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309 lines
7.9 KiB
C++
309 lines
7.9 KiB
C++
#include <precomp.h>
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#include "gradient.h"
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#include <math.h>//floor
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#include <bfc/ptrlist.h>
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#include <bfc/parse/pathparse.h>
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#define DEFAULT_GRAD_MODE L"linear"
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template<class T> inline void SWAP(T &a, T &b) {
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T c = a;
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a = b;
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b = c;
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}
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inline unsigned int LERPu(unsigned int a, unsigned int b, double p) {
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// ASSERT(p >= 0);
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// ASSERT(p <= 1.f);
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unsigned int ret = (unsigned int)((double)b * p + (double)a * (1. - p));
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return ret;
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}
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inline float LERPf(double a, double b, float p) {
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// ASSERT(p >= 0);
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// ASSERT(p <= 1.f);
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return (float)(b * p + a * (1. - p));
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}
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Gradient::Gradient() :
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gammagroup(L"")
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{
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gradient_x1 = 0.0f;
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gradient_y1 = 0.0f;
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gradient_x2 = 1.0f;
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gradient_y2 = 1.0f;
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reverse_colors = 0;
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antialias = 0;
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mode = DEFAULT_GRAD_MODE;
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list.addItem(new GradientPoint(0.0f, 0xff00ff00));
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list.addItem(new GradientPoint(.5, 0x000000ff));
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list.addItem(new GradientPoint(1.0f, 0xffff0000));
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}
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Gradient::~Gradient() {
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list.deleteAll();
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}
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void Gradient::setX1(float x1) {
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gradient_x1 = x1;
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onParamChange();
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}
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void Gradient::setY1(float y1) {
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gradient_y1 = y1;
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onParamChange();
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}
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void Gradient::setX2(float x2) {
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gradient_x2 = x2;
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onParamChange();
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}
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void Gradient::setY2(float y2) {
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gradient_y2 = y2;
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onParamChange();
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}
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void Gradient::clearPoints() {
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list.deleteAll();
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onParamChange();
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}
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void Gradient::addPoint(float pos, ARGB32 color)
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{
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list.addItem(new GradientPoint(pos, color, gammagroup));
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onParamChange();
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}
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void Gradient::setPoints(const wchar_t *pointlist)
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{
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clearPoints();
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if (pointlist == NULL || *pointlist == '\0') return;
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// 0.5=233,445,245,123;
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PathParserW pp(pointlist, L";");
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if (pp.getNumStrings() <= 0) return;
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for (int i = 0; i < pp.getNumStrings(); i++)
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{
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PathParserW rp(pp.enumString(i), L"=");
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if (rp.getNumStrings() != 2)
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continue;
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float pos = (float)WTOF(rp.enumString(0));
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ARGB32 color = (ARGB32)WASABI_API_SKIN->parse(rp.enumString(1), L"coloralpha");
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addPoint(pos, color);
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}
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}
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void Gradient::setReverseColors(int c) {
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reverse_colors = c;
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}
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void Gradient::setAntialias(int c) {
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antialias = c;
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}
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void Gradient::setMode(const wchar_t *_mode) {
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mode = _mode;
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if (mode.isempty())
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mode = DEFAULT_GRAD_MODE;
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}
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void Gradient::setGammaGroup(const wchar_t *group) {
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gammagroup = group;
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// reset our points
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foreach(list)
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list.getfor()->color.setColorGroup(group);
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endfor
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}
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static inline ARGB32 colorLerp(ARGB32 color1, ARGB32 color2, double pos) {
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unsigned int a1 = (color1>>24) & 0xff;
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unsigned int a2 = (color2>>24) & 0xff;
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unsigned int r1 = (color1>>16) & 0xff;
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unsigned int r2 = (color2>>16) & 0xff;
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unsigned int g1 = (color1>>8) & 0xff;
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unsigned int g2 = (color2>>8) & 0xff;
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unsigned int b1 = (color1) & 0xff;
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unsigned int b2 = (color2) & 0xff;
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return (LERPu(a1, a2, pos)<<24) | (LERPu(r1, r2, pos) << 16) | (LERPu(g1,g2,pos)<<8) | LERPu(b1, b2, pos);
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}
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void Gradient::renderGrad(ARGB32 *ptr, int len, int *positions) {
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int npos = list.getNumItems();
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ASSERT(npos >= 2);
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ARGB32 color1, color2;
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for (int i = 0; i < npos-1; i++) {
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color1 = list.q(i)->color.getColor();
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color2 = list.q(i+1)->color.getColor();
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if (reverse_colors) {
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color1 = BGRATOARGB(color1);
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color2 = BGRATOARGB(color2);
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}
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int x1 = positions[i];
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int x2 = positions[i+1];
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if (x1 == x2) continue;
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// hflip if need be
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if (x1 > x2) {
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SWAP(x1, x2);
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SWAP(color1, color2);
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}
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float c = 0;
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float segment_len = (float)((x2 - x1)+1);
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if (x1 < 0) { // clip left
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c += -x1;
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x1 = 0;
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}
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for (int x = x1; x < x2; x++, c += 1.0f) {
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if (x >= len) break; // clip right
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ptr[x] = colorLerp(color1, color2, c / segment_len);
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}
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}
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#if 0//later
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// fill in left if needed
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if (positions[0] > 0) MEMFILL<ARGB32>(ptr, list.q(0)->color, positions[0]);
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// and right if needed
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int rpos = positions[npos-1];
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if (rpos < len) MEMFILL<ARGB32>(ptr+rpos, list.getLast()->color, len-rpos);
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#endif
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}
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void Gradient::renderGradient(ARGB32 *bits, int w, int h, int pitch)
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{
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if (pitch == 0)
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pitch = w;
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list.sort();
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ARGB32 default_color = 0xffff00ff;
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if (list.getNumItems() == 1) default_color = list.q(0)->color.getColor();
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// blank it out to start
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if (pitch == w)
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MEMFILL<ARGB32>(bits, default_color, w * h);
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else
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{
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for (int i=0;i<h;i++)
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MEMFILL<ARGB32>(bits+i*pitch, default_color, w);
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}
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if (list.getNumItems() > 1) {
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if (mode.iscaseequal(L"linear")) {
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//FUCKO: not if endcaps are filled
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// force non-vertical lines
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if (ABS(gradient_x1 - gradient_x2) < 0.0005f) gradient_x2 = gradient_x1+0.0005f;
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double px1 = gradient_x1 * w, py1 = gradient_y1 * h;
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double px2 = gradient_x2 * w, py2 = gradient_y2 * h;
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// convert to y = mx + b
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double m = (py2 - py1)/(px2 - px1);
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m = -1.f/m; // invert the slope
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int nitems = list.getNumItems();
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// get the in-pixels x and y for points on the gradient
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for (int i = 0; i < nitems; i++) {
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GradientPoint *gp = list.q(i);
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// need x and y given pos
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gp->x = LERPf(px1, px2, gp->pos);
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gp->y = LERPf(py1, py2, gp->pos);
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}
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MemBlock<int> positions(nitems);
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for (int _y = 0; _y < h; _y++) {
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// project all the color points onto this scanline
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for (int i = 0; i < nitems; i++) {
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GradientPoint *gp = list.q(i);
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// y = mx + b
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// b = y - mx;
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double newb = gp->y - m * gp->x;
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// y = mx + newb
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// y - newb = mx
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// (y - newb)/m = x
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double xxx = (_y - newb)/m;
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positions[i] = (int)floor(xxx+0.5f);
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}
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renderGrad(bits+_y*pitch, w, positions);
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}
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} else if (mode.iscaseequal(L"circular")) {
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double tot = SQRT(SQR(gradient_x1 - gradient_x2) + SQR(gradient_y1 - gradient_y2));
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foreach(list)
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GradientPoint *gp = list.getfor();
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gp->dist = gp->pos * tot;
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endfor
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ARGB32 *dst = bits;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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ARGB32 c;
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if (antialias) {
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double fx = (((double)x)-0.5f) / (double)w;
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double fy = (((double)y)-0.5f) / (double)h;
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ARGB32 ul = getPixelCirc(fx, fy);
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fx = (((double)x)+0.5f) / (double)w;
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fy = (((double)y)-0.5f) / (double)h;
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ARGB32 ur = getPixelCirc(fx, fy);
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fx = (((double)x)+0.5f) / (double)w;
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fy = (((double)y)+0.5f) / (double)h;
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ARGB32 lr = getPixelCirc(fx, fy);
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fx = (((double)x)-0.5f) / (double)w;
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fy = (((double)y)+0.5f) / (double)h;
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ARGB32 ll = getPixelCirc(fx, fy);
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c = colorLerp(colorLerp(ll, lr, 0.5f), colorLerp(ul, ur, 0.5f), 0.5);
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} else {
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double fy = (double)y / (double)h;
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double fx = (double)x / (double)w;
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c = getPixelCirc(fx, fy);
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}
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*dst++ = c;
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}
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dst += (pitch-w);
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}
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}
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}//list.getNumItems()>1
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if (pitch == w)
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premultiplyARGB32(bits, w * h);
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else
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{
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for (int i=0;i<h;i++)
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premultiplyARGB32(bits+i*pitch, w);
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}
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}
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ARGB32 Gradient::getPixelCirc(double fx, double fy) {
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int nitems = list.getNumItems();
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//double dist = SQR(fx - gradient_x1) + SQR(fy - gradient_y1);
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double dist = SQRT(SQR(fx - gradient_x1) + SQR(fy - gradient_y1));
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ARGB32 c = 0xff00ff00;
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if (dist <= list.q(0)->dist)
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c = list.q(0)->color.getColor();
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else if (dist >= list.getLast()->dist)
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c = list.getLast()->color.getColor();
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else for (int i = 0; i < nitems-1; i++) {
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if (list.q(i)->dist <= dist && list.q(i+1)->dist >= dist) {
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double pdist = list.q(i+1)->dist - list.q(i)->dist;
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double pp = dist - list.q(i)->dist;
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pp /= pdist;
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if (list.q(i)->color.getColor() == list.q(i+1)->color.getColor())
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c = list.q(i)->color.getColor();
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else
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c = colorLerp(list.q(i)->color.getColor(), list.q(i+1)->color.getColor(), pp);
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break;
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}
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}
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if (reverse_colors) c = BGRATOARGB(c);
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return c;
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}
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