mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:51:03 -05:00
246 lines
5 KiB
Text
246 lines
5 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.0
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fDecay=1.0
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fVideoEchoZoom=2.0
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fVideoEchoAlpha=0.0
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nVideoEchoOrientation=0
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nWaveMode=6
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.0
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fWaveScale=3.266313
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fWaveSmoothing=0.207000
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fWaveParam=0.0
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.0
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fWarpScale=1.331000
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fZoomExponent=1.0
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fShader=0.0
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zoom=0.999710
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rot=0.0
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cx=0.5
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cy=0.5
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dx=-0.005000
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dy=0.0
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warp=0.000001
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sx=1.0
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sy=1.0
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wave_r=1.0
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wave_g=0.999999
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wave_b=1.0
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wave_x=0.5
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wave_y=0.5
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ob_size=0.010000
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ob_r=0.0
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ob_g=0.0
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ob_b=0.0
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ob_a=0.0
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ib_size=0.010000
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ib_r=0.25
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ib_g=0.25
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ib_b=0.25
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ib_a=0.0
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nMotionVectorsX=64.0
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nMotionVectorsY=48.0
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mv_dx=0.0
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mv_dy=0.0
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mv_l=0.0
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mv_r=0.350000
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mv_g=0.350000
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mv_b=0.350000
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.25
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=1.0
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wavecode_0_g=1.0
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wavecode_0_b=1.0
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wavecode_0_a=1.0
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=1.0
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wavecode_1_g=1.0
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wavecode_1_b=1.0
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wavecode_1_a=1.0
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=1.0
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wavecode_2_g=1.0
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wavecode_2_b=1.0
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wavecode_2_a=1.0
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.0
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wavecode_3_smoothing=0.5
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wavecode_3_r=1.0
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wavecode_3_g=1.0
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wavecode_3_b=1.0
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wavecode_3_a=1.0
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.5
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shapecode_0_y=0.5
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shapecode_0_rad=0.1
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shapecode_0_ang=0.0
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shapecode_0_tex_ang=0.0
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shapecode_0_tex_zoom=1.0
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shapecode_0_r=1.0
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shapecode_0_g=0.0
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shapecode_0_b=0.0
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shapecode_0_a=1.0
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shapecode_0_r2=0.0
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shapecode_0_g2=1.0
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shapecode_0_b2=0.0
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shapecode_0_a2=0.0
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shapecode_0_border_r=1.0
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shapecode_0_border_g=1.0
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shapecode_0_border_b=1.0
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shapecode_0_border_a=0.1
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.5
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shapecode_1_y=0.5
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shapecode_1_rad=0.1
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shapecode_1_ang=0.0
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shapecode_1_tex_ang=0.0
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shapecode_1_tex_zoom=1.0
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shapecode_1_r=1.0
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shapecode_1_g=0.0
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shapecode_1_b=0.0
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shapecode_1_a=1.0
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shapecode_1_r2=0.0
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shapecode_1_g2=1.0
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shapecode_1_b2=0.0
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shapecode_1_a2=0.0
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shapecode_1_border_r=1.0
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shapecode_1_border_g=1.0
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shapecode_1_border_b=1.0
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shapecode_1_border_a=0.1
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.5
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shapecode_2_y=0.5
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shapecode_2_rad=0.1
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shapecode_2_ang=0.0
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shapecode_2_tex_ang=0.0
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shapecode_2_tex_zoom=1.0
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shapecode_2_r=1.0
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shapecode_2_g=0.0
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shapecode_2_b=0.0
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shapecode_2_a=1.0
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shapecode_2_r2=0.0
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shapecode_2_g2=1.0
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shapecode_2_b2=0.0
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shapecode_2_a2=0.0
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shapecode_2_border_r=1.0
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shapecode_2_border_g=1.0
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shapecode_2_border_b=1.0
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shapecode_2_border_a=0.1
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.5
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shapecode_3_y=0.5
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shapecode_3_rad=0.1
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shapecode_3_ang=0.0
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shapecode_3_tex_ang=0.0
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shapecode_3_tex_zoom=1.0
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shapecode_3_r=1.0
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shapecode_3_g=0.0
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shapecode_3_b=0.0
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shapecode_3_a=1.0
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shapecode_3_r2=0.0
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shapecode_3_g2=1.0
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shapecode_3_b2=0.0
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shapecode_3_a2=0.0
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shapecode_3_border_r=1.0
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shapecode_3_border_g=1.0
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shapecode_3_border_b=1.0
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shapecode_3_border_a=0.1
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per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
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per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
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per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
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per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_6=decay = decay - 0.01*equal(frame%20,0);
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per_frame_7=//zoom = 1;
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per_frame_8=//warp = 0;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // sample previous frame
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warp_4=` ret = tex2D( sampler_main, uv ).xyz;
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warp_5=` ret += tex2D(sampler_blur2, uv).xyz*0.1;
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warp_6=` ret /= 1.1;
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warp_7=`
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warp_8=` // darken over time
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warp_9=` ret -= 0.02;//*= 0.95; //or try: ret -= 0.004;
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warp_10=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` ret = tex2D(sampler_main, uv).xyz*1 +
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comp_4=` GetBlur1(uv)*3 +
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comp_5=` GetBlur2(uv)*0 +
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comp_6=` GetBlur3(uv)*0 +
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comp_7=` 0;
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comp_8=` ret += GetBlur2( (uv-0.5)*0.333 + 0.5);
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comp_9=` ret *= 1;
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comp_10=`}
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