mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:01:02 -05:00
115 lines
2.3 KiB
C++
115 lines
2.3 KiB
C++
#include "FLVAACDecoder.h"
|
|
#include <math.h>
|
|
#include "../nsutil/pcm.h"
|
|
|
|
int FLVDecoder::CreateAudioDecoder(int stereo, int bits, int sample_rate, int format_type, ifc_flvaudiodecoder **decoder)
|
|
{
|
|
if (format_type == FLV::AUDIO_FORMAT_AAC)
|
|
{
|
|
FLVAAC *aac = new FLVAAC();
|
|
if (!aac)
|
|
{
|
|
return CREATEDECODER_FAILURE;
|
|
}
|
|
*decoder = aac;
|
|
return CREATEDECODER_SUCCESS;
|
|
}
|
|
return CREATEDECODER_NOT_MINE;
|
|
}
|
|
|
|
int FLVDecoder::HandlesAudio(int format_type)
|
|
{
|
|
if (format_type == FLV::AUDIO_FORMAT_AAC)
|
|
{
|
|
return CREATEDECODER_SUCCESS;
|
|
}
|
|
return CREATEDECODER_NOT_MINE;
|
|
}
|
|
|
|
#define CBCLASS FLVDecoder
|
|
START_DISPATCH;
|
|
CB(CREATE_AUDIO_DECODER, CreateAudioDecoder)
|
|
CB(HANDLES_AUDIO, HandlesAudio)
|
|
END_DISPATCH;
|
|
#undef CBCLASS
|
|
|
|
/* --- */
|
|
FLVAAC::FLVAAC()
|
|
{
|
|
bps = 16;
|
|
preDelay=0;
|
|
got_decoder_config = false;
|
|
}
|
|
|
|
int FLVAAC::GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *_bits)
|
|
{
|
|
uint32_t local_sample_rate, local_channels;
|
|
HRESULT hr = decoder.GetOutputProperties(&local_sample_rate, &local_channels);
|
|
if (FAILED(hr)) {
|
|
return FLV_AUDIO_FAILURE;
|
|
}
|
|
|
|
*sample_rate = local_sample_rate;
|
|
*channels = local_channels;
|
|
|
|
*_bits = bps;
|
|
return FLV_AUDIO_SUCCESS;
|
|
}
|
|
|
|
int FLVAAC::DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate)
|
|
{
|
|
const uint8_t *type = (const uint8_t *)input_buffer;
|
|
if (type[0] == 0)
|
|
{
|
|
decoder.Open(type+1, input_buffer_bytes-1);
|
|
|
|
got_decoder_config=true;
|
|
*samples_size_bytes=0;
|
|
return FLV_AUDIO_SUCCESS;
|
|
return FLV_AUDIO_FAILURE;
|
|
}
|
|
else if (type[0] == 1)
|
|
{
|
|
decoder.Feed(input_buffer, input_buffer_bytes);
|
|
decoder.Decode(samples, samples_size_bytes, bps, false, 1.0);
|
|
*bitrate = 0;
|
|
return FLV_AUDIO_SUCCESS;
|
|
|
|
}
|
|
else
|
|
return FLV_AUDIO_FAILURE;
|
|
}
|
|
|
|
void FLVAAC::Flush()
|
|
{
|
|
decoder.Flush();
|
|
}
|
|
|
|
void FLVAAC::Close()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
int FLVAAC::Ready()
|
|
{
|
|
return !!got_decoder_config;
|
|
}
|
|
|
|
void FLVAAC::SetPreferences(unsigned int _max_channels, unsigned int preferred_bits)
|
|
{
|
|
if (preferred_bits)
|
|
bps = preferred_bits;
|
|
|
|
// TODO: max channels
|
|
}
|
|
|
|
#define CBCLASS FLVAAC
|
|
START_DISPATCH;
|
|
CB(FLV_AUDIO_GETOUTPUTFORMAT, GetOutputFormat)
|
|
CB(FLV_AUDIO_DECODE, DecodeSample)
|
|
VCB(FLV_AUDIO_FLUSH, Flush)
|
|
VCB(FLV_AUDIO_CLOSE, Close)
|
|
CB(FLV_AUDIO_READY, Ready)
|
|
VCB(FLV_AUDIO_SETPREFERENCES, SetPreferences)
|
|
END_DISPATCH;
|
|
#undef CBCLASS
|