mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:51:03 -05:00
270 lines
5.7 KiB
Text
270 lines
5.7 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=1.000
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fDecay=0.925
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fVideoEchoZoom=1.007
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=3
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nWaveMode=1
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.177
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fWaveScale=0.194
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fWaveSmoothing=0.000
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fWaveParam=-0.400
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=11.882
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fZoomExponent=1.07409
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fShader=0.000
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zoom=1.02530
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rot=1.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.065
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ob_r=0.400
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=0.500
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nMotionVectorsX=64.000
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nMotionVectorsY=25.248
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=0.000
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mv_g=0.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.500
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=94
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.04983
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=1.88496
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=x = x+0.35*sin(time*0.633);
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shape_0_per_frame2=y = y+0.35*sin(time*0.1988);
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shape_0_per_frame3=
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shape_0_per_frame4=r=1-q1;
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shape_0_per_frame5=g=1-q2;
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shape_0_per_frame6=b=1-q3;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.800
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shapecode_1_y=0.300
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shapecode_1_rad=0.20060
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=44
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.36457
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=2.21670
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shapecode_3_enabled=1
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shapecode_3_sides=94
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.04980
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=1.88496
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=//x = x+0.35*sin(time*0.633);
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shape_3_per_frame2=//y = y+0.35*cos(time*0.4988);
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shape_3_per_frame3=
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shape_3_per_frame4=//r=1-q1;
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shape_3_per_frame5=//g=1-q2;
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shape_3_per_frame6=//b=1-q3;
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per_frame_1=//FPS: any
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per_frame_2=//Massive Attack - False Flags
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per_frame_3=
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per_frame_4=
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per_frame_5=//Play with rotation and zoom amounts, its fun
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per_frame_6=
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per_frame_7=w_andsomelongstring = w_andsomelongstring*0.98 + (bass-treb)*0.04;
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per_frame_8=rot = asin(1)*0.5 + w_andsomelongstring*0.04;
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per_frame_9=
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per_frame_10=//see warp shader code for counter-zoom
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warp_1=`shader_body
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warp_2=`{
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warp_3=`uv = 0.5 + (uv-0.5)*1.02;
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warp_4=` float3 ret1 = tex2D(sampler_main, (uv)).xyz;
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warp_5=`
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warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
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warp_7=`
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warp_8=` float1 sand = dot(noise2, GetBlur1(uv)-GetBlur2(uv));
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warp_9=` sand *= ret1;
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warp_10=`
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warp_11=` ret = abs(ret1+sand)*3;
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warp_12=`
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warp_13=` ret *= 0.4;
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warp_14=`
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warp_15=`
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warp_16=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=` ret = tex2D(sampler_main, uv).xyz;
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comp_5=`
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comp_6=` ret *= (hue_shader*4.3)-(5-1.5);
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comp_7=` ret *= 1.8; //gamma
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comp_8=`
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comp_9=`
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comp_10=` }
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