mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:41:01 -05:00
430 lines
11 KiB
Text
430 lines
11 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=3
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PSVERSION_WARP=3
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PSVERSION_COMP=3
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[preset00]
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fRating=3.000000
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fGammaAdj=1.980001
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fDecay=0.500000
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fVideoEchoZoom=0.999998
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=4
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.527400
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fWaveSmoothing=0.450000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.000000
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fModWaveAlphaEnd=1.320000
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fWarpAnimSpeed=1.459500
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fWarpScale=2.006700
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=0.999900
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sy=1.000000
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wave_r=0.800000
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wave_g=0.490000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.015000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=1.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.850000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=1.000000
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b2x=1.000000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=282
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wavecode_0_sep=20
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=7.858000
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wavecode_0_smoothing=0.100000
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wavecode_0_r=0.200000
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wavecode_0_g=0.300000
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wavecode_0_b=1.000000
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wavecode_0_a=0.600000
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wave_0_per_frame1=t2 = t2 + bass_att;
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wave_0_per_point1=
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wave_0_per_point2=x = sample;
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wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .478;
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wave_0_per_point4=
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wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=0.891519
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=0.100000
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wave_1_per_frame1=tm = time*.1;
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wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_1_per_frame5=
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wave_1_per_frame6=tic = min(time - tin,1);
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wave_1_per_frame7=tin = time;
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wave_1_per_frame8=
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wave_1_per_frame9=tva = (tic*q1*.5);
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wave_1_per_frame10=tvb = (tic*q2*.5);
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wave_1_per_frame11=tvc = (tic*q3*.5);
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wave_1_per_frame12=
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wave_1_per_frame13=q1 = tva;
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wave_1_per_frame14=q2 = tvb;
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wave_1_per_frame15=q3 = tvc;
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wave_1_per_frame16=
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wave_1_per_frame17=sz = .5;
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wave_1_per_frame18=len = q4;
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wave_1_per_frame19=t4 = len;
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wave_1_per_point1=xi = rand(100)/100;
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wave_1_per_point2=yi = rand(100)/100;
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wave_1_per_point3=
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wave_1_per_point4=x = xi; y = yi;
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wave_1_per_point5=
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wave_1_per_point6=a = q21/15;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.891519
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wavecode_2_smoothing=0.820000
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wavecode_2_r=0.000000
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wavecode_2_g=0.200000
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wavecode_2_b=0.000000
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wavecode_2_a=1.000000
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wave_2_per_frame1=tm = time*.1;
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wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_2_per_frame5=
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wave_2_per_frame6=tic = min(time - tin,1);
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wave_2_per_frame7=tin = time;
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wave_2_per_frame8=
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wave_2_per_frame9=tva = (tic*q1*.5);
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wave_2_per_frame10=tvb = (tic*q2*.5);
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wave_2_per_frame11=tvc = (tic*q3*.5);
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wave_2_per_frame12=
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wave_2_per_frame13=q1 = tva;
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wave_2_per_frame14=q2 = tvb;
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wave_2_per_frame15=q3 = tvc;
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wave_2_per_frame16=
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wave_2_per_frame17=sz = .5;
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wave_2_per_frame18=len = 1;
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wave_2_per_frame19=t4 = len;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=1
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.048958
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=1.005310
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shapecode_0_tex_zoom=1.531168
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shapecode_0_r=0.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.830000
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shapecode_0_g2=0.930000
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shapecode_0_b2=0.800000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=
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shape_0_per_frame2=trel = time/3;
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shape_0_per_frame3=
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shape_0_per_frame4=x = .5+sin(trel*2);
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shape_0_per_frame5=y = .5+cos(trel*1.3);
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shape_0_per_frame6=
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shape_0_per_frame7=
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shape_0_per_frame8=
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shape_0_per_frame9=
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shape_0_per_frame10=rad = .1;
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shape_0_per_frame11=a = .8;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_x=0.260000
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shapecode_1_y=0.200000
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shapecode_1_rad=0.393173
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=0.935500
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shapecode_1_r=0.000000
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shapecode_1_g=0.550000
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shapecode_1_b=0.500000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.400000
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shapecode_1_b2=0.400000
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shapecode_1_a2=0.070000
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shapecode_1_border_r=0.300000
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shapecode_1_border_g=0.700000
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shapecode_1_border_b=0.800000
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shapecode_1_border_a=0.400000
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shape_1_per_frame1=tex_zoom = q27;
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shapecode_2_enabled=0
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shapecode_2_sides=44
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.503000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.038857
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=0.609857
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shapecode_2_r=1.000000
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shapecode_2_g=0.100000
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shapecode_2_b=0.000000
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shapecode_2_a=0.900000
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shapecode_2_r2=1.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=0.500000
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shapecode_2_border_g=0.500000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=x = rand(50)/50;
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shape_2_per_frame2=y = .5;
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shape_2_per_frame3=
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shape_2_per_frame4=r = .4;
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shape_2_per_frame5=g = .6;
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shape_2_per_frame6=b = 1;
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shape_2_per_frame7=r2 = r;
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shape_2_per_frame8=g2 = g;
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shape_2_per_frame9=b2 = b;
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shape_2_per_frame10=
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shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
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shape_2_per_frame12=
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shape_2_per_frame13=a = 0;
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shape_2_per_frame14=
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shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_x=0.260000
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shapecode_3_y=0.760000
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shapecode_3_rad=0.394780
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.499805
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.800000
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shapecode_3_border_r=0.200000
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shapecode_3_border_g=0.700000
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shapecode_3_border_b=0.500000
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shapecode_3_border_a=1.000000
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shape_3_per_frame1=tex_zoom = q27/2;
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per_frame_1=dec_med = pow (0.7, 30/fps);
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per_frame_2=dec_slow = pow (0.99, 30/fps);
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per_frame_3=beat = max (max (bass, mid), treb);
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per_frame_4=
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per_frame_5=beat = bass+mid+treb;
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per_frame_6=beat = beat*beat;
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per_frame_7=
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per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_9=is_beat = above(beat, 1.2*avg+peak) * above (time, t0+.2);
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per_frame_10=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_12=index = (index + is_beat) %8;
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per_frame_13=indexa = (indexa + is_beat) %5;
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per_frame_14=index2 = (index2 + is_beat*bnot(index))%2;
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per_frame_15=
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per_frame_16=q20 = avg;
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per_frame_17=q21 = beat;
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per_frame_18=q22 = peak;
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per_frame_19=q23 = index;
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per_frame_20=q24 = is_beat;
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per_frame_21=q26 = bass_att + mid_att + treb_att + 1;
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per_frame_22=q27 = index + 1;
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per_frame_23=q28 = -index2 + indexa/5;
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per_frame_24=q29 = index2;
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per_frame_25=monitor = q29;
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per_frame_26=k1 = is_
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per_frame_27=beat*equal(index%2,0);
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per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_30=rott = p2 * 3.1416/4;
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per_frame_31=
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per_frame_32=q1 = cos(rott);
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per_frame_33=q2 = sin(rott);
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per_frame_34=q3 = -q2;
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per_frame_35=q4 = q1;
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per_frame_36=
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per_frame_37=ds = ds*dec_med + q24*(1-dec_med);
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per_frame_38=q25 = q24;
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per_frame_39=//q25 = above(ds,.5);
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per_frame_40=
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per_frame_41=q10 = above (q2,.5);
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per_frame_42=
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per_frame_43=t_rel = time*8;
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per_frame_44=//q25 = below((t_rel)-int(t_rel),.2);
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per_frame_45=
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per_frame_46=
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per_frame_47=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
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per_frame_48=q30 = p3 ;
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per_frame_49=
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per_frame_50=p4 = dec_med*p4 + (1-dec_med)*q27;
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per_frame_51=q31 = p4;
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per_frame_52=
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per_frame_53=zoom = 1.0;
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per_frame_54=warp = 0;
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warp_1=`sampler sampler_worms;
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warp_2=`float3 color, mus;
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warp_3=`float dx,dy;
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warp_4=`shader_body {
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warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
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warp_6=`
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warp_7=`
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warp_8=`float2 uv6 = uv1;
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warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
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warp_10=`float2 d = normalize(uv1);
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warp_11=`float clp = .5+rand_preset*10;
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warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
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warp_13=`uv += rs/20;
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warp_14=`
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warp_15=`
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warp_16=`uv6 = .4*sin(uv1*22);
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warp_17=`mus = .1/(length(uv6));
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warp_18=`mus *= roam_cos;
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warp_19=`
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warp_20=`float3 blur = GetBlur1(frac(uv));
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warp_21=`
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warp_22=`float3 crisp= tex2D(sampler_main,uv);
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warp_23=`
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warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
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warp_25=`
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warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
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warp_27=`}
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comp_1=`
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comp_2=`float2 rs, rs0, uv2, uv3,uv4;
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comp_3=`float3 noise, ret1;
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comp_4=`
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comp_5=`shader_body {
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comp_6=`uv.y = uv.y-.1;
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comp_7=`float2 uv1 = (uv-.5 )*aspect.xy;
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comp_8=`
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comp_9=`float z = .1/uv1.y/uv1.x;
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comp_10=`z = .3/uv1.y;
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comp_11=`rs0.x = uv1.x*z;
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comp_12=`rs0.y = z;
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comp_13=`rs.x = rs0.x + time/2;
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comp_14=`rs.y = rs0.y + time/2;
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comp_15=`
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comp_16=`noise = lum(tex2D(sampler_noise_hq,rs/2));
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comp_17=`
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comp_18=`ret1 = noise-.55;
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comp_19=`
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comp_20=`float mask = saturate(24*(uv1.y));
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comp_21=`
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comp_22=`uv2 = 1.5*uv1 * (q28-abs(uv1.x)) ;
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comp_23=`uv2 *= aspect.yx;
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comp_24=`
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comp_25=`
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comp_26=`uv3 =frac(uv2-q27/2-ret1*.04*mask);
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comp_27=`float2 hor = float2 (texsize.z,0);
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comp_28=`float2 ver = float2 (0, texsize.w);
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comp_29=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
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comp_30=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
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comp_31=`float2 dz = float2 (dx,dy);
|
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comp_32=`uv3 += .1*dz ;
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comp_33=`
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comp_34=`uv4 = float2(.5,atan2(uv1.x,uv1.y));
|
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comp_35=`uv4 = frac(.06*bass_att*uv4);
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comp_36=`float3 col = roam_cos;
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comp_37=`float3 ret2 = (GetPixel(uv4)) * col;
|
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comp_38=`ret2 += (.008/(length(uv1)))*col;
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comp_39=`ret2 *= q10;
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comp_40=`
|
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comp_41=`
|
|
comp_42=`ret1 = 0 ;
|
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comp_43=`ret1 = GetBlur1(frac(uv3)) + GetPixel(uv3);
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|
comp_44=`//ret1 *= 1-mask/3;;
|
|
comp_45=`
|
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comp_46=`ret1 *= (.1+bass_att/2);
|
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comp_47=`
|
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comp_48=`float2 uv6 = .1*sin(22*uv+dz*30);
|
|
comp_49=`float mus = .02/length(uv6)-.1;
|
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comp_50=`
|
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comp_51=`
|
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comp_52=`ret = ret1*(1+mus) + ret2 + mus * (1-mask)*.3;
|
|
comp_53=`}
|