mirror of
https://github.com/WinampDesktop/winamp.git
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284 lines
5.2 KiB
XML
284 lines
5.2 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="burnlib"
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ProjectGUID="{374717BA-EF3A-4BF6-AC4D-A532E08BE904}"
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RootNamespace="burnlib"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../Wasabi"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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TreatWChar_tAsBuiltInType="true"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough=""
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="./lib/burnlibd.lib"
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IgnoreAllDefaultLibraries="true"
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IgnoreDefaultLibraryNames=""
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="1"
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FavorSizeOrSpeed="2"
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AdditionalIncludeDirectories="../Wasabi;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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BufferSecurityCheck="false"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="burnlib.h"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="./lib/burnlib.lib"
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IgnoreAllDefaultLibraries="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\common.cpp"
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>
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</File>
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<File
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RelativePath=".\eraseMedium.cpp"
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>
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</File>
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<File
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RelativePath=".\item.cpp"
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>
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</File>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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<File
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RelativePath=".\playlist.cpp"
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>
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</File>
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<File
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RelativePath=".\uiBurnPlayList.cpp"
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>
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</File>
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<File
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RelativePath=".\uiCheckMedium.cpp"
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>
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</File>
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<File
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RelativePath=".\uiEraseMedium.cpp"
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</File>
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<File
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RelativePath=".\uiUnitReady.cpp"
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>
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</File>
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<File
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RelativePath=".\uiUpdatingData.cpp"
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>
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</File>
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<File
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RelativePath=".\unitStatusText.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\api.h"
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</File>
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<File
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RelativePath=".\burnlib.h"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\eraseMedium.h"
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</File>
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<File
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RelativePath=".\item.h"
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</File>
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<File
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RelativePath=".\main.h"
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</File>
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<File
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RelativePath=".\manager.h"
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</File>
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<File
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RelativePath=".\playlist.h"
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</File>
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<File
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RelativePath=".\primosdk.h"
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<File
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RelativePath=".\resource.h"
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RelativePath=".\uiBurnPlaylist.h"
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<File
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RelativePath=".\uiCheckMedium.h"
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<File
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<File
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RelativePath=".\uiUnitReady.h"
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RelativePath=".\uiUpdatingData.h"
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<Globals>
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</Globals>
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</VisualStudioProject>
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