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200 lines
4.5 KiB
C++
200 lines
4.5 KiB
C++
#ifndef __WASABI_API_REGION_H
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#define __WASABI_API_REGION_H
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#include <bfc/dispatch.h>
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class api_region : public Dispatchable
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{
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protected:
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api_region() {}
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virtual ~api_region() {}
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public:
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DISPATCH_CODES
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{
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REGION_GETOSHANDLE = 50,
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REGION_CLONE = 100,
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REGION_DISPOSECLONE = 110,
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REGION_PTINREGION = 120,
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REGION_OFFSET = 130,
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REGION_GETBOX = 140,
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REGION_SUBTRACTRGN = 150,
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REGION_SUBTRACTRECT = 160,
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REGION_ADDRECT = 170,
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REGION_ADD = 180,
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REGION_AND = 190,
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REGION_SETRECT = 200,
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REGION_EMPTY = 210,
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REGION_ISEMPTY = 220,
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REGION_EQUALS = 230,
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REGION_ENCLOSED = 240,
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REGION_INTERSECTRGN = 250,
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REGION_DOESINTERSECTRGN = 251,
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REGION_INTERSECTRECT = 260,
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REGION_ISRECT = 270,
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REGION_SCALE = 280,
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REGION_DEBUG = 290,
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REGION_MAKEWNDREGION = 300,
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REGION_GETNUMRECTS = 310,
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REGION_ENUMRECT = 320,
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};
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public:
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OSREGIONHANDLE getOSHandle(); // avoid as much as you can, should be used only when you need to call the OS api
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api_region *clone();
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void disposeClone(api_region *r);
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bool ptInRegion(const POINT *pt);
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void offset(int x, int y);
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void getBox(RECT *r);
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void subtractRegion(const api_region *r);
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void subtractRgn(const api_region *r) { subtractRegion(r); } //DEPRECATED
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void subtractRect(const RECT *r);
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void addRect(const RECT *r);
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void addRegion(const api_region *r);
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void andRegion(const api_region *r);
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void setRect(const RECT *r);
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void empty();
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int isEmpty();
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int equals(const api_region *r);
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int enclosed(const api_region *r, api_region *outside = NULL);
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int intersectRgn(const api_region *r, api_region *intersection);
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int doesIntersectRgn(const api_region *r);
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int intersectRect(const RECT *r, api_region *intersection);
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int isRect();
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void scale(double sx, double sy, bool round = 0);
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void debug(int async = 0);
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OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
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// this is how you can enumerate the subrects that compose to make up the
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// entire region
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int getNumRects();
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int enumRect(int n, RECT *r);
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};
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inline OSREGIONHANDLE api_region::getOSHandle()
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{
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return _call(REGION_GETOSHANDLE, (OSREGIONHANDLE)NULL);
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}
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inline api_region *api_region::clone()
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{
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return _call(REGION_CLONE, (api_region *)NULL);
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}
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inline void api_region::disposeClone(api_region *r)
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{
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_voidcall(REGION_DISPOSECLONE, r);
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}
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inline bool api_region::ptInRegion(const POINT *pt)
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{
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return _call(REGION_PTINREGION, false, pt);
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}
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inline void api_region::offset(int x, int y)
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{
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_voidcall(REGION_OFFSET, x, y);
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}
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inline void api_region::getBox(RECT *r)
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{
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_voidcall(REGION_GETBOX, r);
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}
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inline void api_region::subtractRegion(const api_region *reg)
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{
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_voidcall(REGION_SUBTRACTRGN, reg);
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}
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inline void api_region::subtractRect(const RECT *r)
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{
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_voidcall(REGION_SUBTRACTRECT, r);
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}
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inline void api_region::addRect(const RECT *r)
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{
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_voidcall(REGION_ADDRECT, r);
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}
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inline void api_region::addRegion(const api_region *r)
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{
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_voidcall(REGION_ADD, r);
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}
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inline void api_region::andRegion(const api_region *r)
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{
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_voidcall(REGION_AND, r);
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}
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inline void api_region::setRect(const RECT *r)
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{
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_voidcall(REGION_SETRECT, r);
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}
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inline void api_region::empty()
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{
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_voidcall(REGION_EMPTY);
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}
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inline int api_region::isEmpty()
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{
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return _call(REGION_ISEMPTY, 0);
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}
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inline int api_region::equals(const api_region *r)
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{
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return _call(REGION_EQUALS, 0, r);
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}
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inline int api_region::enclosed(const api_region *r, api_region *outside)
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{
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return _call(REGION_ENCLOSED, 0, r, outside);
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}
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inline int api_region::intersectRgn(const api_region *r, api_region *intersection)
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{
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return _call(REGION_INTERSECTRGN, 0, r, intersection);
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}
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inline int api_region::doesIntersectRgn(const api_region *r)
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{
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return _call(REGION_DOESINTERSECTRGN, 0, r);
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}
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inline int api_region::intersectRect(const RECT *r, api_region *intersection)
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{
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return _call(REGION_INTERSECTRECT, 0, r, intersection);
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}
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inline int api_region::isRect()
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{
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return _call(REGION_ISRECT, 0);
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}
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inline void api_region::scale(double sx, double sy, bool round)
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{
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_voidcall(REGION_SCALE, sx, sy, round);
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}
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inline void api_region::debug(int async)
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{
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_voidcall(REGION_DEBUG, async);
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}
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inline OSREGIONHANDLE api_region::makeWindowRegion()
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{
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return _call(REGION_MAKEWNDREGION, (OSREGIONHANDLE)NULL);
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}
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inline int api_region::getNumRects()
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{
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return _call(REGION_GETNUMRECTS, 0);
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}
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inline int api_region::enumRect(int n, RECT *r)
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{
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return _call(REGION_ENUMRECT, 0, n, r);
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}
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#endif
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