winamp/Src/external_dependencies/microsoft_directx_sdk_2010/Include/D2D1.h
2024-09-24 14:54:57 +02:00

6996 lines
231 KiB
C++

//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file is automatically generated. Please do not edit it directly.
//
// File name: D2D1.h
//---------------------------------------------------------------------------
#pragma once
#ifndef _D2D1_H_
#define _D2D1_H_
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#endif // #ifndef COM_NO_WINDOWS_H
#include <unknwn.h>
#include <dcommon.h>
#include <D2DErr.h>
#include <D2DBaseTypes.h>
#include <dxgiformat.h>
#ifndef D2D_NO_INCLUDE_D3D10
#include <d3d10_1.h>
#endif // #ifndef D2D_NO_INCLUDE_D3D10
#ifndef D2D_USE_C_DEFINITIONS
//
// We use the 'C' definitions if C++ is not defined
//
#ifndef __cplusplus
#define D2D_USE_C_DEFINITIONS
#endif
#endif // #ifndef D2D_USE_C_DEFINITIONS
#ifndef D2D1_DECLARE_INTERFACE
#define D2D1_DECLARE_INTERFACE(X) DECLSPEC_UUID(X) DECLSPEC_NOVTABLE
#endif
//
// Forward declarations here
//
typedef interface IDWriteTextFormat IDWriteTextFormat;
typedef interface IDWriteTextLayout IDWriteTextLayout;
typedef interface IDWriteRenderingParams IDWriteRenderingParams;
typedef interface IDXGISurface IDXGISurface;
typedef interface IWICBitmap IWICBitmap;
typedef interface IWICBitmapSource IWICBitmapSource;
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
#ifndef D2D_USE_C_DEFINITIONS
interface ID2D1Factory;
interface ID2D1RenderTarget;
interface ID2D1BitmapRenderTarget;
interface ID2D1SimplifiedGeometrySink;
interface ID2D1TessellationSink;
interface ID2D1Geometry;
interface ID2D1Brush;
#else
typedef interface ID2D1Factory ID2D1Factory;
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;;
typedef interface ID2D1TessellationSink ID2D1TessellationSink;
typedef interface ID2D1Geometry ID2D1Geometry;
typedef interface ID2D1Brush ID2D1Brush;
#endif
#define D2D1_INVALID_TAG ULONGLONG_MAX
#define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_ALPHA_MODE
//
// Synopsis:
// Qualifies how alpha is to be treated in a bitmap or render target containing
// alpha.
//
//------------------------------------------------------------------------------
typedef enum D2D1_ALPHA_MODE
{
//
// Alpha mode should be determined implicitly. Some target surfaces do not supply
// or imply this information in which case alpha must be specified.
//
D2D1_ALPHA_MODE_UNKNOWN = 0,
//
// Treat the alpha as premultipled.
//
D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
//
// Opacity is in the 'A' component only.
//
D2D1_ALPHA_MODE_STRAIGHT = 2,
//
// Ignore any alpha channel information.
//
D2D1_ALPHA_MODE_IGNORE = 3,
D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff
} D2D1_ALPHA_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_GAMMA
//
// Synopsis:
// This determines what gamma is used for interpolation/blending.
//
//------------------------------------------------------------------------------
typedef enum D2D1_GAMMA
{
//
// Colors are manipulated in 2.2 gamma color space.
//
D2D1_GAMMA_2_2 = 0,
//
// Colors are manipulated in 1.0 gamma color space.
//
D2D1_GAMMA_1_0 = 1,
D2D1_GAMMA_FORCE_DWORD = 0xffffffff
} D2D1_GAMMA;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_OPACITY_MASK_CONTENT
//
// Synopsis:
// Specifies what the contents are of an opacity mask.
//
//------------------------------------------------------------------------------
typedef enum D2D1_OPACITY_MASK_CONTENT
{
//
// The mask contains geometries or bitmaps.
//
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
//
// The mask contains text rendered using one of the natural text modes.
//
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
//
// The mask contains text rendered using one of the GDI compatible text modes.
//
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff
} D2D1_OPACITY_MASK_CONTENT;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_EXTEND_MODE
//
// Synopsis:
// Enum which descibes how to sample from a source outside it's base tile.
//
//------------------------------------------------------------------------------
typedef enum D2D1_EXTEND_MODE
{
//
// Extend the edges of the source out by clamping sample points outside the source
// to the edges.
//
D2D1_EXTEND_MODE_CLAMP = 0,
//
// The base tile is drawn untransformed and the remainder are filled by repeating
// the base tile.
//
D2D1_EXTEND_MODE_WRAP = 1,
//
// The same as wrap, but alternate tiles are flipped The base tile is drawn
// untransformed.
//
D2D1_EXTEND_MODE_MIRROR = 2,
D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff
} D2D1_EXTEND_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_ANTIALIAS_MODE
//
// Synopsis:
// Enum which descibes the manner in which we render edges of non-text primitives.
//
//------------------------------------------------------------------------------
typedef enum D2D1_ANTIALIAS_MODE
{
//
// The edges of each primitive are antialiased sequentially.
//
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
//
// Each pixel is rendered if its pixel center is contained by the geometry.
//
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} D2D1_ANTIALIAS_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_TEXT_ANTIALIAS_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_TEXT_ANTIALIAS_MODE
{
//
// Render text using the current system setting.
//
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
//
// Render text using ClearType.
//
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
//
// Render text using gray-scale.
//
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
//
// Render text aliased.
//
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} D2D1_TEXT_ANTIALIAS_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_BITMAP_INTERPOLATION_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_BITMAP_INTERPOLATION_MODE
{
//
// Nearest Neighbor filtering. Also known as nearest pixel or nearest point
// sampling.
//
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
//
// Linear filtering.
//
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_BITMAP_INTERPOLATION_MODE;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_DRAW_TEXT_OPTIONS
//
// Synopsis:
// Modifications made to the draw text call that influence how the text is
// rendered.
//
//------------------------------------------------------------------------------
typedef enum D2D1_DRAW_TEXT_OPTIONS
{
//
// Do not snap the baseline of the text vertically.
//
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
//
// Clip the text to the content bounds.
//
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_DRAW_TEXT_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_PIXEL_FORMAT
//
//------------------------------------------------------------------------------
typedef struct D2D1_PIXEL_FORMAT
{
DXGI_FORMAT format;
D2D1_ALPHA_MODE alphaMode;
} D2D1_PIXEL_FORMAT;
typedef D2D_POINT_2U D2D1_POINT_2U;
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_RECT_U D2D1_RECT_U;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef D2D_SIZE_U D2D1_SIZE_U;
typedef D2D_COLOR_F D2D1_COLOR_F;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
typedef UINT64 D2D1_TAG;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BITMAP_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_BITMAP_PROPERTIES
{
D2D1_PIXEL_FORMAT pixelFormat;
FLOAT dpiX;
FLOAT dpiY;
} D2D1_BITMAP_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_GRADIENT_STOP
//
//------------------------------------------------------------------------------
typedef struct D2D1_GRADIENT_STOP
{
FLOAT position;
D2D1_COLOR_F color;
} D2D1_GRADIENT_STOP;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BRUSH_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_BRUSH_PROPERTIES
{
FLOAT opacity;
D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BITMAP_BRUSH_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F startPoint;
D2D1_POINT_2F endPoint;
} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F center;
D2D1_POINT_2F gradientOriginOffset;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_ARC_SIZE
//
// Synopsis:
// Differentiates which of the two possible arcs could match the given arc
// parameters.
//
//------------------------------------------------------------------------------
typedef enum D2D1_ARC_SIZE
{
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff
} D2D1_ARC_SIZE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_CAP_STYLE
//
// Synopsis:
// Enum which descibes the drawing of the ends of a line.
//
//------------------------------------------------------------------------------
typedef enum D2D1_CAP_STYLE
{
//
// Flat line cap.
//
D2D1_CAP_STYLE_FLAT = 0,
//
// Square line cap.
//
D2D1_CAP_STYLE_SQUARE = 1,
//
// Round line cap.
//
D2D1_CAP_STYLE_ROUND = 2,
//
// Triangle line cap.
//
D2D1_CAP_STYLE_TRIANGLE = 3,
D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff
} D2D1_CAP_STYLE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_DASH_STYLE
//
//------------------------------------------------------------------------------
typedef enum D2D1_DASH_STYLE
{
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff
} D2D1_DASH_STYLE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_LINE_JOIN
//
// Synopsis:
// Enum which descibes the drawing of the corners on the line.
//
//------------------------------------------------------------------------------
typedef enum D2D1_LINE_JOIN
{
//
// Miter join.
//
D2D1_LINE_JOIN_MITER = 0,
//
// Bevel join.
//
D2D1_LINE_JOIN_BEVEL = 1,
//
// Round join.
//
D2D1_LINE_JOIN_ROUND = 2,
//
// Miter/Bevel join.
//
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff
} D2D1_LINE_JOIN;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_COMBINE_MODE
//
// Synopsis:
// This enumeration describes the type of combine operation to be performed.
//
//------------------------------------------------------------------------------
typedef enum D2D1_COMBINE_MODE
{
//
// Produce a geometry representing the set of points contained in either
// the first or the second geometry.
//
D2D1_COMBINE_MODE_UNION = 0,
//
// Produce a geometry representing the set of points common to the first
// and the second geometries.
//
D2D1_COMBINE_MODE_INTERSECT = 1,
//
// Produce a geometry representing the set of points contained in the
// first geometry or the second geometry, but not both.
//
D2D1_COMBINE_MODE_XOR = 2,
//
// Produce a geometry representing the set of points contained in the
// first geometry but not the second geometry.
//
D2D1_COMBINE_MODE_EXCLUDE = 3,
D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_COMBINE_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_GEOMETRY_RELATION
//
//------------------------------------------------------------------------------
typedef enum D2D1_GEOMETRY_RELATION
{
//
// The relation between the geometries couldn't be determined. This value is never
// returned by any D2D method.
//
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
//
// The two geometries do not intersect at all.
//
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
//
// The passed in geometry is entirely contained by the object.
//
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
//
// The object entirely contains the passed in geometry.
//
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
//
// The two geometries overlap but neither completely contains the other.
//
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff
} D2D1_GEOMETRY_RELATION;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_GEOMETRY_SIMPLIFICATION_OPTION
//
// Synopsis:
// Specifies how simple the output of a simplified geometry sink should be.
//
//------------------------------------------------------------------------------
typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
{
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_FIGURE_BEGIN
//
// Synopsis:
// Indicates whether the given figure is filled or hollow.
//
//------------------------------------------------------------------------------
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_FIGURE_END
//
// Synopsis:
// Indicates whether the figure ir open or closed on its end point.
//
//------------------------------------------------------------------------------
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_BEZIER_SEGMENT
//
// Synopsis:
// Describes a cubic bezier in a path.
//
//------------------------------------------------------------------------------
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_TRIANGLE
//
// Synopsis:
// Describes a triangle.
//
//------------------------------------------------------------------------------
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_PATH_SEGMENT
//
// Synopsis:
// Indicates whether the given segment should be stroked, or, if the join between
// this segment and the previous one should be smooth.
//
//------------------------------------------------------------------------------
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0x00000000,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_SWEEP_DIRECTION
//
//------------------------------------------------------------------------------
typedef enum D2D1_SWEEP_DIRECTION
{
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff
} D2D1_SWEEP_DIRECTION;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_FILL_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_ARC_SEGMENT
//
// Synopsis:
// Describes an arc that is defined as part of a path.
//
//------------------------------------------------------------------------------
typedef struct D2D1_ARC_SEGMENT
{
D2D1_POINT_2F point;
D2D1_SIZE_F size;
FLOAT rotationAngle;
D2D1_SWEEP_DIRECTION sweepDirection;
D2D1_ARC_SIZE arcSize;
} D2D1_ARC_SEGMENT;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_QUADRATIC_BEZIER_SEGMENT
//
//------------------------------------------------------------------------------
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
} D2D1_QUADRATIC_BEZIER_SEGMENT;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_ELLIPSE
//
//------------------------------------------------------------------------------
typedef struct D2D1_ELLIPSE
{
D2D1_POINT_2F point;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_ELLIPSE;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_ROUNDED_RECT
//
//------------------------------------------------------------------------------
typedef struct D2D1_ROUNDED_RECT
{
D2D1_RECT_F rect;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_ROUNDED_RECT;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_STROKE_STYLE_PROPERTIES
//
// Synopsis:
// Properties, aside from the width, that allow geometric penning to be specified.
//
//------------------------------------------------------------------------------
typedef struct D2D1_STROKE_STYLE_PROPERTIES
{
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
FLOAT miterLimit;
D2D1_DASH_STYLE dashStyle;
FLOAT dashOffset;
} D2D1_STROKE_STYLE_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_LAYER_OPTIONS
//
// Synopsis:
// Specified options that can be applied when a layer resource is applied to create
// a layer.
//
//------------------------------------------------------------------------------
typedef enum D2D1_LAYER_OPTIONS
{
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
//
// The layer will render correctly for ClearType text. If the render target was set
// to ClearType previously, the layer will continue to render ClearType. If the
// render target was set to ClearType and this option is not specified, the render
// target will be set to render gray-scale until the layer is popped. The caller
// can override this default by calling SetTextAntialiasMode while within the
// layer. This flag is slightly slower than the default.
//
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_LAYER_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_LAYER_PARAMETERS
//
//------------------------------------------------------------------------------
typedef struct D2D1_LAYER_PARAMETERS
{
//
// The rectangular clip that will be applied to the layer. The clip is affected by
// the world transform. Content outside of the content bounds will not render.
//
D2D1_RECT_F contentBounds;
//
// A general mask that can be optionally applied to the content. Content not inside
// the fill of the mask will not be rendered.
//
__field_ecount_opt(1) ID2D1Geometry *geometricMask;
//
// Specifies whether the mask should be aliased or antialiased.
//
D2D1_ANTIALIAS_MODE maskAntialiasMode;
//
// An additional transform that may be applied to the mask in addition to the
// current world transform.
//
D2D1_MATRIX_3X2_F maskTransform;
//
// The opacity with which all of the content in the layer will be blended back to
// the target when the layer is popped.
//
FLOAT opacity;
//
// An additional brush that can be applied to the layer. Only the opacity channel
// is sampled from this brush and multiplied both with the layer content and the
// over-all layer opacity.
//
__field_ecount_opt(1) ID2D1Brush *opacityBrush;
//
// Specifies if ClearType will be rendered into the layer.
//
D2D1_LAYER_OPTIONS layerOptions;
} D2D1_LAYER_PARAMETERS;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_WINDOW_STATE
//
//------------------------------------------------------------------------------
typedef enum D2D1_WINDOW_STATE
{
D2D1_WINDOW_STATE_NONE = 0x0000000,
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff
} D2D1_WINDOW_STATE;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_RENDER_TARGET_TYPE
//
//------------------------------------------------------------------------------
typedef enum D2D1_RENDER_TARGET_TYPE
{
//
// D2D is free to choose the render target type for the caller.
//
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
//
// The render target will render using the CPU.
//
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
//
// The render target will render using the GPU.
//
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_RENDER_TARGET_TYPE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_FEATURE_LEVEL
//
//------------------------------------------------------------------------------
typedef enum D2D1_FEATURE_LEVEL
{
//
// The caller does not require a particular underlying D3D device level.
//
D2D1_FEATURE_LEVEL_DEFAULT = 0,
//
// The D3D device level is DX9 compatible.
//
D2D1_FEATURE_LEVEL_9 = D3D10_FEATURE_LEVEL_9_1,
//
// The D3D device level is DX10 compatible.
//
D2D1_FEATURE_LEVEL_10 = D3D10_FEATURE_LEVEL_10_0,
D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff
} D2D1_FEATURE_LEVEL;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_RENDER_TARGET_USAGE
//
//------------------------------------------------------------------------------
typedef enum D2D1_RENDER_TARGET_USAGE
{
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
//
// Rendering will occur locally, if a terminal-services session is established, the
// bitmap updates will be sent to the terminal services client.
//
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
//
// The render target will allow a call to GetDC on the IGdiInteropRenderTarget
// interface. Rendering will also occur locally.
//
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff
} D2D1_RENDER_TARGET_USAGE;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE);
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_PRESENT_OPTIONS
//
// Synopsis:
// Describes how present should behave.
//
//------------------------------------------------------------------------------
typedef enum D2D1_PRESENT_OPTIONS
{
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
//
// Keep the target contents intact through present.
//
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
//
// Do not wait for display refresh to commit changes to display.
//
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_PRESENT_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_RENDER_TARGET_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_RENDER_TARGET_PROPERTIES
{
D2D1_RENDER_TARGET_TYPE type;
D2D1_PIXEL_FORMAT pixelFormat;
FLOAT dpiX;
FLOAT dpiY;
D2D1_RENDER_TARGET_USAGE usage;
D2D1_FEATURE_LEVEL minLevel;
} D2D1_RENDER_TARGET_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_HWND_RENDER_TARGET_PROPERTIES
//
//------------------------------------------------------------------------------
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
{
HWND hwnd;
D2D1_SIZE_U pixelSize;
D2D1_PRESENT_OPTIONS presentOptions;
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
//+-----------------------------------------------------------------------------
//
// Flag:
// D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
//
//------------------------------------------------------------------------------
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
{
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
//
// The compatible render target will allow a call to GetDC on the
// IGdiInteropRenderTarget interface. This can be specified even if the parent
// render target is not GDI compatible.
//
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS);
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_DRAWING_STATE_DESCRIPTION
//
// Synopsis:
// Allows the drawing state to be atomically created. This also specifies the
// drawing state that is saved into an IDrawingStateBlock object.
//
//------------------------------------------------------------------------------
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
{
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
} D2D1_DRAWING_STATE_DESCRIPTION;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_DC_INITIALIZE_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_DC_INITIALIZE_MODE
{
//
// The contents of the D2D render target will be copied to the DC.
//
D2D1_DC_INITIALIZE_MODE_COPY = 0,
//
// The contents of the DC will be cleared.
//
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_DC_INITIALIZE_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_DEBUG_LEVEL
//
// Synopsis:
// Indicates the debug level to be outputed by the debug layer.
//
//------------------------------------------------------------------------------
typedef enum D2D1_DEBUG_LEVEL
{
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff
} D2D1_DEBUG_LEVEL;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_FACTORY_TYPE
//
// Synopsis:
// Specifies the threading model of the created factory and all of its derived
// resources.
//
//------------------------------------------------------------------------------
typedef enum D2D1_FACTORY_TYPE
{
//
// The resulting factory and derived resources may only be invoked serially.
// Reference counts on resources are interlocked, however, resource and render
// target state is not protected from multi-threaded access.
//
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
//
// The resulting factory may be invoked from multiple threads. Returned resources
// use interlocked reference counting and their state is protected.
//
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_FACTORY_TYPE;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_FACTORY_OPTIONS
//
// Synopsis:
// Allows additional parameters for factory creation.
//
//------------------------------------------------------------------------------
typedef struct D2D1_FACTORY_OPTIONS
{
//
// Requests a certain level of debugging information from the debug layer. This
// parameter is ignored if the debug layer DLL is not present.
//
D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS;
#ifndef D2D_USE_C_DEFINITIONS
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Resource
//
// Synopsis:
// The root interface for all resources in D2D.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource : public IUnknown
{
//
// Retrieve the factory associated with this resource.
//
STDMETHOD_(void, GetFactory)(
__deref_out ID2D1Factory **factory
) CONST PURE;
}; // interface ID2D1Resource
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Bitmap
//
// Synopsis:
// Root bitmap resource, linearly scaled on a draw call.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap : public ID2D1Resource
{
//
// Returns the size of the bitmap in resolution independent units.
//
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
//
// Returns the size of the bitmap in resolution dependent units, (pixels).
//
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
) CONST PURE;
//
// Retrieve the format of the bitmap.
//
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
) CONST PURE;
//
// Return the DPI of the bitmap.
//
STDMETHOD_(void, GetDpi)(
__out FLOAT *dpiX,
__out FLOAT *dpiY
) CONST PURE;
STDMETHOD(CopyFromBitmap)(
__in_opt CONST D2D1_POINT_2U *destPoint,
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromRenderTarget)(
__in_opt CONST D2D1_POINT_2U *destPoint,
__in ID2D1RenderTarget *renderTarget,
__in_opt CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromMemory)(
__in_opt CONST D2D1_RECT_U *dstRect,
__in CONST void *srcData,
UINT32 pitch
) PURE;
}; // interface ID2D1Bitmap
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GradientStopCollection
//
// Synopsis:
// Represents an collection of gradient stops that can then be the source resource
// for either a linear or radial gradient brush.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection : public ID2D1Resource
{
//
// Returns the number of stops in the gradient.
//
STDMETHOD_(UINT32, GetGradientStopCount)(
) CONST PURE;
//
// Copies the gradient stops from the collection into the caller's interface.
//
STDMETHOD_(void, GetGradientStops)(
__out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops,
UINT gradientStopsCount
) CONST PURE;
//
// Returns whether the interpolation occurs with 1.0 or 2.2 gamma.
//
STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
) CONST PURE;
}; // interface ID2D1GradientStopCollection
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Brush
//
// Synopsis:
// The root brush interface. All brushes can be used to fill or pen a geometry.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush : public ID2D1Resource
{
//
// Sets the opacity for when the brush is drawn over the entire fill of the brush.
//
STDMETHOD_(void, SetOpacity)(
FLOAT opacity
) PURE;
//
// Sets the transform that applies to everything drawn by the brush.
//
STDMETHOD_(void, SetTransform)(
__in CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(FLOAT, GetOpacity)(
) CONST PURE;
STDMETHOD_(void, GetTransform)(
__out D2D1_MATRIX_3X2_F *transform
) CONST PURE;
void
SetTransform(
CONST D2D1_MATRIX_3X2_F &transform
)
{
SetTransform(&transform);
}
}; // interface ID2D1Brush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1BitmapBrush
//
// Synopsis:
// A bitmap brush allows a bitmap to be used to fill a geometry.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush : public ID2D1Brush
{
//
// Sets how the bitmap is to be treated outside of its natural extent on the X
// axis.
//
STDMETHOD_(void, SetExtendModeX)(
D2D1_EXTEND_MODE extendModeX
) PURE;
//
// Sets how the bitmap is to be treated outside of its natural extent on the X
// axis.
//
STDMETHOD_(void, SetExtendModeY)(
D2D1_EXTEND_MODE extendModeY
) PURE;
//
// Sets the interpolation mode used when this brush is used.
//
STDMETHOD_(void, SetInterpolationMode)(
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode
) PURE;
//
// Sets the bitmap associated as the source of this brush.
//
STDMETHOD_(void, SetBitmap)(
__in ID2D1Bitmap *bitmap
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
) CONST PURE;
STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
) CONST PURE;
STDMETHOD_(void, GetBitmap)(
__deref_out ID2D1Bitmap **bitmap
) CONST PURE;
}; // interface ID2D1BitmapBrush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1SolidColorBrush
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush : public ID2D1Brush
{
STDMETHOD_(void, SetColor)(
__in CONST D2D1_COLOR_F *color
) PURE;
STDMETHOD_(D2D1_COLOR_F, GetColor)(
) CONST PURE;
void
SetColor(
CONST D2D1_COLOR_F &color
)
{
SetColor(&color);
}
}; // interface ID2D1SolidColorBrush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1LinearGradientBrush
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush : public ID2D1Brush
{
STDMETHOD_(void, SetStartPoint)(
D2D1_POINT_2F startPoint
) PURE;
//
// Sets the end point of the gradient in local coordinate space. This is not
// influenced by the geometry being filled.
//
STDMETHOD_(void, SetEndPoint)(
D2D1_POINT_2F endPoint
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
) CONST PURE;
STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
) CONST PURE;
STDMETHOD_(void, GetGradientStopCollection)(
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) CONST PURE;
}; // interface ID2D1LinearGradientBrush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1RadialGradientBrush
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush : public ID2D1Brush
{
//
// Sets the center of the radial gradient. This will be in local coordinates and
// will not depend on the geometry being filled.
//
STDMETHOD_(void, SetCenter)(
D2D1_POINT_2F center
) PURE;
//
// Sets offset of the origin relative to the radial gradient center.
//
STDMETHOD_(void, SetGradientOriginOffset)(
D2D1_POINT_2F gradientOriginOffset
) PURE;
STDMETHOD_(void, SetRadiusX)(
FLOAT radiusX
) PURE;
STDMETHOD_(void, SetRadiusY)(
FLOAT radiusY
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetCenter)(
) CONST PURE;
STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
) CONST PURE;
STDMETHOD_(FLOAT, GetRadiusX)(
) CONST PURE;
STDMETHOD_(FLOAT, GetRadiusY)(
) CONST PURE;
STDMETHOD_(void, GetGradientStopCollection)(
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) CONST PURE;
}; // interface ID2D1RadialGradientBrush
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1StrokeStyle
//
// Synopsis:
// Resource interface that holds pen style properties.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle : public ID2D1Resource
{
STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
) CONST PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
) CONST PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
) CONST PURE;
STDMETHOD_(FLOAT, GetMiterLimit)(
) CONST PURE;
STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
) CONST PURE;
STDMETHOD_(FLOAT, GetDashOffset)(
) CONST PURE;
STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
) CONST PURE;
STDMETHOD_(UINT32, GetDashesCount)(
) CONST PURE;
//
// Returns the dashes from the object into a user allocated array. The user must
// call GetDashesCount to retrieve the required size.
//
STDMETHOD_(void, GetDashes)(
__out_ecount(dashesCount) FLOAT *dashes,
UINT dashesCount
) CONST PURE;
}; // interface ID2D1StrokeStyle
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Geometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry : public ID2D1Resource
{
//
// Retrieve the bounds of the geometry, with an optional applied transform.
//
STDMETHOD(GetBounds)(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out D2D1_RECT_F *bounds
) CONST PURE;
//
// Get the bounds of the corresponding geometry after it has been widened or have
// an optional pen style applied.
//
STDMETHOD(GetWidenedBounds)(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out D2D1_RECT_F *bounds
) CONST PURE;
//
// Checks to see whether the corresponding penned and widened geometry contains the
// given point.
//
STDMETHOD(StrokeContainsPoint)(
D2D1_POINT_2F point,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) CONST PURE;
//
// Test whether the given fill of this geometry would contain this point.
//
STDMETHOD(FillContainsPoint)(
D2D1_POINT_2F point,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) CONST PURE;
//
// Compare how one geometry intersects or contains another geometry.
//
STDMETHOD(CompareWithGeometry)(
__in ID2D1Geometry *inputGeometry,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
__out D2D1_GEOMETRY_RELATION *relation
) CONST PURE;
//
// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
// removed.
//
STDMETHOD(Simplify)(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
//
// Tessellates a geometry into triangles.
//
STDMETHOD(Tessellate)(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1TessellationSink *tessellationSink
) CONST PURE;
//
// Performs a combine operation between the two geometries to produce a resulting
// geometry.
//
STDMETHOD(CombineWithGeometry)(
__in ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
//
// Computes the outline of the geometry. The result is written back into a
// simplified geometry sink.
//
STDMETHOD(Outline)(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
//
// Computes the area of the geometry.
//
STDMETHOD(ComputeArea)(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *area
) CONST PURE;
//
// Computes the length of the geometry.
//
STDMETHOD(ComputeLength)(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *length
) CONST PURE;
//
// Computes the point and tangent a given distance along the path.
//
STDMETHOD(ComputePointAtLength)(
FLOAT length,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out_opt D2D1_POINT_2F *point,
__out_opt D2D1_POINT_2F *unitTangentVector
) CONST PURE;
//
// Get the geometry and widen it as well as apply an optional pen style.
//
STDMETHOD(Widen)(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
//
// Retrieve the bounds of the geometry, with an optional applied transform.
//
HRESULT
GetBounds(
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out D2D1_RECT_F *bounds
) CONST
{
return GetBounds(&worldTransform, bounds);
}
//
// Get the bounds of the corresponding geometry after it has been widened or have
// an optional pen style applied.
//
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
}
//
// Get the bounds of the corresponding geometry after it has been widened or have
// an optional pen style applied.
//
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
}
//
// Get the bounds of the corresponding geometry after it has been widened or have
// an optional pen style applied.
//
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
}
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
}
//
// Checks to see whether the corresponding penned and widened geometry contains the
// given point.
//
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) CONST
{
return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
}
//
// Test whether the given fill of this geometry would contain this point.
//
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out BOOL *contains
) CONST
{
return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out BOOL *contains
) CONST
{
return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
//
// Compare how one geometry intersects or contains another geometry.
//
HRESULT
CompareWithGeometry(
__in ID2D1Geometry *inputGeometry,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
FLOAT flatteningTolerance,
__out D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
}
//
// Compare how one geometry intersects or contains another geometry.
//
HRESULT
CompareWithGeometry(
__in ID2D1Geometry *inputGeometry,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
__out D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
}
//
// Compare how one geometry intersects or contains another geometry.
//
HRESULT
CompareWithGeometry(
__in ID2D1Geometry *inputGeometry,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
__out D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
}
//
// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
// removed.
//
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
}
//
// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
// removed.
//
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
// removed.
//
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Tessellates a geometry into triangles.
//
HRESULT
Tessellate(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__in ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
}
//
// Tessellates a geometry into triangles.
//
HRESULT
Tessellate(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__in ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
}
//
// Tessellates a geometry into triangles.
//
HRESULT
Tessellate(
CONST D2D1_MATRIX_3X2_F &worldTransform,
__in ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
}
//
// Performs a combine operation between the two geometries to produce a resulting
// geometry.
//
HRESULT
CombineWithGeometry(
__in ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
}
//
// Performs a combine operation between the two geometries to produce a resulting
// geometry.
//
HRESULT
CombineWithGeometry(
__in ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Performs a combine operation between the two geometries to produce a resulting
// geometry.
//
HRESULT
CombineWithGeometry(
__in ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Computes the outline of the geometry. The result is written back into a
// simplified geometry sink.
//
HRESULT
Outline(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(&worldTransform, flatteningTolerance, geometrySink);
}
//
// Computes the outline of the geometry. The result is written back into a
// simplified geometry sink.
//
HRESULT
Outline(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Computes the outline of the geometry. The result is written back into a
// simplified geometry sink.
//
HRESULT
Outline(
CONST D2D1_MATRIX_3X2_F &worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Computes the area of the geometry.
//
HRESULT
ComputeArea(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *area
) CONST
{
return ComputeArea(&worldTransform, flatteningTolerance, area);
}
//
// Computes the area of the geometry.
//
HRESULT
ComputeArea(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out FLOAT *area
) CONST
{
return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
}
//
// Computes the area of the geometry.
//
HRESULT
ComputeArea(
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out FLOAT *area
) CONST
{
return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
}
//
// Computes the length of the geometry.
//
HRESULT
ComputeLength(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *length
) CONST
{
return ComputeLength(&worldTransform, flatteningTolerance, length);
}
//
// Computes the length of the geometry.
//
HRESULT
ComputeLength(
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out FLOAT *length
) CONST
{
return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
}
//
// Computes the length of the geometry.
//
HRESULT
ComputeLength(
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out FLOAT *length
) CONST
{
return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
}
//
// Computes the point and tangent a given distance along the path.
//
HRESULT
ComputePointAtLength(
FLOAT length,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__out_opt D2D1_POINT_2F *point,
__out_opt D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
}
//
// Computes the point and tangent a given distance along the path.
//
HRESULT
ComputePointAtLength(
FLOAT length,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out_opt D2D1_POINT_2F *point,
__out_opt D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
}
//
// Computes the point and tangent a given distance along the path.
//
HRESULT
ComputePointAtLength(
FLOAT length,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__out_opt D2D1_POINT_2F *point,
__out_opt D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
}
//
// Get the geometry and widen it as well as apply an optional pen style.
//
HRESULT
Widen(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
}
//
// Get the geometry and widen it as well as apply an optional pen style.
//
HRESULT
Widen(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
//
// Get the geometry and widen it as well as apply an optional pen style.
//
HRESULT
Widen(
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
__in ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
}; // interface ID2D1Geometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1RectangleGeometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetRect)(
__out D2D1_RECT_F *rect
) CONST PURE;
}; // interface ID2D1RectangleGeometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1RoundedRectangleGeometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetRoundedRect)(
__out D2D1_ROUNDED_RECT *roundedRect
) CONST PURE;
}; // interface ID2D1RoundedRectangleGeometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1EllipseGeometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetEllipse)(
__out D2D1_ELLIPSE *ellipse
) CONST PURE;
}; // interface ID2D1EllipseGeometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GeometryGroup
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup : public ID2D1Geometry
{
STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
) CONST PURE;
STDMETHOD_(UINT32, GetSourceGeometryCount)(
) CONST PURE;
STDMETHOD_(void, GetSourceGeometries)(
__out_ecount(geometriesCount) ID2D1Geometry **geometries,
UINT geometriesCount
) CONST PURE;
}; // interface ID2D1GeometryGroup
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1TransformedGeometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetSourceGeometry)(
__deref_out ID2D1Geometry **sourceGeometry
) CONST PURE;
STDMETHOD_(void, GetTransform)(
__out D2D1_MATRIX_3X2_F *transform
) CONST PURE;
}; // interface ID2D1TransformedGeometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1SimplifiedGeometrySink
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink : public IUnknown
{
STDMETHOD_(void, SetFillMode)(
D2D1_FILL_MODE fillMode
) PURE;
STDMETHOD_(void, SetSegmentFlags)(
D2D1_PATH_SEGMENT vertexFlags
) PURE;
STDMETHOD_(void, BeginFigure)(
D2D1_POINT_2F startPoint,
D2D1_FIGURE_BEGIN figureBegin
) PURE;
STDMETHOD_(void, AddLines)(
__in_ecount(pointsCount) CONST D2D1_POINT_2F *points,
UINT pointsCount
) PURE;
STDMETHOD_(void, AddBeziers)(
__in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
UINT beziersCount
) PURE;
STDMETHOD_(void, EndFigure)(
D2D1_FIGURE_END figureEnd
) PURE;
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1SimplifiedGeometrySink
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GeometrySink
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink
{
STDMETHOD_(void, AddLine)(
D2D1_POINT_2F point
) PURE;
STDMETHOD_(void, AddBezier)(
__in CONST D2D1_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBezier)(
__in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBeziers)(
__in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
UINT beziersCount
) PURE;
STDMETHOD_(void, AddArc)(
__in CONST D2D1_ARC_SEGMENT *arc
) PURE;
void
AddBezier(
CONST D2D1_BEZIER_SEGMENT &bezier
)
{
AddBezier(&bezier);
}
void
AddQuadraticBezier(
CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier
)
{
AddQuadraticBezier(&bezier);
}
void
AddArc(
CONST D2D1_ARC_SEGMENT &arc
)
{
AddArc(&arc);
}
}; // interface ID2D1GeometrySink
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1TessellationSink
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink : public IUnknown
{
STDMETHOD_(void, AddTriangles)(
__in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
UINT trianglesCount
) PURE;
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1TessellationSink
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1PathGeometry
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry : public ID2D1Geometry
{
//
// Opens a geometry sink that will be used to create this path geometry.
//
STDMETHOD(Open)(
__deref_out ID2D1GeometrySink **geometrySink
) PURE;
//
// Retrieve the contents of this geometry. The caller passes an implementation of a
// ID2D1GeometrySink interface to receive the data.
//
STDMETHOD(Stream)(
__in ID2D1GeometrySink *geometrySink
) CONST PURE;
STDMETHOD(GetSegmentCount)(
__out UINT32 *count
) CONST PURE;
STDMETHOD(GetFigureCount)(
__out UINT32 *count
) CONST PURE;
}; // interface ID2D1PathGeometry
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Mesh
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh : public ID2D1Resource
{
//
// Opens the mesh for population.
//
STDMETHOD(Open)(
__deref_out ID2D1TessellationSink **tessellationSink
) PURE;
}; // interface ID2D1Mesh
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Layer
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer : public ID2D1Resource
{
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
}; // interface ID2D1Layer
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1DrawingStateBlock
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock : public ID2D1Resource
{
//
// Retrieves the state currently contained within this state block resource.
//
STDMETHOD_(void, GetDescription)(
__out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) CONST PURE;
//
// Sets the state description of this state block resource.
//
STDMETHOD_(void, SetDescription)(
__in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) PURE;
//
// Sets the text rendering parameters of this state block resource.
//
STDMETHOD_(void, SetTextRenderingParams)(
__in_opt IDWriteRenderingParams *textRenderingParams = NULL
) PURE;
//
// Retrieves the text rendering parameters contained within this state block
// resource. If a NULL text rendering parameter was specified, NULL will be
// returned.
//
STDMETHOD_(void, GetTextRenderingParams)(
__deref_out_opt IDWriteRenderingParams **textRenderingParams
) CONST PURE;
void
SetDescription(
CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription
)
{
SetDescription(&stateDescription);
}
}; // interface ID2D1DrawingStateBlock
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1RenderTarget
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget : public ID2D1Resource
{
//
// Create a D2D bitmap by copying from memory, or create uninitialized.
//
STDMETHOD(CreateBitmap)(
D2D1_SIZE_U size,
__in_opt CONST void *srcData,
UINT32 pitch,
__in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
//
// Create a D2D bitmap by copying a WIC bitmap.
//
STDMETHOD(CreateBitmapFromWicBitmap)(
__in IWICBitmapSource *wicBitmapSource,
__in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
//
// Create a D2D bitmap by sharing bits from another resource. The bitmap must be
// compatible with the render target for the call to succeed.
// For example, an IWICBitmap can be shared with a software target, or a DXGI
// surface can be shared with a DXGI render target.
//
STDMETHOD(CreateSharedBitmap)(
__in REFIID riid,
__inout void *data,
__in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
//
// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
// or pen a geometry.
//
STDMETHOD(CreateBitmapBrush)(
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__deref_out ID2D1BitmapBrush **bitmapBrush
) PURE;
STDMETHOD(CreateSolidColorBrush)(
__in CONST D2D1_COLOR_F *color,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__deref_out ID2D1SolidColorBrush **solidColorBrush
) PURE;
//
// A gradient stop collection represents a set of stops in an ideal unit length.
// This is the source resource for a linear gradient and radial gradient brush.
//
STDMETHOD(CreateGradientStopCollection)(
__in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
__range(>=,1) UINT gradientStopsCount,
//
// Specifies which space the color interpolation occurs in.
//
D2D1_GAMMA colorInterpolationGamma,
//
// Specifies how the gradient will be extended outside of the unit length.
//
D2D1_EXTEND_MODE extendMode,
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) PURE;
STDMETHOD(CreateLinearGradientBrush)(
__in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1LinearGradientBrush **linearGradientBrush
) PURE;
STDMETHOD(CreateRadialGradientBrush)(
__in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1RadialGradientBrush **radialGradientBrush
) PURE;
//
// Creates a bitmap render target whose bitmap can be used as a source for
// rendering in the API.
//
STDMETHOD(CreateCompatibleRenderTarget)(
//
// The requested size of the target in DIPs. If the pixel size is not specified,
// the DPI is inherited from the parent target. However, the render target will
// never contain a fractional number of pixels.
//
__in_opt CONST D2D1_SIZE_F *desiredSize,
//
// The requested size of the render target in pixels. If the DIP size is also
// specified, the DPI is calculated from these two values. If the desired size is
// not specified, the DPI is inherited from the parent render target. If neither
// value is specified, the compatible render target will be the same size and have
// the same DPI as the parent target.
//
__in_opt CONST D2D1_SIZE_U *desiredPixelSize,
//
// The desired pixel format. The format must be compatible with the parent render
// target type. If the format is not specified, it will be inherited from the
// parent render target.
//
__in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat,
//
// Allows the caller to retrieve a GDI compatible render target.
//
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
//
// The returned bitmap render target.
//
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
) PURE;
//
// Creates a layer resource that can be used on any target and which will resize
// under the covers if necessary.
//
STDMETHOD(CreateLayer)(
//
// The resolution independent minimum size hint for the layer resource. Specify
// this to prevent unwanted reallocation of the layer backing store. The size is in
// DIPs, but, it is unaffected by the current world transform. If the size is
// unspecified, the returned resource is a placeholder and the backing store will
// be allocated to be the minimum size that can hold the content when the layer is
// pushed.
//
__in_opt CONST D2D1_SIZE_F *size,
__deref_out ID2D1Layer **layer
) PURE;
//
// Create a D2D mesh.
//
STDMETHOD(CreateMesh)(
__deref_out ID2D1Mesh **mesh
) PURE;
STDMETHOD_(void, DrawLine)(
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, DrawRectangle)(
__in CONST D2D1_RECT_F *rect,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillRectangle)(
__in CONST D2D1_RECT_F *rect,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawRoundedRectangle)(
__in CONST D2D1_ROUNDED_RECT *roundedRect,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillRoundedRectangle)(
__in CONST D2D1_ROUNDED_RECT *roundedRect,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawEllipse)(
__in CONST D2D1_ELLIPSE *ellipse,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillEllipse)(
__in CONST D2D1_ELLIPSE *ellipse,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawGeometry)(
__in ID2D1Geometry *geometry,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillGeometry)(
__in ID2D1Geometry *geometry,
__in ID2D1Brush *brush,
//
// An optionally specified opacity brush. Only the alpha channel of the
// corresponding brush will be sampled and will be applied to the entire fill of
// the geometry. If this brush is specified, the fill brush must be a bitmap brush
// with an extend mode of D2D1_EXTEND_MODE_CLAMP.
//
__in_opt ID2D1Brush *opacityBrush = NULL
) PURE;
//
// Fill a mesh. Since meshes can only render aliased content, the render target
// antialiasing mode must be set to aliased.
//
STDMETHOD_(void, FillMesh)(
__in ID2D1Mesh *mesh,
__in ID2D1Brush *brush
) PURE;
//
// Fill using the opacity channel of the supplied bitmap as a mask. The alpha
// channel of the bitmap is used to represent the coverage of the geometry at each
// pixel, and this is filled appropriately with the brush. The render target
// antialiasing mode must be set to aliased.
//
STDMETHOD_(void, FillOpacityMask)(
__in ID2D1Bitmap *opacityMask,
__in ID2D1Brush *brush,
D2D1_OPACITY_MASK_CONTENT content,
__in_opt CONST D2D1_RECT_F *destinationRectangle = NULL,
__in_opt CONST D2D1_RECT_F *sourceRectangle = NULL
) PURE;
STDMETHOD_(void, DrawBitmap)(
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_RECT_F *destinationRectangle = NULL,
FLOAT opacity = 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
__in_opt CONST D2D1_RECT_F *sourceRectangle = NULL
) PURE;
//
// Draws the text within the given layout rectangle and by default also snaps and
// clips it to the content bounds.
//
STDMETHOD_(void, DrawText)(
__in_ecount(stringLength) CONST WCHAR *string,
UINT stringLength,
__in IDWriteTextFormat *textFormat,
__in CONST D2D1_RECT_F *layoutRect,
__in ID2D1Brush *defaultForegroundBrush,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) PURE;
//
// Draw a snapped text layout object. Since the layout is not subsequently changed,
// this can be more effecient than DrawText when drawing the same layout
// repeatedly.
//
STDMETHOD_(void, DrawTextLayout)(
D2D1_POINT_2F origin,
__in IDWriteTextLayout *textLayout,
__in ID2D1Brush *defaultForegroundBrush,
//
// The specified text options. NOTE: By default the text is clipped to the layout
// bounds. This is derived from the origin and the layout bounds of the
// corresponding IDWriteTextLayout object.
//
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE
) PURE;
STDMETHOD_(void, DrawGlyphRun)(
D2D1_POINT_2F baselineOrigin,
__in CONST DWRITE_GLYPH_RUN *glyphRun,
__in ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) PURE;
STDMETHOD_(void, SetTransform)(
__in CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(void, GetTransform)(
__out D2D1_MATRIX_3X2_F *transform
) CONST PURE;
STDMETHOD_(void, SetAntialiasMode)(
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
) CONST PURE;
STDMETHOD_(void, SetTextAntialiasMode)(
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
) PURE;
STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
) CONST PURE;
STDMETHOD_(void, SetTextRenderingParams)(
__in_opt IDWriteRenderingParams *textRenderingParams = NULL
) PURE;
//
// Retrieve the text render parameters. NOTE: If NULL is specified to
// SetTextRenderingParameters, NULL will be returned.
//
STDMETHOD_(void, GetTextRenderingParams)(
__deref_out_opt IDWriteRenderingParams **textRenderingParams
) CONST PURE;
//
// Set a tag to correspond to the succeeding primitives. If an error occurs
// rendering a primtive, the tags can be returned from the Flush or EndDraw call.
//
STDMETHOD_(void, SetTags)(
D2D1_TAG tag1,
D2D1_TAG tag2
) PURE;
//
// Retrieves the currently set tags. This does not retrieve the tags corresponding
// to any primitive that is in error.
//
STDMETHOD_(void, GetTags)(
__out_opt D2D1_TAG *tag1 = NULL,
__out_opt D2D1_TAG *tag2 = NULL
) CONST PURE;
//
// Start a layer of drawing calls. The way in which the layer must be resolved is
// specified first as well as the logical resource that stores the layer
// parameters. The supplied layer resource might grow if the specified content
// cannot fit inside it. The layer will grow monitonically on each axis.
//
STDMETHOD_(void, PushLayer)(
__in CONST D2D1_LAYER_PARAMETERS *layerParameters,
__in ID2D1Layer *layer
) PURE;
//
// Ends a layer that was defined with particular layer resources.
//
STDMETHOD_(void, PopLayer)(
) PURE;
STDMETHOD(Flush)(
__out_opt D2D1_TAG *tag1 = NULL,
__out_opt D2D1_TAG *tag2 = NULL
) PURE;
//
// Gets the current drawing state and saves it into the supplied
// IDrawingStatckBlock.
//
STDMETHOD_(void, SaveDrawingState)(
__inout ID2D1DrawingStateBlock *drawingStateBlock
) CONST PURE;
//
// Copies the state stored in the block interface.
//
STDMETHOD_(void, RestoreDrawingState)(
__in ID2D1DrawingStateBlock *drawingStateBlock
) PURE;
//
// Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If
// the current world transform is not axis preserving, then the bounding box of the
// transformed clip rect will be used. The clip will remain in effect until a
// PopAxisAligned clip call is made.
//
STDMETHOD_(void, PushAxisAlignedClip)(
__in CONST D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(void, PopAxisAlignedClip)(
) PURE;
STDMETHOD_(void, Clear)(
__in_opt CONST D2D1_COLOR_F *clearColor = NULL
) PURE;
//
// Start drawing on this render target. Draw calls can only be issued between a
// BeginDraw and EndDraw call.
//
STDMETHOD_(void, BeginDraw)(
) PURE;
//
// Ends drawing on the render target, error results can be retrieved at this time,
// or when calling flush.
//
STDMETHOD(EndDraw)(
__out_opt D2D1_TAG *tag1 = NULL,
__out_opt D2D1_TAG *tag2 = NULL
) PURE;
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
) CONST PURE;
//
// Sets the DPI on the render target. This results in the render target being
// interpretted to a different scale. Neither DPI can be negative. If zero is
// specified for both, the system DPI is chosen. If one is zero and the other
// unspecified, the DPI is not changed.
//
STDMETHOD_(void, SetDpi)(
FLOAT dpiX,
FLOAT dpiY
) PURE;
//
// Return the current DPI from the target.
//
STDMETHOD_(void, GetDpi)(
__out FLOAT *dpiX,
__out FLOAT *dpiY
) CONST PURE;
//
// Returns the size of the render target in DIPs.
//
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
//
// Returns the size of the render target in pixels.
//
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
) CONST PURE;
//
// Returns the maximum bitmap and render target size that is guaranteed to be
// supported by the render target.
//
STDMETHOD_(UINT32, GetMaximumBitmapSize)(
) CONST PURE;
//
// Returns true if the given properties are supported by this render target. The
// DPI is ignored. NOTE: If the render target type is software, then neither
// D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be
// supported.
//
STDMETHOD_(BOOL, IsSupported)(
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties
) CONST PURE;
HRESULT
CreateBitmap(
D2D1_SIZE_U size,
__in_opt CONST void *srcData,
UINT32 pitch,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
)
{
return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
}
HRESULT
CreateBitmap(
D2D1_SIZE_U size,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
)
{
return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
}
//
// Create a D2D bitmap by copying a WIC bitmap.
//
HRESULT
CreateBitmapFromWicBitmap(
__in IWICBitmapSource *wicBitmapSource,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
}
//
// Create a D2D bitmap by copying a WIC bitmap.
//
HRESULT
CreateBitmapFromWicBitmap(
__in IWICBitmapSource *wicBitmapSource,
__deref_out ID2D1Bitmap **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
}
//
// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
// or pen a geometry.
//
HRESULT
CreateBitmapBrush(
__in ID2D1Bitmap *bitmap,
__deref_out ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
}
//
// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
// or pen a geometry.
//
HRESULT
CreateBitmapBrush(
__in ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
__deref_out ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
}
//
// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
// or pen a geometry.
//
HRESULT
CreateBitmapBrush(
__in ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
__deref_out ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
}
HRESULT
CreateSolidColorBrush(
CONST D2D1_COLOR_F &color,
__deref_out ID2D1SolidColorBrush **solidColorBrush
)
{
return CreateSolidColorBrush(&color, NULL, solidColorBrush);
}
HRESULT
CreateSolidColorBrush(
CONST D2D1_COLOR_F &color,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
__deref_out ID2D1SolidColorBrush **solidColorBrush
)
{
return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
}
HRESULT
CreateGradientStopCollection(
__in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
UINT gradientStopsCount,
__deref_out ID2D1GradientStopCollection **gradientStopCollection
)
{
return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
}
HRESULT
CreateLinearGradientBrush(
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1LinearGradientBrush **linearGradientBrush
)
{
return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
}
HRESULT
CreateLinearGradientBrush(
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1LinearGradientBrush **linearGradientBrush
)
{
return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
}
HRESULT
CreateRadialGradientBrush(
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1RadialGradientBrush **radialGradientBrush
)
{
return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
}
HRESULT
CreateRadialGradientBrush(
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1RadialGradientBrush **radialGradientBrush
)
{
return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
}
HRESULT
CreateCompatibleRenderTarget(
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
D2D1_PIXEL_FORMAT desiredFormat,
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
D2D1_PIXEL_FORMAT desiredFormat,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
}
HRESULT
CreateLayer(
D2D1_SIZE_F size,
__deref_out ID2D1Layer **layer
)
{
return CreateLayer(&size, layer);
}
HRESULT
CreateLayer(
__deref_out ID2D1Layer **layer
)
{
return CreateLayer(NULL, layer);
}
void
DrawRectangle(
CONST D2D1_RECT_F &rect,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
}
void
FillRectangle(
CONST D2D1_RECT_F &rect,
__in ID2D1Brush *brush
)
{
FillRectangle(&rect, brush);
}
void
DrawRoundedRectangle(
CONST D2D1_ROUNDED_RECT &roundedRect,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
}
void
FillRoundedRectangle(
CONST D2D1_ROUNDED_RECT &roundedRect,
__in ID2D1Brush *brush
)
{
FillRoundedRectangle(&roundedRect, brush);
}
void
DrawEllipse(
CONST D2D1_ELLIPSE &ellipse,
__in ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
__in_opt ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
}
void
FillEllipse(
CONST D2D1_ELLIPSE &ellipse,
__in ID2D1Brush *brush
)
{
FillEllipse(&ellipse, brush);
}
void
FillOpacityMask(
__in ID2D1Bitmap *opacityMask,
__in ID2D1Brush *brush,
D2D1_OPACITY_MASK_CONTENT content,
CONST D2D1_RECT_F &destinationRectangle,
CONST D2D1_RECT_F &sourceRectangle
)
{
FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
}
void
DrawBitmap(
__in ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity = 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
__in_opt CONST D2D1_RECT_F *sourceRectangle = NULL
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
}
void
DrawBitmap(
__in ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
CONST D2D1_RECT_F &sourceRectangle
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
}
void
SetTransform(
CONST D2D1_MATRIX_3X2_F &transform
)
{
SetTransform(&transform);
}
void
PushLayer(
CONST D2D1_LAYER_PARAMETERS &layerParameters,
__in ID2D1Layer *layer
)
{
PushLayer(&layerParameters, layer);
}
void
PushAxisAlignedClip(
CONST D2D1_RECT_F &clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
)
{
return PushAxisAlignedClip(&clipRect, antialiasMode);
}
void
Clear(
CONST D2D1_COLOR_F &clearColor
)
{
return Clear(&clearColor);
}
//
// Draws the text within the given layout rectangle and by default also snaps and
// clips it.
//
void
DrawText(
__in_ecount(stringLength) CONST WCHAR *string,
UINT stringLength,
__in IDWriteTextFormat *textFormat,
CONST D2D1_RECT_F &layoutRect,
__in ID2D1Brush *defaultForegroundBrush,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
)
{
return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode);
}
BOOL
IsSupported(
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties
) CONST
{
return IsSupported(&renderTargetProperties);
}
}; // interface ID2D1RenderTarget
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1BitmapRenderTarget
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget : public ID2D1RenderTarget
{
STDMETHOD(GetBitmap)(
__deref_out ID2D1Bitmap **bitmap
) PURE;
}; // interface ID2D1BitmapRenderTarget
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1HwndRenderTarget
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget : public ID2D1RenderTarget
{
STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
) PURE;
//
// Resize the buffer underlying the render target. This operation might fail if
// there is insufficent video memory or system memory, or if the render target is
// resized beyond the maximum bitmap size. If the method fails, the render target
// will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned
// from it when EndDraw is called. In addition an appropriate failure result will
// be returned from Resize.
//
STDMETHOD(Resize)(
__in CONST D2D1_SIZE_U *pixelSize
) PURE;
STDMETHOD_(HWND, GetHwnd)(
) CONST PURE;
HRESULT
Resize(
CONST D2D1_SIZE_U &pixelSize
)
{
return Resize(&pixelSize);
}
}; // interface ID2D1HwndRenderTarget
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GdiInteropRenderTarget
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget : public IUnknown
{
STDMETHOD(GetDC)(
D2D1_DC_INITIALIZE_MODE mode,
__out HDC *hdc
) PURE;
STDMETHOD(ReleaseDC)(
__in_opt CONST RECT *update
) PURE;
}; // interface ID2D1GdiInteropRenderTarget
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1DCRenderTarget
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget : public ID2D1RenderTarget
{
STDMETHOD(BindDC)(
__in CONST HDC hDC,
__in CONST RECT *pSubRect
) PURE;
}; // interface ID2D1DCRenderTarget
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Factory
//
// Synopsis:
// The root factory interface for all of D2D's objects.
//
//------------------------------------------------------------------------------
interface D2D1_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory : public IUnknown
{
//
// Cause the factory to refresh any system metrics that it might have been snapped
// on factory creation.
//
STDMETHOD(ReloadSystemMetrics)(
) PURE;
//
// Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics.
//
STDMETHOD_(void, GetDesktopDpi)(
__out FLOAT *dpiX,
__out FLOAT *dpiY
) PURE;
STDMETHOD(CreateRectangleGeometry)(
__in CONST D2D1_RECT_F *rectangle,
__deref_out ID2D1RectangleGeometry **rectangleGeometry
) PURE;
STDMETHOD(CreateRoundedRectangleGeometry)(
__in CONST D2D1_ROUNDED_RECT *roundedRectangle,
__deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
) PURE;
STDMETHOD(CreateEllipseGeometry)(
__in CONST D2D1_ELLIPSE *ellipse,
__deref_out ID2D1EllipseGeometry **ellipseGeometry
) PURE;
//
// Create a geometry which holds other geometries.
//
STDMETHOD(CreateGeometryGroup)(
D2D1_FILL_MODE fillMode,
__in_ecount(geometriesCount) ID2D1Geometry **geometries,
UINT geometriesCount,
__deref_out ID2D1GeometryGroup **geometryGroup
) PURE;
STDMETHOD(CreateTransformedGeometry)(
__in ID2D1Geometry *sourceGeometry,
__in CONST D2D1_MATRIX_3X2_F *transform,
__deref_out ID2D1TransformedGeometry **transformedGeometry
) PURE;
//
// Returns an initially empty path geometry interface. A geometry sink is created
// off the interface to populate it.
//
STDMETHOD(CreatePathGeometry)(
__deref_out ID2D1PathGeometry **pathGeometry
) PURE;
//
// Allows a non-default stroke style to be specified for a given geometry at draw
// time.
//
STDMETHOD(CreateStrokeStyle)(
__in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
__in_ecount_opt(dashesCount) CONST FLOAT *dashes,
UINT dashesCount,
__deref_out ID2D1StrokeStyle **strokeStyle
) PURE;
//
// Creates a new drawing state block, this can be used in subsequent
// SaveDrawingState and RestoreDrawingState operations on the render target.
//
STDMETHOD(CreateDrawingStateBlock)(
__in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
__in_opt IDWriteRenderingParams *textRenderingParams,
__deref_out ID2D1DrawingStateBlock **drawingStateBlock
) PURE;
//
// Creates a render target which is a source of bitmaps.
//
STDMETHOD(CreateWicBitmapRenderTarget)(
__in IWICBitmap *target,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
) PURE;
//
// Creates a render target that appears on the display.
//
STDMETHOD(CreateHwndRenderTarget)(
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
__deref_out ID2D1HwndRenderTarget **hwndRenderTarget
) PURE;
//
// Creates a render target that draws to a DXGI Surface. The device that owns the
// surface is used for rendering.
//
STDMETHOD(CreateDxgiSurfaceRenderTarget)(
__in IDXGISurface *dxgiSurface,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
) PURE;
//
// Creates a render target that draws to a GDI device context.
//
STDMETHOD(CreateDCRenderTarget)(
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1DCRenderTarget **dcRenderTarget
) PURE;
HRESULT
CreateRectangleGeometry(
CONST D2D1_RECT_F &rectangle,
__deref_out ID2D1RectangleGeometry **rectangleGeometry
)
{
return CreateRectangleGeometry(&rectangle, rectangleGeometry);
}
HRESULT
CreateRoundedRectangleGeometry(
CONST D2D1_ROUNDED_RECT &roundedRectangle,
__deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
)
{
return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
}
HRESULT
CreateEllipseGeometry(
CONST D2D1_ELLIPSE &ellipse,
__deref_out ID2D1EllipseGeometry **ellipseGeometry
)
{
return CreateEllipseGeometry(&ellipse, ellipseGeometry);
}
HRESULT
CreateTransformedGeometry(
__in ID2D1Geometry *sourceGeometry,
CONST D2D1_MATRIX_3X2_F &transform,
__deref_out ID2D1TransformedGeometry **transformedGeometry
)
{
return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
}
HRESULT
CreateStrokeStyle(
CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties,
__in_ecount(dashesCount) CONST FLOAT *dashes,
UINT dashesCount,
__deref_out ID2D1StrokeStyle **strokeStyle
)
{
return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
}
HRESULT
CreateDrawingStateBlock(
CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription,
__deref_out ID2D1DrawingStateBlock **drawingStateBlock
)
{
return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
}
HRESULT
CreateDrawingStateBlock(
__deref_out ID2D1DrawingStateBlock **drawingStateBlock
)
{
return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
}
HRESULT
CreateWicBitmapRenderTarget(
__in IWICBitmap *target,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
)
{
return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
}
HRESULT
CreateHwndRenderTarget(
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
__deref_out ID2D1HwndRenderTarget **hwndRenderTarget
)
{
return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
}
HRESULT
CreateDxgiSurfaceRenderTarget(
__in IDXGISurface *dxgiSurface,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
)
{
return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
}
}; // interface ID2D1Factory
#endif
EXTERN_C CONST IID IID_ID2D1Resource;
EXTERN_C CONST IID IID_ID2D1Bitmap;
EXTERN_C CONST IID IID_ID2D1GradientStopCollection;
EXTERN_C CONST IID IID_ID2D1Brush;
EXTERN_C CONST IID IID_ID2D1BitmapBrush;
EXTERN_C CONST IID IID_ID2D1SolidColorBrush;
EXTERN_C CONST IID IID_ID2D1LinearGradientBrush;
EXTERN_C CONST IID IID_ID2D1RadialGradientBrush;
EXTERN_C CONST IID IID_ID2D1StrokeStyle;
EXTERN_C CONST IID IID_ID2D1Geometry;
EXTERN_C CONST IID IID_ID2D1RectangleGeometry;
EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry;
EXTERN_C CONST IID IID_ID2D1EllipseGeometry;
EXTERN_C CONST IID IID_ID2D1GeometryGroup;
EXTERN_C CONST IID IID_ID2D1TransformedGeometry;
EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink;
EXTERN_C CONST IID IID_ID2D1GeometrySink;
EXTERN_C CONST IID IID_ID2D1TessellationSink;
EXTERN_C CONST IID IID_ID2D1PathGeometry;
EXTERN_C CONST IID IID_ID2D1Mesh;
EXTERN_C CONST IID IID_ID2D1Layer;
EXTERN_C CONST IID IID_ID2D1DrawingStateBlock;
EXTERN_C CONST IID IID_ID2D1RenderTarget;
EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget;
EXTERN_C CONST IID IID_ID2D1HwndRenderTarget;
EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget;
EXTERN_C CONST IID IID_ID2D1DCRenderTarget;
EXTERN_C CONST IID IID_ID2D1Factory;
#ifdef D2D_USE_C_DEFINITIONS
typedef interface ID2D1Resource ID2D1Resource;
typedef struct ID2D1ResourceVtbl
{
IUnknownVtbl Base;
STDMETHOD_(void, GetFactory)(
ID2D1Resource *This,
__deref_out ID2D1Factory **factory
) PURE;
} ID2D1ResourceVtbl;
interface ID2D1Resource
{
CONST struct ID2D1ResourceVtbl *lpVtbl;
};
#define ID2D1Resource_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Resource_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1Resource_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1Resource_GetFactory(This, factory) \
((This)->lpVtbl->GetFactory(This, factory))
typedef interface ID2D1Bitmap ID2D1Bitmap;
typedef struct ID2D1BitmapVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(D2D1_SIZE_F, GetSize)(
ID2D1Bitmap *This
) PURE;
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
ID2D1Bitmap *This
) PURE;
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
ID2D1Bitmap *This
) PURE;
STDMETHOD_(void, GetDpi)(
ID2D1Bitmap *This,
__out FLOAT *dpiX,
__out FLOAT *dpiY
) PURE;
STDMETHOD(CopyFromBitmap)(
ID2D1Bitmap *This,
__in_opt CONST D2D1_POINT_2U *destPoint,
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromRenderTarget)(
ID2D1Bitmap *This,
__in_opt CONST D2D1_POINT_2U *destPoint,
__in ID2D1RenderTarget *renderTarget,
__in_opt CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromMemory)(
ID2D1Bitmap *This,
__in_opt CONST D2D1_RECT_U *dstRect,
__in CONST void *srcData,
UINT32 pitch
) PURE;
} ID2D1BitmapVtbl;
interface ID2D1Bitmap
{
CONST struct ID2D1BitmapVtbl *lpVtbl;
};
#define ID2D1Bitmap_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Bitmap_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Bitmap_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Bitmap_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Bitmap_GetSize(This) \
((This)->lpVtbl->GetSize(This))
#define ID2D1Bitmap_GetPixelSize(This) \
((This)->lpVtbl->GetPixelSize(This))
#define ID2D1Bitmap_GetPixelFormat(This) \
((This)->lpVtbl->GetPixelFormat(This))
#define ID2D1Bitmap_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->GetDpi(This, dpiX, dpiY))
#define ID2D1Bitmap_CopyFromBitmap(This, destPoint, bitmap, srcRect) \
((This)->lpVtbl->CopyFromBitmap(This, destPoint, bitmap, srcRect))
#define ID2D1Bitmap_CopyFromRenderTarget(This, destPoint, renderTarget, srcRect) \
((This)->lpVtbl->CopyFromRenderTarget(This, destPoint, renderTarget, srcRect))
#define ID2D1Bitmap_CopyFromMemory(This, dstRect, srcData, pitch) \
((This)->lpVtbl->CopyFromMemory(This, dstRect, srcData, pitch))
typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
typedef struct ID2D1GradientStopCollectionVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(UINT32, GetGradientStopCount)(
ID2D1GradientStopCollection *This
) PURE;
STDMETHOD_(void, GetGradientStops)(
ID2D1GradientStopCollection *This,
__out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops,
UINT gradientStopsCount
) PURE;
STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
ID2D1GradientStopCollection *This
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
ID2D1GradientStopCollection *This
) PURE;
} ID2D1GradientStopCollectionVtbl;
interface ID2D1GradientStopCollection
{
CONST struct ID2D1GradientStopCollectionVtbl *lpVtbl;
};
#define ID2D1GradientStopCollection_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GradientStopCollection_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1GradientStopCollection_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1GradientStopCollection_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1GradientStopCollection_GetGradientStopCount(This) \
((This)->lpVtbl->GetGradientStopCount(This))
#define ID2D1GradientStopCollection_GetGradientStops(This, gradientStops, gradientStopsCount) \
((This)->lpVtbl->GetGradientStops(This, gradientStops, gradientStopsCount))
#define ID2D1GradientStopCollection_GetColorInterpolationGamma(This) \
((This)->lpVtbl->GetColorInterpolationGamma(This))
#define ID2D1GradientStopCollection_GetExtendMode(This) \
((This)->lpVtbl->GetExtendMode(This))
typedef interface ID2D1Brush ID2D1Brush;
typedef struct ID2D1BrushVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(void, SetOpacity)(
ID2D1Brush *This,
FLOAT opacity
) PURE;
STDMETHOD_(void, SetTransform)(
ID2D1Brush *This,
__in CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(FLOAT, GetOpacity)(
ID2D1Brush *This
) PURE;
STDMETHOD_(void, GetTransform)(
ID2D1Brush *This,
__out D2D1_MATRIX_3X2_F *transform
) PURE;
} ID2D1BrushVtbl;
interface ID2D1Brush
{
CONST struct ID2D1BrushVtbl *lpVtbl;
};
#define ID2D1Brush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Brush_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Brush_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Brush_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Brush_SetOpacity(This, opacity) \
((This)->lpVtbl->SetOpacity(This, opacity))
#define ID2D1Brush_SetTransform(This, transform) \
((This)->lpVtbl->SetTransform(This, transform))
#define ID2D1Brush_GetOpacity(This) \
((This)->lpVtbl->GetOpacity(This))
#define ID2D1Brush_GetTransform(This, transform) \
((This)->lpVtbl->GetTransform(This, transform))
typedef interface ID2D1BitmapBrush ID2D1BitmapBrush;
typedef struct ID2D1BitmapBrushVtbl
{
ID2D1BrushVtbl Base;
STDMETHOD_(void, SetExtendModeX)(
ID2D1BitmapBrush *This,
D2D1_EXTEND_MODE extendModeX
) PURE;
STDMETHOD_(void, SetExtendModeY)(
ID2D1BitmapBrush *This,
D2D1_EXTEND_MODE extendModeY
) PURE;
STDMETHOD_(void, SetInterpolationMode)(
ID2D1BitmapBrush *This,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode
) PURE;
STDMETHOD_(void, SetBitmap)(
ID2D1BitmapBrush *This,
__in ID2D1Bitmap *bitmap
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
ID2D1BitmapBrush *This
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
ID2D1BitmapBrush *This
) PURE;
STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
ID2D1BitmapBrush *This
) PURE;
STDMETHOD_(void, GetBitmap)(
ID2D1BitmapBrush *This,
__deref_out ID2D1Bitmap **bitmap
) PURE;
} ID2D1BitmapBrushVtbl;
interface ID2D1BitmapBrush
{
CONST struct ID2D1BitmapBrushVtbl *lpVtbl;
};
#define ID2D1BitmapBrush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1BitmapBrush_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1BitmapBrush_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1BitmapBrush_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1BitmapBrush_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1BitmapBrush_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1BitmapBrush_GetOpacity(This) \
((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1BitmapBrush_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1BitmapBrush_SetExtendModeX(This, extendModeX) \
((This)->lpVtbl->SetExtendModeX(This, extendModeX))
#define ID2D1BitmapBrush_SetExtendModeY(This, extendModeY) \
((This)->lpVtbl->SetExtendModeY(This, extendModeY))
#define ID2D1BitmapBrush_SetInterpolationMode(This, interpolationMode) \
((This)->lpVtbl->SetInterpolationMode(This, interpolationMode))
#define ID2D1BitmapBrush_SetBitmap(This, bitmap) \
((This)->lpVtbl->SetBitmap(This, bitmap))
#define ID2D1BitmapBrush_GetExtendModeX(This) \
((This)->lpVtbl->GetExtendModeX(This))
#define ID2D1BitmapBrush_GetExtendModeY(This) \
((This)->lpVtbl->GetExtendModeY(This))
#define ID2D1BitmapBrush_GetInterpolationMode(This) \
((This)->lpVtbl->GetInterpolationMode(This))
#define ID2D1BitmapBrush_GetBitmap(This, bitmap) \
((This)->lpVtbl->GetBitmap(This, bitmap))
typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
typedef struct ID2D1SolidColorBrushVtbl
{
ID2D1BrushVtbl Base;
STDMETHOD_(void, SetColor)(
ID2D1SolidColorBrush *This,
__in CONST D2D1_COLOR_F *color
) PURE;
STDMETHOD_(D2D1_COLOR_F, GetColor)(
ID2D1SolidColorBrush *This
) PURE;
} ID2D1SolidColorBrushVtbl;
interface ID2D1SolidColorBrush
{
CONST struct ID2D1SolidColorBrushVtbl *lpVtbl;
};
#define ID2D1SolidColorBrush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1SolidColorBrush_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1SolidColorBrush_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1SolidColorBrush_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1SolidColorBrush_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1SolidColorBrush_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1SolidColorBrush_GetOpacity(This) \
((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1SolidColorBrush_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1SolidColorBrush_SetColor(This, color) \
((This)->lpVtbl->SetColor(This, color))
#define ID2D1SolidColorBrush_GetColor(This) \
((This)->lpVtbl->GetColor(This))
typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
typedef struct ID2D1LinearGradientBrushVtbl
{
ID2D1BrushVtbl Base;
STDMETHOD_(void, SetStartPoint)(
ID2D1LinearGradientBrush *This,
D2D1_POINT_2F startPoint
) PURE;
STDMETHOD_(void, SetEndPoint)(
ID2D1LinearGradientBrush *This,
D2D1_POINT_2F endPoint
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
ID2D1LinearGradientBrush *This
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
ID2D1LinearGradientBrush *This
) PURE;
STDMETHOD_(void, GetGradientStopCollection)(
ID2D1LinearGradientBrush *This,
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) PURE;
} ID2D1LinearGradientBrushVtbl;
interface ID2D1LinearGradientBrush
{
CONST struct ID2D1LinearGradientBrushVtbl *lpVtbl;
};
#define ID2D1LinearGradientBrush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1LinearGradientBrush_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1LinearGradientBrush_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1LinearGradientBrush_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1LinearGradientBrush_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1LinearGradientBrush_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1LinearGradientBrush_GetOpacity(This) \
((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1LinearGradientBrush_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1LinearGradientBrush_SetStartPoint(This, startPoint) \
((This)->lpVtbl->SetStartPoint(This, startPoint))
#define ID2D1LinearGradientBrush_SetEndPoint(This, endPoint) \
((This)->lpVtbl->SetEndPoint(This, endPoint))
#define ID2D1LinearGradientBrush_GetStartPoint(This) \
((This)->lpVtbl->GetStartPoint(This))
#define ID2D1LinearGradientBrush_GetEndPoint(This) \
((This)->lpVtbl->GetEndPoint(This))
#define ID2D1LinearGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \
((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection))
typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
typedef struct ID2D1RadialGradientBrushVtbl
{
ID2D1BrushVtbl Base;
STDMETHOD_(void, SetCenter)(
ID2D1RadialGradientBrush *This,
D2D1_POINT_2F center
) PURE;
STDMETHOD_(void, SetGradientOriginOffset)(
ID2D1RadialGradientBrush *This,
D2D1_POINT_2F gradientOriginOffset
) PURE;
STDMETHOD_(void, SetRadiusX)(
ID2D1RadialGradientBrush *This,
FLOAT radiusX
) PURE;
STDMETHOD_(void, SetRadiusY)(
ID2D1RadialGradientBrush *This,
FLOAT radiusY
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetCenter)(
ID2D1RadialGradientBrush *This
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
ID2D1RadialGradientBrush *This
) PURE;
STDMETHOD_(FLOAT, GetRadiusX)(
ID2D1RadialGradientBrush *This
) PURE;
STDMETHOD_(FLOAT, GetRadiusY)(
ID2D1RadialGradientBrush *This
) PURE;
STDMETHOD_(void, GetGradientStopCollection)(
ID2D1RadialGradientBrush *This,
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) PURE;
} ID2D1RadialGradientBrushVtbl;
interface ID2D1RadialGradientBrush
{
CONST struct ID2D1RadialGradientBrushVtbl *lpVtbl;
};
#define ID2D1RadialGradientBrush_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1RadialGradientBrush_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1RadialGradientBrush_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1RadialGradientBrush_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1RadialGradientBrush_SetOpacity(This, opacity) \
((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
#define ID2D1RadialGradientBrush_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
#define ID2D1RadialGradientBrush_GetOpacity(This) \
((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
#define ID2D1RadialGradientBrush_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
#define ID2D1RadialGradientBrush_SetCenter(This, center) \
((This)->lpVtbl->SetCenter(This, center))
#define ID2D1RadialGradientBrush_SetGradientOriginOffset(This, gradientOriginOffset) \
((This)->lpVtbl->SetGradientOriginOffset(This, gradientOriginOffset))
#define ID2D1RadialGradientBrush_SetRadiusX(This, radiusX) \
((This)->lpVtbl->SetRadiusX(This, radiusX))
#define ID2D1RadialGradientBrush_SetRadiusY(This, radiusY) \
((This)->lpVtbl->SetRadiusY(This, radiusY))
#define ID2D1RadialGradientBrush_GetCenter(This) \
((This)->lpVtbl->GetCenter(This))
#define ID2D1RadialGradientBrush_GetGradientOriginOffset(This) \
((This)->lpVtbl->GetGradientOriginOffset(This))
#define ID2D1RadialGradientBrush_GetRadiusX(This) \
((This)->lpVtbl->GetRadiusX(This))
#define ID2D1RadialGradientBrush_GetRadiusY(This) \
((This)->lpVtbl->GetRadiusY(This))
#define ID2D1RadialGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \
((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection))
typedef interface ID2D1StrokeStyle ID2D1StrokeStyle;
typedef struct ID2D1StrokeStyleVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(FLOAT, GetMiterLimit)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(FLOAT, GetDashOffset)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(UINT32, GetDashesCount)(
ID2D1StrokeStyle *This
) PURE;
STDMETHOD_(void, GetDashes)(
ID2D1StrokeStyle *This,
__out_ecount(dashesCount) FLOAT *dashes,
UINT dashesCount
) PURE;
} ID2D1StrokeStyleVtbl;
interface ID2D1StrokeStyle
{
CONST struct ID2D1StrokeStyleVtbl *lpVtbl;
};
#define ID2D1StrokeStyle_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1StrokeStyle_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1StrokeStyle_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1StrokeStyle_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1StrokeStyle_GetStartCap(This) \
((This)->lpVtbl->GetStartCap(This))
#define ID2D1StrokeStyle_GetEndCap(This) \
((This)->lpVtbl->GetEndCap(This))
#define ID2D1StrokeStyle_GetDashCap(This) \
((This)->lpVtbl->GetDashCap(This))
#define ID2D1StrokeStyle_GetMiterLimit(This) \
((This)->lpVtbl->GetMiterLimit(This))
#define ID2D1StrokeStyle_GetLineJoin(This) \
((This)->lpVtbl->GetLineJoin(This))
#define ID2D1StrokeStyle_GetDashOffset(This) \
((This)->lpVtbl->GetDashOffset(This))
#define ID2D1StrokeStyle_GetDashStyle(This) \
((This)->lpVtbl->GetDashStyle(This))
#define ID2D1StrokeStyle_GetDashesCount(This) \
((This)->lpVtbl->GetDashesCount(This))
#define ID2D1StrokeStyle_GetDashes(This, dashes, dashesCount) \
((This)->lpVtbl->GetDashes(This, dashes, dashesCount))
typedef interface ID2D1Geometry ID2D1Geometry;
typedef struct ID2D1GeometryVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD(GetBounds)(
ID2D1Geometry *This,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
__out D2D1_RECT_F *bounds
) PURE;
STDMETHOD(GetWidenedBounds)(
ID2D1Geometry *This,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out D2D1_RECT_F *bounds
) PURE;
STDMETHOD(StrokeContainsPoint)(
ID2D1Geometry *This,
D2D1_POINT_2F point,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) PURE;
STDMETHOD(FillContainsPoint)(
ID2D1Geometry *This,
D2D1_POINT_2F point,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out BOOL *contains
) PURE;
STDMETHOD(CompareWithGeometry)(
ID2D1Geometry *This,
__in ID2D1Geometry *inputGeometry,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
__out D2D1_GEOMETRY_RELATION *relation
) PURE;
STDMETHOD(Simplify)(
ID2D1Geometry *This,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) PURE;
STDMETHOD(Tessellate)(
ID2D1Geometry *This,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1TessellationSink *tessellationSink
) PURE;
STDMETHOD(CombineWithGeometry)(
ID2D1Geometry *This,
__in ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
__in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) PURE;
STDMETHOD(Outline)(
ID2D1Geometry *This,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) PURE;
STDMETHOD(ComputeArea)(
ID2D1Geometry *This,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *area
) PURE;
STDMETHOD(ComputeLength)(
ID2D1Geometry *This,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out FLOAT *length
) PURE;
STDMETHOD(ComputePointAtLength)(
ID2D1Geometry *This,
FLOAT length,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__out_opt D2D1_POINT_2F *point,
__out_opt D2D1_POINT_2F *unitTangentVector
) PURE;
STDMETHOD(Widen)(
ID2D1Geometry *This,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle,
__in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
__in ID2D1SimplifiedGeometrySink *geometrySink
) PURE;
} ID2D1GeometryVtbl;
interface ID2D1Geometry
{
CONST struct ID2D1GeometryVtbl *lpVtbl;
};
#define ID2D1Geometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Geometry_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Geometry_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Geometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Geometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->GetBounds(This, worldTransform, bounds))
#define ID2D1Geometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1Geometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1Geometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1Geometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1Geometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1Geometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Tessellate(This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1Geometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1Geometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Outline(This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1Geometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->ComputeArea(This, worldTransform, flatteningTolerance, area))
#define ID2D1Geometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->ComputeLength(This, worldTransform, flatteningTolerance, length))
#define ID2D1Geometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1Geometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
typedef struct ID2D1RectangleGeometryVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD_(void, GetRect)(
ID2D1RectangleGeometry *This,
__out D2D1_RECT_F *rect
) PURE;
} ID2D1RectangleGeometryVtbl;
interface ID2D1RectangleGeometry
{
CONST struct ID2D1RectangleGeometryVtbl *lpVtbl;
};
#define ID2D1RectangleGeometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1RectangleGeometry_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1RectangleGeometry_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1RectangleGeometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1RectangleGeometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1RectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1RectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1RectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1RectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1RectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1RectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1RectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1RectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1RectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1RectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RectangleGeometry_GetRect(This, rect) \
((This)->lpVtbl->GetRect(This, rect))
typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
typedef struct ID2D1RoundedRectangleGeometryVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD_(void, GetRoundedRect)(
ID2D1RoundedRectangleGeometry *This,
__out D2D1_ROUNDED_RECT *roundedRect
) PURE;
} ID2D1RoundedRectangleGeometryVtbl;
interface ID2D1RoundedRectangleGeometry
{
CONST struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl;
};
#define ID2D1RoundedRectangleGeometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1RoundedRectangleGeometry_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1RoundedRectangleGeometry_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1RoundedRectangleGeometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1RoundedRectangleGeometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1RoundedRectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1RoundedRectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1RoundedRectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1RoundedRectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RoundedRectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1RoundedRectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1RoundedRectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RoundedRectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1RoundedRectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1RoundedRectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1RoundedRectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1RoundedRectangleGeometry_GetRoundedRect(This, roundedRect) \
((This)->lpVtbl->GetRoundedRect(This, roundedRect))
typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
typedef struct ID2D1EllipseGeometryVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD_(void, GetEllipse)(
ID2D1EllipseGeometry *This,
__out D2D1_ELLIPSE *ellipse
) PURE;
} ID2D1EllipseGeometryVtbl;
interface ID2D1EllipseGeometry
{
CONST struct ID2D1EllipseGeometryVtbl *lpVtbl;
};
#define ID2D1EllipseGeometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1EllipseGeometry_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1EllipseGeometry_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1EllipseGeometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1EllipseGeometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1EllipseGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1EllipseGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1EllipseGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1EllipseGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1EllipseGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1EllipseGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1EllipseGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1EllipseGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1EllipseGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1EllipseGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1EllipseGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1EllipseGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1EllipseGeometry_GetEllipse(This, ellipse) \
((This)->lpVtbl->GetEllipse(This, ellipse))
typedef interface ID2D1GeometryGroup ID2D1GeometryGroup;
typedef struct ID2D1GeometryGroupVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
ID2D1GeometryGroup *This
) PURE;
STDMETHOD_(UINT32, GetSourceGeometryCount)(
ID2D1GeometryGroup *This
) PURE;
STDMETHOD_(void, GetSourceGeometries)(
ID2D1GeometryGroup *This,
__out_ecount(geometriesCount) ID2D1Geometry **geometries,
UINT geometriesCount
) PURE;
} ID2D1GeometryGroupVtbl;
interface ID2D1GeometryGroup
{
CONST struct ID2D1GeometryGroupVtbl *lpVtbl;
};
#define ID2D1GeometryGroup_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GeometryGroup_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1GeometryGroup_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1GeometryGroup_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1GeometryGroup_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1GeometryGroup_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1GeometryGroup_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1GeometryGroup_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1GeometryGroup_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1GeometryGroup_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1GeometryGroup_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1GeometryGroup_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1GeometryGroup_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1GeometryGroup_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1GeometryGroup_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1GeometryGroup_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1GeometryGroup_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1GeometryGroup_GetFillMode(This) \
((This)->lpVtbl->GetFillMode(This))
#define ID2D1GeometryGroup_GetSourceGeometryCount(This) \
((This)->lpVtbl->GetSourceGeometryCount(This))
#define ID2D1GeometryGroup_GetSourceGeometries(This, geometries, geometriesCount) \
((This)->lpVtbl->GetSourceGeometries(This, geometries, geometriesCount))
typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry;
typedef struct ID2D1TransformedGeometryVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD_(void, GetSourceGeometry)(
ID2D1TransformedGeometry *This,
__deref_out ID2D1Geometry **sourceGeometry
) PURE;
STDMETHOD_(void, GetTransform)(
ID2D1TransformedGeometry *This,
__out D2D1_MATRIX_3X2_F *transform
) PURE;
} ID2D1TransformedGeometryVtbl;
interface ID2D1TransformedGeometry
{
CONST struct ID2D1TransformedGeometryVtbl *lpVtbl;
};
#define ID2D1TransformedGeometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1TransformedGeometry_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1TransformedGeometry_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1TransformedGeometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1TransformedGeometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1TransformedGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1TransformedGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1TransformedGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1TransformedGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1TransformedGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1TransformedGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1TransformedGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1TransformedGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1TransformedGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1TransformedGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1TransformedGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1TransformedGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1TransformedGeometry_GetSourceGeometry(This, sourceGeometry) \
((This)->lpVtbl->GetSourceGeometry(This, sourceGeometry))
#define ID2D1TransformedGeometry_GetTransform(This, transform) \
((This)->lpVtbl->GetTransform(This, transform))
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
typedef struct ID2D1SimplifiedGeometrySinkVtbl
{
IUnknownVtbl Base;
STDMETHOD_(void, SetFillMode)(
ID2D1SimplifiedGeometrySink *This,
D2D1_FILL_MODE fillMode
) PURE;
STDMETHOD_(void, SetSegmentFlags)(
ID2D1SimplifiedGeometrySink *This,
D2D1_PATH_SEGMENT vertexFlags
) PURE;
STDMETHOD_(void, BeginFigure)(
ID2D1SimplifiedGeometrySink *This,
D2D1_POINT_2F startPoint,
D2D1_FIGURE_BEGIN figureBegin
) PURE;
STDMETHOD_(void, AddLines)(
ID2D1SimplifiedGeometrySink *This,
__in_ecount(pointsCount) CONST D2D1_POINT_2F *points,
UINT pointsCount
) PURE;
STDMETHOD_(void, AddBeziers)(
ID2D1SimplifiedGeometrySink *This,
__in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
UINT beziersCount
) PURE;
STDMETHOD_(void, EndFigure)(
ID2D1SimplifiedGeometrySink *This,
D2D1_FIGURE_END figureEnd
) PURE;
STDMETHOD(Close)(
ID2D1SimplifiedGeometrySink *This
) PURE;
} ID2D1SimplifiedGeometrySinkVtbl;
interface ID2D1SimplifiedGeometrySink
{
CONST struct ID2D1SimplifiedGeometrySinkVtbl *lpVtbl;
};
#define ID2D1SimplifiedGeometrySink_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1SimplifiedGeometrySink_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1SimplifiedGeometrySink_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1SimplifiedGeometrySink_SetFillMode(This, fillMode) \
((This)->lpVtbl->SetFillMode(This, fillMode))
#define ID2D1SimplifiedGeometrySink_SetSegmentFlags(This, vertexFlags) \
((This)->lpVtbl->SetSegmentFlags(This, vertexFlags))
#define ID2D1SimplifiedGeometrySink_BeginFigure(This, startPoint, figureBegin) \
((This)->lpVtbl->BeginFigure(This, startPoint, figureBegin))
#define ID2D1SimplifiedGeometrySink_AddLines(This, points, pointsCount) \
((This)->lpVtbl->AddLines(This, points, pointsCount))
#define ID2D1SimplifiedGeometrySink_AddBeziers(This, beziers, beziersCount) \
((This)->lpVtbl->AddBeziers(This, beziers, beziersCount))
#define ID2D1SimplifiedGeometrySink_EndFigure(This, figureEnd) \
((This)->lpVtbl->EndFigure(This, figureEnd))
#define ID2D1SimplifiedGeometrySink_Close(This) \
((This)->lpVtbl->Close(This))
typedef interface ID2D1GeometrySink ID2D1GeometrySink;
typedef struct ID2D1GeometrySinkVtbl
{
ID2D1SimplifiedGeometrySinkVtbl Base;
STDMETHOD_(void, AddLine)(
ID2D1GeometrySink *This,
D2D1_POINT_2F point
) PURE;
STDMETHOD_(void, AddBezier)(
ID2D1GeometrySink *This,
__in CONST D2D1_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBezier)(
ID2D1GeometrySink *This,
__in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBeziers)(
ID2D1GeometrySink *This,
__in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
UINT beziersCount
) PURE;
STDMETHOD_(void, AddArc)(
ID2D1GeometrySink *This,
__in CONST D2D1_ARC_SEGMENT *arc
) PURE;
} ID2D1GeometrySinkVtbl;
interface ID2D1GeometrySink
{
CONST struct ID2D1GeometrySinkVtbl *lpVtbl;
};
#define ID2D1GeometrySink_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GeometrySink_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1GeometrySink_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1GeometrySink_SetFillMode(This, fillMode) \
((This)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink *)This, fillMode))
#define ID2D1GeometrySink_SetSegmentFlags(This, vertexFlags) \
((This)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink *)This, vertexFlags))
#define ID2D1GeometrySink_BeginFigure(This, startPoint, figureBegin) \
((This)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink *)This, startPoint, figureBegin))
#define ID2D1GeometrySink_AddLines(This, points, pointsCount) \
((This)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink *)This, points, pointsCount))
#define ID2D1GeometrySink_AddBeziers(This, beziers, beziersCount) \
((This)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink *)This, beziers, beziersCount))
#define ID2D1GeometrySink_EndFigure(This, figureEnd) \
((This)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink *)This, figureEnd))
#define ID2D1GeometrySink_Close(This) \
((This)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink *)This))
#define ID2D1GeometrySink_AddLine(This, point) \
((This)->lpVtbl->AddLine(This, point))
#define ID2D1GeometrySink_AddBezier(This, bezier) \
((This)->lpVtbl->AddBezier(This, bezier))
#define ID2D1GeometrySink_AddQuadraticBezier(This, bezier) \
((This)->lpVtbl->AddQuadraticBezier(This, bezier))
#define ID2D1GeometrySink_AddQuadraticBeziers(This, beziers, beziersCount) \
((This)->lpVtbl->AddQuadraticBeziers(This, beziers, beziersCount))
#define ID2D1GeometrySink_AddArc(This, arc) \
((This)->lpVtbl->AddArc(This, arc))
typedef interface ID2D1TessellationSink ID2D1TessellationSink;
typedef struct ID2D1TessellationSinkVtbl
{
IUnknownVtbl Base;
STDMETHOD_(void, AddTriangles)(
ID2D1TessellationSink *This,
__in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
UINT trianglesCount
) PURE;
STDMETHOD(Close)(
ID2D1TessellationSink *This
) PURE;
} ID2D1TessellationSinkVtbl;
interface ID2D1TessellationSink
{
CONST struct ID2D1TessellationSinkVtbl *lpVtbl;
};
#define ID2D1TessellationSink_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1TessellationSink_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1TessellationSink_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1TessellationSink_AddTriangles(This, triangles, trianglesCount) \
((This)->lpVtbl->AddTriangles(This, triangles, trianglesCount))
#define ID2D1TessellationSink_Close(This) \
((This)->lpVtbl->Close(This))
typedef interface ID2D1PathGeometry ID2D1PathGeometry;
typedef struct ID2D1PathGeometryVtbl
{
ID2D1GeometryVtbl Base;
STDMETHOD(Open)(
ID2D1PathGeometry *This,
__deref_out ID2D1GeometrySink **geometrySink
) PURE;
STDMETHOD(Stream)(
ID2D1PathGeometry *This,
__in ID2D1GeometrySink *geometrySink
) PURE;
STDMETHOD(GetSegmentCount)(
ID2D1PathGeometry *This,
__out UINT32 *count
) PURE;
STDMETHOD(GetFigureCount)(
ID2D1PathGeometry *This,
__out UINT32 *count
) PURE;
} ID2D1PathGeometryVtbl;
interface ID2D1PathGeometry
{
CONST struct ID2D1PathGeometryVtbl *lpVtbl;
};
#define ID2D1PathGeometry_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1PathGeometry_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1PathGeometry_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1PathGeometry_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1PathGeometry_GetBounds(This, worldTransform, bounds) \
((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
#define ID2D1PathGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
#define ID2D1PathGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
#define ID2D1PathGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
#define ID2D1PathGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
#define ID2D1PathGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
#define ID2D1PathGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
#define ID2D1PathGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
#define ID2D1PathGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
#define ID2D1PathGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
#define ID2D1PathGeometry_Open(This, geometrySink) \
((This)->lpVtbl->Open(This, geometrySink))
#define ID2D1PathGeometry_Stream(This, geometrySink) \
((This)->lpVtbl->Stream(This, geometrySink))
#define ID2D1PathGeometry_GetSegmentCount(This, count) \
((This)->lpVtbl->GetSegmentCount(This, count))
#define ID2D1PathGeometry_GetFigureCount(This, count) \
((This)->lpVtbl->GetFigureCount(This, count))
typedef interface ID2D1Mesh ID2D1Mesh;
typedef struct ID2D1MeshVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD(Open)(
ID2D1Mesh *This,
__deref_out ID2D1TessellationSink **tessellationSink
) PURE;
} ID2D1MeshVtbl;
interface ID2D1Mesh
{
CONST struct ID2D1MeshVtbl *lpVtbl;
};
#define ID2D1Mesh_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Mesh_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Mesh_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Mesh_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Mesh_Open(This, tessellationSink) \
((This)->lpVtbl->Open(This, tessellationSink))
typedef interface ID2D1Layer ID2D1Layer;
typedef struct ID2D1LayerVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(D2D1_SIZE_F, GetSize)(
ID2D1Layer *This
) PURE;
} ID2D1LayerVtbl;
interface ID2D1Layer
{
CONST struct ID2D1LayerVtbl *lpVtbl;
};
#define ID2D1Layer_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Layer_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1Layer_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1Layer_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Layer_GetSize(This) \
((This)->lpVtbl->GetSize(This))
typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
typedef struct ID2D1DrawingStateBlockVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD_(void, GetDescription)(
ID2D1DrawingStateBlock *This,
__out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) PURE;
STDMETHOD_(void, SetDescription)(
ID2D1DrawingStateBlock *This,
__in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) PURE;
STDMETHOD_(void, SetTextRenderingParams)(
ID2D1DrawingStateBlock *This,
__in_opt IDWriteRenderingParams *textRenderingParams
) PURE;
STDMETHOD_(void, GetTextRenderingParams)(
ID2D1DrawingStateBlock *This,
__deref_out_opt IDWriteRenderingParams **textRenderingParams
) PURE;
} ID2D1DrawingStateBlockVtbl;
interface ID2D1DrawingStateBlock
{
CONST struct ID2D1DrawingStateBlockVtbl *lpVtbl;
};
#define ID2D1DrawingStateBlock_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1DrawingStateBlock_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1DrawingStateBlock_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1DrawingStateBlock_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1DrawingStateBlock_GetDescription(This, stateDescription) \
((This)->lpVtbl->GetDescription(This, stateDescription))
#define ID2D1DrawingStateBlock_SetDescription(This, stateDescription) \
((This)->lpVtbl->SetDescription(This, stateDescription))
#define ID2D1DrawingStateBlock_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams))
#define ID2D1DrawingStateBlock_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams))
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
typedef struct ID2D1RenderTargetVtbl
{
ID2D1ResourceVtbl Base;
STDMETHOD(CreateBitmap)(
ID2D1RenderTarget *This,
D2D1_SIZE_U size,
__in_opt CONST void *srcData,
UINT32 pitch,
__in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
STDMETHOD(CreateBitmapFromWicBitmap)(
ID2D1RenderTarget *This,
__in IWICBitmapSource *wicBitmapSource,
__in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
STDMETHOD(CreateSharedBitmap)(
ID2D1RenderTarget *This,
__in REFIID riid,
__inout void *data,
__in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
__deref_out ID2D1Bitmap **bitmap
) PURE;
STDMETHOD(CreateBitmapBrush)(
ID2D1RenderTarget *This,
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__deref_out ID2D1BitmapBrush **bitmapBrush
) PURE;
STDMETHOD(CreateSolidColorBrush)(
ID2D1RenderTarget *This,
__in CONST D2D1_COLOR_F *color,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__deref_out ID2D1SolidColorBrush **solidColorBrush
) PURE;
STDMETHOD(CreateGradientStopCollection)(
ID2D1RenderTarget *This,
__in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
__range(>=,1) UINT gradientStopsCount,
D2D1_GAMMA colorInterpolationGamma,
D2D1_EXTEND_MODE extendMode,
__deref_out ID2D1GradientStopCollection **gradientStopCollection
) PURE;
STDMETHOD(CreateLinearGradientBrush)(
ID2D1RenderTarget *This,
__in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1LinearGradientBrush **linearGradientBrush
) PURE;
STDMETHOD(CreateRadialGradientBrush)(
ID2D1RenderTarget *This,
__in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
__in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
__in ID2D1GradientStopCollection *gradientStopCollection,
__deref_out ID2D1RadialGradientBrush **radialGradientBrush
) PURE;
STDMETHOD(CreateCompatibleRenderTarget)(
ID2D1RenderTarget *This,
__in_opt CONST D2D1_SIZE_F *desiredSize,
__in_opt CONST D2D1_SIZE_U *desiredPixelSize,
__in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
__deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget
) PURE;
STDMETHOD(CreateLayer)(
ID2D1RenderTarget *This,
__in_opt CONST D2D1_SIZE_F *size,
__deref_out ID2D1Layer **layer
) PURE;
STDMETHOD(CreateMesh)(
ID2D1RenderTarget *This,
__deref_out ID2D1Mesh **mesh
) PURE;
STDMETHOD_(void, DrawLine)(
ID2D1RenderTarget *This,
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
__in ID2D1Brush *brush,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD_(void, DrawRectangle)(
ID2D1RenderTarget *This,
__in CONST D2D1_RECT_F *rect,
__in ID2D1Brush *brush,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD_(void, FillRectangle)(
ID2D1RenderTarget *This,
__in CONST D2D1_RECT_F *rect,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawRoundedRectangle)(
ID2D1RenderTarget *This,
__in CONST D2D1_ROUNDED_RECT *roundedRect,
__in ID2D1Brush *brush,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD_(void, FillRoundedRectangle)(
ID2D1RenderTarget *This,
__in CONST D2D1_ROUNDED_RECT *roundedRect,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawEllipse)(
ID2D1RenderTarget *This,
__in CONST D2D1_ELLIPSE *ellipse,
__in ID2D1Brush *brush,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD_(void, FillEllipse)(
ID2D1RenderTarget *This,
__in CONST D2D1_ELLIPSE *ellipse,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawGeometry)(
ID2D1RenderTarget *This,
__in ID2D1Geometry *geometry,
__in ID2D1Brush *brush,
FLOAT strokeWidth,
__in_opt ID2D1StrokeStyle *strokeStyle
) PURE;
STDMETHOD_(void, FillGeometry)(
ID2D1RenderTarget *This,
__in ID2D1Geometry *geometry,
__in ID2D1Brush *brush,
__in_opt ID2D1Brush *opacityBrush
) PURE;
STDMETHOD_(void, FillMesh)(
ID2D1RenderTarget *This,
__in ID2D1Mesh *mesh,
__in ID2D1Brush *brush
) PURE;
STDMETHOD_(void, FillOpacityMask)(
ID2D1RenderTarget *This,
__in ID2D1Bitmap *opacityMask,
__in ID2D1Brush *brush,
D2D1_OPACITY_MASK_CONTENT content,
__in_opt CONST D2D1_RECT_F *destinationRectangle,
__in_opt CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD_(void, DrawBitmap)(
ID2D1RenderTarget *This,
__in ID2D1Bitmap *bitmap,
__in_opt CONST D2D1_RECT_F *destinationRectangle,
FLOAT opacity,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
__in_opt CONST D2D1_RECT_F *sourceRectangle
) PURE;
STDMETHOD_(void, DrawText)(
ID2D1RenderTarget *This,
__in_ecount(stringLength) CONST WCHAR *string,
UINT stringLength,
__in IDWriteTextFormat *textFormat,
__in CONST D2D1_RECT_F *layoutRect,
__in ID2D1Brush *defaultForegroundBrush,
D2D1_DRAW_TEXT_OPTIONS options,
DWRITE_MEASURING_MODE measuringMode
) PURE;
STDMETHOD_(void, DrawTextLayout)(
ID2D1RenderTarget *This,
D2D1_POINT_2F origin,
__in IDWriteTextLayout *textLayout,
__in ID2D1Brush *defaultForegroundBrush,
D2D1_DRAW_TEXT_OPTIONS options
) PURE;
STDMETHOD_(void, DrawGlyphRun)(
ID2D1RenderTarget *This,
D2D1_POINT_2F baselineOrigin,
__in CONST DWRITE_GLYPH_RUN *glyphRun,
__in ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode
) PURE;
STDMETHOD_(void, SetTransform)(
ID2D1RenderTarget *This,
__in CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(void, GetTransform)(
ID2D1RenderTarget *This,
__out D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(void, SetAntialiasMode)(
ID2D1RenderTarget *This,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(void, SetTextAntialiasMode)(
ID2D1RenderTarget *This,
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
) PURE;
STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(void, SetTextRenderingParams)(
ID2D1RenderTarget *This,
__in_opt IDWriteRenderingParams *textRenderingParams
) PURE;
STDMETHOD_(void, GetTextRenderingParams)(
ID2D1RenderTarget *This,
__deref_out_opt IDWriteRenderingParams **textRenderingParams
) PURE;
STDMETHOD_(void, SetTags)(
ID2D1RenderTarget *This,
D2D1_TAG tag1,
D2D1_TAG tag2
) PURE;
STDMETHOD_(void, GetTags)(
ID2D1RenderTarget *This,
__out_opt D2D1_TAG *tag1,
__out_opt D2D1_TAG *tag2
) PURE;
STDMETHOD_(void, PushLayer)(
ID2D1RenderTarget *This,
__in CONST D2D1_LAYER_PARAMETERS *layerParameters,
__in ID2D1Layer *layer
) PURE;
STDMETHOD_(void, PopLayer)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD(Flush)(
ID2D1RenderTarget *This,
__out_opt D2D1_TAG *tag1,
__out_opt D2D1_TAG *tag2
) PURE;
STDMETHOD_(void, SaveDrawingState)(
ID2D1RenderTarget *This,
__inout ID2D1DrawingStateBlock *drawingStateBlock
) PURE;
STDMETHOD_(void, RestoreDrawingState)(
ID2D1RenderTarget *This,
__in ID2D1DrawingStateBlock *drawingStateBlock
) PURE;
STDMETHOD_(void, PushAxisAlignedClip)(
ID2D1RenderTarget *This,
__in CONST D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(void, PopAxisAlignedClip)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(void, Clear)(
ID2D1RenderTarget *This,
__in_opt CONST D2D1_COLOR_F *clearColor
) PURE;
STDMETHOD_(void, BeginDraw)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD(EndDraw)(
ID2D1RenderTarget *This,
__out_opt D2D1_TAG *tag1,
__out_opt D2D1_TAG *tag2
) PURE;
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(void, SetDpi)(
ID2D1RenderTarget *This,
FLOAT dpiX,
FLOAT dpiY
) PURE;
STDMETHOD_(void, GetDpi)(
ID2D1RenderTarget *This,
__out FLOAT *dpiX,
__out FLOAT *dpiY
) PURE;
STDMETHOD_(D2D1_SIZE_F, GetSize)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(UINT32, GetMaximumBitmapSize)(
ID2D1RenderTarget *This
) PURE;
STDMETHOD_(BOOL, IsSupported)(
ID2D1RenderTarget *This,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties
) PURE;
} ID2D1RenderTargetVtbl;
interface ID2D1RenderTarget
{
CONST struct ID2D1RenderTargetVtbl *lpVtbl;
};
#define ID2D1RenderTarget_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1RenderTarget_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1RenderTarget_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1RenderTarget_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1RenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap))
#define ID2D1RenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1RenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap))
#define ID2D1RenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1RenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->CreateSolidColorBrush(This, color, brushProperties, solidColorBrush))
#define ID2D1RenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
((This)->lpVtbl->CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
#define ID2D1RenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1RenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1RenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1RenderTarget_CreateLayer(This, size, layer) \
((This)->lpVtbl->CreateLayer(This, size, layer))
#define ID2D1RenderTarget_CreateMesh(This, mesh) \
((This)->lpVtbl->CreateMesh(This, mesh))
#define ID2D1RenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1RenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawRectangle(This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1RenderTarget_FillRectangle(This, rect, brush) \
((This)->lpVtbl->FillRectangle(This, rect, brush))
#define ID2D1RenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1RenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->FillRoundedRectangle(This, roundedRect, brush))
#define ID2D1RenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1RenderTarget_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->FillEllipse(This, ellipse, brush))
#define ID2D1RenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1RenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->FillGeometry(This, geometry, brush, opacityBrush))
#define ID2D1RenderTarget_FillMesh(This, mesh, brush) \
((This)->lpVtbl->FillMesh(This, mesh, brush))
#define ID2D1RenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
#define ID2D1RenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
#define ID2D1RenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1RenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1RenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
#define ID2D1RenderTarget_SetTransform(This, transform) \
((This)->lpVtbl->SetTransform(This, transform))
#define ID2D1RenderTarget_GetTransform(This, transform) \
((This)->lpVtbl->GetTransform(This, transform))
#define ID2D1RenderTarget_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->SetAntialiasMode(This, antialiasMode))
#define ID2D1RenderTarget_GetAntialiasMode(This) \
((This)->lpVtbl->GetAntialiasMode(This))
#define ID2D1RenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->SetTextAntialiasMode(This, textAntialiasMode))
#define ID2D1RenderTarget_GetTextAntialiasMode(This) \
((This)->lpVtbl->GetTextAntialiasMode(This))
#define ID2D1RenderTarget_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams))
#define ID2D1RenderTarget_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams))
#define ID2D1RenderTarget_SetTags(This, tag1, tag2) \
((This)->lpVtbl->SetTags(This, tag1, tag2))
#define ID2D1RenderTarget_GetTags(This, tag1, tag2) \
((This)->lpVtbl->GetTags(This, tag1, tag2))
#define ID2D1RenderTarget_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->PushLayer(This, layerParameters, layer))
#define ID2D1RenderTarget_PopLayer(This) \
((This)->lpVtbl->PopLayer(This))
#define ID2D1RenderTarget_Flush(This, tag1, tag2) \
((This)->lpVtbl->Flush(This, tag1, tag2))
#define ID2D1RenderTarget_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->SaveDrawingState(This, drawingStateBlock))
#define ID2D1RenderTarget_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->RestoreDrawingState(This, drawingStateBlock))
#define ID2D1RenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->PushAxisAlignedClip(This, clipRect, antialiasMode))
#define ID2D1RenderTarget_PopAxisAlignedClip(This) \
((This)->lpVtbl->PopAxisAlignedClip(This))
#define ID2D1RenderTarget_Clear(This, clearColor) \
((This)->lpVtbl->Clear(This, clearColor))
#define ID2D1RenderTarget_BeginDraw(This) \
((This)->lpVtbl->BeginDraw(This))
#define ID2D1RenderTarget_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->EndDraw(This, tag1, tag2))
#define ID2D1RenderTarget_GetPixelFormat(This) \
((This)->lpVtbl->GetPixelFormat(This))
#define ID2D1RenderTarget_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->SetDpi(This, dpiX, dpiY))
#define ID2D1RenderTarget_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->GetDpi(This, dpiX, dpiY))
#define ID2D1RenderTarget_GetSize(This) \
((This)->lpVtbl->GetSize(This))
#define ID2D1RenderTarget_GetPixelSize(This) \
((This)->lpVtbl->GetPixelSize(This))
#define ID2D1RenderTarget_GetMaximumBitmapSize(This) \
((This)->lpVtbl->GetMaximumBitmapSize(This))
#define ID2D1RenderTarget_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->IsSupported(This, renderTargetProperties))
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
typedef struct ID2D1BitmapRenderTargetVtbl
{
ID2D1RenderTargetVtbl Base;
STDMETHOD(GetBitmap)(
ID2D1BitmapRenderTarget *This,
__deref_out ID2D1Bitmap **bitmap
) PURE;
} ID2D1BitmapRenderTargetVtbl;
interface ID2D1BitmapRenderTarget
{
CONST struct ID2D1BitmapRenderTargetVtbl *lpVtbl;
};
#define ID2D1BitmapRenderTarget_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1BitmapRenderTarget_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1BitmapRenderTarget_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1BitmapRenderTarget_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1BitmapRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
#define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1BitmapRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
#define ID2D1BitmapRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1BitmapRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
#define ID2D1BitmapRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
#define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1BitmapRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1BitmapRenderTarget_CreateLayer(This, size, layer) \
((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
#define ID2D1BitmapRenderTarget_CreateMesh(This, mesh) \
((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
#define ID2D1BitmapRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1BitmapRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1BitmapRenderTarget_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
#define ID2D1BitmapRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1BitmapRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
#define ID2D1BitmapRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1BitmapRenderTarget_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
#define ID2D1BitmapRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1BitmapRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
#define ID2D1BitmapRenderTarget_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
#define ID2D1BitmapRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
#define ID2D1BitmapRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
#define ID2D1BitmapRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1BitmapRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1BitmapRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
#define ID2D1BitmapRenderTarget_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1BitmapRenderTarget_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1BitmapRenderTarget_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
#define ID2D1BitmapRenderTarget_GetAntialiasMode(This) \
((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
#define ID2D1BitmapRenderTarget_GetTextAntialiasMode(This) \
((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1BitmapRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1BitmapRenderTarget_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1BitmapRenderTarget_GetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1BitmapRenderTarget_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
#define ID2D1BitmapRenderTarget_PopLayer(This) \
((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_Flush(This, tag1, tag2) \
((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1BitmapRenderTarget_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1BitmapRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1BitmapRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
#define ID2D1BitmapRenderTarget_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_Clear(This, clearColor) \
((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
#define ID2D1BitmapRenderTarget_BeginDraw(This) \
((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1BitmapRenderTarget_GetPixelFormat(This) \
((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1BitmapRenderTarget_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1BitmapRenderTarget_GetSize(This) \
((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_GetPixelSize(This) \
((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(This) \
((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
#define ID2D1BitmapRenderTarget_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
#define ID2D1BitmapRenderTarget_GetBitmap(This, bitmap) \
((This)->lpVtbl->GetBitmap(This, bitmap))
typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
typedef struct ID2D1HwndRenderTargetVtbl
{
ID2D1RenderTargetVtbl Base;
STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
ID2D1HwndRenderTarget *This
) PURE;
STDMETHOD(Resize)(
ID2D1HwndRenderTarget *This,
__in CONST D2D1_SIZE_U *pixelSize
) PURE;
STDMETHOD_(HWND, GetHwnd)(
ID2D1HwndRenderTarget *This
) PURE;
} ID2D1HwndRenderTargetVtbl;
interface ID2D1HwndRenderTarget
{
CONST struct ID2D1HwndRenderTargetVtbl *lpVtbl;
};
#define ID2D1HwndRenderTarget_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1HwndRenderTarget_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1HwndRenderTarget_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1HwndRenderTarget_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1HwndRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
#define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1HwndRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
#define ID2D1HwndRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1HwndRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
#define ID2D1HwndRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
#define ID2D1HwndRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1HwndRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1HwndRenderTarget_CreateLayer(This, size, layer) \
((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
#define ID2D1HwndRenderTarget_CreateMesh(This, mesh) \
((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
#define ID2D1HwndRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1HwndRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1HwndRenderTarget_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
#define ID2D1HwndRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1HwndRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
#define ID2D1HwndRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1HwndRenderTarget_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
#define ID2D1HwndRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1HwndRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
#define ID2D1HwndRenderTarget_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
#define ID2D1HwndRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
#define ID2D1HwndRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
#define ID2D1HwndRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1HwndRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1HwndRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
#define ID2D1HwndRenderTarget_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1HwndRenderTarget_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1HwndRenderTarget_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
#define ID2D1HwndRenderTarget_GetAntialiasMode(This) \
((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
#define ID2D1HwndRenderTarget_GetTextAntialiasMode(This) \
((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1HwndRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1HwndRenderTarget_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1HwndRenderTarget_GetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1HwndRenderTarget_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
#define ID2D1HwndRenderTarget_PopLayer(This) \
((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_Flush(This, tag1, tag2) \
((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1HwndRenderTarget_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1HwndRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1HwndRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
#define ID2D1HwndRenderTarget_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_Clear(This, clearColor) \
((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
#define ID2D1HwndRenderTarget_BeginDraw(This) \
((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1HwndRenderTarget_GetPixelFormat(This) \
((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1HwndRenderTarget_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1HwndRenderTarget_GetSize(This) \
((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_GetPixelSize(This) \
((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_GetMaximumBitmapSize(This) \
((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
#define ID2D1HwndRenderTarget_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
#define ID2D1HwndRenderTarget_CheckWindowState(This) \
((This)->lpVtbl->CheckWindowState(This))
#define ID2D1HwndRenderTarget_Resize(This, pixelSize) \
((This)->lpVtbl->Resize(This, pixelSize))
#define ID2D1HwndRenderTarget_GetHwnd(This) \
((This)->lpVtbl->GetHwnd(This))
typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
typedef struct ID2D1GdiInteropRenderTargetVtbl
{
IUnknownVtbl Base;
STDMETHOD(GetDC)(
ID2D1GdiInteropRenderTarget *This,
D2D1_DC_INITIALIZE_MODE mode,
__out HDC *hdc
) PURE;
STDMETHOD(ReleaseDC)(
ID2D1GdiInteropRenderTarget *This,
__in_opt CONST RECT *update
) PURE;
} ID2D1GdiInteropRenderTargetVtbl;
interface ID2D1GdiInteropRenderTarget
{
CONST struct ID2D1GdiInteropRenderTargetVtbl *lpVtbl;
};
#define ID2D1GdiInteropRenderTarget_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GdiInteropRenderTarget_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1GdiInteropRenderTarget_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1GdiInteropRenderTarget_GetDC(This, mode, hdc) \
((This)->lpVtbl->GetDC(This, mode, hdc))
#define ID2D1GdiInteropRenderTarget_ReleaseDC(This, update) \
((This)->lpVtbl->ReleaseDC(This, update))
typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
typedef struct ID2D1DCRenderTargetVtbl
{
ID2D1RenderTargetVtbl Base;
STDMETHOD(BindDC)(
ID2D1DCRenderTarget *This,
__in CONST HDC hDC,
__in CONST RECT *pSubRect
) PURE;
} ID2D1DCRenderTargetVtbl;
interface ID2D1DCRenderTarget
{
CONST struct ID2D1DCRenderTargetVtbl *lpVtbl;
};
#define ID2D1DCRenderTarget_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1DCRenderTarget_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1DCRenderTarget_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1DCRenderTarget_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1DCRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
#define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1DCRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
#define ID2D1DCRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1DCRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
#define ID2D1DCRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
#define ID2D1DCRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1DCRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1DCRenderTarget_CreateLayer(This, size, layer) \
((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
#define ID2D1DCRenderTarget_CreateMesh(This, mesh) \
((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
#define ID2D1DCRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1DCRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1DCRenderTarget_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
#define ID2D1DCRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1DCRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
#define ID2D1DCRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1DCRenderTarget_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
#define ID2D1DCRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1DCRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
#define ID2D1DCRenderTarget_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
#define ID2D1DCRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
#define ID2D1DCRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
#define ID2D1DCRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1DCRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1DCRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
#define ID2D1DCRenderTarget_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DCRenderTarget_GetTransform(This, transform) \
((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DCRenderTarget_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
#define ID2D1DCRenderTarget_GetAntialiasMode(This) \
((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
#define ID2D1DCRenderTarget_GetTextAntialiasMode(This) \
((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DCRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DCRenderTarget_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DCRenderTarget_GetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DCRenderTarget_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
#define ID2D1DCRenderTarget_PopLayer(This) \
((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_Flush(This, tag1, tag2) \
((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DCRenderTarget_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DCRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DCRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
#define ID2D1DCRenderTarget_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_Clear(This, clearColor) \
((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
#define ID2D1DCRenderTarget_BeginDraw(This) \
((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DCRenderTarget_GetPixelFormat(This) \
((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DCRenderTarget_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DCRenderTarget_GetSize(This) \
((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_GetPixelSize(This) \
((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_GetMaximumBitmapSize(This) \
((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
#define ID2D1DCRenderTarget_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
#define ID2D1DCRenderTarget_BindDC(This, hDC, pSubRect) \
((This)->lpVtbl->BindDC(This, hDC, pSubRect))
typedef interface ID2D1Factory ID2D1Factory;
typedef struct ID2D1FactoryVtbl
{
IUnknownVtbl Base;
STDMETHOD(ReloadSystemMetrics)(
ID2D1Factory *This
) PURE;
STDMETHOD_(void, GetDesktopDpi)(
ID2D1Factory *This,
__out FLOAT *dpiX,
__out FLOAT *dpiY
) PURE;
STDMETHOD(CreateRectangleGeometry)(
ID2D1Factory *This,
__in CONST D2D1_RECT_F *rectangle,
__deref_out ID2D1RectangleGeometry **rectangleGeometry
) PURE;
STDMETHOD(CreateRoundedRectangleGeometry)(
ID2D1Factory *This,
__in CONST D2D1_ROUNDED_RECT *roundedRectangle,
__deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
) PURE;
STDMETHOD(CreateEllipseGeometry)(
ID2D1Factory *This,
__in CONST D2D1_ELLIPSE *ellipse,
__deref_out ID2D1EllipseGeometry **ellipseGeometry
) PURE;
STDMETHOD(CreateGeometryGroup)(
ID2D1Factory *This,
D2D1_FILL_MODE fillMode,
__in_ecount(geometriesCount) ID2D1Geometry **geometries,
UINT geometriesCount,
__deref_out ID2D1GeometryGroup **geometryGroup
) PURE;
STDMETHOD(CreateTransformedGeometry)(
ID2D1Factory *This,
__in ID2D1Geometry *sourceGeometry,
__in CONST D2D1_MATRIX_3X2_F *transform,
__deref_out ID2D1TransformedGeometry **transformedGeometry
) PURE;
STDMETHOD(CreatePathGeometry)(
ID2D1Factory *This,
__deref_out ID2D1PathGeometry **pathGeometry
) PURE;
STDMETHOD(CreateStrokeStyle)(
ID2D1Factory *This,
__in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
__in_ecount_opt(dashesCount) CONST FLOAT *dashes,
UINT dashesCount,
__deref_out ID2D1StrokeStyle **strokeStyle
) PURE;
STDMETHOD(CreateDrawingStateBlock)(
ID2D1Factory *This,
__in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
__in_opt IDWriteRenderingParams *textRenderingParams,
__deref_out ID2D1DrawingStateBlock **drawingStateBlock
) PURE;
STDMETHOD(CreateWicBitmapRenderTarget)(
ID2D1Factory *This,
__in IWICBitmap *target,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
) PURE;
STDMETHOD(CreateHwndRenderTarget)(
ID2D1Factory *This,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
__deref_out ID2D1HwndRenderTarget **hwndRenderTarget
) PURE;
STDMETHOD(CreateDxgiSurfaceRenderTarget)(
ID2D1Factory *This,
__in IDXGISurface *dxgiSurface,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
) PURE;
STDMETHOD(CreateDCRenderTarget)(
ID2D1Factory *This,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__deref_out ID2D1DCRenderTarget **dcRenderTarget
) PURE;
} ID2D1FactoryVtbl;
interface ID2D1Factory
{
CONST struct ID2D1FactoryVtbl *lpVtbl;
};
#define ID2D1Factory_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Factory_AddRef(This) \
((This)->lpVtbl->Base.AddRef((IUnknown *)This))
#define ID2D1Factory_Release(This) \
((This)->lpVtbl->Base.Release((IUnknown *)This))
#define ID2D1Factory_ReloadSystemMetrics(This) \
((This)->lpVtbl->ReloadSystemMetrics(This))
#define ID2D1Factory_GetDesktopDpi(This, dpiX, dpiY) \
((This)->lpVtbl->GetDesktopDpi(This, dpiX, dpiY))
#define ID2D1Factory_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \
((This)->lpVtbl->CreateRectangleGeometry(This, rectangle, rectangleGeometry))
#define ID2D1Factory_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \
((This)->lpVtbl->CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry))
#define ID2D1Factory_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \
((This)->lpVtbl->CreateEllipseGeometry(This, ellipse, ellipseGeometry))
#define ID2D1Factory_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \
((This)->lpVtbl->CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup))
#define ID2D1Factory_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \
((This)->lpVtbl->CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry))
#define ID2D1Factory_CreatePathGeometry(This, pathGeometry) \
((This)->lpVtbl->CreatePathGeometry(This, pathGeometry))
#define ID2D1Factory_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \
((This)->lpVtbl->CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle))
#define ID2D1Factory_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \
((This)->lpVtbl->CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock))
#define ID2D1Factory_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \
((This)->lpVtbl->CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget))
#define ID2D1Factory_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \
((This)->lpVtbl->CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget))
#define ID2D1Factory_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \
((This)->lpVtbl->CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget))
#define ID2D1Factory_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \
((This)->lpVtbl->CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget))
#endif
#ifdef __cplusplus
extern "C"
{
#endif
//
// This export cannot be in a namespace because compiler name mangling isn't consistent
// also, this must be 'C' callable.
//
HRESULT WINAPI
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__in REFIID riid,
__in_opt CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
__out void **ppIFactory
);
void WINAPI
D2D1MakeRotateMatrix(
__in FLOAT angle,
__in D2D1_POINT_2F center,
__out D2D1_MATRIX_3X2_F *matrix
);
void WINAPI
D2D1MakeSkewMatrix(
__in FLOAT angleX,
__in FLOAT angleY,
__in D2D1_POINT_2F center,
__out D2D1_MATRIX_3X2_F *matrix
);
BOOL WINAPI
D2D1IsMatrixInvertible(
__in CONST D2D1_MATRIX_3X2_F *matrix
);
BOOL WINAPI
D2D1InvertMatrix(
__inout D2D1_MATRIX_3X2_F *matrix
);
#ifdef __cplusplus
}
#endif
#ifndef D2D1FORCEINLINE
#define D2D1FORCEINLINE FORCEINLINE
#endif // #ifndef D2D1FORCEINLINE
#include <d2d1helper.h>
#ifndef D2D_USE_C_DEFINITIONS
inline
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__in REFIID riid,
__out void **factory
)
{
return
D2D1CreateFactory(
factoryType,
riid,
NULL,
factory);
}
template<class Factory>
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__out Factory **factory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
reinterpret_cast<void **>(factory));
}
template<class Factory>
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__in CONST D2D1_FACTORY_OPTIONS &factoryOptions,
__out Factory **ppFactory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
&factoryOptions,
reinterpret_cast<void **>(ppFactory));
}
#endif // #ifndef D2D_USE_C_DEFINITIONS
#endif // #ifndef _D2D1_H_