mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:51:03 -05:00
297 lines
7 KiB
Text
297 lines
7 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=1.000
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fGammaAdj=1.560
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fDecay=1.000
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fVideoEchoZoom=0.362
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=1
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.599
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fWaveSmoothing=0.000
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fWaveParam=-0.500
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fModWaveAlphaStart=2.000
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fModWaveAlphaEnd=2.000
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=1.000
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zoom=0.99952
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=-0.00500
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.510
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wave_g=0.500
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.005
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=1.000
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ib_size=0.000
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.500
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mv_r=0.000
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mv_g=0.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=0.16188
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=25.12601
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wavecode_1_smoothing=1.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.100
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=100
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.50126
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.99996
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shapecode_1_enabled=0
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shapecode_1_sides=100
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.50126
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=0
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shapecode_2_thickOutline=1
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.50126
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.99980
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=// Flexis dampened sound response functions
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per_frame_2=
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per_frame_3=db = db*0.98 + bass*0.2; // dampener
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per_frame_4=bb = bb + db*0.1; // accumulation, replace time expressions with this ;)
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per_frame_5=
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per_frame_6=dt = dt*0.98 + treb*0.2;
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per_frame_7=tt = tt + dt*0.1;
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per_frame_8=
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per_frame_9=dm = dm*0.98 + mid*0.2;
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per_frame_10=mm = mm + dm*0.1;
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per_frame_11=
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per_frame_12=
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per_frame_13=//***** [q11-q18] variables for Flexis caleidoscope shader code *****
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per_frame_14=
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per_frame_15=// change
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per_frame_16=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x
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per_frame_17=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y
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per_frame_18=w = (bb-tt)*0.1; // angle
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per_frame_19=q16 = 0.25 - (db-dt)*0.025; // size
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per_frame_20=
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per_frame_21=//don't change
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per_frame_22=q11 = sin(w);
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per_frame_23=q12 = cos(w);
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per_frame_24=q17 = sin(-w);
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per_frame_25=q18 = cos(-w);
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per_frame_26=q15 = 1/q16;
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warp_1=`float2 factorA, factorB, product, julia;
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warp_2=`
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warp_3=`shader_body
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warp_4=`{
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warp_5=`
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warp_6=`// ***** Flexis Julia fractal code *****
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warp_7=`
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warp_8=`julia = lerp(uv_orig,uv,0); // this is scaling the input motion from the per-vertex-calc, fractals are sensitive you know ;)
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warp_9=`julia = (julia-0.5)*1.59; // apply some zoom
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warp_10=`
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warp_11=`//complex multiplication
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warp_12=`factorA = julia;
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warp_13=`factorB = julia;
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warp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, // the products real part
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warp_15=` factorA.x*factorB.y + factorA.y*factorB.x); // the products imaginary part
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warp_16=`
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warp_17=`julia = product + float2(.61,.69); // adding 'c'
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warp_18=`
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warp_19=`ret = tex2D( sampler_fc_main, julia ) - 0.004; // give a gradient
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warp_20=`
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warp_21=`// *****
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warp_22=`
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warp_23=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`// ***** Flexis rotating caleidoscope code *****
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comp_5=`
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comp_6=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15;
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comp_7=`float2 uv_r = (uv-cntr)*aspect.xy;
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comp_8=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation
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comp_9=` uv_r = cntr + uv_r*aspect.zw;
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comp_10=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror
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comp_11=`
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comp_12=`sin = q17; cos = q18; scale = q16;
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comp_13=`float2 uv_rr = (uv_r-cntr)*aspect.xy;
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comp_14=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation
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comp_15=` uv_rr = cntr + (uv_rr)*aspect.zw;
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comp_16=`
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comp_17=`float2 caleidoscope_uv = uv_rr;
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comp_18=`
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comp_19=`// *****
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comp_20=`
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comp_21=`
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comp_22=`ret = GetBlur3(uv_rr) + (GetPixel(uv_rr)-GetBlur2(uv_rr))*2.4 - 0.1; // nice edge enhancing, also makes an aura
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comp_23=`
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comp_24=`ret = lerp(ret,GetPixel(uv),0.333); // blend
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comp_25=`
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comp_26=`}
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