mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:41:01 -05:00
379 lines
10 KiB
Text
379 lines
10 KiB
Text
[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.950
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.200
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nVideoEchoOrientation=3
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=1.00000
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fShader=0.000
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zoom=0.96000
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00052
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=4.800
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.500
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wave_1_per_point1=//init
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wave_1_per_point2=zs = if(below(zs,1),9,zs);
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wave_1_per_point3=
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wave_1_per_point4=zs = if(above(zs, 1300),1, zs);
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wave_1_per_point5=
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wave_1_per_point6=speed = bass*0.002;
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wave_1_per_point7=
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wave_1_per_point8=xcoef = equal(q4,0)*2 + equal(q4,1)*2.1 + equal(q4,2)*2.2 + equal(q4,3)*2.3 + equal(q4,4)*2.4 + equal(q4,5)*2.5;
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wave_1_per_point9=
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wave_1_per_point10=//sum
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wave_1_per_point11=zs = zs + tan(q1*0.015)*speed;
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wave_1_per_point12=
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wave_1_per_point13=
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wave_1_per_point14=count = count + 0.0001;
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wave_1_per_point15=count = if(above(count,6.24),0,count);
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wave_1_per_point16=
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wave_1_per_point17=//project
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wave_1_per_point18=x = 0.1*cos(q1*zs*2 + 0.1);
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wave_1_per_point19=y = 0.1*sin(q1*zs*1 + 0.1);
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wave_1_per_point20=
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wave_1_per_point21=//rotate
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wave_1_per_point22=x = x*cos(-q1*3)*0.8 - y*sin(-q1*3)*0.8;
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wave_1_per_point23=y = x*sin(-q1*3) + y*cos(-q1*3);
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wave_1_per_point24=
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wave_1_per_point25=//move
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wave_1_per_point26=x = x + q6 + 0.5;
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wave_1_per_point27=y = y + q7 + 0.5;
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wave_1_per_point28=
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wave_1_per_point29=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
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wave_1_per_point30=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
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wave_1_per_point31=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.250
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shapecode_0_y=0.250
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shapecode_0_rad=1.10444
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.22746
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=0.000
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shapecode_0_border_g=0.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_init1=tex_saw = 0.4;
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shape_0_per_frame1=ang = q1*0.2;
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shape_0_per_frame2=//x = 0.5 + 0.2*sin(q2);
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shape_0_per_frame3=//y = 0.5 + (0.3*sin(q2));
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shape_0_per_frame4=
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shape_0_per_frame5=tex_capture = 1;//above(q3,2);
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shape_0_per_frame6=tex_zoom = q8;
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shapecode_1_enabled=1
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.750
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shapecode_1_y=0.750
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shapecode_1_rad=0.99983
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.22746
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=0.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_init1=tex_saw = 0.4;
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shape_1_per_frame1=ang = q1*0.2;
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shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
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shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
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shape_1_per_frame4=
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shape_1_per_frame5=tex_capture = above(q3,2);
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shape_1_per_frame6=tex_zoom = 0.6;
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shapecode_2_enabled=1
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.400
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shapecode_2_y=0.750
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shapecode_2_rad=0.74180
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.22746
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=0.000
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shapecode_2_border_g=0.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_init1=tex_saw = 0.4;
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shape_2_per_frame1=ang = q1*0.2;
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shape_2_per_frame2=//x = 0.5 + 0.2*sin(q2);
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shape_2_per_frame3=//y = 0.5 + (0.3*sin(q2));
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shape_2_per_frame4=
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shape_2_per_frame5=tex_capture = above(q3,1);
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shape_2_per_frame6=tex_zoom = 0.4;
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shapecode_3_enabled=1
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.98608
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=0.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=0.000
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shapecode_3_r2=0.000
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shapecode_3_g2=0.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.200
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=x = 0.5 + 0.4*sin(q1*0.45);
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shape_3_per_frame2=y = 0.5 + 0.4*sin(q1*0.5);
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shape_3_per_frame3=
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shape_3_per_frame4=r2 = 0.5 + 0.5*sin(q1 *0.458);
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shape_3_per_frame5=g2 = 0.5 + 0.5*sin(q1 *0.858);
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shape_3_per_frame6=b2 = 0.5 + 0.5*sin(q1 *0.658);
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per_frame_init_1=zoomy = 1;
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per_frame_1=basstime = basstime + bass*0.03;
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per_frame_2=q1 = basstime;
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per_frame_3=
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per_frame_4=//start in most active range
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per_frame_5=basstime = if(below(basstime,450),450,basstime);
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per_frame_6=basstime = if(above(basstime,495),450,basstime);
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per_frame_7=
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per_frame_8=basstime = basstime + bass_att*0.03;
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per_frame_9=vol = pow(bass+mid+treb,2);
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per_frame_10=basssum = vol;
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per_frame_11=
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per_frame_12=stickybit = time%2;
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per_frame_13=
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per_frame_14=//avg vol
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per_frame_15=//buffer 1
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per_frame_16=volAvg = volAvg + vol*equal(stickybit,1);
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per_frame_17=//number of samples 1 or framerate
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per_frame_18=sample1 = sample1 + equal(stickybit,1);
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per_frame_19=//buffer 2
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per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0);
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per_frame_21=//number of samples 2
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per_frame_22=sample2 = sample2 + equal(stickybit,0);
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per_frame_23=
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per_frame_24=//transision
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per_frame_25=edge = bnot(equal(bit2,stickybit));
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per_frame_26=
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per_frame_27=volAvg = volAvg - volAvg*edge*stickybit;
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per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
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per_frame_29=
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per_frame_30=sample1 = sample1 - sample1*edge*stickybit;
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per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0);
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per_frame_32=
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per_frame_33=//test vol against avg buffer lvl
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per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
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per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
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per_frame_36=
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per_frame_37=q3 = diff;
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per_frame_38=
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per_frame_39=bit2 = time%2;
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per_frame_40=
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per_frame_41=state = if(above(state,5),0,state);
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per_frame_42=state = state + above(diff,3);
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per_frame_43=q4 = state;
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per_frame_44=
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per_frame_45=difftime = difftime + diff*0.03;
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per_frame_46=q2 = difftime;
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per_frame_47=
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per_frame_48=//fix a strange error
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per_frame_49=difftime = if(above(difftime,2000),0, difftime);
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per_frame_50=
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per_frame_51=//toggle zoom in and out
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per_frame_52=zoom_in = zoom_in + above(diff,4);
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per_frame_53=zoom_in = if(above(zoom_in,2),0,zoom_in);
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per_frame_54=q5 = zoom_in;
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per_frame_55=
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per_frame_56=
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per_frame_57=tex_saw = tex_saw - 0.002*diff;
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per_frame_58=flag = below(tex_saw,0.1);
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per_frame_59=tex_saw = if(below(tex_saw,0.1),0.6,tex_saw);
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per_frame_60=state_echo = state_echo + flag;
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per_frame_61=
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per_frame_62=q8 = tex_saw;
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per_frame_63=monitor = tex_saw;
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per_frame_64=
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per_frame_65=
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per_frame_66=//obtain lock while zooming out
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per_frame_67=lock = if(equal(lock,0),bnot(equal(flag, prev_edge)),1);
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per_frame_68=
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per_frame_69=//gradient zoom out
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per_frame_70=lock = if(equal(state_echo,0),0,lock);
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per_frame_71=lock = if(equal(state_echo,1),0,lock);
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per_frame_72=lock = if(equal(state_echo,2)*(below(zoomy,0.3505)),0,lock);
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per_frame_73=lock = if(equal(state_echo,3)*(below(zoomy,0.205)),0,lock);
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per_frame_74=
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per_frame_75=zoomy = zoomy - zoomy*0.02*lock;
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per_frame_76=
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per_frame_77=zoomy = equal(state_echo,4)*1.05 + bnot(equal(state_echo,4))*zoomy;
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per_frame_78=echo_zoom = zoomy;
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per_frame_79=
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per_frame_80=monitor = tex_saw;
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per_frame_81=
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per_frame_82=state_echo = if(above(state_echo,3),0,state_echo);
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per_frame_83=//for edge detection
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per_frame_84=prev_edge = flag;
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per_pixel_1=zoom = 1 - equal(q5,0)*0.1*q3 + equal(q5,1)*0.1*q3;
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per_pixel_2=
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per_pixel_3=saw_r = saw_r + 0.0001*bass;
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per_pixel_4=saw_r = if(above(saw_r,1),0,saw_r);
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per_pixel_5=
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per_pixel_6=saw_g = saw_g + 0.00012*bass;
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per_pixel_7=saw_g = if(above(saw_g,1),0,saw_g);
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per_pixel_8=
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per_pixel_9=saw_b = saw_b + 0.00011*bass;
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per_pixel_10=saw_b = if(above(saw_b,1),0,saw_b);
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per_pixel_11=
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per_pixel_12=
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per_pixel_13=decay_r = 5 - x*y*saw_r;
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per_pixel_14=decay_g = 5 - y*x*saw_g;
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per_pixel_15=decay_b = 5 - x*y*saw_b;
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per_pixel_16=
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per_pixel_17=rot = 0;
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per_pixel_18=zoom = 1;
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