mirror of
https://github.com/WinampDesktop/winamp.git
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562 lines
17 KiB
C++
562 lines
17 KiB
C++
/*
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LICENSE
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-------
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Copyright 2005 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <windows.h>
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#include <stdlib.h>
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#include <vfw.h>
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#include <commctrl.h>
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#include <stdio.h>
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#include "resource.h"
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#include "r_defs.h"
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#include "r_stack.h"
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#include "avs_eelif.h"
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#include "../Agave/Language/api_language.h"
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#ifndef LASER
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#define MOD_NAME "Trans / Bump"
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#define C_THISCLASS C_BumpClass
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class C_THISCLASS : public C_RBASE {
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protected:
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public:
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C_THISCLASS();
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float GET_FLOAT(unsigned char *data, int pos);
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void PUT_FLOAT(float f, unsigned char *data, int pos);
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void InitializeStars(int Start);
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void CreateStar(int A);
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virtual ~C_THISCLASS();
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virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
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virtual char *get_desc() { static char desc[128]; return (!desc[0]?WASABI_API_LNGSTRING_BUF(IDS_TRANS_BUMP,desc,128):desc); }
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virtual HWND conf(HINSTANCE hInstance, HWND hwndParent);
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virtual void load_config(unsigned char *data, int len);
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virtual int save_config(unsigned char *data);
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int __inline depthof(int c, int i);
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int enabled;
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int depth;
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int depth2;
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int onbeat;
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int durFrames;
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int thisDepth;
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int blend;
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int blendavg;
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int nF;
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NSEEL_CODEHANDLE codeHandle;
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NSEEL_CODEHANDLE codeHandleBeat;
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NSEEL_CODEHANDLE codeHandleInit;
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double *var_x;
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double *var_y;
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double *var_isBeat;
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double *var_isLongBeat;
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double *var_bi;
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RString code1,code2,code3;
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int need_recompile;
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int showlight;
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int initted;
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int invert;
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NSEEL_VMCTX AVS_EEL_CONTEXTNAME;
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int oldstyle;
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int buffern;
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CRITICAL_SECTION rcs;
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};
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static C_THISCLASS *g_ConfigThis; // global configuration dialog pointer
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static HINSTANCE g_hDllInstance; // global DLL instance pointer (not needed in this example, but could be useful)
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C_THISCLASS::~C_THISCLASS()
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{
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freeCode(codeHandle);
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freeCode(codeHandleBeat);
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freeCode(codeHandleInit);
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DeleteCriticalSection(&rcs);
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AVS_EEL_QUITINST();
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}
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// configuration read/write
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C_THISCLASS::C_THISCLASS() // set up default configuration
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{
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AVS_EEL_INITINST();
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InitializeCriticalSection(&rcs);
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buffern=0;
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oldstyle=0;
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invert=0;
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enabled=1;
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onbeat = 0;
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durFrames = 15;
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depth=30;
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depth2=100;
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nF=0;
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showlight=0;
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thisDepth=depth;
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blend = 0;
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blendavg = 0;
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code1.assign("x=0.5+cos(t)*0.3;\r\ny=0.5+sin(t)*0.3;\r\nt=t+0.1;");
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code2.assign("");
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code3.assign("t=0;");
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codeHandle=0;
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codeHandleBeat=0;
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codeHandleInit=0;
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var_bi=0;
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initted=0;
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need_recompile=1;
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}
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#define GET_INT() (data[pos]|(data[pos+1]<<8)|(data[pos+2]<<16)|(data[pos+3]<<24))
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void C_THISCLASS::load_config(unsigned char *data, int len)
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{
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int pos=0;
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if (len-pos >= 4) { enabled=GET_INT(); pos+=4; }
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if (len-pos >= 4) { onbeat=GET_INT(); pos+=4; }
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if (len-pos >= 4) { durFrames=GET_INT(); pos+=4; }
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if (len-pos >= 4) { depth=GET_INT(); pos+=4; }
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if (len-pos >= 4) { depth2=GET_INT(); pos+=4; }
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if (len-pos >= 4) { blend=GET_INT(); pos+=4; }
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if (len-pos >= 4) { blendavg=GET_INT(); pos+=4; }
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load_string(code1,data,pos,len);
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load_string(code2,data,pos,len);
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load_string(code3,data,pos,len);
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if (len-pos >= 4) { showlight=GET_INT(); pos+=4; }
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if (len-pos >= 4) { invert=GET_INT(); pos+=4; }
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if (len-pos >= 4) { oldstyle=GET_INT(); pos+=4; } else oldstyle=1;
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if (len-pos >= 4) { buffern=GET_INT(); pos+=4; }
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thisDepth=depth;
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nF=0;
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need_recompile=1;
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}
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#define PUT_INT(y) data[pos]=(y)&255; data[pos+1]=(y>>8)&255; data[pos+2]=(y>>16)&255; data[pos+3]=(y>>24)&255
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int C_THISCLASS::save_config(unsigned char *data) // write configuration to data, return length. config data should not exceed 64k.
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{
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int pos=0;
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PUT_INT(enabled); pos+=4;
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PUT_INT(onbeat); pos+=4;
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PUT_INT(durFrames); pos+=4;
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PUT_INT(depth); pos+=4;
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PUT_INT(depth2); pos+=4;
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PUT_INT(blend); pos+=4;
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PUT_INT(blendavg); pos+=4;
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save_string(data, pos, code1);
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save_string(data, pos, code2);
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save_string(data, pos, code3);
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PUT_INT(showlight); pos+=4;
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PUT_INT(invert); pos+=4;
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PUT_INT(oldstyle); pos+=4;
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PUT_INT(buffern); pos+=4;
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return pos;
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}
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int __inline C_THISCLASS::depthof(int c, int i)
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{
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int r= max(max((c & 0xFF), ((c & 0xFF00)>>8)), (c & 0xFF0000)>>16);
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return i ? 255 - r : r;
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}
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static int __inline setdepth(int l, int c)
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{
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int r;
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r=min((c&0xFF)+l, 254);
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r|=min(((c&0xFF00))+(l<<8),254<<8);
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r|=min(((c&0xFF0000))+(l<<16),254<<16);
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return r;
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}
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static int __inline setdepth0(int c)
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{
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int r;
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r=min((c&0xFF), 254);
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r|=min(((c&0xFF00)),254<<8);
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r|=min(((c&0xFF0000)),254<<16);
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return r;
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}
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// render function
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// render should return 0 if it only used framebuffer, or 1 if the new output data is in fbout. this is
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// used when you want to do something that you'd otherwise need to make a copy of the framebuffer.
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// w and h are the width and height of the screen, in pixels.
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// isBeat is 1 if a beat has been detected.
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// visdata is in the format of [spectrum:0,wave:1][channel][band].
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#define abs(x) (( x ) >= 0 ? ( x ) : - ( x ))
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int C_THISCLASS::render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h)
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{
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int cx,cy;
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int curbuf;
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if (!enabled) return 0;
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if (need_recompile)
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{
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EnterCriticalSection(&rcs);
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if (!var_bi || g_reset_vars_on_recompile)
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{
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clearVars();
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var_x = registerVar("x");
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var_y = registerVar("y");
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var_isBeat = registerVar("isbeat");
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var_isLongBeat = registerVar("islbeat");
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var_bi = registerVar("bi");
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*var_bi = 1.0;
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initted=0;
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}
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need_recompile=0;
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freeCode(codeHandle);
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freeCode(codeHandleBeat);
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freeCode(codeHandleInit);
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codeHandle = compileCode(code1.get());
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codeHandleBeat = compileCode(code2.get());
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codeHandleInit = compileCode(code3.get());
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LeaveCriticalSection(&rcs);
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}
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if (isBeat&0x80000000) return 0;
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int *depthbuffer = !buffern ? framebuffer : (int *)getGlobalBuffer(w,h,buffern-1,0);
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if (!depthbuffer) return 0;
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curbuf = (depthbuffer==framebuffer);
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if (!initted)
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{
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executeCode(codeHandleInit,visdata);
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initted=1;
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}
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executeCode(codeHandle,visdata);
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if (isBeat) executeCode(codeHandleBeat,visdata);
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if (isBeat)
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*var_isBeat=-1;
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else
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*var_isBeat=1;
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if (nF)
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*var_isLongBeat=-1;
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else
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*var_isLongBeat=1;
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if (onbeat && isBeat)
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{
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thisDepth=depth2;
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nF = durFrames;
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}
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else if (!nF) thisDepth = depth;
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memset(fbout, 0, w*h*4); // previous effects may have left fbout in a mess
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if (oldstyle)
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{
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cx = (int)(*var_x/100.0*w);
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cy = (int)(*var_y/100.0*h);
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}
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else
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{
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cx = (int)(*var_x*w);
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cy = (int)(*var_y*h);
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}
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cx = max(0, min(w, cx));
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cy = max(0, min(h, cy));
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if (showlight) fbout[cx+cy*w]=0xFFFFFF;
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if (var_bi)
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{
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*var_bi = min(max(*var_bi, 0), 1);
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thisDepth = (int)(thisDepth * *var_bi);
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}
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int thisDepth_scaled=(thisDepth<<8)/100;
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depthbuffer += w+1;
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framebuffer += w+1;
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fbout += w+1;
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int ly=1-cy;
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int i=h-2;
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while (i--)
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{
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int j=w-2;
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int lx=1-cx;
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if (blend)
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{
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while (j--)
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{
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int m1,p1,mw,pw;
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m1=depthbuffer[-1];
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p1=depthbuffer[1];
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mw=depthbuffer[-w];
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pw=depthbuffer[w];
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if (!curbuf || (curbuf && (m1||p1||mw||pw)))
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{
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int coul1,coul2;
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coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
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coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
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coul1=127-abs(coul1);
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coul2=127-abs(coul2);
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if (coul1<=0||coul2<=0)
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coul1=setdepth0(framebuffer[0]);
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else
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coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
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fbout[0]=BLEND(framebuffer[0], coul1);
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}
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depthbuffer++;
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framebuffer++;
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fbout++;
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lx++;
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}
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}
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else if (blendavg)
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{
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while (j--)
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{
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int m1,p1,mw,pw;
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m1=depthbuffer[-1];
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p1=depthbuffer[1];
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mw=depthbuffer[-w];
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pw=depthbuffer[w];
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if (!curbuf || (curbuf && (m1||p1||mw||pw)))
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{
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int coul1,coul2;
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coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
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coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
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coul1=127-abs(coul1);
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coul2=127-abs(coul2);
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if (coul1<=0||coul2<=0)
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coul1=setdepth0(framebuffer[0]);
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else
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coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
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fbout[0]=BLEND_AVG(framebuffer[0], coul1);
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}
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depthbuffer++;
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framebuffer++;
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fbout++;
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lx++;
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}
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}
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else
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{
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while (j--)
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{
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int m1,p1,mw,pw;
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m1=depthbuffer[-1];
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p1=depthbuffer[1];
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mw=depthbuffer[-w];
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pw=depthbuffer[w];
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if (!curbuf || (curbuf && (m1||p1||mw||pw)))
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{
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int coul1,coul2;
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coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
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coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
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coul1=127-abs(coul1);
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coul2=127-abs(coul2);
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if (coul1<=0||coul2<=0)
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coul1=setdepth0(framebuffer[0]);
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else
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coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
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fbout[0]=coul1;
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}
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depthbuffer++;
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framebuffer++;
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fbout++;
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lx++;
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}
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}
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depthbuffer+=2;
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framebuffer+=2;
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fbout+=2;
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ly++;
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}
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if (nF)
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{
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nF--;
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if (nF)
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{
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int a = abs(depth - depth2) / durFrames;
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thisDepth += a * (depth2 > depth ? -1 : 1);
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}
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}
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return 1;
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}
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// configuration dialog stuff
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static BOOL CALLBACK g_DlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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SetDlgItemText(hwndDlg, IDC_CODE1, g_ConfigThis->code1.get());
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SetDlgItemText(hwndDlg, IDC_CODE2, g_ConfigThis->code2.get());
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SetDlgItemText(hwndDlg, IDC_CODE3, g_ConfigThis->code3.get());
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SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETPOS, TRUE, g_ConfigThis->depth);
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SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETPOS, TRUE, g_ConfigThis->depth2);
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETPOS, TRUE, g_ConfigThis->durFrames);
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if (g_ConfigThis->enabled) CheckDlgButton(hwndDlg,IDC_CHECK1,BST_CHECKED);
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if (g_ConfigThis->invert) CheckDlgButton(hwndDlg,IDC_INVERTDEPTH,BST_CHECKED);
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if (g_ConfigThis->onbeat) CheckDlgButton(hwndDlg,IDC_ONBEAT,BST_CHECKED);
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if (g_ConfigThis->blend) CheckDlgButton(hwndDlg,IDC_ADDITIVE,BST_CHECKED);
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if (g_ConfigThis->blendavg) CheckDlgButton(hwndDlg,IDC_5050,BST_CHECKED);
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if (g_ConfigThis->showlight) CheckDlgButton(hwndDlg,IDC_DOT,BST_CHECKED);
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if (!g_ConfigThis->blend && !g_ConfigThis->blendavg)
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CheckDlgButton(hwndDlg,IDC_REPLACE,BST_CHECKED);
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SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_ADDSTRING, 0, (LPARAM)WASABI_API_LNGSTRING(IDS_CURRENT));
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{
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int i=0;
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char txt[64];
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for (i=0;i<NBUF;i++)
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{
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wsprintf(txt, WASABI_API_LNGSTRING(IDS_BUFFER_X), i+1);
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SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_ADDSTRING, 0, (LPARAM)txt);
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}
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}
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SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_SETCURSEL, (WPARAM) g_ConfigThis->buffern, 0);
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return 1;
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case WM_NOTIFY:
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{
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if (LOWORD(wParam) == IDC_DEPTH)
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g_ConfigThis->depth = SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_GETPOS, 0, 0);
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if (LOWORD(wParam) == IDC_DEPTH2)
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g_ConfigThis->depth2 = SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_GETPOS, 0, 0);
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if (LOWORD(wParam) == IDC_BEATDUR)
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g_ConfigThis->durFrames = SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_GETPOS, 0, 0);
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}
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return 0;
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case WM_COMMAND:
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if (LOWORD(wParam) == IDC_HELPBTN)
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{
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/* char text[4096];
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WASABI_API_LNGSTRING_BUF(IDS_BUMP_LIGHT_POSITION,text,4096);
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int titlelen = lstrlen(text)+1;
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lstrcpyn(text+titlelen,GetTextResource(IDR_BUMP_LIGHT_POSITION),4095-titlelen);
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*/
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char *text="Bump Light Position\0"
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"How to use the custom light position evaluator:\r\n"
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" * Init code will be executed each time the window size is changed\r\n"
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" or when the effect loads\r\n"
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" * Frame code is executed before rendering a new frame\r\n"
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" * Beat code is executed when a beat is detected\r\n"
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"\r\n"
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"Predefined variables:\r\n"
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" x : Light x position, ranges from 0 (left) to 1 (right) (0.5 = center)\r\n"
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" y : Light y position, ranges from 0 (top) to 1 (bottom) (0.5 = center)\r\n"
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" isBeat : 1 if no beat, -1 if beat (weird, but old)\r\n"
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" isLBeat: same as isBeat but persists according to 'shorter/longer' settings\r\n"
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" (usable only with OnBeat checked)\r\n"
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" bi: Bump intensity, ranges from 0 (flat) to 1 (max specified bump, default)\r\n"
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" You may also use temporary variables accross code segments\r\n"
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"\r\n"
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"Some examples:\r\n"
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" Circular move\r\n"
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" Init : t=0\r\n"
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" Frame: x=0.5+cos(t)*0.3; y=0.5+sin(t)*0.3; t=t+0.1;\r\n"
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" Nice motion:\r\n"
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" Init : t=0;u=0\r\n"
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" Frame: x=0.5+cos(t)*0.3; y=0.5+cos(u)*0.3; t=t+0.1; u=u+0.012;\r\n"
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;
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compilerfunctionlist(hwndDlg,text);
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return 0;
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}
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if ((LOWORD(wParam) == IDC_CHECK1) ||
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(LOWORD(wParam) == IDC_ONBEAT) ||
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(LOWORD(wParam) == IDC_ADDITIVE) ||
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(LOWORD(wParam) == IDC_REPLACE) ||
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(LOWORD(wParam) == IDC_DOT) ||
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(LOWORD(wParam) == IDC_INVERTDEPTH) ||
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(LOWORD(wParam) == IDC_5050) )
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{
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g_ConfigThis->enabled=IsDlgButtonChecked(hwndDlg,IDC_CHECK1)?1:0;
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g_ConfigThis->onbeat=IsDlgButtonChecked(hwndDlg,IDC_ONBEAT)?1:0;
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g_ConfigThis->blend=IsDlgButtonChecked(hwndDlg,IDC_ADDITIVE)?1:0;
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g_ConfigThis->blendavg=IsDlgButtonChecked(hwndDlg,IDC_5050)?1:0;
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g_ConfigThis->showlight=IsDlgButtonChecked(hwndDlg,IDC_DOT)?1:0;
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g_ConfigThis->invert=IsDlgButtonChecked(hwndDlg,IDC_INVERTDEPTH)?1:0;
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}
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if (LOWORD(wParam) == IDC_CODE1 && HIWORD(wParam) == EN_CHANGE)
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{
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EnterCriticalSection(&g_ConfigThis->rcs);
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g_ConfigThis->code1.get_from_dlgitem(hwndDlg,IDC_CODE1);
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g_ConfigThis->need_recompile=1;
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LeaveCriticalSection(&g_ConfigThis->rcs);
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}
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if (LOWORD(wParam) == IDC_CODE2 && HIWORD(wParam) == EN_CHANGE)
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{
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EnterCriticalSection(&g_ConfigThis->rcs);
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g_ConfigThis->code2.get_from_dlgitem(hwndDlg,IDC_CODE2);
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g_ConfigThis->need_recompile=1;
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LeaveCriticalSection(&g_ConfigThis->rcs);
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}
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if (LOWORD(wParam) == IDC_CODE3 && HIWORD(wParam) == EN_CHANGE)
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{
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EnterCriticalSection(&g_ConfigThis->rcs);
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g_ConfigThis->code3.get_from_dlgitem(hwndDlg,IDC_CODE3);
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g_ConfigThis->need_recompile=1;
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g_ConfigThis->initted=0;
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LeaveCriticalSection(&g_ConfigThis->rcs);
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}
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if (HIWORD(wParam) == CBN_SELCHANGE && LOWORD(wParam) == IDC_COMBO1) // handle clicks to combo box
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g_ConfigThis->buffern = SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_GETCURSEL, 0, 0);
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return 0;
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}
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return 0;
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}
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HWND C_THISCLASS::conf(HINSTANCE hInstance, HWND hwndParent) // return NULL if no config dialog possible
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{
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g_ConfigThis = this;
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return WASABI_API_CREATEDIALOG(IDD_CFG_BUMP,hwndParent,g_DlgProc);
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}
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// export stuff
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C_RBASE *R_Bump(char *desc) // creates a new effect object if desc is NULL, otherwise fills in desc with description
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{
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if (desc) { strcpy(desc,MOD_NAME); return NULL; }
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return (C_RBASE *) new C_THISCLASS();
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}
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#else
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C_RBASE *R_Bump(char *desc) { return NULL; }
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#endif
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