mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:31:01 -05:00
318 lines
7.8 KiB
Text
318 lines
7.8 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=1.700
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fDecay=0.955
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fVideoEchoZoom=2.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=1
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bInvert=0
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fWaveAlpha=1.059
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fWaveScale=0.706
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fWaveSmoothing=0.126
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fWaveParam=-0.280
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fModWaveAlphaStart=0.810
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fModWaveAlphaEnd=1.350
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fWarpAnimSpeed=5.278
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fWarpScale=0.010
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fZoomExponent=0.29999
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fShader=0.000
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zoom=1.05101
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.005
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=32
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shapecode_0_additive=1
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=22
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.12953
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=0.000
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shapecode_0_g=0.500
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=0.500
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shapecode_0_b2=0.000
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shapecode_0_a2=1.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=trans = if(equal(q3,3),.15,0);
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shape_0_per_frame2=a = trans;
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shape_0_per_frame3=a2 = trans;
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shape_0_per_frame4=border_a = 0;
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shape_0_per_frame5=
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shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
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shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter);
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shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter);
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shapecode_1_enabled=1
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shapecode_1_sides=32
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shapecode_1_additive=1
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shapecode_1_thickOutline=1
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shapecode_1_textured=0
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shapecode_1_num_inst=22
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.12953
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=0.000
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shapecode_1_g=0.000
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shapecode_1_b=0.500
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.500
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=trans = if(equal(q3,6),.15,0);
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shape_1_per_frame2=a = trans;
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shape_1_per_frame3=a2 = trans;
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shape_1_per_frame4=border_a = 0;
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shape_1_per_frame5=
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shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
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shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter);
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shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter);
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shapecode_2_enabled=1
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shapecode_2_sides=32
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shapecode_2_additive=1
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shapecode_2_thickOutline=1
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shapecode_2_textured=0
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shapecode_2_num_inst=22
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.12953
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=0.500
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.500
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shapecode_2_g2=0.000
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shapecode_2_b2=0.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=trans = if(equal(q3,9),.15,0);
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shape_2_per_frame2=a = trans;
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shape_2_per_frame3=a2 = trans;
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shape_2_per_frame4=border_a = 0;
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shape_2_per_frame5=
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shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
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shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter);
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shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter);
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shapecode_3_enabled=1
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.25481
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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per_frame_1=count = if(below(count,9),count+1,0);
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per_frame_2=
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per_frame_3=q1 = .5;
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per_frame_4=q2 = .5;
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per_frame_5=q3 = count;
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per_frame_6=q4 = aspectx;
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per_frame_7=q5 = aspecty;
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per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` float1 d = 0.0009;
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warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
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warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
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warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01;
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warp_7=`
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warp_8=`
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warp_9=`
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warp_10=` float2 v = 0.01;
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warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
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warp_12=`
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warp_13=`
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warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
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warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5;
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warp_16=`
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warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0);
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warp_18=`ret.x = ret.y;
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warp_19=`ret.z = ret.y;
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warp_20=`
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warp_21=`//--------------------------------
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warp_22=`
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warp_23=` d = 0.01;
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warp_24=` my_uv = float2(-dy,dx)*0.05;
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warp_25=`
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warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
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warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
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warp_28=` // my_uv += uv - float2(dx,dy)*0.005;
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warp_29=`
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warp_30=`
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warp_31=`
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warp_32=` v = 0.01;
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warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
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warp_34=`
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warp_35=`
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warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
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warp_37=` //ret.z *= 0.95;
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warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
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warp_39=`
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warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003;
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warp_41=`
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warp_42=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`float2 uv1 = uv-.5;
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comp_5=`
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comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
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comp_7=`
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comp_8=`
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comp_9=`float2 hor = float2 (texsize.z,0);
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comp_10=`float2 ver = float2 (0,texsize.w);
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comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
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comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
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comp_13=`float2 dz = float2 (dx,dy);
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comp_14=`
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comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
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comp_16=`float3 dots = saturate(.03/length(uv1));
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comp_17=`
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comp_18=`
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comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
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comp_20=`
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comp_21=`ret = lum(ret1)*rand_preset;
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comp_22=`}
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