winamp/Src/freetypewac/freetype.cpp
2024-09-24 14:54:57 +02:00

64 lines
1.6 KiB
C++

#include <precomp.h>
#include <bfc/wasabi_std.h>
#include "freetype.h"
#include "freetypefont.h"
#include <api/font/FontCreator.h>
#include <tataki/export.h>
class AutoTataki : public LoadableResource
{
public:
virtual void onRegisterServices() { Tataki::Init(WASABI_API_SVC); }
virtual void onDeregisterServices() { Tataki::Quit(); }
};
static WACNAME wac;
WACPARENT *the = &wac;
// {EF7E83B0-10ED-4be4-AFAF-D012F05C114E}
static const GUID guid =
{ 0xef7e83b0, 0x10ed, 0x4be4, { 0xaf, 0xaf, 0xd0, 0x12, 0xf0, 0x5c, 0x11, 0x4e } };
// {504060F6-7D8C-4ebe-AE1D-A8BDF5EA1881}
static const GUID freetypeFontRendererGUID =
{ 0x504060f6, 0x7d8c, 0x4ebe, { 0xae, 0x1d, 0xa8, 0xbd, 0xf5, 0xea, 0x18, 0x81 } };
WACNAME::WACNAME() : WACPARENT(L"Freetype Font Service")
{
registerResource(new AutoTataki);
registerService(new FontCreator<FreeTypeFont>(freetypeFontRendererGUID));
}
WACNAME::~WACNAME() {
}
GUID WACNAME::getGUID() {
return guid;
}
void WACNAME::onRegisterServices()
{
/*
#ifdef WASABI_COMPILE_CONFIG // if not, you need to set the font renderer by hand
// Here is where we hijack the default renderer and do it all freetype style.
const GUID options_guid =
{ 0x280876cf, 0x48c0, 0x40bc, { 0x8e, 0x86, 0x73, 0xce, 0x6b, 0xb4, 0x62, 0xe5 } };
CfgItem *options = WASABI_API_CONFIG->config_getCfgItemByGuid(options_guid);
if (options) {
const char *attr = "Font Renderer";
const char *name = "Freetype";
options->setData(attr, name);
}
// the fonts system uses this attrib for what font system to try to use.
#endif
*/
}
void WACNAME::onCreate() {
}
void WACNAME::onDestroy() {
}