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143 lines
4.4 KiB
C
143 lines
4.4 KiB
C
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: D3D10Misc.h
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// Content: D3D10 Device Creation APIs
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __D3D10MISC_H__
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#define __D3D10MISC_H__
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#include "d3d10.h"
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// ID3D10Blob has been made version-neutral and moved to d3dcommon.h.
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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///////////////////////////////////////////////////////////////////////////
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// D3D10_DRIVER_TYPE
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// ----------------
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//
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// This identifier is used to determine the implementation of Direct3D10
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// to be used.
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//
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// Pass one of these values to D3D10CreateDevice
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//
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///////////////////////////////////////////////////////////////////////////
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typedef enum D3D10_DRIVER_TYPE
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{
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D3D10_DRIVER_TYPE_HARDWARE = 0,
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D3D10_DRIVER_TYPE_REFERENCE = 1,
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D3D10_DRIVER_TYPE_NULL = 2,
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D3D10_DRIVER_TYPE_SOFTWARE = 3,
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D3D10_DRIVER_TYPE_WARP = 5,
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} D3D10_DRIVER_TYPE;
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DEFINE_GUID(GUID_DeviceType,
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0xd722fb4d, 0x7a68, 0x437a, 0xb2, 0x0c, 0x58, 0x04, 0xee, 0x24, 0x94, 0xa6);
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///////////////////////////////////////////////////////////////////////////
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// D3D10CreateDevice
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// ------------------
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//
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// pAdapter
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// If NULL, D3D10CreateDevice will choose the primary adapter and
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// create a new instance from a temporarily created IDXGIFactory.
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// If non-NULL, D3D10CreateDevice will register the appropriate
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// device, if necessary (via IDXGIAdapter::RegisterDrver), before
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// creating the device.
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// DriverType
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// Specifies the driver type to be created: hardware, reference or
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// null.
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// Software
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// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
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// non-Software driver types.
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// Flags
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// Any of those documented for D3D10CreateDevice.
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// SDKVersion
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// SDK version. Use the D3D10_SDK_VERSION macro.
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// ppDevice
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// Pointer to returned interface.
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//
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// Return Values
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// Any of those documented for
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// CreateDXGIFactory
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// IDXGIFactory::EnumAdapters
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// IDXGIAdapter::RegisterDriver
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// D3D10CreateDevice
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//
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///////////////////////////////////////////////////////////////////////////
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HRESULT WINAPI D3D10CreateDevice(
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IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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UINT SDKVersion,
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ID3D10Device **ppDevice);
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///////////////////////////////////////////////////////////////////////////
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// D3D10CreateDeviceAndSwapChain
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// ------------------------------
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//
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// ppAdapter
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// If NULL, D3D10CreateDevice will choose the primary adapter and
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// create a new instance from a temporarily created IDXGIFactory.
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// If non-NULL, D3D10CreateDevice will register the appropriate
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// device, if necessary (via IDXGIAdapter::RegisterDrver), before
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// creating the device.
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// DriverType
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// Specifies the driver type to be created: hardware, reference or
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// null.
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// Software
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// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
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// non-Software driver types.
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// Flags
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// Any of those documented for D3D10CreateDevice.
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// SDKVersion
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// SDK version. Use the D3D10_SDK_VERSION macro.
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// pSwapChainDesc
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// Swap chain description, may be NULL.
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// ppSwapChain
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// Pointer to returned interface. May be NULL.
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// ppDevice
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// Pointer to returned interface.
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//
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// Return Values
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// Any of those documented for
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// CreateDXGIFactory
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// IDXGIFactory::EnumAdapters
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// IDXGIAdapter::RegisterDriver
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// D3D10CreateDevice
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// IDXGIFactory::CreateSwapChain
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//
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///////////////////////////////////////////////////////////////////////////
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HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
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IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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UINT SDKVersion,
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DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D10Device **ppDevice);
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///////////////////////////////////////////////////////////////////////////
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// D3D10CreateBlob:
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// -----------------
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// Creates a Buffer of n Bytes
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//////////////////////////////////////////////////////////////////////////
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HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, LPD3D10BLOB *ppBuffer);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3D10EFFECT_H__
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