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777 lines
19 KiB
C++
777 lines
19 KiB
C++
#ifndef _PTRLIST_H
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#define _PTRLIST_H
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#include <bfc/std_math.h>
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//#include <bfc/memblock.h>
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#include <bfc/bfc_assert.h>
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#include <bfc/platform/platform.h>
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//#include <wasabicfg.h>
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#ifdef _DEBUG
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extern int ptrlist_totalnitems;
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#endif
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// Disable the "identifier was truncated to '255' characters..." warning.
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#pragma warning( disable : 4786 )
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/*
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a generic pointer list template. only takes up 12 bytes when empty. auto-grows
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the array as necessary, NEVER shrinks it unless you removeAll() or equivalent
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Use, PtrList<typename>, never PtrListRoot
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*/
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// yes, this really should be an enum or something
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#define PTRLIST_POS_LAST -1
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// 4k each, leaving 16 bytes for MALLOC overhead
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//#define DEF_PTRLIST_INCREMENT (4096/sizeof(void*)-16)
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// in average, 4k doubles the VM working set of a skin, 128bytes (32 elements) seems most optimal
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#define DEF_PTRLIST_INCREMENT (128)
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class __foreach;
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// base class, to share as much code as possible
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class NOVTABLE PtrListRoot
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{
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friend class __foreach;
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protected:
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PtrListRoot(int initial_size = 0);
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PtrListRoot(const PtrListRoot *from);
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virtual ~PtrListRoot();
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void copyFrom(const PtrListRoot *from);
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void appendFrom(const PtrListRoot *from);
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void setMinimumSize(int nslots); // expand to at least this many slots
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int getNumItems() const;
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int size() const { return nitems; }
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bool empty() { return nitems == 0; }
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void *enumItem(int n) const;
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void moveItem(int from, int to);
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int removeItem(void *item);
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void removeEveryItem(void *item);
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void removeByPos(int pos);
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void removeLastItem();
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void removeAll();
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void freeAll();
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void purge();
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// gross-ass linear search to find index of item
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// note that PtrListSorted provides a binary search version
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int searchItem(void *item) const;
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#if 0//fuct
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// speedy binary search. although it'll be fuct if it's not sorted right
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int bsearchItem(void *item) const;
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#endif
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void *addItem(void *item, int pos, int inc);
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void *setItem(void *item, int pos); // replace what's in the slot with the new value
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void reverse();
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void **getItemList() const { return items; } // try to avoid! this is inline to make q() fast
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private:
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#undef verify // for Mac
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void verify();
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int nitems, nslots;
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void **items;
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};
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// now we add the methods that refer specifically to the pointer type
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template <class T>
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class PtrList : public PtrListRoot
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{
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friend class __foreach;
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public:
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PtrList(int initial_size = 0) {}
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PtrList(const PtrList<T> &r) { copyFrom(&r); }
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PtrList(const PtrList<T> *r) { copyFrom(r); }
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~PtrList() {}
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// copy another PtrList
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// deletes previous contents
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void copyFrom(const PtrList<T> *from) { PtrListRoot::copyFrom(from); }
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// append contents of another PtrList to the end of this one
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// preserves previous contents
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void appendFrom(const PtrList<T> *from) { PtrListRoot::appendFrom(from); }
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// adding
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// expand freelist to at least this many slots, even if 0 items in list
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void setMinimumSize(int nslots) { PtrListRoot::setMinimumSize(nslots); }
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// provide a public addItem for the pointer type
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T *addItem(const T *item, int pos = PTRLIST_POS_LAST, int inc = DEF_PTRLIST_INCREMENT)
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{
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return static_cast<T *>(PtrListRoot::addItem(const_cast<T*>(item), pos, inc));
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}
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void push_back(const T* item) { return addItem(item); }
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// replace what's in the slot with the new value
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T *setItem(const T *item, int pos) { return static_cast<T *>(PtrListRoot::setItem(const_cast<T*>(item), pos)); }
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// reverse the order of the list in place
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void reverse() { PtrListRoot::reverse(); }
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// enumerating
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// returns # of items in list
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int getNumItems() const { return PtrListRoot::getNumItems(); }
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// basic list enumerator. returns NULL for out of bounds
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T *enumItem(int n) const { return static_cast<T *>(PtrListRoot::enumItem(n)); }
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T *operator[](int n) const { return enumItem(n); }
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// this will safely return NULL if 0 items due to enumItems's boundscheck
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T *getFirst() const { return enumItem(0); }
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T *getLast() const { return enumItem(getNumItems() - 1); }
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// this is a NON-BOUNDS-CHECKING lookup
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T *q(int n) { return static_cast<T*>(getItemList()[n]); }
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// gross-ass linear search to find index of item
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// note that PtrListSorted provides a binary search version
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int searchItem(T *item) const { return PtrListRoot::searchItem(item); }
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int haveItem(T *item) const { return searchItem(item) >= 0; }
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// deleteing
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// removes first instance of a pointer in list, returns how many are left
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int removeItem(T *item) { return PtrListRoot::removeItem(item); }
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//DEPRECATED
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int delItem(T *item) { return removeItem(item); }
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// removes all instances of this pointer
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void removeEveryItem(const T *item) { PtrListRoot::removeEveryItem(const_cast<T*>(item)); }
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// removes pointer at specified position regardless of value
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void removeByPos(int pos) { PtrListRoot::removeByPos(pos); }
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// DEPRECATED
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void delByPos(int pos) { removeByPos(pos); }
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// removes last item
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void removeLastItem() { PtrListRoot::removeLastItem(); }
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// removes all entries, also deletes memory space
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void removeAll() { PtrListRoot::removeAll(); }
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// removes all entries, calling FREE on the pointers
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void freeAll() { PtrListRoot::freeAll(); }
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// removes all entries, calling delete on the pointers
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void deleteAll()
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{
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int i, nitems = getNumItems();
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for (i = 0; i < nitems; i++)
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delete enumItem(i);
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removeAll();
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}
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// removes all entries, calling delete on the pointers
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// FG>this version removes each entry as it deletes it so if
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// one of the object uses this list in its destructor, it will
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// still work. It is MUCH slower than deleteAll tho.
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void deleteAllSafe()
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{
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//CUT ASSERT(!(nitems != 0 && items == NULL));
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while (getNumItems())
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{
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T *i = enumItem(0);
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delete i;
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removeItem(i);
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}
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}
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void deleteItem(int item)
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{
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if (item < getNumItems())
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{
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deleteItem(enumItem(item));
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}
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}
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void deleteItem(T *item)
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{
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delete item;
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removeItem(item);
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}
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void moveItem(int from, int to) { PtrListRoot::moveItem(from, to); }
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static T *castFor(void *ptr) { return static_cast<T*>(ptr); }
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using PtrListRoot::purge;
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protected:
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T **getItemList()
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{
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return reinterpret_cast<T **>(PtrListRoot::getItemList());
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}
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};
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class NotSorted
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{
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public:
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// comparator for searching -- override
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static int compareAttrib(const wchar_t *attrib, void *item) { return 0; }
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// comparator for sorting -- override , -1 p1 < p2, 0 eq, 1 p1 > p2
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static int compareItem(void *p1, void* p2) { return CMP3(p1, p2); }
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};
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//template <class T, class C> class NoSort {
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// static void _sort(T **, int) {}
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//};
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// a base class to sort the pointers
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// you must implement the comparisons (C) and the sort algorithm (S)
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template < class T, class C, class S >
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class PtrListSorted : public PtrList<T>
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{
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public:
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PtrListSorted(int initial_size = 0) : PtrList<T>(initial_size)
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{
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need_sorting = 0;
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auto_sort = true;
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dups_low = dups_hi = dups_pos = 0;
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}
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void copyFrom(const PtrList<T> *from)
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{
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PtrList<T>::copyFrom(from);
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need_sorting = 1;
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if (auto_sort) sort();
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}
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T *addItem(T *item, int pos = PTRLIST_POS_LAST, int inc = DEF_PTRLIST_INCREMENT)
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{
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#if 1
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// check for appending in sorted order
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if (pos == PTRLIST_POS_LAST && !need_sorting && auto_sort)
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{
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int n = PtrList<T>::getNumItems();
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if (n > 0 && C::compareItem(item, q(n - 1)) < 0) need_sorting = 1;
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}
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else
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#endif
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need_sorting = 1;
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return PtrList<T>::addItem(item, pos, inc);
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}
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void sort(bool force_sort = false)
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{
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if (need_sorting || force_sort)
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S::_sort(PtrList<T>::getItemList(), PtrList<T>::getNumItems());
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need_sorting = 0;
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}
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T *enumItem(int n)
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{ // NOT const since we might call sort()
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if (auto_sort) sort();
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return PtrList<T>::enumItem(n);
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}
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T *operator[](int n) { return PtrListSorted<T, C, S>::enumItem(n); }
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T *q(int n)
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{
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if (auto_sort) sort();
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return static_cast<T*>(PtrList<T>::getItemList()[n]);
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}
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T *findItem(const wchar_t *attrib, int *pos = NULL)
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{
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ASSERTPR(!(!auto_sort && need_sorting), "must call sort() first if auto-sorting is disabled");
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sort();
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#if 1 // do binary search
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if (PtrList<T>::getNumItems() == 0) return NULL;
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int bot = 0, top = PtrList<T>::getNumItems() - 1, mid;
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for (int c = 0; c < PtrList<T>::getNumItems() + 1; c++)
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{
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if (bot > top) return NULL;
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mid = (bot + top) / 2;
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int r = C::compareAttrib(attrib, PtrList<T>::getItemList()[mid]);
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if (r == 0)
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{
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if (pos != NULL) *pos = mid;
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return PtrList<T>::getItemList()[mid];
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}
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if (r < 0)
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{
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top = mid - 1;
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}
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else
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{
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bot = mid + 1;
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}
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}
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ASSERTPR(0, "binary search fucked up");
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#else
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// re-enable this in case of fuckup
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for (int i = 0; i < nitems; i++)
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{
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if (C::compareAttrib(attrib, static_cast<T *>(items[i])) == 0)
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return static_cast<T *>items[i];
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}
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#endif
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return NULL;
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}
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T *findItem(T *attrib, int *pos = NULL)
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{
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return findItem((const wchar_t *)attrib, pos);
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}
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int beginEnumDups(const char *attrib)
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{
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int pos;
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findItem(attrib, &pos);
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if (pos < 0)
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return -1;
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dups_hi = pos;
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dups_low = pos;
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int i;
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for (i = pos - 1;i >= 0;i--)
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{
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if (C::compareAttrib(attrib, static_cast<T *>(enumItem(i))) == 0)
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break;
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dups_low = i;
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}
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for (i = pos + 1;i < PtrList<T>::getNumItems();i++)
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{
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if (C::compareAttrib(attrib, static_cast<T *>(enumItem(i))) == 0)
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break;
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dups_hi = i;
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}
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dups_pos = dups_low;
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return dups_pos;
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}
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int getNextDup()
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{ // returns -1 when done
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if (dups_pos >= dups_hi)
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return -1;
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return ++dups_pos;
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}
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#if 0
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// replace search with binary search
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int searchItem(T *item) const
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{
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ASSERTPR(!(!auto_sort && need_sorting), "must call sort() first if auto-sorting is disabled");
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sort();
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return bsearchItem(item);
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}
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#endif
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void setAutoSort(bool as) { auto_sort = as; }
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bool getAutoSort() const { return auto_sort; }
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void removeDups()
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{
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ASSERTPR(!(!auto_sort && need_sorting), "must call sort() first if auto-sorting is disabled");
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sort();
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for (int i = 1; i < PtrList<T>::getNumItems(); i++)
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{
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if (C::compareItem(enumItem(i - 1), enumItem(i)) == 0)
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{
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PtrList<T>::delByPos(i);
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i--;
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}
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}
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}
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private:
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int need_sorting;
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bool auto_sort;
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int dups_low, dups_hi, dups_pos;
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};
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// quicksort -- you still need to override the compare fns
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template <class T, class C>
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class QuickSorted
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{
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public:
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static void _sort(T **items, int nitems)
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{
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if (items == NULL || nitems <= 1)
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return ;
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Qsort(items, 0, nitems - 1);
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}
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private:
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static void swapItem(T **items, int a, int b)
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{ // no bounds checking!
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T *tmp = items[a];
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items[a] = items[b];
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items[b] = tmp;
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}
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static void Qsort(T **items, int lo0, int hi0)
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{
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int lo = lo0, hi = hi0;
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if (hi0 > lo0)
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{
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T *mid = items[(lo0 + hi0) / 2];
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while (lo <= hi)
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{
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while ((lo < hi0) && (C::compareItem(items[lo], mid) < 0))
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lo++;
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while ((hi > lo0) && (C::compareItem(items[hi], mid) > 0))
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hi--;
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if (lo <= hi)
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{
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swapItem(items, lo, hi);
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lo++;
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hi--;
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}
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}
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if (lo0 < hi)
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Qsort(items, lo0, hi);
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if (lo < hi0)
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Qsort(items, lo, hi0);
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}
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}
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};
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// easy way to specify quicksorting, just data type and comparison class
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template <class T, class C> class PtrListQuickSorted : public PtrListSorted<T, C, QuickSorted<T, C> >
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{
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public:
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PtrListQuickSorted(int initial_size = 0) : PtrListSorted<T, C, QuickSorted<T, C> >(initial_size) {}
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};
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// easy way to get a list sorted by pointer val
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class SortByPtrVal
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{
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public:
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static int compareItem(void *p1, void *p2) { return CMP3(p1, p2); }
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static int compareAttrib(const wchar_t *attrib, void *item) { return CMP3((void *)attrib, item); }
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};
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template <class T> class PtrListQuickSortedByPtrVal : public PtrListQuickSorted<T, SortByPtrVal > {};
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// this class automatically inserts at the correct position, so
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// the binary searches are very fast if you need to insert and search often (no need to sort)
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template < class T, class C >
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class PtrListInsertSorted : public PtrList<T>
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{
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public:
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PtrListInsertSorted() : last_insert_pos(0) { disable_sort = 0; }
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T *addItem(T *item)
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{
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int numItems = PtrList<T>::getNumItems();
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if (numItems == 0)
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{
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last_insert_pos = 0;
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return PtrList<T>::addItem(item);
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}
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int insertpoint = -1;
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if (!disable_sort)
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{
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int bot = 0, top = numItems - 1, mid;
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// benski>
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// optimization based on profiler info. Too many string compares!
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// Most of the use of this comes from GuiObjectWnd's constructor (and derived classes)
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// so I've changed GuiObjectWnd to add things in alphabetical order.
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// Before we start the binary search, we'll check the new item against the LAST item inserted
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// Most of the time, we'll finish the insert in O(1)
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// Even if we fail, we mitigate the loss somewhat by limiting the binary search
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if (last_insert_pos >= numItems) // the list may have shrunk since last time
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last_insert_pos = numItems - 1;
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int quickTest = C::compareItem(item, PtrList<T>::getItemList()[last_insert_pos]);
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if (quickTest == 0) // right on the money.. we'll go ahead and insert ourselves next
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return PtrList<T>::addItem(item, last_insert_pos);
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if (quickTest > 0) // ok we go after the last inserted item (good), but we need to make sure we go before the next one
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{
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last_insert_pos++;
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if (last_insert_pos == numItems) // we're at the end? cool...
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return PtrList<T>::addItem(item, PTRLIST_POS_LAST);
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quickTest = C::compareItem(item, PtrList<T>::getItemList()[last_insert_pos]); // test against the next item
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if (quickTest <= 0) // and we're not bigger than the next one... perfect!
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return PtrList<T>::addItem(item, last_insert_pos);
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else // too bad
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bot = last_insert_pos; // help out the binary search ... We're at least bigger than everything before last_insert_pos
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}
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else // ok our optimization failed, but we can still help out the binary search
|
|
top = last_insert_pos - 1; // we're at least smaller than everything before last_insert_pos
|
|
|
|
// end optimization code
|
|
|
|
|
|
for (int c = 0; c < numItems + 1; c++)
|
|
{
|
|
if (bot > top)
|
|
{
|
|
// insert here
|
|
insertpoint = bot;
|
|
break;
|
|
}
|
|
mid = (bot + top) / 2;
|
|
int r = C::compareItem(item, PtrList<T>::getItemList()[mid]);
|
|
|
|
if (r == 0)
|
|
{
|
|
// insert here
|
|
insertpoint = mid;
|
|
break;
|
|
}
|
|
|
|
if (r < 0)
|
|
{
|
|
top = mid - 1;
|
|
}
|
|
else
|
|
{
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
last_insert_pos = insertpoint;
|
|
ASSERTPR(insertpoint != -1, "insertsort/binary search fucked up");
|
|
}
|
|
else // no sorting
|
|
{
|
|
last_insert_pos = numItems;
|
|
insertpoint = PTRLIST_POS_LAST;
|
|
}
|
|
|
|
return PtrList<T>::addItem(item, insertpoint);
|
|
}
|
|
T *getInsertionPoint(T *item, int *pos)
|
|
{
|
|
if (PtrList<T>::getNumItems() == 0)
|
|
{
|
|
if (pos)
|
|
*pos = 0;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int bot = 0, top = PtrList<T>::getNumItems() - 1, mid;
|
|
|
|
int insertpoint = -1;
|
|
if (!disable_sort )
|
|
{
|
|
for (int c = 0; c < PtrList<T>::getNumItems() + 1; c++)
|
|
{
|
|
if (bot > top)
|
|
{
|
|
// insert here
|
|
insertpoint = bot;
|
|
break;
|
|
}
|
|
mid = (bot + top) / 2;
|
|
int r = C::compareItem(item, PtrList<T>::getItemList()[mid]);
|
|
|
|
if (r == 0)
|
|
{
|
|
// insert here
|
|
insertpoint = mid;
|
|
break;
|
|
}
|
|
|
|
if (r < 0)
|
|
{
|
|
top = mid - 1;
|
|
}
|
|
else
|
|
{
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
|
|
ASSERTPR(insertpoint != -1, "insertsort/binary search fucked up");
|
|
}
|
|
else
|
|
insertpoint = PTRLIST_POS_LAST;
|
|
|
|
if (pos)
|
|
*pos = insertpoint;
|
|
|
|
return PtrList<T>::enumItem(insertpoint);
|
|
}
|
|
T *findItem(const wchar_t *attrib, int *pos = NULL)
|
|
{
|
|
if (isSorted())
|
|
{
|
|
// binary search
|
|
if (PtrList<T>::getNumItems() == 0)
|
|
return NULL;
|
|
|
|
int bot = 0, top = PtrList<T>::getNumItems() - 1, mid;
|
|
|
|
for (int c = 0; c < PtrList<T>::getNumItems() + 1; c++)
|
|
{
|
|
if (bot > top)
|
|
return NULL;
|
|
|
|
mid = (bot + top) / 2;
|
|
int r = C::compareAttrib(attrib, PtrList<T>::getItemList()[mid]);
|
|
|
|
if (r == 0)
|
|
{
|
|
if (pos != NULL)
|
|
*pos = mid;
|
|
|
|
return PtrList<T>::getItemList()[mid];
|
|
}
|
|
|
|
if (r < 0)
|
|
{
|
|
top = mid - 1;
|
|
}
|
|
else
|
|
{
|
|
bot = mid + 1;
|
|
}
|
|
}
|
|
ASSERTPR(0, "binary search fucked up");
|
|
}
|
|
else
|
|
{
|
|
// linear search
|
|
for (int i = 0; i < PtrList<T>::getNumItems(); i++)
|
|
{
|
|
int r = C::compareAttrib(attrib, PtrList<T>::getItemList()[i]);
|
|
if (r == 0)
|
|
{
|
|
if (pos != NULL)
|
|
*pos = i;
|
|
|
|
return PtrList<T>::getItemList()[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
T *findItem(T *attrib, int *pos = NULL) { return findItem((const wchar_t *)attrib, pos); }
|
|
void setSorted(int dosort) { disable_sort = !dosort; }
|
|
int isSorted() { return !disable_sort; }
|
|
int disable_sort;
|
|
|
|
int last_insert_pos;
|
|
};
|
|
|
|
// this list allows you to have multiple items with same attrib and adds findLastItem so you can
|
|
// sort on more than just one item. this can be used to make autosorting lists of overriding items
|
|
// which you can add and remove at will.
|
|
template <class T, class C> class PtrListQuickMultiSorted : public PtrListQuickSorted<T, C>
|
|
{
|
|
public:
|
|
PtrListQuickMultiSorted(int initial_size = 0) : PtrListQuickSorted<T, C>(initial_size) {}
|
|
T *findLastItem(const wchar_t *attrib, int *pos = NULL)
|
|
{
|
|
PtrListQuickSorted<T, C>::sort();
|
|
int p = 0;
|
|
int fp = 0;
|
|
T *item = PtrListQuickSorted<T, C>::findItem(attrib, &fp);
|
|
|
|
if (!item)
|
|
return NULL;
|
|
|
|
p = fp;
|
|
|
|
for(;;)
|
|
{
|
|
p++;
|
|
|
|
if (p >= PtrListQuickSorted<T, C>::getNumItems())
|
|
break;
|
|
|
|
T* i = PtrListQuickSorted<T, C>::enumItem(p);
|
|
|
|
if (!C::compareAttrib(attrib, i))
|
|
{
|
|
fp = p;
|
|
item = i;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (pos != NULL)
|
|
*pos = fp;
|
|
|
|
return item;
|
|
}
|
|
};
|
|
//same thing but Insert sorted. use this one if you insert and search items often (no need to sort on findItem)
|
|
template <class T, class C> class PtrListInsertMultiSorted : public PtrListInsertSorted<T, C>
|
|
{
|
|
public:
|
|
PtrListInsertMultiSorted() : PtrListInsertSorted<T, C>() {}
|
|
T *findLastItem(const wchar_t *attrib, int *pos = NULL)
|
|
{
|
|
//sort();
|
|
int p = 0;
|
|
int fp = 0;
|
|
T *item = PtrListInsertSorted<T, C>::findItem(attrib, &fp);
|
|
|
|
if (!item)
|
|
return NULL;
|
|
|
|
p = fp;
|
|
|
|
for (;;)
|
|
{
|
|
p++;
|
|
|
|
if (p >= PtrListInsertSorted<T, C>::getNumItems())
|
|
break;
|
|
|
|
T* i = PtrListInsertSorted<T, C>::enumItem(p);
|
|
|
|
if (!C::compareAttrib(attrib, i))
|
|
{
|
|
fp = p;
|
|
item = i;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (pos != NULL)
|
|
*pos = fp;
|
|
|
|
return item;
|
|
}
|
|
};
|
|
|
|
|
|
#include <bfc/foreach.h>
|
|
|
|
#endif
|