mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:01:30 -05:00
378 lines
9.5 KiB
Text
378 lines
9.5 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.980001
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fDecay=0.500000
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fVideoEchoZoom=0.999998
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=4
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.527429
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fWaveSmoothing=0.450000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.000000
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fModWaveAlphaEnd=1.320000
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fWarpAnimSpeed=1.459500
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fWarpScale=2.006700
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=0.999900
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sy=1.000000
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wave_r=0.800000
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wave_g=0.490000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.015000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=1.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.850000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=1.000000
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b2x=1.000000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=282
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wavecode_0_sep=20
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=1
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wavecode_0_scaling=3.915805
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wavecode_0_smoothing=0.100000
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wavecode_0_r=0.200000
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wavecode_0_g=0.300000
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wavecode_0_b=1.000000
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wavecode_0_a=0.600000
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wave_0_per_point1=
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wave_0_per_point2=x = sample;
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wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
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wave_0_per_point4=
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wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=0.891519
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=0.100000
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wave_1_per_point1=xi = rand(100)/100;
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wave_1_per_point2=yi = rand(100)/100;
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wave_1_per_point3=
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wave_1_per_point4=x = xi; y = yi;
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wave_1_per_point5=
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wave_1_per_point6=a = q21/15;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.891519
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wavecode_2_smoothing=0.820000
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wavecode_2_r=0.000000
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wavecode_2_g=0.200000
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wavecode_2_b=0.000000
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wavecode_2_a=1.000000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.048958
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=1.005310
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shapecode_0_tex_zoom=1.531168
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shapecode_0_r=0.500000
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shapecode_0_g=1.000000
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shapecode_0_b=0.900000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.830000
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shapecode_0_g2=0.930000
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shapecode_0_b2=0.800000
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shapecode_0_a2=1.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=
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shape_0_per_frame2=trel = time/3;
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shape_0_per_frame3=
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shape_0_per_frame4=x = .5+sin(trel*2);
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shape_0_per_frame5=y = .5+cos(trel*1.3);
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shape_0_per_frame6=
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shape_0_per_frame7=
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shape_0_per_frame8=
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shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
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shape_0_per_frame10=
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shape_0_per_frame11=rad = .1*cent;
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shape_0_per_frame12=a = .8;
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shapecode_1_enabled=1
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_x=0.260000
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shapecode_1_y=0.200000
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shapecode_1_rad=0.393173
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=0.935500
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shapecode_1_r=0.000000
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shapecode_1_g=0.550000
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shapecode_1_b=0.500000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.400000
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shapecode_1_b2=0.400000
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shapecode_1_a2=0.070000
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shapecode_1_border_r=0.300000
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shapecode_1_border_g=0.700000
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shapecode_1_border_b=0.800000
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shapecode_1_border_a=0.200000
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shape_1_per_frame1=trig = q24;
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shape_1_per_frame2=
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shape_1_per_frame3=textured = 1;
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shape_1_per_frame4=
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shape_1_per_frame5=x0 = x0*bnot(trig) + trig*( rand(100)/100);
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shape_1_per_frame6=y0 = y0*bnot(trig) + trig*( rand(100)/100);
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shape_1_per_frame7=
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shape_1_per_frame8=x0 = x0 + .5*q1/fps+q26/200;
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shape_1_per_frame9=y0 = y0 + .5*q2/fps;
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shape_1_per_frame10=
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shape_1_per_frame11=tex_ang = time;
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shape_1_per_frame12=tex_zoom = q1;
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shape_1_per_frame13=ang = time/100*q2;
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shape_1_per_frame14=x = x0; y = y0;
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shape_1_per_frame15=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
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shape_1_per_frame16=rad = rad0;
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shape_1_per_frame17=
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shape_1_per_frame18=
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shape_1_per_frame19=r0 = bnot(trig)*r0 + trig * rand(10)/10;
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shape_1_per_frame20=b0 = bnot(trig)*b0 + trig * rand(10)/10;
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shape_1_per_frame21=g0 = bnot(trig)*g0 + trig * rand(10)/10;
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shape_1_per_frame22=
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shape_1_per_frame23=r = r0; b = b0; g = g0;
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=1
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.503000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.038857
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=0.609857
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shapecode_2_r=1.000000
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shapecode_2_g=0.100000
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shapecode_2_b=0.000000
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shapecode_2_a=0.900000
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shapecode_2_r2=1.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=0.500000
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shapecode_2_border_g=0.500000
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shapecode_2_border_b=0.500000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=x = rand(50)/50;
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shape_2_per_frame2=y = .5 - 0*rand(15)/200;
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shape_2_per_frame3=
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shape_2_per_frame4=r = .4;
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shape_2_per_frame5=g = .6;
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shape_2_per_frame6=b = 1;
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shape_2_per_frame7=r2 = r;
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shape_2_per_frame8=g2 = g;
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shape_2_per_frame9=b2 = b;
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shape_2_per_frame10=
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shape_2_per_frame11=a = min(q21/2 ,.9);
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shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_x=0.260000
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shapecode_3_y=0.760000
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shapecode_3_rad=0.394780
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.499805
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.800000
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shapecode_3_border_r=0.200000
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shapecode_3_border_g=0.700000
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shapecode_3_border_b=0.500000
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shapecode_3_border_a=1.000000
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shape_3_per_frame1=tex_zoom = q27/2;
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per_frame_1=dec_med = pow (0.7, 30/fps);
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per_frame_2=dec_slow = pow (0.99, 30/fps);
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per_frame_3=beat = max (max (bass, mid), treb);
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per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_5=is_beat = above(beat, 0+avg+peak) * above (time, t0+.2);
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per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_8=index = (index + is_beat) %16;
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per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
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per_frame_10=
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per_frame_11=q20 = avg;
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per_frame_12=q21 = beat;
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per_frame_13=q22 = peak;
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per_frame_14=q23 = index;
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per_frame_15=q24 = is_beat;
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per_frame_16=q26 = bass_att + mid_att + treb_att;
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per_frame_17=q27 = index + 1;
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per_frame_18=q28 = index2;
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per_frame_19=
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per_frame_20=
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per_frame_21=
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per_frame_22=k1 = is_
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per_frame_23=beat*equal(index%2,0);
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per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_26=rott = p2 * 3.1416/4;
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per_frame_27=
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per_frame_28=q1 = cos(rott);
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per_frame_29=q2 = sin(rott);
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per_frame_30=q3 = -q2;
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per_frame_31=q4 = q1;
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per_frame_32=
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per_frame_33=
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per_frame_34=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
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per_frame_35=q30 = p3 ;
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per_frame_36=
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per_frame_37=p4 = dec_med*p4 + (1-dec_med)*q27;
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per_frame_38=q31 = p4;
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per_frame_39=
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per_frame_40=//zoom = 1 + .05*q1;
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per_frame_41=//rot = -0.01 * (index);
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per_frame_42=
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per_frame_43=zoom = 1+q28/4;
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per_frame_44=warp = .0;
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per_frame_45=dx = .2*q2;
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warp_1=`sampler sampler_worms;
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warp_2=`float3 color, mus;
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warp_3=`float dx,dy;
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warp_4=`shader_body {
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warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
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warp_6=`
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warp_7=`
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warp_8=`float2 uv6 = uv1;
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warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
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warp_10=`float2 d = normalize(uv1);
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warp_11=`float clp = .5+rand_preset*10;
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warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
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warp_13=`uv += rs/20;
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warp_14=`
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warp_15=`
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warp_16=`uv6 = .4*sin(uv1*22);
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warp_17=`mus = .1/(length(uv6));
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warp_18=`mus *= roam_cos;
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warp_19=`
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warp_20=`float3 blur = GetBlur1(frac(uv));
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warp_21=`
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warp_22=`float3 crisp= tex2D(sampler_main,uv);
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warp_23=`
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warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
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warp_25=`q25 = q24;
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warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
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warp_27=`}
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comp_1=`sampler sampler_pw_noise_lq;
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comp_2=`
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comp_3=`float2 rs;
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comp_4=`float3 noise, ret1;
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comp_5=`
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comp_6=`shader_body {
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comp_7=`float corr = texsize.xy*texsize_noise_lq.zw;
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comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) );//*aspect.xy;
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comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5;
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comp_10=`float h1 = .4;
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comp_11=`
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comp_12=`
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comp_13=`float z = +h1/abs(uv1.y);
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comp_14=`rs.x = uv1.x * z;
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comp_15=`rs.y = z + time*4;
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comp_16=`noise = tex2D(sampler_pw_noise_lq,rs/28);
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comp_17=`noise *= (noise >= .84);
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comp_18=`ret1 = noise;
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comp_19=`
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comp_20=`
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comp_21=`z = h1/abs(uv1.x);
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comp_22=`rs.y = uv1.y * z;
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comp_23=`rs.x = z + time*4;
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comp_24=`noise = tex2D(sampler_pw_noise_lq,rs/28);
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comp_25=`noise *= (noise >= .84);
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comp_26=`ret1 += noise;
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comp_27=`
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comp_28=`ret = GetPixel(uv+ret1*.1)*1.5 - .1*ret1;
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comp_29=`}
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