mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 13:51:01 -05:00
448 lines
No EOL
16 KiB
C++
448 lines
No EOL
16 KiB
C++
/*
|
|
LICENSE
|
|
-------
|
|
Copyright 2005-2013 Nullsoft, Inc.
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
* Neither the name of Nullsoft nor the names of its contributors may be used to
|
|
endorse or promote products derived from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
|
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef _MILKDROP_STATE_
|
|
#define _MILKDROP_STATE_ 1
|
|
|
|
#include <memory.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include "gstring.h"
|
|
#include "texmgr.h"
|
|
|
|
#include <d3dx9math.h> // for D3DXVECTOR3
|
|
|
|
//#include "evallib/eval.h"
|
|
#include "ns-eel2/ns-eel.h"
|
|
#include "md_defines.h"
|
|
|
|
// flags for CState::RecompileExpressions():
|
|
#define RECOMPILE_PRESET_CODE 1
|
|
#define RECOMPILE_WAVE_CODE 2
|
|
#define RECOMPILE_SHAPE_CODE 4
|
|
|
|
#define NUM_Q_VAR 32
|
|
#define NUM_T_VAR 8
|
|
|
|
#define MAX_BIGSTRING_LEN 32768
|
|
|
|
class CBlendableFloat
|
|
{
|
|
public:
|
|
CBlendableFloat();
|
|
~CBlendableFloat();
|
|
|
|
float operator = (float f) {
|
|
val = f;
|
|
m_bBlending = false;
|
|
return val;
|
|
};
|
|
float operator *= (float f) {
|
|
val *= f;
|
|
m_bBlending = false;
|
|
return val;
|
|
};
|
|
float operator /= (float f) {
|
|
val /= f;
|
|
m_bBlending = false;
|
|
return val;
|
|
};
|
|
float operator -= (float f) {
|
|
val -= f;
|
|
m_bBlending = false;
|
|
return val;
|
|
};
|
|
float operator += (float f) {
|
|
val += f;
|
|
m_bBlending = false;
|
|
return val;
|
|
};
|
|
|
|
float eval(float fTime); // call this from animation code. if fTime < 0, it will return unblended 'val'.
|
|
void StartBlendFrom(CBlendableFloat *f_from, float fAnimTime, float fDuration);
|
|
|
|
protected:
|
|
float val;
|
|
bool m_bBlending;
|
|
float m_fBlendStartTime;
|
|
float m_fBlendDuration;
|
|
float m_fBlendFrom;
|
|
};
|
|
|
|
class CShape
|
|
{
|
|
public:
|
|
int Import(FILE* f, const wchar_t* szFile, int i);
|
|
int Export(FILE* f, const wchar_t* szFile, int i);
|
|
|
|
int enabled;
|
|
int sides;
|
|
int additive;
|
|
int thickOutline;
|
|
int textured;
|
|
int instances;
|
|
float x,y,rad,ang;
|
|
float r,g,b,a;
|
|
float r2,g2,b2,a2;
|
|
float border_r,border_g,border_b,border_a;
|
|
float tex_ang, tex_zoom;
|
|
|
|
char m_szInit[MAX_BIGSTRING_LEN]; // note: only executed once -> don't need to save codehandle
|
|
char m_szPerFrame[MAX_BIGSTRING_LEN];
|
|
//char m_szPerPoint[MAX_BIGSTRING_LEN];
|
|
NSEEL_CODEHANDLE m_pf_codehandle;
|
|
//int m_pp_codehandle;
|
|
|
|
|
|
// for per-frame expression evaluation:
|
|
NSEEL_VMCTX m_pf_eel;
|
|
double *var_pf_time, *var_pf_fps;
|
|
double *var_pf_frame;
|
|
double *var_pf_progress;
|
|
//double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
|
|
//double *var_pf_t1, *var_pf_t2, *var_pf_t3, *var_pf_t4, *var_pf_t5, *var_pf_t6, *var_pf_t7, *var_pf_t8;
|
|
double* var_pf_q[NUM_Q_VAR];
|
|
double* var_pf_t[NUM_T_VAR];
|
|
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
|
|
double *var_pf_r, *var_pf_g, *var_pf_b, *var_pf_a;
|
|
double *var_pf_r2, *var_pf_g2, *var_pf_b2, *var_pf_a2;
|
|
double *var_pf_border_r, *var_pf_border_g, *var_pf_border_b, *var_pf_border_a;
|
|
double *var_pf_x, *var_pf_y, *var_pf_rad, *var_pf_ang;
|
|
double *var_pf_sides, *var_pf_textured, *var_pf_additive, *var_pf_thick, *var_pf_instances, *var_pf_instance;
|
|
double *var_pf_tex_zoom, *var_pf_tex_ang;
|
|
|
|
// for per-point expression evaluation:
|
|
/*
|
|
NSEEL_VMCTX m_pp_eel;
|
|
double *var_pp_time, *var_pp_fps;
|
|
double *var_pp_frame;
|
|
double *var_pp_progress;
|
|
double *var_pp_q1, *var_pp_q2, *var_pp_q3, *var_pp_q4, *var_pp_q5, *var_pp_q6, *var_pp_q7, *var_pp_q8;
|
|
double *var_pp_t1, *var_pp_t2, *var_pp_t3, *var_pp_t4, *var_pp_t5, *var_pp_t6, *var_pp_t7, *var_pp_t8;
|
|
double *var_pp_bass, *var_pp_mid, *var_pp_treb, *var_pp_bass_att, *var_pp_mid_att, *var_pp_treb_att;
|
|
double *var_pp_r, *var_pp_g, *var_pp_b, *var_pp_a;
|
|
double *var_pp_r2, *var_pp_g2, *var_pp_b2, *var_pp_a2;
|
|
double *var_pp_border_r, *var_pp_border_g, *var_pp_border_b, *var_pp_border_a;
|
|
double *var_pp_x, *var_pp_y, *var_pp_rad, *var_pp_ang, *var_pp_sides;
|
|
*/
|
|
|
|
double t_values_after_init_code[NUM_T_VAR];
|
|
};
|
|
|
|
class CWave
|
|
{
|
|
public:
|
|
int Import(FILE* f, const wchar_t *szFile, int i);
|
|
int Export(FILE* f, const wchar_t* szFile, int i);
|
|
|
|
int enabled;
|
|
int samples;
|
|
int sep;
|
|
float scaling;
|
|
float smoothing;
|
|
float x,y,r,g,b,a;
|
|
int bSpectrum;
|
|
int bUseDots;
|
|
int bDrawThick;
|
|
int bAdditive;
|
|
|
|
char m_szInit[MAX_BIGSTRING_LEN]; // note: only executed once -> don't need to save codehandle
|
|
char m_szPerFrame[MAX_BIGSTRING_LEN];
|
|
char m_szPerPoint[MAX_BIGSTRING_LEN];
|
|
NSEEL_CODEHANDLE m_pf_codehandle;
|
|
NSEEL_CODEHANDLE m_pp_codehandle;
|
|
|
|
// for per-frame expression evaluation:
|
|
NSEEL_VMCTX m_pf_eel;
|
|
double *var_pf_time, *var_pf_fps;
|
|
double *var_pf_frame;
|
|
double *var_pf_progress;
|
|
//double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
|
|
//double *var_pf_t1, *var_pf_t2, *var_pf_t3, *var_pf_t4, *var_pf_t5, *var_pf_t6, *var_pf_t7, *var_pf_t8;
|
|
double* var_pf_q[NUM_Q_VAR];
|
|
double* var_pf_t[NUM_T_VAR];
|
|
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
|
|
double *var_pf_r, *var_pf_g, *var_pf_b, *var_pf_a;
|
|
double *var_pf_samples;
|
|
|
|
// for per-point expression evaluation:
|
|
NSEEL_VMCTX m_pp_eel;
|
|
double *var_pp_time, *var_pp_fps;
|
|
double *var_pp_frame;
|
|
double *var_pp_progress;
|
|
//double *var_pp_q1, *var_pp_q2, *var_pp_q3, *var_pp_q4, *var_pp_q5, *var_pp_q6, *var_pp_q7, *var_pp_q8;
|
|
//double *var_pp_t1, *var_pp_t2, *var_pp_t3, *var_pp_t4, *var_pp_t5, *var_pp_t6, *var_pp_t7, *var_pp_t8;
|
|
double* var_pp_q[NUM_Q_VAR];
|
|
double* var_pp_t[NUM_T_VAR];
|
|
double *var_pp_bass, *var_pp_mid, *var_pp_treb, *var_pp_bass_att, *var_pp_mid_att, *var_pp_treb_att;
|
|
double *var_pp_sample, *var_pp_value1, *var_pp_value2;
|
|
double *var_pp_x, *var_pp_y, *var_pp_r, *var_pp_g, *var_pp_b, *var_pp_a;
|
|
|
|
double t_values_after_init_code[NUM_T_VAR];
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int type;
|
|
int in_var;
|
|
int out_var;
|
|
float constant;
|
|
float min;
|
|
float max;
|
|
float in_scale;
|
|
float amp; // for sine functions
|
|
float freq; // for sine functions
|
|
float freq2; // for sine functions
|
|
float phase; // for sine functions
|
|
float phase2; // for sine functions
|
|
} td_modifier;
|
|
|
|
//#define MAX_EVALS 8
|
|
|
|
#define INVALID_PRESET_DESC L"<no description>" // this should contain invalid filename chars, so there is never a conflict...
|
|
|
|
#define STATE_GENERAL 1 // and postproc (old presets) or blur, etc. (new presets)
|
|
#define STATE_MOTION 2 // and equations
|
|
#define STATE_WAVE 4 // waves, shapes, motion vectors
|
|
#define STATE_WARP 8
|
|
#define STATE_COMP 16
|
|
#define STATE_ALL (32-1)
|
|
|
|
#define CUR_MILKDROP_PRESET_VERSION 201
|
|
// 200: milkdrop 2
|
|
// 201: instead of just 1 variable for shader version, it tracks 2 (comp and warp) separately.
|
|
|
|
class CState
|
|
{
|
|
public:
|
|
CState();
|
|
~CState();
|
|
|
|
void Default(DWORD ApplyFlags=STATE_ALL);
|
|
void Randomize(int nMode);
|
|
void StartBlendFrom(CState *s_from, float fAnimTime, float fTimespan);
|
|
bool Import(const wchar_t *szIniFile, float fTime, CState* pOldState, DWORD ApplyFlags=STATE_ALL);
|
|
bool Export(const wchar_t *szIniFile);
|
|
void RecompileExpressions(int flags=0xFFFFFFFF, int bReInit=1);
|
|
void GenDefaultWarpShader();
|
|
void GenDefaultCompShader();
|
|
|
|
wchar_t m_szDesc[512]; // this is just the filename, without a path or extension.
|
|
//char m_szSection[256];
|
|
|
|
int m_nMinPSVersion; // the min of the warp & comp values...
|
|
int m_nMaxPSVersion; // the max of the warp & comp values...
|
|
int m_nWarpPSVersion; // 0 = milkdrop 1 era (no PS), 2 = ps_2_0, 3 = ps_3_0
|
|
int m_nCompPSVersion; // 0 = milkdrop 1 era (no PS), 2 = ps_2_0, 3 = ps_3_0
|
|
float m_fRating; // 0..5
|
|
// post-processing:
|
|
CBlendableFloat m_fGammaAdj; // +0 -> +1.0 (double), +2.0 (triple)...
|
|
CBlendableFloat m_fVideoEchoZoom;
|
|
CBlendableFloat m_fVideoEchoAlpha;
|
|
float m_fVideoEchoAlphaOld;
|
|
int m_nVideoEchoOrientation;
|
|
int m_nVideoEchoOrientationOld;
|
|
|
|
// fps-dependant:
|
|
CBlendableFloat m_fDecay; // 1.0 = none, 0.95 = heavy decay
|
|
|
|
// other:
|
|
int m_nWaveMode;
|
|
int m_nOldWaveMode;
|
|
bool m_bAdditiveWaves;
|
|
CBlendableFloat m_fWaveAlpha;
|
|
CBlendableFloat m_fWaveScale;
|
|
CBlendableFloat m_fWaveSmoothing;
|
|
bool m_bWaveDots;
|
|
bool m_bWaveThick;
|
|
CBlendableFloat m_fWaveParam; // -1..1; 0 is normal
|
|
bool m_bModWaveAlphaByVolume;
|
|
CBlendableFloat m_fModWaveAlphaStart; // when relative volume hits this level, alpha -> 0
|
|
CBlendableFloat m_fModWaveAlphaEnd; // when relative volume hits this level, alpha -> 1
|
|
float m_fWarpAnimSpeed; // 1.0 = normal, 2.0 = double, 0.5 = half, etc.
|
|
CBlendableFloat m_fWarpScale;
|
|
CBlendableFloat m_fZoomExponent;
|
|
CBlendableFloat m_fShader; // 0 = no color shader, 1 = full color shader
|
|
bool m_bMaximizeWaveColor;
|
|
bool m_bTexWrap;
|
|
bool m_bDarkenCenter;
|
|
bool m_bRedBlueStereo;
|
|
bool m_bBrighten;
|
|
bool m_bDarken;
|
|
bool m_bSolarize;
|
|
bool m_bInvert;
|
|
/*
|
|
bool m_bPlates;
|
|
int m_nPlates;
|
|
CBlendableFloat m_fPlateAlpha; // 0 = off, 0.1 = barely visible, 1.0 = solid
|
|
CBlendableFloat m_fPlateR;
|
|
CBlendableFloat m_fPlateG;
|
|
CBlendableFloat m_fPlateB;
|
|
CBlendableFloat m_fPlateWidth; // 1.0=normal, 2.0=double, etc.
|
|
CBlendableFloat m_fPlateLength; // 1.0=normal, 2.0=double, etc.
|
|
float m_fPlateSpeed; // 1.0=normal, 2.0=double, etc.
|
|
bool m_bPlatesAdditive;
|
|
*/
|
|
|
|
// map controls:
|
|
CBlendableFloat m_fZoom;
|
|
CBlendableFloat m_fRot;
|
|
CBlendableFloat m_fRotCX;
|
|
CBlendableFloat m_fRotCY;
|
|
CBlendableFloat m_fXPush;
|
|
CBlendableFloat m_fYPush;
|
|
CBlendableFloat m_fWarpAmount;
|
|
CBlendableFloat m_fStretchX;
|
|
CBlendableFloat m_fStretchY;
|
|
CBlendableFloat m_fWaveR;
|
|
CBlendableFloat m_fWaveG;
|
|
CBlendableFloat m_fWaveB;
|
|
CBlendableFloat m_fWaveX;
|
|
CBlendableFloat m_fWaveY;
|
|
CBlendableFloat m_fOuterBorderSize;
|
|
CBlendableFloat m_fOuterBorderR;
|
|
CBlendableFloat m_fOuterBorderG;
|
|
CBlendableFloat m_fOuterBorderB;
|
|
CBlendableFloat m_fOuterBorderA;
|
|
CBlendableFloat m_fInnerBorderSize;
|
|
CBlendableFloat m_fInnerBorderR;
|
|
CBlendableFloat m_fInnerBorderG;
|
|
CBlendableFloat m_fInnerBorderB;
|
|
CBlendableFloat m_fInnerBorderA;
|
|
CBlendableFloat m_fMvX;
|
|
CBlendableFloat m_fMvY;
|
|
CBlendableFloat m_fMvDX;
|
|
CBlendableFloat m_fMvDY;
|
|
CBlendableFloat m_fMvL;
|
|
CBlendableFloat m_fMvR;
|
|
CBlendableFloat m_fMvG;
|
|
CBlendableFloat m_fMvB;
|
|
CBlendableFloat m_fMvA;
|
|
CBlendableFloat m_fBlur1Min;
|
|
CBlendableFloat m_fBlur2Min;
|
|
CBlendableFloat m_fBlur3Min;
|
|
CBlendableFloat m_fBlur1Max;
|
|
CBlendableFloat m_fBlur2Max;
|
|
CBlendableFloat m_fBlur3Max;
|
|
CBlendableFloat m_fBlur1EdgeDarken;
|
|
|
|
CShape m_shape[MAX_CUSTOM_SHAPES];
|
|
CWave m_wave[MAX_CUSTOM_WAVES];
|
|
|
|
// some random stuff for driving shaders:
|
|
void RandomizePresetVars();
|
|
D3DXVECTOR4 m_rand_preset; // 4 random floats (0..1); randomized @ preset load; fed to pixel shaders. --FIXME (blending)
|
|
D3DXVECTOR3 m_xlate[20];
|
|
D3DXVECTOR3 m_rot_base[20];
|
|
D3DXVECTOR3 m_rot_speed[20];
|
|
|
|
//COscillator m_waveR;
|
|
//COscillator m_waveG;
|
|
//COscillator m_waveB;
|
|
//COscillator m_wavePosX; // 0 = centered
|
|
//COscillator m_wavePosY; // 0 = centered
|
|
|
|
// for arbitrary function evaluation:
|
|
NSEEL_CODEHANDLE m_pf_codehandle;
|
|
NSEEL_CODEHANDLE m_pp_codehandle;
|
|
char m_szPerFrameInit[MAX_BIGSTRING_LEN];
|
|
char m_szPerFrameExpr[MAX_BIGSTRING_LEN];
|
|
char m_szPerPixelExpr[MAX_BIGSTRING_LEN];
|
|
char m_szWarpShadersText[MAX_BIGSTRING_LEN]; // pixel shader code
|
|
char m_szCompShadersText[MAX_BIGSTRING_LEN]; // pixel shader code
|
|
void FreeVarsAndCode(bool bFree = true);
|
|
void RegisterBuiltInVariables(int flags);
|
|
void StripLinefeedCharsAndComments(char *src, char *dest);
|
|
|
|
bool m_bBlending;
|
|
float m_fBlendStartTime;
|
|
float m_fBlendDuration;
|
|
float m_fBlendProgress; // 0..1; updated every frame based on StartTime and Duration.
|
|
|
|
// for once-per-frame expression evaluation: [although, these vars are also shared w/preset init expr eval]
|
|
NSEEL_VMCTX m_pf_eel;
|
|
double *var_pf_zoom, *var_pf_zoomexp, *var_pf_rot, *var_pf_warp, *var_pf_cx, *var_pf_cy, *var_pf_dx, *var_pf_dy, *var_pf_sx, *var_pf_sy;
|
|
double *var_pf_time, *var_pf_fps;
|
|
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
|
|
double *var_pf_wave_a, *var_pf_wave_r, *var_pf_wave_g, *var_pf_wave_b, *var_pf_wave_x, *var_pf_wave_y, *var_pf_wave_mystery, *var_pf_wave_mode;
|
|
double *var_pf_decay;
|
|
double *var_pf_frame;
|
|
//double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
|
|
double* var_pf_q[NUM_Q_VAR];
|
|
double *var_pf_progress;
|
|
double *var_pf_ob_size, *var_pf_ob_r, *var_pf_ob_g, *var_pf_ob_b, *var_pf_ob_a;
|
|
double *var_pf_ib_size, *var_pf_ib_r, *var_pf_ib_g, *var_pf_ib_b, *var_pf_ib_a;
|
|
double *var_pf_mv_x;
|
|
double *var_pf_mv_y;
|
|
double *var_pf_mv_dx;
|
|
double *var_pf_mv_dy;
|
|
double *var_pf_mv_l;
|
|
double *var_pf_mv_r;
|
|
double *var_pf_mv_g;
|
|
double *var_pf_mv_b;
|
|
double *var_pf_mv_a;
|
|
double *var_pf_monitor;
|
|
double *var_pf_echo_zoom, *var_pf_echo_alpha, *var_pf_echo_orient;
|
|
// new in v1.04:
|
|
double *var_pf_wave_usedots, *var_pf_wave_thick, *var_pf_wave_additive, *var_pf_wave_brighten;
|
|
double *var_pf_darken_center, *var_pf_gamma, *var_pf_wrap;
|
|
double *var_pf_invert, *var_pf_brighten, *var_pf_darken, *var_pf_solarize;
|
|
double *var_pf_meshx, *var_pf_meshy;
|
|
double *var_pf_pixelsx, *var_pf_pixelsy;
|
|
double *var_pf_aspectx, *var_pf_aspecty;
|
|
double *var_pf_blur1min;
|
|
double *var_pf_blur2min;
|
|
double *var_pf_blur3min;
|
|
double *var_pf_blur1max;
|
|
double *var_pf_blur2max;
|
|
double *var_pf_blur3max;
|
|
double *var_pf_blur1_edge_darken;
|
|
|
|
// for per-vertex expression evaluation:
|
|
NSEEL_VMCTX m_pv_eel;
|
|
double *var_pv_zoom, *var_pv_zoomexp, *var_pv_rot, *var_pv_warp, *var_pv_cx, *var_pv_cy, *var_pv_dx, *var_pv_dy, *var_pv_sx, *var_pv_sy;
|
|
double *var_pv_time, *var_pv_fps;
|
|
double *var_pv_bass, *var_pv_mid, *var_pv_treb, *var_pv_bass_att, *var_pv_mid_att, *var_pv_treb_att;
|
|
double *var_pv_x, *var_pv_y, *var_pv_rad, *var_pv_ang;
|
|
double *var_pv_frame;
|
|
//double *var_pv_q1, *var_pv_q2, *var_pv_q3, *var_pv_q4, *var_pv_q5, *var_pv_q6, *var_pv_q7, *var_pv_q8;
|
|
double* var_pv_q[NUM_Q_VAR];
|
|
double *var_pv_progress;
|
|
double *var_pv_meshx, *var_pv_meshy;
|
|
double *var_pv_pixelsx, *var_pv_pixelsy;
|
|
double *var_pv_aspectx, *var_pv_aspecty;
|
|
|
|
double q_values_after_init_code[NUM_Q_VAR];
|
|
double monitor_after_init_code;
|
|
|
|
float GetPresetStartTime() { return m_fPresetStartTime; }
|
|
float m_fPresetStartTime;
|
|
};
|
|
|
|
#endif |