mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:01:30 -05:00
273 lines
6.3 KiB
Text
273 lines
6.3 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.980
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fVideoEchoZoom=2.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=5.278
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fWarpScale=0.010
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fZoomExponent=1.47412
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fShader=0.000
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zoom=1.03030
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.005
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=32
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=13
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=0.000
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shapecode_0_g=0.500
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=0.500
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shapecode_0_b2=0.000
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shapecode_0_a2=1.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=trans = if(equal(q3,3),1,0);
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shape_0_per_frame2=a = trans;
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shape_0_per_frame3=a2 = trans;
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shape_0_per_frame4=border_a = trans;
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shape_0_per_frame5=
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shape_0_per_frame6=x = q1 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
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shape_0_per_frame7=y = q2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
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shape_0_per_frame8=rad = .09 + .002*rand(10);
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shapecode_1_enabled=1
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shapecode_1_sides=32
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=0
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shapecode_1_num_inst=13
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=0.000
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shapecode_1_g=0.000
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shapecode_1_b=0.500
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.500
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=trans = if(equal(q3,6),1,0);
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shape_1_per_frame2=a = trans;
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shape_1_per_frame3=a2 = trans;
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shape_1_per_frame4=border_a = trans;
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shape_1_per_frame5=
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shape_1_per_frame6=x = q1 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
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shape_1_per_frame7=y = q2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
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shape_1_per_frame8=rad = .09 + .002*rand(10);
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shapecode_2_enabled=1
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shapecode_2_sides=32
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shapecode_2_additive=0
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shapecode_2_thickOutline=1
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shapecode_2_textured=0
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shapecode_2_num_inst=13
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=0.500
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.500
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shapecode_2_g2=0.000
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shapecode_2_b2=0.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=trans = if(equal(q3,9),1,0);
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shape_2_per_frame2=a = trans;
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shape_2_per_frame3=a2 = trans;
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shape_2_per_frame4=border_a = trans;
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shape_2_per_frame5=
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shape_2_per_frame6=x = q1 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
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shape_2_per_frame7=y = q2 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
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shape_2_per_frame8=rad = .09 + .002*rand(10);
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=count = if(below(count,9),count+1,0);
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per_frame_2=
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per_frame_3=q1 = 0.5;
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per_frame_4=q2 = 0.5;
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per_frame_5=q3 = count;
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per_frame_6=
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per_frame_7=zoom = 1 + 0.065*bass_att+0.05*bass;
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warp_1=`shader_body
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warp_2=`{
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warp_3=`float2 uv1 = lerp(uv_orig,uv,1); //equals uv
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warp_4=`float2 uv2 = lerp(uv_orig,uv,0.1); // 20% of uv
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warp_5=`float2 uv3 = lerp(uv_orig,uv,0.2); //20% of uv but in the opposite direction
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warp_6=`
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warp_7=`ret.x = GetPixel(uv1).x;
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warp_8=`ret.y = GetPixel(uv2).y;
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warp_9=`ret.z = GetPixel(uv3).z;
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warp_10=`
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warp_11=` // darken (decay) over time
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warp_12=` ret *= 0.9; //or try: ret -= 0.004;
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warp_13=`}
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comp_1=`sampler sampler_rand00_smalltiled;
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comp_2=`shader_body
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comp_3=`{
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comp_4=`ret = tex2D(sampler_rand00_smalltiled, frac(1-GetBlur2(uv).yx*0.6 + time*float2(0.057,.036)))
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comp_5=`*(1+GetPixel(uv).x + GetBlur1(uv).y)*0.4;
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comp_6=`
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comp_7=`}
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