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81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// The authors have released ID3Lib as Public Domain (PD) and claim no copyright,
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// patent or other intellectual property protection in this work. This means that
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// it may be modified, redistributed and used in commercial and non-commercial
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// software and hardware without restrictions. ID3Lib is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
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//
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// The ID3Lib authors encourage improvements and optimisations to be sent to the
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// ID3Lib coordinator, currently Dirk Mahoney (dirk@id3.org). Approved
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// submissions may be altered, and will be included and released under these terms.
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//
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// Mon Nov 23 18:34:01 1998
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#ifndef ID3LIB_HEADER_FRAME_H
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#define ID3LIB_HEADER_FRAME_H
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#include "id3_types.h"
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#include "id3_header.h"
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#include "id3_header_tag.h"
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#include "id3_field.h"
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#define ID3FL_TAGALTER_2_3 (1 << 15)
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#define ID3FL_FILEALTER_2_3 (1 << 14)
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#define ID3FL_SIGNED_2_3 (1 << 13)
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#define ID3FL_COMPRESSION_2_3 (1 << 7)
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#define ID3FL_ENCRYPTION_2_3 (1 << 6)
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#define ID3FL_GROUPING_2_3 (1 << 5)
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#define ID3FL_TAGALTER_2_4 (1 << 14)
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#define ID3FL_FILEALTER_2_4 (1 << 13)
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#define ID3FL_SIGNED_2_4 (1 << 12)
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#define ID3FL_COMPRESSION_2_4 (1 << 3)
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#define ID3FL_ENCRYPTION_2_4 (1 << 2)
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#define ID3FL_GROUPING_2_4 (1 << 6)
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#define ID3FL_UNSYNC_2_4 (1 << 1)
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#define ID3FL_DATA_LENGTH_2_4 (1 << 0)
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struct ID3_FrameAttr
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{
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ID3_FrameAttr(void) : size(0), flags(0) { memset(&textID, 0, sizeof(textID)); }
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~ID3_FrameAttr(void) {}
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char textID[5];
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luint size;
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public:
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void ClearUnSync(int version);
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void SetFlags(luint _flags);
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bool HasCompression(int version);
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bool HasDataLength(int version);
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bool HasEncryption(int version);
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bool HasGrouping(int version);
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bool HasUnsync(int version);
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private:
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luint flags;
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};
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class ID3_FrameHeader : public ID3_Header
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{
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public:
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virtual luint Size(void);
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void SetFrameID(ID3_FrameID id);
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luint GetFrameInfo(ID3_FrameAttr &attr, const uchar *buffer, size_t remSize);
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virtual luint Render(uchar *buffer);
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// *** PRIVATE INTERNAL DATA - DO NOT USE *** PRIVATE INTERNAL DATA - DO NOT USE ***
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protected:
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ID3_FrameID frameID; // which frame are we the header for?
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};
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#endif
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