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https://github.com/WinampDesktop/winamp.git
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948 lines
24 KiB
C++
948 lines
24 KiB
C++
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/*=========================================================================*\
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Copyright (c) Microsoft Corporation. All rights reserved.
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File: D2D1helper.h
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Module Name: D2D
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Description: Helper files over the D2D interfaces and APIs.
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\*=========================================================================*/
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#pragma once
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#ifndef _D2D1_HELPER_H_
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#define _D2D1_HELPER_H_
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#ifndef _D2D1_H_
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#include <d2d1.h>
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#endif // #ifndef _D2D1_H_
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#ifndef D2D_USE_C_DEFINITIONS
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namespace D2D1
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{
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//
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// Forward declared IdentityMatrix function to allow matrix class to use
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// these constructors.
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//
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D2D1FORCEINLINE
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D2D1_MATRIX_3X2_F
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IdentityMatrix();
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//
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// The default trait type for objects in D2D is float.
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//
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template<typename Type>
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struct TypeTraits
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{
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typedef D2D1_POINT_2F Point;
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typedef D2D1_SIZE_F Size;
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typedef D2D1_RECT_F Rect;
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};
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template<>
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struct TypeTraits<UINT32>
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{
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typedef D2D1_POINT_2U Point;
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typedef D2D1_SIZE_U Size;
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typedef D2D1_RECT_U Rect;
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};
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static inline
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FLOAT FloatMax()
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{
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#ifdef FLT_MAX
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return FLT_MAX;
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#else
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return 3.402823466e+38F;
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#endif
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}
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//
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// Construction helpers
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//
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template<typename Type>
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D2D1FORCEINLINE
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typename TypeTraits<Type>::Point
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Point2(
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Type x,
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Type y
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)
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{
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typename TypeTraits<Type>::Point point = { x, y };
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return point;
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}
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D2D1FORCEINLINE
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D2D1_POINT_2F
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Point2F(
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FLOAT x = 0.f,
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FLOAT y = 0.f
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)
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{
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return Point2<FLOAT>(x, y);
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}
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D2D1FORCEINLINE
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D2D1_POINT_2U
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Point2U(
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UINT32 x = 0,
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UINT32 y = 0
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)
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{
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return Point2<UINT32>(x, y);
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}
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template<typename Type>
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D2D1FORCEINLINE
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typename TypeTraits<Type>::Size
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Size(
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Type width,
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Type height
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)
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{
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typename TypeTraits<Type>::Size size = { width, height };
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return size;
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}
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D2D1FORCEINLINE
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D2D1_SIZE_F
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SizeF(
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FLOAT width = 0.f,
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FLOAT height = 0.f
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)
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{
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return Size<FLOAT>(width, height);
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}
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D2D1FORCEINLINE
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D2D1_SIZE_U
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SizeU(
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UINT32 width = 0,
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UINT32 height = 0
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)
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{
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return Size<UINT32>(width, height);
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}
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template<typename Type>
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D2D1FORCEINLINE
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typename TypeTraits<Type>::Rect
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Rect(
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Type left,
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Type top,
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Type right,
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Type bottom
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)
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{
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typename TypeTraits<Type>::Rect rect = { left, top, right, bottom };
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return rect;
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}
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D2D1FORCEINLINE
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D2D1_RECT_F
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RectF(
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FLOAT left = 0.f,
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FLOAT top = 0.f,
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FLOAT right = 0.f,
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FLOAT bottom = 0.f
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)
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{
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return Rect<FLOAT>(left, top, right, bottom);
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}
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D2D1FORCEINLINE
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D2D1_RECT_U
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RectU(
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UINT32 left = 0,
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UINT32 top = 0,
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UINT32 right = 0,
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UINT32 bottom = 0
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)
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{
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return Rect<UINT32>(left, top, right, bottom);
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}
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D2D1FORCEINLINE
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D2D1_RECT_F
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InfiniteRect()
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{
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D2D1_RECT_F rect = { -FloatMax(), -FloatMax(), FloatMax(), FloatMax() };
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return rect;
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}
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D2D1FORCEINLINE
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D2D1_ARC_SEGMENT
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ArcSegment(
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__in CONST D2D1_POINT_2F &point,
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__in CONST D2D1_SIZE_F &size,
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__in FLOAT rotationAngle,
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__in D2D1_SWEEP_DIRECTION sweepDirection,
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__in D2D1_ARC_SIZE arcSize
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)
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{
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D2D1_ARC_SEGMENT arcSegment = { point, size, rotationAngle, sweepDirection, arcSize };
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return arcSegment;
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}
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D2D1FORCEINLINE
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D2D1_BEZIER_SEGMENT
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BezierSegment(
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__in CONST D2D1_POINT_2F &point1,
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__in CONST D2D1_POINT_2F &point2,
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__in CONST D2D1_POINT_2F &point3
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)
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{
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D2D1_BEZIER_SEGMENT bezierSegment = { point1, point2, point3 };
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return bezierSegment;
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}
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D2D1FORCEINLINE
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D2D1_ELLIPSE
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Ellipse(
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__in CONST D2D1_POINT_2F ¢er,
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FLOAT radiusX,
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FLOAT radiusY
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)
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{
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D2D1_ELLIPSE ellipse;
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ellipse.point = center;
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ellipse.radiusX = radiusX;
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ellipse.radiusY = radiusY;
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return ellipse;
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}
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D2D1FORCEINLINE
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D2D1_ROUNDED_RECT
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RoundedRect(
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__in CONST D2D1_RECT_F &rect,
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FLOAT radiusX,
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FLOAT radiusY
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)
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{
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D2D1_ROUNDED_RECT roundedRect;
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roundedRect.rect = rect;
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roundedRect.radiusX = radiusX;
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roundedRect.radiusY = radiusY;
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return roundedRect;
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}
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D2D1FORCEINLINE
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D2D1_BRUSH_PROPERTIES
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BrushProperties(
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__in FLOAT opacity = 1.0,
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__in CONST D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()
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)
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{
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D2D1_BRUSH_PROPERTIES brushProperties;
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brushProperties.opacity = opacity;
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brushProperties.transform = transform;
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return brushProperties;
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}
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D2D1FORCEINLINE
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D2D1_GRADIENT_STOP
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GradientStop(
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FLOAT position,
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__in CONST D2D1_COLOR_F &color
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)
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{
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D2D1_GRADIENT_STOP gradientStop = { position, color };
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return gradientStop;
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}
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D2D1FORCEINLINE
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D2D1_QUADRATIC_BEZIER_SEGMENT
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QuadraticBezierSegment(
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__in CONST D2D1_POINT_2F &point1,
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__in CONST D2D1_POINT_2F &point2
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)
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{
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D2D1_QUADRATIC_BEZIER_SEGMENT quadraticBezier = { point1, point2 };
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return quadraticBezier;
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}
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D2D1FORCEINLINE
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D2D1_STROKE_STYLE_PROPERTIES
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StrokeStyleProperties(
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D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER,
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FLOAT miterLimit = 10.0f,
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D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID,
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FLOAT dashOffset = 0.0f
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)
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{
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D2D1_STROKE_STYLE_PROPERTIES strokeStyleProperties;
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strokeStyleProperties.startCap = startCap;
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strokeStyleProperties.endCap = endCap;
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strokeStyleProperties.dashCap = dashCap;
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strokeStyleProperties.lineJoin = lineJoin;
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strokeStyleProperties.miterLimit = miterLimit;
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strokeStyleProperties.dashStyle = dashStyle;
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strokeStyleProperties.dashOffset = dashOffset;
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return strokeStyleProperties;
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}
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D2D1FORCEINLINE
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D2D1_BITMAP_BRUSH_PROPERTIES
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BitmapBrushProperties(
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D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
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D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
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D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
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)
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{
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D2D1_BITMAP_BRUSH_PROPERTIES bitmapBrushProperties;
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bitmapBrushProperties.extendModeX = extendModeX;
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bitmapBrushProperties.extendModeY = extendModeY;
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bitmapBrushProperties.interpolationMode = interpolationMode;
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return bitmapBrushProperties;
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}
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D2D1FORCEINLINE
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D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
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LinearGradientBrushProperties(
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__in CONST D2D1_POINT_2F &startPoint,
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__in CONST D2D1_POINT_2F &endPoint
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)
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{
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D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES linearGradientBrushProperties;
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linearGradientBrushProperties.startPoint = startPoint;
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linearGradientBrushProperties.endPoint = endPoint;
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return linearGradientBrushProperties;
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}
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D2D1FORCEINLINE
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D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
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RadialGradientBrushProperties(
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__in CONST D2D1_POINT_2F ¢er,
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__in CONST D2D1_POINT_2F &gradientOriginOffset,
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FLOAT radiusX,
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FLOAT radiusY
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)
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{
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D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES radialGradientBrushProperties;
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radialGradientBrushProperties.center = center;
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radialGradientBrushProperties.gradientOriginOffset = gradientOriginOffset;
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radialGradientBrushProperties.radiusX = radiusX;
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radialGradientBrushProperties.radiusY = radiusY;
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return radialGradientBrushProperties;
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}
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//
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// PixelFormat
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//
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D2D1FORCEINLINE
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D2D1_PIXEL_FORMAT
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PixelFormat(
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__in DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN,
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__in D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN
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)
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{
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D2D1_PIXEL_FORMAT pixelFormat;
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pixelFormat.format = dxgiFormat;
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pixelFormat.alphaMode = alphaMode;
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return pixelFormat;
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}
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//
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// Bitmaps
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//
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D2D1FORCEINLINE
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D2D1_BITMAP_PROPERTIES
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BitmapProperties(
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CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
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FLOAT dpiX = 96.0f,
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FLOAT dpiY = 96.0f
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)
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{
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D2D1_BITMAP_PROPERTIES bitmapProperties;
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bitmapProperties.pixelFormat = pixelFormat;
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bitmapProperties.dpiX = dpiX;
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bitmapProperties.dpiY = dpiY;
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return bitmapProperties;
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}
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//
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// Render Targets
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//
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D2D1FORCEINLINE
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D2D1_RENDER_TARGET_PROPERTIES
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RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT,
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__in CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(),
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FLOAT dpiX = 0.0,
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FLOAT dpiY = 0.0,
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D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE,
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D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT
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)
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{
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D2D1_RENDER_TARGET_PROPERTIES renderTargetProperties;
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renderTargetProperties.type = type;
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renderTargetProperties.pixelFormat = pixelFormat;
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renderTargetProperties.dpiX = dpiX;
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renderTargetProperties.dpiY = dpiY;
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renderTargetProperties.usage = usage;
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renderTargetProperties.minLevel = minLevel;
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return renderTargetProperties;
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}
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D2D1FORCEINLINE
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D2D1_HWND_RENDER_TARGET_PROPERTIES
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HwndRenderTargetProperties(
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__in HWND hwnd,
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__in D2D1_SIZE_U pixelSize = D2D1::Size(static_cast<UINT>(0), static_cast<UINT>(0)),
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__in D2D1_PRESENT_OPTIONS presentOptions = D2D1_PRESENT_OPTIONS_NONE
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)
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{
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D2D1_HWND_RENDER_TARGET_PROPERTIES hwndRenderTargetProperties;
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hwndRenderTargetProperties.hwnd = hwnd;
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hwndRenderTargetProperties.pixelSize = pixelSize;
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hwndRenderTargetProperties.presentOptions = presentOptions;
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return hwndRenderTargetProperties;
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}
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D2D1FORCEINLINE
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D2D1_LAYER_PARAMETERS
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LayerParameters(
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__in CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
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__in_opt ID2D1Geometry *geometricMask = NULL,
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D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
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FLOAT opacity = 1.0,
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__in_opt ID2D1Brush *opacityBrush = NULL,
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D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE
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)
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{
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D2D1_LAYER_PARAMETERS layerParameters = { 0 };
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layerParameters.contentBounds = contentBounds;
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layerParameters.geometricMask = geometricMask;
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layerParameters.maskAntialiasMode = maskAntialiasMode;
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layerParameters.maskTransform = maskTransform;
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layerParameters.opacity = opacity;
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layerParameters.opacityBrush = opacityBrush;
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layerParameters.layerOptions = layerOptions;
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return layerParameters;
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}
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D2D1FORCEINLINE
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D2D1_DRAWING_STATE_DESCRIPTION
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DrawingStateDescription(
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D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
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D2D1_TAG tag1 = 0,
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D2D1_TAG tag2 = 0,
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__in const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()
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)
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{
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D2D1_DRAWING_STATE_DESCRIPTION drawingStateDescription;
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drawingStateDescription.antialiasMode = antialiasMode;
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drawingStateDescription.textAntialiasMode = textAntialiasMode;
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drawingStateDescription.tag1 = tag1;
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drawingStateDescription.tag2 = tag2;
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drawingStateDescription.transform = transform;
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return drawingStateDescription;
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}
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//
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// Colors, this enum defines a set of predefined colors.
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//
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class ColorF : public D2D1_COLOR_F
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{
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public:
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enum Enum
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{
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AliceBlue = 0xF0F8FF,
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AntiqueWhite = 0xFAEBD7,
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Aqua = 0x00FFFF,
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Aquamarine = 0x7FFFD4,
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Azure = 0xF0FFFF,
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Beige = 0xF5F5DC,
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Bisque = 0xFFE4C4,
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Black = 0x000000,
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BlanchedAlmond = 0xFFEBCD,
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Blue = 0x0000FF,
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BlueViolet = 0x8A2BE2,
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Brown = 0xA52A2A,
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BurlyWood = 0xDEB887,
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CadetBlue = 0x5F9EA0,
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Chartreuse = 0x7FFF00,
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Chocolate = 0xD2691E,
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Coral = 0xFF7F50,
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CornflowerBlue = 0x6495ED,
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Cornsilk = 0xFFF8DC,
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Crimson = 0xDC143C,
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Cyan = 0x00FFFF,
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DarkBlue = 0x00008B,
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DarkCyan = 0x008B8B,
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DarkGoldenrod = 0xB8860B,
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DarkGray = 0xA9A9A9,
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DarkGreen = 0x006400,
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DarkKhaki = 0xBDB76B,
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DarkMagenta = 0x8B008B,
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DarkOliveGreen = 0x556B2F,
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DarkOrange = 0xFF8C00,
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DarkOrchid = 0x9932CC,
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DarkRed = 0x8B0000,
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DarkSalmon = 0xE9967A,
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DarkSeaGreen = 0x8FBC8F,
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DarkSlateBlue = 0x483D8B,
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DarkSlateGray = 0x2F4F4F,
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DarkTurquoise = 0x00CED1,
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DarkViolet = 0x9400D3,
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DeepPink = 0xFF1493,
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DeepSkyBlue = 0x00BFFF,
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DimGray = 0x696969,
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DodgerBlue = 0x1E90FF,
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Firebrick = 0xB22222,
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FloralWhite = 0xFFFAF0,
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ForestGreen = 0x228B22,
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Fuchsia = 0xFF00FF,
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Gainsboro = 0xDCDCDC,
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GhostWhite = 0xF8F8FF,
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Gold = 0xFFD700,
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Goldenrod = 0xDAA520,
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Gray = 0x808080,
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Green = 0x008000,
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GreenYellow = 0xADFF2F,
|
|
Honeydew = 0xF0FFF0,
|
|
HotPink = 0xFF69B4,
|
|
IndianRed = 0xCD5C5C,
|
|
Indigo = 0x4B0082,
|
|
Ivory = 0xFFFFF0,
|
|
Khaki = 0xF0E68C,
|
|
Lavender = 0xE6E6FA,
|
|
LavenderBlush = 0xFFF0F5,
|
|
LawnGreen = 0x7CFC00,
|
|
LemonChiffon = 0xFFFACD,
|
|
LightBlue = 0xADD8E6,
|
|
LightCoral = 0xF08080,
|
|
LightCyan = 0xE0FFFF,
|
|
LightGoldenrodYellow = 0xFAFAD2,
|
|
LightGreen = 0x90EE90,
|
|
LightGray = 0xD3D3D3,
|
|
LightPink = 0xFFB6C1,
|
|
LightSalmon = 0xFFA07A,
|
|
LightSeaGreen = 0x20B2AA,
|
|
LightSkyBlue = 0x87CEFA,
|
|
LightSlateGray = 0x778899,
|
|
LightSteelBlue = 0xB0C4DE,
|
|
LightYellow = 0xFFFFE0,
|
|
Lime = 0x00FF00,
|
|
LimeGreen = 0x32CD32,
|
|
Linen = 0xFAF0E6,
|
|
Magenta = 0xFF00FF,
|
|
Maroon = 0x800000,
|
|
MediumAquamarine = 0x66CDAA,
|
|
MediumBlue = 0x0000CD,
|
|
MediumOrchid = 0xBA55D3,
|
|
MediumPurple = 0x9370DB,
|
|
MediumSeaGreen = 0x3CB371,
|
|
MediumSlateBlue = 0x7B68EE,
|
|
MediumSpringGreen = 0x00FA9A,
|
|
MediumTurquoise = 0x48D1CC,
|
|
MediumVioletRed = 0xC71585,
|
|
MidnightBlue = 0x191970,
|
|
MintCream = 0xF5FFFA,
|
|
MistyRose = 0xFFE4E1,
|
|
Moccasin = 0xFFE4B5,
|
|
NavajoWhite = 0xFFDEAD,
|
|
Navy = 0x000080,
|
|
OldLace = 0xFDF5E6,
|
|
Olive = 0x808000,
|
|
OliveDrab = 0x6B8E23,
|
|
Orange = 0xFFA500,
|
|
OrangeRed = 0xFF4500,
|
|
Orchid = 0xDA70D6,
|
|
PaleGoldenrod = 0xEEE8AA,
|
|
PaleGreen = 0x98FB98,
|
|
PaleTurquoise = 0xAFEEEE,
|
|
PaleVioletRed = 0xDB7093,
|
|
PapayaWhip = 0xFFEFD5,
|
|
PeachPuff = 0xFFDAB9,
|
|
Peru = 0xCD853F,
|
|
Pink = 0xFFC0CB,
|
|
Plum = 0xDDA0DD,
|
|
PowderBlue = 0xB0E0E6,
|
|
Purple = 0x800080,
|
|
Red = 0xFF0000,
|
|
RosyBrown = 0xBC8F8F,
|
|
RoyalBlue = 0x4169E1,
|
|
SaddleBrown = 0x8B4513,
|
|
Salmon = 0xFA8072,
|
|
SandyBrown = 0xF4A460,
|
|
SeaGreen = 0x2E8B57,
|
|
SeaShell = 0xFFF5EE,
|
|
Sienna = 0xA0522D,
|
|
Silver = 0xC0C0C0,
|
|
SkyBlue = 0x87CEEB,
|
|
SlateBlue = 0x6A5ACD,
|
|
SlateGray = 0x708090,
|
|
Snow = 0xFFFAFA,
|
|
SpringGreen = 0x00FF7F,
|
|
SteelBlue = 0x4682B4,
|
|
Tan = 0xD2B48C,
|
|
Teal = 0x008080,
|
|
Thistle = 0xD8BFD8,
|
|
Tomato = 0xFF6347,
|
|
Turquoise = 0x40E0D0,
|
|
Violet = 0xEE82EE,
|
|
Wheat = 0xF5DEB3,
|
|
White = 0xFFFFFF,
|
|
WhiteSmoke = 0xF5F5F5,
|
|
Yellow = 0xFFFF00,
|
|
YellowGreen = 0x9ACD32,
|
|
};
|
|
|
|
//
|
|
// Construct a color, note that the alpha value from the "rgb" component
|
|
// is never used.
|
|
//
|
|
D2D1FORCEINLINE
|
|
ColorF(
|
|
UINT32 rgb,
|
|
FLOAT a = 1.0
|
|
)
|
|
{
|
|
Init(rgb, a);
|
|
}
|
|
|
|
D2D1FORCEINLINE
|
|
ColorF(
|
|
Enum knownColor,
|
|
FLOAT a = 1.0
|
|
)
|
|
{
|
|
Init(knownColor, a);
|
|
}
|
|
|
|
D2D1FORCEINLINE
|
|
ColorF(
|
|
FLOAT r,
|
|
FLOAT g,
|
|
FLOAT b,
|
|
FLOAT a = 1.0
|
|
)
|
|
{
|
|
this->r = r;
|
|
this->g = g;
|
|
this->b = b;
|
|
this->a = a;
|
|
}
|
|
|
|
private:
|
|
|
|
D2D1FORCEINLINE
|
|
void
|
|
Init(
|
|
UINT32 rgb,
|
|
FLOAT a
|
|
)
|
|
{
|
|
this->r = static_cast<FLOAT>((rgb & sc_redMask) >> sc_redShift) / 255.f;
|
|
this->g = static_cast<FLOAT>((rgb & sc_greenMask) >> sc_greenShift) / 255.f;
|
|
this->b = static_cast<FLOAT>((rgb & sc_blueMask) >> sc_blueShift) / 255.f;
|
|
this->a = a;
|
|
}
|
|
|
|
static const UINT32 sc_redShift = 16;
|
|
static const UINT32 sc_greenShift = 8;
|
|
static const UINT32 sc_blueShift = 0;
|
|
|
|
static const UINT32 sc_redMask = 0xff << sc_redShift;
|
|
static const UINT32 sc_greenMask = 0xff << sc_greenShift;
|
|
static const UINT32 sc_blueMask = 0xff << sc_blueShift;
|
|
};
|
|
|
|
class Matrix3x2F : public D2D1_MATRIX_3X2_F
|
|
{
|
|
public:
|
|
|
|
D2D1FORCEINLINE
|
|
Matrix3x2F(
|
|
FLOAT _11,
|
|
FLOAT _12,
|
|
FLOAT _21,
|
|
FLOAT _22,
|
|
FLOAT _31,
|
|
FLOAT _32
|
|
)
|
|
{
|
|
this->_11 = _11;
|
|
this->_12 = _12;
|
|
this->_21 = _21;
|
|
this->_22 = _22;
|
|
this->_31 = _31;
|
|
this->_32 = _32;
|
|
}
|
|
|
|
//
|
|
// Creates an identity matrix
|
|
//
|
|
D2D1FORCEINLINE
|
|
Matrix3x2F(
|
|
)
|
|
{
|
|
}
|
|
|
|
//
|
|
// Named quasi-constructors
|
|
//
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Identity()
|
|
{
|
|
Matrix3x2F identity;
|
|
|
|
identity._11 = 1.f;
|
|
identity._12 = 0.f;
|
|
identity._21 = 0.f;
|
|
identity._22 = 1.f;
|
|
identity._31 = 0.f;
|
|
identity._32 = 0.f;
|
|
|
|
return identity;
|
|
}
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Translation(
|
|
D2D1_SIZE_F size
|
|
)
|
|
{
|
|
Matrix3x2F translation;
|
|
|
|
translation._11 = 1.0; translation._12 = 0.0;
|
|
translation._21 = 0.0; translation._22 = 1.0;
|
|
translation._31 = size.width; translation._32 = size.height;
|
|
|
|
return translation;
|
|
}
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Translation(
|
|
FLOAT x,
|
|
FLOAT y
|
|
)
|
|
{
|
|
return Translation(SizeF(x, y));
|
|
}
|
|
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Scale(
|
|
D2D1_SIZE_F size,
|
|
D2D1_POINT_2F center = D2D1::Point2F()
|
|
)
|
|
{
|
|
Matrix3x2F scale;
|
|
|
|
scale._11 = size.width; scale._12 = 0.0;
|
|
scale._21 = 0.0; scale._22 = size.height;
|
|
scale._31 = center.x - size.width * center.x;
|
|
scale._32 = center.y - size.height * center.y;
|
|
|
|
return scale;
|
|
}
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Scale(
|
|
FLOAT x,
|
|
FLOAT y,
|
|
D2D1_POINT_2F center = D2D1::Point2F()
|
|
)
|
|
{
|
|
return Scale(SizeF(x, y), center);
|
|
}
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Rotation(
|
|
FLOAT angle,
|
|
D2D1_POINT_2F center = D2D1::Point2F()
|
|
)
|
|
{
|
|
Matrix3x2F rotation;
|
|
|
|
D2D1MakeRotateMatrix(angle, center, &rotation);
|
|
|
|
return rotation;
|
|
}
|
|
|
|
static D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
Skew(
|
|
FLOAT angleX,
|
|
FLOAT angleY,
|
|
D2D1_POINT_2F center = D2D1::Point2F()
|
|
)
|
|
{
|
|
Matrix3x2F skew;
|
|
|
|
D2D1MakeSkewMatrix(angleX, angleY, center, &skew);
|
|
|
|
return skew;
|
|
}
|
|
|
|
//
|
|
// Functions for convertion from the base D2D1_MATRIX_3X2_F to this type
|
|
// without making a copy
|
|
//
|
|
static inline const Matrix3x2F* ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix)
|
|
{
|
|
return static_cast<const Matrix3x2F *>(pMatrix);
|
|
}
|
|
|
|
static inline Matrix3x2F* ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix)
|
|
{
|
|
return static_cast<Matrix3x2F *>(pMatrix);
|
|
}
|
|
|
|
inline
|
|
FLOAT
|
|
Determinant() const
|
|
{
|
|
return (_11 * _22) - (_12 * _21);
|
|
}
|
|
|
|
inline
|
|
bool
|
|
IsInvertible() const
|
|
{
|
|
return !!D2D1IsMatrixInvertible(this);
|
|
}
|
|
|
|
inline
|
|
bool
|
|
Invert()
|
|
{
|
|
return !!D2D1InvertMatrix(this);
|
|
}
|
|
|
|
inline
|
|
bool
|
|
IsIdentity() const
|
|
{
|
|
return _11 == 1.f && _12 == 0.f
|
|
&& _21 == 0.f && _22 == 1.f
|
|
&& _31 == 0.f && _32 == 0.f;
|
|
}
|
|
|
|
inline
|
|
void SetProduct(
|
|
const Matrix3x2F &a,
|
|
const Matrix3x2F &b
|
|
)
|
|
{
|
|
_11 = a._11 * b._11 + a._12 * b._21;
|
|
_12 = a._11 * b._12 + a._12 * b._22;
|
|
_21 = a._21 * b._11 + a._22 * b._21;
|
|
_22 = a._21 * b._12 + a._22 * b._22;
|
|
_31 = a._31 * b._11 + a._32 * b._21 + b._31;
|
|
_32 = a._31 * b._12 + a._32 * b._22 + b._32;
|
|
}
|
|
|
|
D2D1FORCEINLINE
|
|
Matrix3x2F
|
|
operator*(
|
|
const Matrix3x2F &matrix
|
|
) const
|
|
{
|
|
Matrix3x2F result;
|
|
|
|
result.SetProduct(*this, matrix);
|
|
|
|
return result;
|
|
}
|
|
|
|
D2D1FORCEINLINE
|
|
D2D1_POINT_2F
|
|
TransformPoint(
|
|
D2D1_POINT_2F point
|
|
) const
|
|
{
|
|
D2D1_POINT_2F result =
|
|
{
|
|
point.x * _11 + point.y * _21 + _31,
|
|
point.x * _12 + point.y * _22 + _32
|
|
};
|
|
|
|
return result;
|
|
}
|
|
};
|
|
|
|
D2D1FORCEINLINE
|
|
D2D1_POINT_2F
|
|
operator*(
|
|
const D2D1_POINT_2F &point,
|
|
const D2D1_MATRIX_3X2_F &matrix
|
|
)
|
|
{
|
|
return Matrix3x2F::ReinterpretBaseType(&matrix)->TransformPoint(point);
|
|
}
|
|
|
|
D2D1_MATRIX_3X2_F
|
|
IdentityMatrix()
|
|
{
|
|
return Matrix3x2F::Identity();
|
|
}
|
|
|
|
} // namespace D2D1
|
|
|
|
D2D1FORCEINLINE
|
|
D2D1_MATRIX_3X2_F
|
|
operator*(
|
|
const D2D1_MATRIX_3X2_F &matrix1,
|
|
const D2D1_MATRIX_3X2_F &matrix2
|
|
)
|
|
{
|
|
return
|
|
(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1)) *
|
|
(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2));
|
|
}
|
|
|
|
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
|
|
|
#endif // #ifndef _D2D1_HELPER_H_
|
|
|