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91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
#pragma once
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#include "nx/nx.h"
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#include "nu/LockFreeItem.h"
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#include "player/ifc_playback.h"
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#include "player/ifc_player.h"
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#include "player/svc_output.h"
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#include "nu/ThreadLoop.h"
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#include "filelock/api_filelock.h"
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/* TODO: we can probably redo this without the mutex, possibly using semaphores */
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class PlaybackBase : public ifc_playback, public cb_filelock
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{
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public:
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using ifc_playback::Retain;
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using ifc_playback::Release;
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/* ifc_playback implementation */
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int WASABICALL Playback_Play(svc_output *output, ifc_playback_parameters *secondary_parameters);
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int WASABICALL Playback_SeekSeconds(double seconds);
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int WASABICALL Playback_Pause();
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int WASABICALL Playback_Unpause();
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int WASABICALL Playback_Stop();
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int WASABICALL Playback_Close();
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/* cb_filelock implementation */
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int WASABICALL FileLockCallback_Interrupt();
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protected:
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nx_thread_t playback_thread;
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svc_output *output_service;
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ifc_player *player;
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ifc_playback_parameters *secondary_parameters;
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nx_uri_t filename;
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enum
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{
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WAKE_KILL=(1<<0),
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WAKE_PLAY=(1<<1),
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WAKE_PAUSE=(1<<2),
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WAKE_STOP=(1<<3),
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WAKE_INTERRUPT=(1<<4),
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WAKE_UNPAUSE=(1<<5), // this is actually unused in wake_flags, just used as a return value from Wake/WakeReason
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WAKE_RESUME=(1<<6), // this is actually unused in wake_flags, just used as a return value from Wake/WakeReason
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WAKE_START_MASK = WAKE_PLAY|WAKE_STOP,
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WAKE_KILL_MASK = WAKE_KILL|WAKE_STOP,
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WAKE_ALL_MASK = WAKE_KILL|WAKE_PLAY|WAKE_PAUSE|WAKE_STOP|WAKE_INTERRUPT,
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};
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protected:
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PlaybackBase();
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~PlaybackBase();
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/* === API for derived classes to use === */
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int Initialize(nx_uri_t filename, ifc_player *player);
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int Init();
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/* this checks if one of the flags in mask has toggled.
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if playback is stopped and WAKE_PLAY is in the mask, this will sleep until a flag changes
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if playback is paused and WAKE_PAUSE is in the mask, this will sleep until a flag changes
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if both WAKE_PLAY and WAKE_PAUSE are in the mask, this will sleep until either happens
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returns 0 if no flag changed */
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int Wake(int mask); /* Sleeps indefinitely until a flag changes */
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int Check(int mask); /* like Wake() but never actually goes to sleep for any reason */
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int Wait(unsigned int milliseconds, int mask); /* Sleeps for a limited amount of time for a flag to change */
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int Sleep(unsigned int milliseconds, int mask); /* unlike Wait, this one does *not* update last flags */
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int WakeReason(int mask) const;
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void OnInterrupted(); /* turn off the WAKE_INTERRUPT flag */
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void OnStopPlaying(); /* turn off the WAKE_PLAY flag */
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bool PendingSeek();
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Agave_Seek *GetSeek();
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void FreeSeek(Agave_Seek *seek);
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/* === End of API for derived classes to use === */
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private:
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void ToggleFlags(int wake_reason);
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int wake_flags; /* marked volatile so the compiler doesn't cache */
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int last_wake_flags;
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Agave_Seek *queued_seek;
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ThreadLoop thread_loop;
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static void APC_Play(void *_playback_base, void *param2, double real_value);
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static void APC_Seek(void *_playback_base, void *param2, double real_value);
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static void APC_Pause(void *_playback_base, void *param2, double real_value);
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static void APC_Unpause(void *_playback_base, void *param2, double real_value);
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static void APC_Stop(void *_playback_base, void *param2, double real_value);
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static void APC_Close(void *_playback_base, void *param2, double real_value);
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static void APC_Interrupt(void *_playback_base, void *param2, double real_value);
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};
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