mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:51:03 -05:00
258 lines
5.7 KiB
Text
258 lines
5.7 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=0
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000000
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fGammaAdj=1.700
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fDecay=1.000
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=6
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=2.803
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fWaveScale=0.060
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fWaveSmoothing=0.750
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fWaveParam=1.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=1.14947
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fShader=1.000
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zoom=0.94204
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rot=0.00000
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cx=0.650
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cy=0.350
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=0.99999
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sy=0.99999
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=1.000
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wave_y=1.000
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=0.000
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mv_g=0.000
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mv_b=0.000
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mv_a=0.100
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=5
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=1.21525
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.69327
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=0.900
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.900
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=ang = 3.14*q1 + 3.14*q2*if(equal(q3,1),-1,1);
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=wave_r = 0.45 + 0.45*sin((time+bass)*1.133);
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per_frame_2=wave_g = 0.45 + 0.45*sin((time+bass)*1.333);
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per_frame_3=wave_b = 0.45 + 0.45*sin((time+bass)*1.533);
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per_frame_4=
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per_frame_5=// Beat detection by martin!
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per_frame_6=
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per_frame_7=dec_med = pow (0.9, 30/fps);
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per_frame_8=dec_slow = pow (0.99, 30/fps);
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per_frame_9=beat = max (max (bass, mid), treb);
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per_frame_10=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_11=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
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per_frame_12=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_13=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_14=
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per_frame_15=x = if(is_beat,rand(60)*0.01 + 0.2,x);
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per_frame_16=y = if(is_beat,rand(60)*0.01 + 0.2,y);
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per_frame_17=z = if(is_beat,rand(2)-1,z);
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per_frame_18=wave_mystery = if(above(x,y),0,-1);
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per_frame_19=q1 = x;
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per_frame_20=q2 = y;
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per_frame_21=q3 = z;
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comp_1=`shader_body
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comp_2=`{
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comp_3=` float2 uv_echo = (uv - 0.5)*1.003*float2(-1,-1) + 0.5;
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comp_4=` ret = lerp( tex2D(sampler_main, uv).xyz,
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comp_5=` tex2D(sampler_main, uv_echo).xyz,
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comp_6=` 0.50
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comp_7=` ); //video echo
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comp_8=` ret += min(.1,(_qa.xyz*.25)); //gamma
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comp_9=` ret -= .1;
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comp_10=` ret *= 1.5;
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comp_11=` //ret -= hue_shader; //old hue shader effect
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comp_12=` ret *= ret; //darken
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comp_13=` //ret = saturate(ret);
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comp_14=`}
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