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603 lines
13 KiB
C++
603 lines
13 KiB
C++
#include <precomp.h>
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#include <wasabicfg.h>
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#include "paintset.h"
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using namespace Paintset;
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#include <tataki/canvas/bltcanvas.h>
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#include <tataki/bitmap/autobitmap.h>
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#include <tataki/color/skinclr.h>
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#include <api/font/font.h>
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#include <api/service/svcs/svc_font.h>
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#ifndef WASABI_COMPILE_IMGLDR
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#error This module requires image loading capabilities (WASABI_COMPILE_IMGLDR)
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#endif
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#define TITLE_PADDING 4 // SKINME
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#ifdef WASABI_COMPILE_SKIN
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static SkinColor title_fg(L"wasabi.component.title.foreground");
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static SkinColor title_border(L"wasabi.component.title.border");
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#endif
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class NOVTABLE PaintSet
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{
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protected:
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PaintSet()
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{}
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public:
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virtual ~PaintSet()
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{}
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha) = 0;
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};
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static PaintSet *sets[NUM_PAINTSETS];
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class PaintSetButtonDisabled : public PaintSet
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{
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public:
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PaintSetButtonDisabled();
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha);
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private:
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AutoSkinBitmap mid;
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};
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PaintSetButtonDisabled::PaintSetButtonDisabled()
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{
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mid = L"wasabi.label.middle";
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}
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void PaintSetButtonDisabled::render(ifc_canvas *canvasbase, const RECT *_r, int alpha)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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ASSERT(ret);
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RECT r = *_r;
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mid.stretchToRectAlpha(&canvas, &r, alpha);
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}
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//----
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class PaintSetButtonUp : public PaintSet
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{
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public:
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PaintSetButtonUp();
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha);
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protected:
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AutoSkinBitmap ul, u, ur;
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AutoSkinBitmap l, mid, right;
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AutoSkinBitmap ll, bot, lr;
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};
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PaintSetButtonUp::PaintSetButtonUp()
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{
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ul = L"wasabi.button.top.left";
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u = L"wasabi.button.top";
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ur = L"wasabi.button.top.right";
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l = L"wasabi.button.left";
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mid = L"wasabi.button.middle";
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right = L"wasabi.button.right";
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ll = L"wasabi.button.bottom.left";
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bot = L"wasabi.button.bottom";
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lr = L"wasabi.button.bottom.right";
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}
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void PaintSetButtonUp::render(ifc_canvas *canvasbase, const RECT *_r, int alpha)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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if (!ret) return;
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RECT r = *_r, br;
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// upper left
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br.left = r.left;
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br.top = r.top;
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br.right = r.left + ul.getWidth();
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br.bottom = r.top + ul.getHeight();
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ul.stretchToRectAlpha(&canvas, &br, alpha);
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// top
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br.left = br.right;
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br.right = r.right - ur.getWidth();
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u.stretchToRectAlpha(&canvas, &br, alpha);
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// upper right
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br.left = br.right;
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br.right = r.right;
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ur.stretchToRectAlpha(&canvas, &br, alpha);
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// left
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br.left = r.left;
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br.right = r.left + l.getWidth();
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br.top = r.top + ul.getHeight();
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br.bottom = r.bottom - ll.getHeight();
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l.stretchToRectAlpha(&canvas, &br, alpha);
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// middle
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br.top = r.top + ul.getHeight();
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br.bottom = r.bottom - ll.getHeight();
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br.left = r.left + ul.getWidth();
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br.right = r.right - ur.getWidth();
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mid.stretchToRectAlpha(&canvas, &br, alpha);
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// right
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br.left = r.right - right.getWidth();
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br.right = r.right;
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br.top = r.top + ur.getHeight();
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br.bottom = r.bottom - lr.getHeight();
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right.stretchToRectAlpha(&canvas, &br, alpha);
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// lower left
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br.left = r.left;
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br.right = r.left + ll.getWidth();
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br.top = r.bottom - ll.getHeight();
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br.bottom = r.bottom;
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ll.stretchToRectAlpha(&canvas, &br, alpha);
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// bot
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br.left = r.left + ll.getWidth();
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br.right = r.right - lr.getWidth();
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br.top = r.bottom - bot.getHeight();
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br.bottom = r.bottom;
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bot.stretchToRectAlpha(&canvas, &br, alpha);
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// lower right
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br.left = r.right - lr.getWidth();
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br.right = r.right;
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br.top = r.bottom - lr.getHeight();
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br.bottom = r.bottom;
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lr.stretchToRectAlpha(&canvas, &br, alpha);
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}
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class PaintSetLabel : public PaintSetButtonUp
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{
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public:
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PaintSetLabel()
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{
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ul = L"wasabi.label.top.left";
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u = L"wasabi.label.top";
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ur = L"wasabi.label.top.right";
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l = L"wasabi.label.left";
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mid = L"wasabi.label.middle";
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right = L"wasabi.label.right";
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ll = L"wasabi.label.bottom.left";
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bot = L"wasabi.label.bottom";
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lr = L"wasabi.label.bottom.right";
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}
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};
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//----
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class PaintSetButtonDown : public PaintSet
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{
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public:
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PaintSetButtonDown();
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha);
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private:
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AutoSkinBitmap ul, u, ur;
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AutoSkinBitmap l, mid, right;
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AutoSkinBitmap ll, bot, lr;
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};
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PaintSetButtonDown::PaintSetButtonDown()
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{
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ul = L"wasabi.button.pressed.top.left";
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u = L"wasabi.button.pressed.top";
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ur = L"wasabi.button.pressed.top.right";
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l = L"wasabi.button.pressed.left";
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mid = L"wasabi.button.pressed.middle";
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right = L"wasabi.button.pressed.right";
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ll = L"wasabi.button.pressed.bottom.left";
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bot = L"wasabi.button.pressed.bottom";
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lr = L"wasabi.button.pressed.bottom.right";
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}
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void PaintSetButtonDown::render(ifc_canvas *canvasbase, const RECT *_r, int alpha)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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ASSERT(ret);
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RECT r = *_r, br;
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// upper left
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br.left = r.left;
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br.top = r.top;
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br.right = r.left + ul.getWidth();
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br.bottom = r.top + ul.getHeight();
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ul.stretchToRectAlpha(&canvas, &br, alpha);
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// top
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br.left = br.right;
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br.right = r.right - ur.getWidth();
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u.stretchToRectAlpha(&canvas, &br, alpha);
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// upper right
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br.left = br.right;
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br.right = r.right;
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ur.stretchToRectAlpha(&canvas, &br, alpha);
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// left
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br.left = r.left;
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br.right = r.left + l.getWidth();
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br.top = r.top + ul.getHeight();
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br.bottom = r.bottom - ll.getHeight();
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l.stretchToRectAlpha(&canvas, &br, alpha);
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// middle
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br.top = r.top + ul.getHeight();
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br.bottom = r.bottom - ll.getHeight();
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br.left = r.left + ul.getWidth();
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br.right = r.right - ur.getWidth();
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mid.stretchToRectAlpha(&canvas, &br, alpha);
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// right
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br.left = r.right - right.getWidth();
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br.right = r.right;
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br.top = r.top + ur.getHeight();
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br.bottom = r.bottom - lr.getHeight();
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right.stretchToRectAlpha(&canvas, &br, alpha);
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// lower left
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br.left = r.left;
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br.right = r.left + ll.getWidth();
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br.top = r.bottom - ll.getHeight();
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br.bottom = r.bottom;
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ll.stretchToRectAlpha(&canvas, &br, alpha);
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// bot
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br.left = r.left + ll.getWidth();
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br.right = r.right - lr.getWidth();
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br.top = r.bottom - bot.getHeight();
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br.bottom = r.bottom;
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bot.stretchToRectAlpha(&canvas, &br, alpha);
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// lower right
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br.left = r.right - lr.getWidth();
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br.right = r.right;
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br.top = r.bottom - lr.getHeight();
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br.bottom = r.bottom;
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lr.stretchToRectAlpha(&canvas, &br, alpha);
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}
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//--
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class PaintSetAppFrame : public PaintSet
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{
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public:
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PaintSetAppFrame();
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virtual ~PaintSetAppFrame();
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha);
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private:
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SkinBitmap *ul, *up, *ur;
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SkinBitmap *left, *right;
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SkinBitmap *ll, *bot, *lr;
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};
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PaintSetAppFrame::PaintSetAppFrame()
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{
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ul = new SkinBitmap(L"studio.border.upperLeft");
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up = new SkinBitmap(L"studio.border.top");
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ur = new SkinBitmap(L"studio.border.upperRight");
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left = new SkinBitmap(L"studio.border.left");
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right = new SkinBitmap(L"studio.border.right");
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ll = new SkinBitmap(L"studio.border.lowerLeft");
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bot = new SkinBitmap(L"studio.border.bottom");
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lr = new SkinBitmap(L"studio.border.lowerRight");
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}
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PaintSetAppFrame::~PaintSetAppFrame()
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{
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delete ul; delete up; delete ur;
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delete left; delete right;
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delete ll; delete bot; delete lr;
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}
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void PaintSetAppFrame::render(ifc_canvas *canvasbase, const RECT *_r, int alpha)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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ASSERT(ret);
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RECT r = *_r;
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RECT br;
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// upper left
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br = r;
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br.right = br.left + 2;
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br.bottom = br.top + 2;
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ul->stretchToRectAlpha(&canvas, &br, alpha);
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// top
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br = r;
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br.left += 2;
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br.right -= 2;
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br.bottom = br.top + 2;
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up->stretchToRectAlpha(&canvas, &br, alpha);
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// upper right
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br = r;
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br.left = br.right - 2;
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br.bottom = br.top + 2;
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ur->stretchToRectAlpha(&canvas, &br, alpha);
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// left
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br = r;
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br.right = br.left + 2;
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br.top += 2;
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br.bottom -= 2;
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left->stretchToRectAlpha(&canvas, &br, alpha);
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// right
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br = r;
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br.left = br.right - 2;
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br.top += 2;
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br.bottom -= 2;
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right->stretchToRectAlpha(&canvas, &br, alpha);
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// lower left
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br = r;
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br.right = br.left + 2;
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br.top = br.bottom - 2;
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ll->stretchToRectAlpha(&canvas, &br, alpha);
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// bottom
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br = r;
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br.left += 2;
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br.right -= 2;
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br.top = br.bottom - 2;
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bot->stretchToRectAlpha(&canvas, &br, alpha);
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// lower right
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br = r;
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br.left = br.right - 2;
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br.top = br.bottom - 2;
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lr->stretchToRectAlpha(&canvas, &br, alpha);
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}
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// -----
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class PaintSetTitleStreak : public PaintSet
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{
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public:
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PaintSetTitleStreak();
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha);
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private:
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AutoSkinBitmap title_left, title_middle, title_right;
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};
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PaintSetTitleStreak::PaintSetTitleStreak()
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{
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title_left = L"wasabi.titlebar.left.active";
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title_middle = L"wasabi.titlebar.center.active";
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title_right = L"wasabi.titlebar.right.active";
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}
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void PaintSetTitleStreak::render(ifc_canvas *canvasbase, const RECT *_r, int alpha)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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if (!ret) return;
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RECT r = *_r;
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RECT lr = r;
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lr.right = lr.left + title_left.getWidth();
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lr.top += ((lr.bottom - lr.top) - title_left.getHeight()) / 2;
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lr.bottom = lr.top + title_left.getHeight();
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if (lr.right <= lr.left) return;
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title_left.stretchToRectAlpha(&canvas, &lr, alpha);
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RECT rr = r;
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rr.left = rr.right - title_right.getWidth();
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rr.top += ((rr.bottom - rr.top) - title_left.getHeight()) / 2;
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rr.bottom = rr.top + title_left.getHeight();
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if (rr.right <= rr.left) return;
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title_right.stretchToRectAlpha(&canvas, &rr, alpha);
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RECT cr = r;
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cr.left = lr.right;
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cr.right = rr.left;
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cr.top += ((cr.bottom - cr.top) - title_left.getHeight()) / 2;
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cr.bottom = cr.top + title_left.getHeight();
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if (cr.right <= cr.left) return;
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title_middle.stretchToRectAlpha(&canvas, &cr, alpha);
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}
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class PaintSetFocusRect : public PaintSet
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{
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public:
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virtual void render(ifc_canvas *canvas, const RECT *r, int alpha)
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{
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BaseCloneCanvas c;
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c.clone(canvas);
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c.drawRect(r, 0, 0xFFFFFF, alpha);
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}
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};
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// -----
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int paintset_present(int set)
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{
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return paintset_renderPaintSet(set, NULL, NULL, 255, TRUE);
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}
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int paintset_renderPaintSet(int type, ifc_canvas *c, const RECT *r, int alpha, int checkonly)
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{
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PaintSet *ret = NULL;
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switch (type)
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{
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case BUTTONUP:
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ret = sets[BUTTONUP];
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if (ret == NULL) ret = new PaintSetButtonUp();
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sets[BUTTONUP] = ret;
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break;
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case BUTTONDOWN:
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ret = sets[BUTTONDOWN];
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if (ret == NULL) ret = new PaintSetButtonDown();
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sets[BUTTONDOWN] = ret;
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break;
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case TRAY:
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ret = sets[BUTTONDOWN];
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if (ret == NULL) ret = new PaintSetButtonDown();
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sets[BUTTONDOWN] = ret;
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break;
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case APPFRAME:
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ret = sets[APPFRAME];
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if (ret == NULL) ret = new PaintSetAppFrame();
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sets[APPFRAME] = ret;
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break;
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case BUTTONDISABLED:
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ret = sets[BUTTONDISABLED];
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if (ret == NULL) ret = new PaintSetButtonDisabled();
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sets[BUTTONDISABLED] = ret;
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break;
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case TITLESTREAK:
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ret = sets[TITLESTREAK];
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if (ret == NULL) ret = new PaintSetTitleStreak();
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sets[TITLESTREAK] = ret;
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break;
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case LABEL:
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ret = sets[LABEL];
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if (ret == NULL) ret = new PaintSetLabel();
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sets[LABEL] = ret;
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break;
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case FOCUSRECT:
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ret = sets[FOCUSRECT];
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if (ret == NULL) ret = new PaintSetFocusRect();
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sets[FOCUSRECT] = ret;
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break;
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}
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if (ret != NULL)
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{
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if (!checkonly) ret->render(c, r, alpha);
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return TRUE;
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}
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return FALSE;
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}
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#ifdef WASABI_COMPILE_FONTS
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#define VERTPAD 2
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#define AAFACTOR 2
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#define FONTNAME "studio.component.title"
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#define FONTNAMEW L"studio.component.title"
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void paintset_renderTitle(const wchar_t *title, ifc_canvas *canvasbase, const RECT *_r, int alpha, int dostreaks, int doborder)
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{
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BaseCloneCanvas canvas;
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int ret = canvas.clone(canvasbase);
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if (!ret) return;
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RECT r = *_r;
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int w = r.right - r.left;
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int h = (r.bottom - r.top) - VERTPAD;
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svc_font *f = Font::requestSkinFont(FONTNAMEW);
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if (f->isBitmap() || !doborder)
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{
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Wasabi::FontInfo fontInfo;
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int tw, th;
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fontInfo.pointSize = h;
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fontInfo.face = FONTNAMEW;
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fontInfo.color = title_fg;
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canvas.getTextExtent(title, &tw, &th, &fontInfo);
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w -= (tw + TITLE_PADDING * 2);
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w /= 2;
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int x = r.left + w + TITLE_PADDING;
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int y = r.top + VERTPAD / 2;
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canvas.textOut(x, y, title, &fontInfo);
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}
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else
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{
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Wasabi::FontInfo fontInfo;
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int tw, th;
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fontInfo.pointSize = h*AAFACTOR;
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fontInfo.face = FONTNAMEW;
|
|
canvas.getTextExtent(title, &tw, &th, &fontInfo);
|
|
tw /= AAFACTOR;
|
|
th /= AAFACTOR;
|
|
tw += 2;
|
|
th += 2;
|
|
|
|
BltCanvas bc(tw*AAFACTOR, th*AAFACTOR + 1);
|
|
bc.fillBits(RGB(0, 0, 0)); // not skinned
|
|
fontInfo.opaque=false;
|
|
fontInfo.color = title_border;
|
|
bc.textOut(-AAFACTOR, AAFACTOR / 2, title, &fontInfo);
|
|
bc.textOut(AAFACTOR, AAFACTOR / 2, title, &fontInfo);
|
|
bc.textOut(AAFACTOR / 2, -AAFACTOR, title, &fontInfo);
|
|
bc.textOut(AAFACTOR / 2, AAFACTOR, title, &fontInfo);
|
|
|
|
fontInfo.color = title_fg;
|
|
bc.textOut(AAFACTOR / 2, AAFACTOR / 2, title, &fontInfo);
|
|
|
|
// mask it
|
|
bc.maskColor(RGB(0, 0, 0), RGB(0, 0, 0));
|
|
BltCanvas tc(tw, th);
|
|
bc.antiAliasTo(&tc, tw, th, AAFACTOR);
|
|
|
|
|
|
//int cw = tw + TITLE_PADDING * 2;
|
|
// if (cw > w || th > h) return;
|
|
w -= (tw + TITLE_PADDING * 2);
|
|
w /= 2;
|
|
|
|
int x = r.left + w + TITLE_PADDING;
|
|
int y = r.top + VERTPAD / 2;
|
|
//FG>?? tc.vflip();
|
|
tc.blitAlpha(&canvas, x, y, alpha);
|
|
|
|
//SkinBitmap splef0(tc.getBitmap(), tc.getHDC(), TRUE, tc.getBits());
|
|
// splef0.blitAlpha(&canvas, x, y, alpha);
|
|
|
|
|
|
|
|
}
|
|
|
|
if (dostreaks)
|
|
{
|
|
RECT pr = r;
|
|
pr.right = pr.left + w;
|
|
paintset_renderPaintSet(TITLESTREAK, &canvas, &pr, alpha);
|
|
|
|
pr.right = r.right;
|
|
pr.left = r.right - w;
|
|
paintset_renderPaintSet(TITLESTREAK, &canvas, &pr, alpha);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void paintset_reset()
|
|
{
|
|
for (int i = 0; i < NUM_PAINTSETS; i++)
|
|
{
|
|
delete sets[i];
|
|
sets[i] = NULL;
|
|
}
|
|
}
|
|
|