mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:31:01 -05:00
84 lines
2 KiB
Text
84 lines
2 KiB
Text
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=0.999514
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=0.591236
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fWaveSmoothing=0.000000
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fWaveParam=1.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=0.218587
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fShader=0.000000
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zoom=0.961268
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rot=0.000000
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cx=0.500000
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cy=2.000000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.400000
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wave_g=1.000000
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wave_b=0.600000
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wave_x=0.500000
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wave_y=1.000000
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ob_size=0.005000
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ob_r=1.000000
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ob_g=1.000000
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ob_b=0.410000
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ob_a=1.000000
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ib_size=0.005000
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ib_r=0.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=1.000000
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nMotionVectorsX=12.799995
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nMotionVectorsY=2.879900
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=3.000000
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mv_r=0.000000
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mv_g=0.700000
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mv_b=1.000000
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mv_a=0.400000
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per_frame_1=mv_r=0.5 +0.5*sin(time*1.23);
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per_frame_2=mv_b=0.5 + 0.5*sin(time*1.26);
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per_frame_3=mv_g=0.5+ 0.5*sin(time*1.19);
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per_frame_4=wave_g=wave_g*+.20*sin(time*.13);
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per_frame_5=wave_r=wave_r+.13*sin(time);
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per_frame_6=wave_b=wave_b*sin(time);
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per_frame_7=wave_x=wave_x-.5*sin(time*.13);
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per_frame_8=ob_a = if(above(mid+treb,2.6),1,0);
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per_frame_9=ob_r = 0.5 + 0.4*sin(time*2.87);
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per_frame_10=ob_b = 0.5 + 0.4*sin(time*2.914);
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per_frame_11=ob_g = 0.5 + 0.4*sin(time*2.768);
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per_frame_12=mv_y = 3.25;
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per_frame_13=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_14=oldq8 = q8;
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per_frame_15=q7 =0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_16=zoom=zoom+0.028*(q7) -0.05;
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per_frame_17=//rot=rot+0.10*sin(time);
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per_pixel_1=rot=0.05*sin(q8)*rad;
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per_pixel_2=q1 = sin((1000+sin(q8))/y)/200;
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per_pixel_3=q2 = cos((1000+sin(q8))/x)/200;
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per_pixel_4=rot = rot+q1*100*q2;
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