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66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
#ifndef __SCRIPTAPI_H
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#define __SCRIPTAPI_H
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#include <api/script/api_makii.h>
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class ScriptApi : public api_makiI {
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public:
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ScriptApi();
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virtual ~ScriptApi();
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virtual void maki_pushObject(void *o);
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virtual void maki_pushInt(int v);
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virtual void maki_pushBoolean(int b);
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virtual void maki_pushFloat(float f);
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virtual void maki_pushDouble(double d);
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virtual void maki_pushString(const wchar_t *s);
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virtual void maki_pushVoid();
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virtual void maki_pushAny(scriptVar v);
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virtual void *maki_popObject();
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virtual int maki_popInt();
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virtual bool maki_popBoolean();
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virtual float maki_popFloat();
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virtual double maki_popDouble();
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virtual const wchar_t *maki_popString();
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virtual scriptVar maki_popAny();
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virtual void maki_popDiscard();
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virtual const wchar_t *maki_getFunction(int dlfid, int *n, ScriptObjectController **p);
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virtual int maki_addDlfRef(ScriptObjectController *o, const wchar_t *function_name, void *host);
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virtual void maki_addDlfClassRef(ScriptObjectController *o, void *host);
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virtual void maki_remDlfRef(void *host);
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virtual scriptVar maki_callFunction(ScriptObject *o, int dlfid, scriptVar **params);
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virtual scriptVar maki_triggerEvent(ScriptObject *o, int dlfid, int np, int scriptid0=-1);
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virtual int maki_getScriptInt(scriptVar v);
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virtual bool maki_getScriptBoolean(scriptVar v);
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virtual float maki_getScriptFloat(scriptVar v);
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virtual double maki_getScriptDouble(scriptVar v);
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virtual const wchar_t *maki_getScriptString(scriptVar v);
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virtual ScriptObject *maki_getScriptObject(scriptVar v);
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virtual scriptVar maki_updateDlf(maki_cmd *cmd, int *dlfid, int *linkcount);
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virtual ScriptObject *maki_instantiate(GUID classguid);
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virtual void maki_destroy(ScriptObject *o);
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virtual void *maki_encapsulate(GUID classguid, ScriptObject *o);
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virtual void maki_deencapsulate(GUID classguid, void *o);
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virtual ScriptObjectController *maki_getController(GUID scriptclass);
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virtual int maki_createOrphan(int type);
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virtual void maki_killOrphan(int id);
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virtual void maki_setObjectAtom(const wchar_t *atomname, ScriptObject *object);
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virtual ScriptObject *maki_getObjectAtom(const wchar_t *atomname);
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#ifdef WASABI_COMPILE_WND
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virtual ScriptObject *maki_findObject(const wchar_t *name);
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#endif
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virtual void vcpu_addScriptObject(ScriptObject *o);
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virtual void vcpu_removeScriptObject(ScriptObject *o);
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virtual int vcpu_getCacheCount();
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virtual int vcpu_isValidScriptId(int id);
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virtual int vcpu_mapVarId(int varid, int scriptid);
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virtual int vcpu_getUserAncestorId(int varid, int scriptid);
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virtual int vcpu_getNumEvents();
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virtual int vcpu_getEvent(int event, int *dlf, int *script, int *var);
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virtual int vcpu_getComplete();
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virtual const wchar_t *vcpu_getClassName(int vcpuid, int localclassid);
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};
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extern api_maki *makiApi;
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#endif
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