY_WITH_SKIN
"&aVersion with skin data:": "&aVersion with skin data:"
# Reference: CLICK_TO_COPY_WITH_SKIN_NO_COPY
"&aVersion with skin data: &e%s": "&aVersion with skin data: &e%s"
# Reference: COPY_DISGUISE_NO_COPY
"&aData: &e%s": "&aData: &e%s"
# Reference: CLICK_TO_COPY_HOVER
"&6Click to Copy": "&6Click to Copy"
# Reference: CLICK_COPY
"&e&l%s": "&e&l%s"
# Reference: SKIN_API_IN_USE
"&cmineskin.org is currently in use, please try again": "&cmineskin.org is currently in use, please try again"
# Reference: SKIN_API_TIMER
"&cmineskin.org can be used again in %s seconds": "&cmineskin.org can be used again in %s seconds"
# Reference: SKIN_API_FAIL
"&cUnexpected error while accessing mineskin.org, please try again": "&cUnexpected error while accessing mineskin.org, please try again"
# Reference: SKIN_API_BAD_URL
"&cInvalid url provided! Please ensure it is a .png file download!": "&cInvalid url provided! Please ensure it is a .png file download!"
# Reference: SKIN_API_FAILED_URL
"&cInvalid url provided! mineskin.org failed to grab it!": "&cInvalid url provided! mineskin.org failed to grab it!"
# Reference: SKIN_API_FAIL_CODE
"&cError %s! %s": "&cError %s! %s"
# Reference: SKIN_API_403
"mineskin.org denied access to that url": "mineskin.org denied access to that url"
# Reference: SKIN_API_404
"mineskin.org unable to find an image at that url": "mineskin.org unable to find an image at that url"
# Reference: SKIN_API_IMAGE_TIMEOUT
"&cError! mineskin.org took too long to connect! Is your image valid?": "&cError! mineskin.org took too long to connect! Is your image valid?"
# Reference: SKIN_API_TIMEOUT_ERROR
"&cError! Took too long to connect to mineskin.org!": "&cError! Took too long to connect to mineskin.org!"
# Reference: SKIN_API_TIMEOUT
"&cTook too long to connect to mineskin.org!": "&cTook too long to connect to mineskin.org!"
# Reference: SKIN_API_IMAGE_HAS_ERROR
"Your image has the error: %s": "Your image has the error: %s"
# Reference: SKIN_API_USING_URL
"&7Url provided, now attempting to connect to mineskin.org": "&7Url provided, now attempting to connect to mineskin.org"
# Reference: SKIN_API_BAD_FILE_NAME
"&cInvalid file name provided! File not found!": "&cInvalid file name provided! File not found!"
# Reference: SKIN_API_BAD_FILE
"&cInvalid file provided! Please ensure it is a valid .png skin!": "&cInvalid file provided! Please ensure it is a valid .png skin!"
# Reference: SKIN_API_USING_FILE
"&7File provided and found, now attempting to upload to mineskin.org": "&7File provided and found, now attempting to upload to mineskin.org"
# Reference: SKIN_API_INVALID_NAME
"&cInvalid name/file/uuid provided!": "&cInvalid name/file/uuid provided!"
# Reference: SKIN_API_USING_UUID
"&7UUID successfully parsed, now attempting to connect to mineskin.org": "&7UUID successfully parsed, now attempting to connect to mineskin.org"
# Reference: SKIN_API_USING_NAME
"&7Determined to be player name, now attempting to validate and connect to mineskin.org": "&7Determined to be player name, now attempting to validate and connect to mineskin.org"
# Reference: SAVE_DISG_HELP_1
"&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises": "&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises"
# Reference: SAVE_DISG_HELP_2
"&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!": "&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!"
# Reference: SAVE_DISG_HELP_3
"&a/savedisguise <DisguiseName> <Arguments>": "&a/savedisguise <DisguiseName> <Arguments>"
# Reference: SAVE_DISG_HELP_4
"&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'": "&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'"
# Reference: SAVE_DISG_HELP_5
"&aRemember! You can upload your own skins, then reference those skins!": "&aRemember! You can upload your own skins, then reference those skins!"
# Reference: GRAB_DISG_HELP_1
"&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin": "&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin"
# Reference: GRAB_DISG_HELP_2
"&2/grabskin https://somesite.com/myskin.png <Optional Name>": "&2/grabskin https://somesite.com/myskin.png <Optional Name>"
# Reference: GRAB_DISG_HELP_3
"&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!": "&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!"
# Reference: GRAB_DISG_HELP_4
"&2/grabskin <Player name or UUID> <Optional Name>": "&2/grabskin <Player name or UUID> <Optional Name>"
# Reference: GRAB_DISG_HELP_5
"&aYou will be sent the skin data, but you can also use the saved names in disguises": "&aYou will be sent the skin data, but you can also use the saved names in disguises"
# Reference: CUSTOM_DISGUISE_NAME_CONFLICT
"&cCannot create the custom disguise '%s' as there is a name conflict!": "&cCannot create the custom disguise '%s' as there is a name conflict!"
# Reference: ERROR_LOADING_CUSTOM_DISGUISE
"&cError while loading custom disguise '%s'%s": "&cError while loading custom disguise '%s'%s"
# Reference: SKIN_API_INTERNAL_ERROR
"&cInternal error in the skin API, perhaps bad data?": "&cInternal error in the skin API, perhaps bad data?"
# Reference: META_INFO
"&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s": "&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s"
# Reference: META_NOT_FOUND
"&cNo meta exists under that name!": "&cNo meta exists under that name!"
# Reference: META_VALUES
"&9Metas: &3": "&9Metas: &3"
# Reference: META_VALUES_NO_CLICK
"&9Metas, use as param for more info: &3": "&9Metas, use as param for more info: &3"
# Reference: META_VALUE_SEPERATOR
"&b, &3": "&b, &3"
# Reference: META_CLICK_SHOW
"&6Click to show %s": "&6Click to show %s"
# Reference: LIBS_PERM_CHECK_INFO_1
"&bNow checking for the permission 'libsdisguises.disguise.pig'": "&bNow checking for the permission 'libsdisguises.disguise.pig'"
# Reference: LIBS_PERM_CHECK_INFO_2
"&bIf you did not give this permission, please set it. You can supply a player name to test another player.": "&bIf you did not give this permission, please set it. You can supply a player name to test another player."
# Reference: NORMAL_PERM_CHECK_SUCCESS
"&6Normal permission check, success.": "&6Normal permission check, success."
# Reference: NORMAL_PERM_CHECK_FAIL
"&cNormal permission check, fail.": "&cNormal permission check, fail."
# Reference: LIBS_PERM_CHECK_SUCCESS
"&6Lib's Disguises permission check, success. Pig disguise should be usable!": "&6Lib's Disguises permission check, success. Pig disguise should be usable!"
# Reference: LIBS_PERM_CHECK_FAIL
"&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!": "&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!"
# Reference: CANT_ATTACK_DISGUISED
"&cCannot fight while disguised!": "&cCannot fight while disguised!"
# Reference: CANT_ATTACK_DISGUISED_RECENTLY
"&cYou were disguised recently! Can't attack yet!": "&cYou were disguised recently! Can't attack yet!"
# Reference: SWITCH_WORLD_DISGUISE_REMOVED
"&cDisguise removed as you've switched worlds!": "&cDisguise removed as you've switched worlds!"
# Reference: ACTION_BAR_MESSAGE
"&6Currently disguised as %s": "&6Currently disguised as %s"
# Reference: ITEM_SERIALIZED
"&6Json Serialized, click to copy: ": "&6Json Serialized, click to copy: "
# Reference: ITEM_SERIALIZED_MC
"&6MC Serialized, click to copy: ": "&6MC Serialized, click to copy: "
# Reference: ITEM_SERIALIZED_MC_LD
"&6MC Serialized for LD, click to copy: ": "&6MC Serialized for LD, click to copy: "
# Reference: ITEM_SIMPLE_STRING
"&6Simple, click to copy: ": "&6Simple, click to copy: "
# Reference: ITEM_SERIALIZED_NO_COPY
"&6Json Serialized: &e%s": "&6Json Serialized: &e%s"
# Reference: ITEM_SERIALIZED_MC_NO_COPY
"&6MC Serialized: &e%s": "&6MC Serialized: &e%s"
# Reference: ITEM_SERIALIZED_MC_LD_NO_COPY
"&6MC Serialized for LD: &e%s": "&6MC Serialized for LD: &e%s"
# Reference: ITEM_SIMPLE_STRING_NO_COPY
"&6Simple: &e%s": "&6Simple: &e%s"
# Reference: LIBS_SCOREBOARD_NO_TEAM
"&cNot on a scoreboard team!": "&cNot on a scoreboard team!"
# Reference: LIBS_SCOREBOARD_NO_TEAM_PUSH
"&cScoreboard team has pushing enabled!": "&cScoreboard team has pushing enabled!"
# Reference: LIBS_SCOREBOARD_SUCCESS
"&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets": "&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets"
# Reference: LIBS_SCOREBOARD_DISABLED
"The scoreboard modification has been disabled in config, will continue the debug incase this is intended.": "The scoreboard modification has been disabled in config, will continue the debug incase this is intended."

View file

@ -16,6 +16,7 @@ Permissions:
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
# but a plugin
# Useful if you didn't purchase the plugin.
DisableCommands: false
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
@ -41,6 +42,9 @@ SaveDisguises:
Players: false
Entities: false
# Do names go beyond the 16 char limit for player disguises?
ExtendedNames: true
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: true
@ -96,6 +100,10 @@ DisguiseSounds: true
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# When disguised, should a message be displayed to the player in action bar?
# The message can be customized in translations
NotifyPlayerDisguised: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
@ -118,6 +126,12 @@ AddEntityAnimations: true
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
DyeableCat: false
# Can a player interact with a llama with carpet to set or change their carpet color?
CarpetableLlama: true
# Can a player interact with a non-saddled horse of any type, to give it a saddle?
# This does not change what you can ride or control!
SaddleableHorse: true
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
@ -125,6 +139,7 @@ DyeableWolf: false
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
# Permission to disable is libsdisguises.disablename
ShowNamesAboveDisguises: false
# This supports the above option.
@ -157,6 +172,19 @@ BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if they're attacked by something?
BlowDisguisesWhenAttacked: false
# Should PvP be disabled when disguised?
DisablePvP: false
# Should PvE be disabled when disguised? (Eg, fighting zombie)
DisablePvE: false
# How long after disguise wears off, should pvp be allowed again? Requires above to be true
# Default value 5 seconds
PvPTimer: 5
# This works with 'DisablePvP' that if attacked by another entity, they have 'PvPTimer' amount of time
# to attack back. Timer is reset with every successful attack
RetaliationCombat: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
@ -208,15 +236,17 @@ DisableInvisibility: false
# Expired message can be hidden with an empty translation message
DynamicExpiry: false
# Some players have issues with conflicting plugins where disguised entities will show the wrong armor
# This should be left alone unless you're trying to solve this issue. Such as MM and stone blocks.
# When true, the plugin will hide player disguises armor to prevent a minor visual bug for half a second
PlayerHideArmor: true
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true

Binary file not shown.

View file

@ -1,51 +1,45 @@
# __________ __ __________ __ __ __ ________
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ ___ __/ _____/
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ \ \/ / __ \
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ \ /\ |__\ \
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > \_/ \_____ /
# \/\/ \/ \/ \/ \/ \/ \/
# ==================================================== #
# PlayerParticles Config #
# Welcome to the beginning #
# ==================================================== #
# This value is the version of the plugin that last modified the config file
# Changing this value manually will likely result in data loss and errors!
# Do not change this manually unless specifically told to by the plugin author
version: 6.6
# _________ __ __________ __ __ __ _________
# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ \______ \
# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ / /
# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ / /
# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > /____/
# \/\/ \/ \/ \/ \/ \/
# Check for new versions of the plugin
# Default: true
check-updates: false
# If metrics should be sent to bStats
# I would appreciate it if you left this enabled, it helps me get statistics on who uses this plugin
# I would appreciate it if you left this enabled, it helps me get statistics on how the plugin is used
# Default: true
send-metrics: false
# The .lang file to use in the ./lang/ folder
# Default: 'en_US.lang'
lang-file: 'en_US.lang'
# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# If you're using other plugins to execute commands you may wish to turn off messages
# Default: true
messages-enabled: true
message-enabled: true
# Whether or not to use the message-prefix field when displaying messages
# Default: true
use-message-prefix: true
# The prefix to use for all PlayerParticles messages
# This is useless if use-message-prefix is set to false
# Default: '&7[&3PlayerParticles&7]'
message-prefix: '&7[&3PlayerParticles&7]'
# If the command /pp gui is enabled
# Disable this if you have your own custom GUI through another plugin
# Default: true
gui-enabled: true
# If the GUI should require the permission playerparticles.gui to open
# Default: false
gui-require-permission: false
# If the GUI should require the player to have permission for at least
# one effect and one style to be able to open the GUI
# Default: true
gui-require-effects-and-styles: true
# If true, only the preset groups will be available in the GUI
# Permissions to open the GUI will change to only open if the user has any preset groups available
# Default: false
@ -71,12 +65,19 @@ toggle-on-move: false
# Default: 9
toggle-on-move-delay: 9
# The worlds which this plugin is disabled in
# Remove the [] before you enter world names
# Default: []
disabled-worlds: []
# - your_world_name_here
# - add_more_under_these
# If true, particles will be completely disabled while the player is in combat
# Default: false
toggle-on-combat: false
# The time (in seconds) a player has to not be damaged/attacked to be considered out of combat
# This setting has no effect if toggle-on-combat is set to false
# The value must be a positive whole number
# Default: 15
toggle-on-combat-delay: 15
# A list of worlds that the plugin is disabled in
disabled-worlds:
- disabled_world_name
# The maximum number of particles a player can apply at once
# The GUI will only display up to 21, don't set this any higher than that
@ -116,67 +117,58 @@ particle-render-range-fixed-effect: 192
# How many out of 360 hue ticks to move per game tick
# Higher values make the rainbow cycle faster
# Note: Must be positive whole numbers
# Note: Must be a positive whole number
# Default: 2
rainbow-cycle-speed: 2
# ================================================================ #
# DATABASE CONFIGURATION #
# Information: #
# * This is meant for people who have multiple servers connected #
# together through BungeeCord. Unless you have multiple servers, #
# it is recommended to keep the database storage disabled for #
# the best performance! #
# ================================================================ #
# How large should dust particles appear?
# Note: Can include decimals
# Only works in 1.13+
# Default: 1.0
dust-size: 1.0
# Enable Database
# Default: false
database-enable: false
# Settings for if you want to use MySQL for data management
mysql-settings:
# ------------------------------------------------------------------- #
# The following are only required if database-enable is set to 'true' #
# ------------------------------------------------------------------- #
# Enable MySQL
# If false, SQLite will be used instead
# Default: false
enabled: false
# Database Hostname
# Default: ''
database-hostname: ''
# MySQL Database Hostname
# Default:
hostname: ''
# Database Port
# Default: 3306
database-port: 3306
# MySQL Database Port
# Default: 3306
port: 3306
# Database Name
# Default: ''
database-name: ''
# MySQL Database Name
# Default:
database-name: ''
# Database User Name
# Default: ''
database-user-name: ''
# MySQL Database User Name
# Default:
user-name: ''
# Database User Password
# Default: ''
database-user-password: ''
# MySQL Database User Password
# Default:
user-password: ''
# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
database-use-ssl: false
# =================================================================== #
# GUI ICON SETTINGS #
# This configuration option allows you to change any of the GUI #
# icons to whatever block/item you want. #
# #
# Important Notes: #
# * If any of the block/item names are invalid the icon in the GUI #
# will be the barrier icon to show that it failed to load. #
# * Do NOT change the particle/style name #
# * You MUST use the Spigot-given name for it to work. You can see #
# all the Spigot-given names at the link below: #
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html #
# * If two icons are listed, the second one is used for below MC 1.13 #
# =================================================================== #
# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
use-ssl: false
# This configuration option allows you to change any of the GUI
# icons to whatever block/item you want.
# Notes: If any of the block/item names are invalid the icon in the GUI
# will be the barrier icon to show that it failed to load.
# Do NOT change the particle/style name
# You MUST use the Spigot-given name for it to work. You can see
# all the Spigot-given names at the link below:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# If multiple icons are listed, they are used for older MC versions
gui-icon:
misc:
particles:
@ -247,6 +239,9 @@ gui-icon:
- WATER_BUCKET
dust:
- REDSTONE
elder_guardian:
- ELDER_GUARDIAN_SPAWN_EGG
- PRISMARINE_CRYSTALS
enchant:
- ENCHANTING_TABLE
- ENCHANTMENT_TABLE
@ -278,11 +273,13 @@ gui-icon:
- FISHING_ROD
flame:
- BLAZE_POWDER
flash:
- GOLD_INGOT
footstep:
- GRASS
happy_villager:
- DARK_OAK_DOOR_ITEM
- DARK_OAK_DOOR
- WOOD_DOOR
heart:
- POPPY
- RED_ROSE
@ -295,6 +292,7 @@ gui-icon:
- SLIME_BALL
item_snowball:
- SNOWBALL
- SNOW_BALL
large_smoke:
- COBWEB
- WEB
@ -332,15 +330,18 @@ gui-icon:
splash:
- SALMON
- FISH
- RAW_FISH
squid_ink:
- INK_SAC
sweep_attack:
- GOLDEN_SWORD
- GOLD_SWORD
totem_of_undying:
- TOTEM_OF_UNDYING
- TOTEM
underwater:
- TURTLE_HELMET
- SPONGE
witch:
- CAULDRON
style:
@ -398,9 +399,11 @@ gui-icon:
- ACTIVATOR_RAIL
rings:
- LEAD
- LEASH
sphere:
- HEART_OF_THE_SEA
- SNOWBALL
- SNOW_BALL
spin:
- BEACON
spiral:

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plugins/ViaBackwards.jar Normal file

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@ -0,0 +1,11 @@
# If you need help, you can join our Discord - https://viaversion.com/discord
#
# Writes name and level of custom enchantments into the item's lore.
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
add-custom-enchants-into-lore: true
#
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
add-teamcolor-to-prefix: true
#
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
fix-1_13-face-player: false

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@ -74,6 +74,8 @@ disable-1_13-auto-complete: false
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
@ -98,6 +100,8 @@ reduce-blockstorage-memory: true
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# ----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #

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@ -5,7 +5,7 @@ broadcast-console-to-ops=true
broadcast-rcon-to-ops=true
debug=false
difficulty=1
enable-command-block=true
enable-command-block=false
enable-query=false
enable-rcon=false
enforce-whitelist=false