mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:31:01 -05:00
240 lines
5.8 KiB
Text
240 lines
5.8 KiB
Text
[preset00]
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fRating=3.000000
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fGammaAdj=1.000000
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fDecay=0.997000
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fVideoEchoZoom=0.996629
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=1
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.010000
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fWaveSmoothing=0.270000
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fWaveParam=-0.380000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=1.000000
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wave_g=1.000000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=1.000000
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ib_g=1.000000
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ib_b=1.000000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.850000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=2.987785
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_point1=x = .5+.25*(sample*2)/sin(sample*100+time*10);
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wave_0_per_point2=y = .5+.25*(sample*2)*cos(sample*100+time*10);
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wave_0_per_point3=r = .01+.5*sin(sample*250+time*1);
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wave_0_per_point4=b = .01+.5*sin(sample*220-time*2);
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wave_0_per_point5=g = .01+.5*sin(sample*130+time*4);
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wave_0_per_point6=
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wave_0_per_point7=b = if(above(b,0),b,0);
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wave_0_per_point8=r = if(above(r,0),r,0);
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wave_0_per_point9=g = if(above(g,0),g,0);
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=x = .5+.25*(sample*2)*sin(sample*100+time*10);
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wave_1_per_point2=y = .5+.25*(sample*2)/cos(sample*100+time*10);
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wave_1_per_point3=r = .01+.5*sin(sample*250+time*1);
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wave_1_per_point4=b = .01+.5*sin(sample*220-time*2);
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wave_1_per_point5=g = .01+.5*sin(sample*130+time*4);
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wave_1_per_point6=
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wave_1_per_point7=b = if(above(b,0),b,0);
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wave_1_per_point8=r = if(above(r,0),r,0);
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wave_1_per_point9=g = if(above(g,0),g,0);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.218586
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=0.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=0.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=0.000000
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shapecode_0_border_g=0.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=r = 1;
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shape_0_per_frame2=b = 1;
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shape_0_per_frame3=g = 1;
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shape_0_per_frame4=
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shape_0_per_frame5=mang = mang + .5+bass;
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shape_0_per_frame6=rad = rad + treb*.05;
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shape_0_per_frame7=ang = mang;
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shapecode_1_enabled=0
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shapecode_1_sides=8
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=1.003939
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=0.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=0.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.400000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=1.000000
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shape_1_per_frame1=ang = ang - time*.333;
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shape_1_per_frame2=border_r = .5+.4*sin(time*1.4)+bass*.1;
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shape_1_per_frame3=border_g = .5+.4*sin(time*1.2)+treb*.1;
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shape_1_per_frame4=border_b = .5+.4*sin(time*1)+mid*.1;
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shapecode_2_enabled=0
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shapecode_2_sides=3
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.210000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=0.840000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=1.000000
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shapecode_2_g2=0.580000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=ang = ang + time*4;
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.100000
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_1=warp = 0;
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per_frame_2=decay = .95;
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per_pixel_1=zoom = zoom + (rad*.6);
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