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https://github.com/WinampDesktop/winamp.git
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252 lines
6.3 KiB
C
Vendored
252 lines
6.3 KiB
C
Vendored
/*
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Copyright (c) 2011, 2012, Simon Howard
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Permission to use, copy, modify, and/or distribute this software
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for any purpose with or without fee is hereby granted, provided
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that the above copyright notice and this permission notice appear
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in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
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AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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// Common tree decoding code.
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//
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// A recurring feature used by the different LHA algorithms is to
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// encode a set of codes, which have varying bit lengths. This is
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// implemented using a binary tree, stored inside an array of
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// elements.
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//
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// This file is implemented as a "template" file to be #include-d by
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// other files. The typedef for TreeElement must be defined before
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// include.
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// Upper bit is set in a node value to indicate a leaf.
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#define TREE_NODE_LEAF (TreeElement) (1 << (sizeof(TreeElement) * 8 - 1))
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// Structure used to hold data needed to build the tree.
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typedef struct {
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// The tree data and its size (must not be exceeded)
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TreeElement *tree;
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unsigned int tree_len;
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// Counter used to allocate entries from the tree.
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// Every time a new node is allocated, this increase by 2.
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unsigned int tree_allocated;
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// The next tree entry.
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// As entries are allocated sequentially, the range from
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// next_entry..tree_allocated-1 constitutes the indices into
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// the tree that are available to be filled in. By the
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// end of the tree build, next_entry should = tree_allocated.
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unsigned int next_entry;
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} TreeBuildData;
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// Initialize all elements of the given tree to a good initial state.
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static void init_tree(TreeElement *tree, size_t tree_len)
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{
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unsigned int i;
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for (i = 0; i < tree_len; ++i) {
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tree[i] = TREE_NODE_LEAF;
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}
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}
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// Set tree to always decode to a single code.
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static void set_tree_single(TreeElement *tree, TreeElement code)
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{
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tree[0] = (TreeElement) code | TREE_NODE_LEAF;
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}
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// "Expand" the list of queue entries. This generates a new child
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// node at each of the entries currently in the queue, adding the
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// children of those nodes into the queue to replace them.
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// The effect of this is to add an extra level to the tree, and
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// to increase the tree depth of the indices in the queue.
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static void expand_queue(TreeBuildData *build)
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{
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unsigned int end_offset;
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unsigned int new_nodes;
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// Sanity check that there is enough space in the tree for
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// all the new nodes.
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new_nodes = (build->tree_allocated - build->next_entry) * 2;
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if (build->tree_allocated + new_nodes > build->tree_len) {
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return;
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}
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// Go through all entries currently in the allocated range, and
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// allocate a subnode for each.
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end_offset = build->tree_allocated;
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while (build->next_entry < end_offset) {
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build->tree[build->next_entry] = build->tree_allocated;
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build->tree_allocated += 2;
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++build->next_entry;
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}
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}
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// Read the next entry from the queue of entries waiting to be used.
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static unsigned int read_next_entry(TreeBuildData *build)
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{
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unsigned int result;
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// Sanity check.
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if (build->next_entry >= build->tree_allocated) {
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return 0;
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}
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result = build->next_entry;
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++build->next_entry;
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return result;
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}
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// Add all codes to the tree that have the specified length.
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// Returns non-zero if there are any entries in code_lengths[] still
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// waiting to be added to the tree.
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static int add_codes_with_length(TreeBuildData *build,
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uint8_t *code_lengths,
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unsigned int num_code_lengths,
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unsigned int code_len)
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{
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unsigned int i;
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unsigned int node;
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int codes_remaining;
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codes_remaining = 0;
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for (i = 0; i < num_code_lengths; ++i) {
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// Does this code belong at this depth in the tree?
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if (code_lengths[i] == code_len) {
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node = read_next_entry(build);
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build->tree[node] = (TreeElement) i | TREE_NODE_LEAF;
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}
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// More work to be done after this pass?
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else if (code_lengths[i] > code_len) {
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codes_remaining = 1;
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}
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}
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return codes_remaining;
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}
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// Build a tree, given the specified array of codes indicating the
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// required depth within the tree at which each code should be
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// located.
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static void build_tree(TreeElement *tree, size_t tree_len,
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uint8_t *code_lengths, unsigned int num_code_lengths)
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{
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TreeBuildData build;
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unsigned int code_len;
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build.tree = tree;
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build.tree_len = tree_len;
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// Start with a single entry in the queue - the root node
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// pointer.
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build.next_entry = 0;
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// We always have the root ...
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build.tree_allocated = 1;
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// Iterate over each possible code length.
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// Note: code_len == 0 is deliberately skipped over, as 0
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// indicates "not used".
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code_len = 0;
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do {
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// Advance to the next code length by allocating extra
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// nodes to the tree - the slots waiting in the queue
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// will now be one level deeper in the tree (and the
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// codes 1 bit longer).
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expand_queue(&build);
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++code_len;
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// Add all codes that have this length.
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} while (add_codes_with_length(&build, code_lengths,
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num_code_lengths, code_len));
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}
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/*
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static void display_tree(TreeElement *tree, unsigned int node, int offset)
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{
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unsigned int i;
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if (node & TREE_NODE_LEAF) {
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for (i = 0; i < offset; ++i) putchar(' ');
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printf("leaf %i\n", node & ~TREE_NODE_LEAF);
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} else {
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for (i = 0; i < offset; ++i) putchar(' ');
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printf("0 ->\n");
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display_tree(tree, tree[node], offset + 4);
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for (i = 0; i < offset; ++i) putchar(' ');
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printf("1 ->\n");
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display_tree(tree, tree[node + 1], offset + 4);
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}
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}
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*/
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// Read bits from the input stream, traversing the specified tree
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// from the root node until we reach a leaf. The leaf value is
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// returned.
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static int read_from_tree(BitStreamReader *reader, TreeElement *tree)
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{
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TreeElement code;
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int bit;
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// Start from root.
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code = tree[0];
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while ((code & TREE_NODE_LEAF) == 0) {
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bit = read_bit(reader);
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if (bit < 0) {
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return -1;
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}
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code = tree[code + (unsigned int) bit];
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}
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// Mask off leaf bit to get the plain code.
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return (int) (code & ~TREE_NODE_LEAF);
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}
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