mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-13 16:11:01 -05:00
656 lines
18 KiB
C++
656 lines
18 KiB
C++
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#define UNP_READ_SIZE_MT 0x400000
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#define UNP_BLOCKS_PER_THREAD 2
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struct UnpackThreadDataList
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{
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UnpackThreadData *D;
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uint BlockCount;
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};
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THREAD_PROC(UnpackDecodeThread)
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{
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UnpackThreadDataList *DL=(UnpackThreadDataList *)Data;
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for (uint I=0;I<DL->BlockCount;I++)
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DL->D->UnpackPtr->UnpackDecode(DL->D[I]);
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}
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void Unpack::InitMT()
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{
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if (ReadBufMT==NULL)
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{
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// Even getbits32 can read up to 3 additional bytes after current
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// and our block header and table reading code can look much further.
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// Let's allocate the additional space here, so we do not need to check
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// bounds for every bit field access.
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const size_t Overflow=1024;
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ReadBufMT=new byte[UNP_READ_SIZE_MT+Overflow];
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memset(ReadBufMT,0,UNP_READ_SIZE_MT+Overflow);
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}
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if (UnpThreadData==NULL)
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{
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uint MaxItems=MaxUserThreads*UNP_BLOCKS_PER_THREAD;
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UnpThreadData=new UnpackThreadData[MaxItems];
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memset(UnpThreadData,0,sizeof(UnpackThreadData)*MaxItems);
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for (uint I=0;I<MaxItems;I++)
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{
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UnpackThreadData *CurData=UnpThreadData+I;
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if (CurData->Decoded==NULL)
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{
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// Typical number of items in RAR blocks does not exceed 0x4000.
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CurData->DecodedAllocated=0x4100;
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// It will be freed in the object destructor, not in this file.
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CurData->Decoded=(UnpackDecodedItem *)malloc(CurData->DecodedAllocated*sizeof(UnpackDecodedItem));
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if (CurData->Decoded==NULL)
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ErrHandler.MemoryError();
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}
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}
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}
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}
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void Unpack::Unpack5MT(bool Solid)
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{
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InitMT();
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UnpInitData(Solid);
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for (uint I=0;I<MaxUserThreads*UNP_BLOCKS_PER_THREAD;I++)
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{
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UnpackThreadData *CurData=UnpThreadData+I;
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CurData->LargeBlock=false;
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CurData->Incomplete=false;
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}
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UnpThreadData[0].BlockHeader=BlockHeader;
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UnpThreadData[0].BlockTables=BlockTables;
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uint LastBlockNum=0;
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int DataSize=0;
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int BlockStart=0;
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// 'true' if we found a block too large for multithreaded extraction,
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// so we switched to single threaded mode until the end of file.
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// Large blocks could cause too high memory use in multithreaded mode.
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bool LargeBlock=false;
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bool Done=false;
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while (!Done)
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{
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// Data amount, which is guaranteed to fit block header and tables,
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// so we can safely read them without additional checks.
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const int TooSmallToProcess=1024;
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int ReadSize=UnpIO->UnpRead(ReadBufMT+DataSize,(UNP_READ_SIZE_MT-DataSize)&~0xf);
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if (ReadSize<0)
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break;
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DataSize+=ReadSize;
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if (DataSize==0)
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break;
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// First read chunk can be small if we are near the end of volume
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// and we want it to fit block header and tables.
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if (ReadSize>0 && DataSize<TooSmallToProcess)
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continue;
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while (BlockStart<DataSize && !Done)
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{
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uint BlockNumber=0,BlockNumberMT=0;
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while (BlockNumber<MaxUserThreads*UNP_BLOCKS_PER_THREAD)
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{
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UnpackThreadData *CurData=UnpThreadData+BlockNumber;
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LastBlockNum=BlockNumber;
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CurData->UnpackPtr=this;
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// 'Incomplete' thread is present. This is a thread processing block
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// in the end of buffer, split between two read operations.
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if (CurData->Incomplete)
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CurData->DataSize=DataSize;
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else
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{
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CurData->Inp.SetExternalBuffer(ReadBufMT+BlockStart);
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CurData->Inp.InitBitInput();
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CurData->DataSize=DataSize-BlockStart;
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if (CurData->DataSize==0)
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break;
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CurData->DamagedData=false;
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CurData->HeaderRead=false;
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CurData->TableRead=false;
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}
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// We should not use 'last block in file' block flag here unless
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// we'll check the block size, because even if block is last in file,
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// it can exceed the current buffer and require more reading.
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CurData->NoDataLeft=(ReadSize==0);
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CurData->Incomplete=false;
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CurData->ThreadNumber=BlockNumber;
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if (!CurData->HeaderRead)
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{
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CurData->HeaderRead=true;
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if (!ReadBlockHeader(CurData->Inp,CurData->BlockHeader) ||
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!CurData->BlockHeader.TablePresent && !TablesRead5)
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{
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Done=true;
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break;
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}
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TablesRead5=true;
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}
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// To prevent too high memory use we switch to single threaded mode
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// if block exceeds this size. Typically RAR blocks do not exceed
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// 64 KB, so this protection should not affect most of valid archives.
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const int LargeBlockSize=0x20000;
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if (LargeBlock || CurData->BlockHeader.BlockSize>LargeBlockSize)
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LargeBlock=CurData->LargeBlock=true;
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else
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BlockNumberMT++; // Number of normal blocks processed in MT mode.
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BlockStart+=CurData->BlockHeader.HeaderSize+CurData->BlockHeader.BlockSize;
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BlockNumber++;
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int DataLeft=DataSize-BlockStart;
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if (DataLeft>=0 && CurData->BlockHeader.LastBlockInFile)
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break;
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// For second and following threads we move smaller blocks to buffer
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// start to ensure that we have enough data to fit block header
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// and tables.
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if (DataLeft<TooSmallToProcess)
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break;
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}
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//#undef USE_THREADS
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UnpackThreadDataList UTDArray[MaxPoolThreads];
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uint UTDArrayPos=0;
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uint MaxBlockPerThread=BlockNumberMT/MaxUserThreads;
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if (BlockNumberMT%MaxUserThreads!=0)
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MaxBlockPerThread++;
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// Decode all normal blocks until the first 'large' if any.
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for (uint CurBlock=0;CurBlock<BlockNumberMT;CurBlock+=MaxBlockPerThread)
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{
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UnpackThreadDataList *UTD=UTDArray+UTDArrayPos++;
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UTD->D=UnpThreadData+CurBlock;
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UTD->BlockCount=Min(MaxBlockPerThread,BlockNumberMT-CurBlock);
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#ifdef USE_THREADS
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if (BlockNumber==1)
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UnpackDecode(*UTD->D);
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else
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UnpThreadPool->AddTask(UnpackDecodeThread,(void*)UTD);
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#else
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for (uint I=0;I<UTD->BlockCount;I++)
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UnpackDecode(UTD->D[I]);
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#endif
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}
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if (BlockNumber==0)
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break;
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#ifdef USE_THREADS
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UnpThreadPool->WaitDone();
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#endif
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bool IncompleteThread=false;
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for (uint Block=0;Block<BlockNumber;Block++)
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{
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UnpackThreadData *CurData=UnpThreadData+Block;
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if (!CurData->LargeBlock && !ProcessDecoded(*CurData) ||
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CurData->LargeBlock && !UnpackLargeBlock(*CurData) ||
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CurData->DamagedData)
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{
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Done=true;
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break;
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}
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if (CurData->Incomplete)
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{
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int BufPos=int(CurData->Inp.InBuf+CurData->Inp.InAddr-ReadBufMT);
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if (DataSize<=BufPos) // Thread exceeded input buffer boundary.
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{
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Done=true;
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break;
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}
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IncompleteThread=true;
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memmove(ReadBufMT,ReadBufMT+BufPos,DataSize-BufPos);
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CurData->BlockHeader.BlockSize-=CurData->Inp.InAddr-CurData->BlockHeader.BlockStart;
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CurData->BlockHeader.HeaderSize=0;
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CurData->BlockHeader.BlockStart=0;
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CurData->Inp.InBuf=ReadBufMT;
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CurData->Inp.InAddr=0;
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if (Block!=0)
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{
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// Move the incomplete thread entry to the first position,
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// so we'll start processing from it. Preserve the original
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// buffer for decoded data.
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UnpackDecodedItem *Decoded=UnpThreadData[0].Decoded;
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uint DecodedAllocated=UnpThreadData[0].DecodedAllocated;
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UnpThreadData[0]=*CurData;
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UnpThreadData[0].Decoded=Decoded;
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UnpThreadData[0].DecodedAllocated=DecodedAllocated;
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CurData->Incomplete=false;
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}
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BlockStart=0;
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DataSize-=BufPos;
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break;
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}
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else
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if (CurData->BlockHeader.LastBlockInFile)
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{
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Done=true;
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break;
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}
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}
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if (IncompleteThread || Done)
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break; // Current buffer is done, read more data or quit.
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else
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{
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int DataLeft=DataSize-BlockStart;
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if (DataLeft<TooSmallToProcess)
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{
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if (DataLeft<0) // Invalid data, must not happen in valid archive.
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{
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Done=true;
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break;
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}
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// If we do not have incomplete thread and have some data
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// in the end of buffer, too small for single thread,
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// let's move it to beginning of next buffer.
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if (DataLeft>0)
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memmove(ReadBufMT,ReadBufMT+BlockStart,DataLeft);
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DataSize=DataLeft;
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BlockStart=0;
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break; // Current buffer is done, try to read more data.
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}
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}
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}
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}
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UnpPtr&=MaxWinMask; // ProcessDecoded and maybe others can leave UnpPtr > MaxWinMask here.
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UnpWriteBuf();
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BlockHeader=UnpThreadData[LastBlockNum].BlockHeader;
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BlockTables=UnpThreadData[LastBlockNum].BlockTables;
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}
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// Decode Huffman block and save decoded data to memory.
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void Unpack::UnpackDecode(UnpackThreadData &D)
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{
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if (!D.TableRead)
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{
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D.TableRead=true;
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if (!ReadTables(D.Inp,D.BlockHeader,D.BlockTables))
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{
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D.DamagedData=true;
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return;
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}
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}
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if (D.Inp.InAddr>D.BlockHeader.HeaderSize+D.BlockHeader.BlockSize)
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{
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D.DamagedData=true;
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return;
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}
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D.DecodedSize=0;
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int BlockBorder=D.BlockHeader.BlockStart+D.BlockHeader.BlockSize-1;
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// Reserve enough space even for filter entry.
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int DataBorder=D.DataSize-16;
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int ReadBorder=Min(BlockBorder,DataBorder);
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while (true)
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{
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if (D.Inp.InAddr>=ReadBorder)
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{
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if (D.Inp.InAddr>BlockBorder || D.Inp.InAddr==BlockBorder &&
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D.Inp.InBit>=D.BlockHeader.BlockBitSize)
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break;
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// If we do not have any more data in file to read, we must process
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// what we have until last byte. Otherwise we can return and append
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// more data to unprocessed few bytes.
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if ((D.Inp.InAddr>=DataBorder) && !D.NoDataLeft || D.Inp.InAddr>=D.DataSize)
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{
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D.Incomplete=true;
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break;
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}
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}
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if (D.DecodedSize>D.DecodedAllocated-8) // Filter can use several slots.
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{
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D.DecodedAllocated=D.DecodedAllocated*2;
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void *Decoded=realloc(D.Decoded,D.DecodedAllocated*sizeof(UnpackDecodedItem));
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if (Decoded==NULL)
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ErrHandler.MemoryError(); // D.Decoded will be freed in the destructor.
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D.Decoded=(UnpackDecodedItem *)Decoded;
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}
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UnpackDecodedItem *CurItem=D.Decoded+D.DecodedSize++;
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uint MainSlot=DecodeNumber(D.Inp,&D.BlockTables.LD);
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if (MainSlot<256)
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{
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if (D.DecodedSize>1)
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{
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UnpackDecodedItem *PrevItem=CurItem-1;
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if (PrevItem->Type==UNPDT_LITERAL && PrevItem->Length<3)
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{
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PrevItem->Length++;
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PrevItem->Literal[PrevItem->Length]=(byte)MainSlot;
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D.DecodedSize--;
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continue;
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}
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}
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CurItem->Type=UNPDT_LITERAL;
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CurItem->Literal[0]=(byte)MainSlot;
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CurItem->Length=0;
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continue;
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}
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if (MainSlot>=262)
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{
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uint Length=SlotToLength(D.Inp,MainSlot-262);
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uint DBits,Distance=1,DistSlot=DecodeNumber(D.Inp,&D.BlockTables.DD);
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if (DistSlot<4)
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{
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DBits=0;
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Distance+=DistSlot;
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}
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else
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{
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DBits=DistSlot/2 - 1;
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Distance+=(2 | (DistSlot & 1)) << DBits;
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}
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if (DBits>0)
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{
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if (DBits>=4)
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{
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if (DBits>4)
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{
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Distance+=((D.Inp.getbits32()>>(36-DBits))<<4);
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D.Inp.addbits(DBits-4);
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}
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uint LowDist=DecodeNumber(D.Inp,&D.BlockTables.LDD);
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Distance+=LowDist;
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}
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else
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{
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Distance+=D.Inp.getbits32()>>(32-DBits);
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D.Inp.addbits(DBits);
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}
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}
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if (Distance>0x100)
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{
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Length++;
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if (Distance>0x2000)
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{
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Length++;
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if (Distance>0x40000)
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Length++;
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}
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}
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CurItem->Type=UNPDT_MATCH;
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CurItem->Length=(ushort)Length;
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CurItem->Distance=Distance;
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continue;
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}
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if (MainSlot==256)
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{
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UnpackFilter Filter;
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ReadFilter(D.Inp,Filter);
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CurItem->Type=UNPDT_FILTER;
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CurItem->Length=Filter.Type;
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CurItem->Distance=Filter.BlockStart;
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CurItem=D.Decoded+D.DecodedSize++;
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CurItem->Type=UNPDT_FILTER;
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CurItem->Length=Filter.Channels;
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CurItem->Distance=Filter.BlockLength;
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continue;
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}
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if (MainSlot==257)
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{
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CurItem->Type=UNPDT_FULLREP;
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continue;
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}
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if (MainSlot<262)
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{
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CurItem->Type=UNPDT_REP;
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CurItem->Distance=MainSlot-258;
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uint LengthSlot=DecodeNumber(D.Inp,&D.BlockTables.RD);
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uint Length=SlotToLength(D.Inp,LengthSlot);
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CurItem->Length=(ushort)Length;
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continue;
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}
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}
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}
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// Process decoded Huffman block data.
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bool Unpack::ProcessDecoded(UnpackThreadData &D)
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{
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|
UnpackDecodedItem *Item=D.Decoded,*Border=D.Decoded+D.DecodedSize;
|
||
|
while (Item<Border)
|
||
|
{
|
||
|
UnpPtr&=MaxWinMask;
|
||
|
if (((WriteBorder-UnpPtr) & MaxWinMask)<MAX_INC_LZ_MATCH && WriteBorder!=UnpPtr)
|
||
|
{
|
||
|
UnpWriteBuf();
|
||
|
if (WrittenFileSize>DestUnpSize)
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (Item->Type==UNPDT_LITERAL)
|
||
|
{
|
||
|
#if defined(LITTLE_ENDIAN) && defined(ALLOW_MISALIGNED)
|
||
|
if (Item->Length==3 && UnpPtr<MaxWinSize-4)
|
||
|
{
|
||
|
*(uint32 *)(Window+UnpPtr)=*(uint32 *)Item->Literal;
|
||
|
UnpPtr+=4;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
for (uint I=0;I<=Item->Length;I++)
|
||
|
Window[UnpPtr++ & MaxWinMask]=Item->Literal[I];
|
||
|
}
|
||
|
else
|
||
|
if (Item->Type==UNPDT_MATCH)
|
||
|
{
|
||
|
InsertOldDist(Item->Distance);
|
||
|
LastLength=Item->Length;
|
||
|
CopyString(Item->Length,Item->Distance);
|
||
|
}
|
||
|
else
|
||
|
if (Item->Type==UNPDT_REP)
|
||
|
{
|
||
|
uint Distance=OldDist[Item->Distance];
|
||
|
for (uint I=Item->Distance;I>0;I--)
|
||
|
OldDist[I]=OldDist[I-1];
|
||
|
OldDist[0]=Distance;
|
||
|
LastLength=Item->Length;
|
||
|
CopyString(Item->Length,Distance);
|
||
|
}
|
||
|
else
|
||
|
if (Item->Type==UNPDT_FULLREP)
|
||
|
{
|
||
|
if (LastLength!=0)
|
||
|
CopyString(LastLength,OldDist[0]);
|
||
|
}
|
||
|
else
|
||
|
if (Item->Type==UNPDT_FILTER)
|
||
|
{
|
||
|
UnpackFilter Filter;
|
||
|
|
||
|
Filter.Type=(byte)Item->Length;
|
||
|
Filter.BlockStart=Item->Distance;
|
||
|
|
||
|
Item++;
|
||
|
|
||
|
Filter.Channels=(byte)Item->Length;
|
||
|
Filter.BlockLength=Item->Distance;
|
||
|
|
||
|
AddFilter(Filter);
|
||
|
}
|
||
|
Item++;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
// For large blocks we decode and process in same function in single threaded
|
||
|
// mode, so we do not need to store intermediate data in memory.
|
||
|
bool Unpack::UnpackLargeBlock(UnpackThreadData &D)
|
||
|
{
|
||
|
if (!D.TableRead)
|
||
|
{
|
||
|
D.TableRead=true;
|
||
|
if (!ReadTables(D.Inp,D.BlockHeader,D.BlockTables))
|
||
|
{
|
||
|
D.DamagedData=true;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (D.Inp.InAddr>D.BlockHeader.HeaderSize+D.BlockHeader.BlockSize)
|
||
|
{
|
||
|
D.DamagedData=true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int BlockBorder=D.BlockHeader.BlockStart+D.BlockHeader.BlockSize-1;
|
||
|
|
||
|
// Reserve enough space even for filter entry.
|
||
|
int DataBorder=D.DataSize-16;
|
||
|
int ReadBorder=Min(BlockBorder,DataBorder);
|
||
|
|
||
|
while (true)
|
||
|
{
|
||
|
UnpPtr&=MaxWinMask;
|
||
|
if (D.Inp.InAddr>=ReadBorder)
|
||
|
{
|
||
|
if (D.Inp.InAddr>BlockBorder || D.Inp.InAddr==BlockBorder &&
|
||
|
D.Inp.InBit>=D.BlockHeader.BlockBitSize)
|
||
|
break;
|
||
|
|
||
|
// If we do not have any more data in file to read, we must process
|
||
|
// what we have until last byte. Otherwise we can return and append
|
||
|
// more data to unprocessed few bytes.
|
||
|
if ((D.Inp.InAddr>=DataBorder) && !D.NoDataLeft || D.Inp.InAddr>=D.DataSize)
|
||
|
{
|
||
|
D.Incomplete=true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (((WriteBorder-UnpPtr) & MaxWinMask)<MAX_INC_LZ_MATCH && WriteBorder!=UnpPtr)
|
||
|
{
|
||
|
UnpWriteBuf();
|
||
|
if (WrittenFileSize>DestUnpSize)
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
uint MainSlot=DecodeNumber(D.Inp,&D.BlockTables.LD);
|
||
|
if (MainSlot<256)
|
||
|
{
|
||
|
Window[UnpPtr++]=(byte)MainSlot;
|
||
|
continue;
|
||
|
}
|
||
|
if (MainSlot>=262)
|
||
|
{
|
||
|
uint Length=SlotToLength(D.Inp,MainSlot-262);
|
||
|
|
||
|
uint DBits,Distance=1,DistSlot=DecodeNumber(D.Inp,&D.BlockTables.DD);
|
||
|
if (DistSlot<4)
|
||
|
{
|
||
|
DBits=0;
|
||
|
Distance+=DistSlot;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DBits=DistSlot/2 - 1;
|
||
|
Distance+=(2 | (DistSlot & 1)) << DBits;
|
||
|
}
|
||
|
|
||
|
if (DBits>0)
|
||
|
{
|
||
|
if (DBits>=4)
|
||
|
{
|
||
|
if (DBits>4)
|
||
|
{
|
||
|
Distance+=((D.Inp.getbits32()>>(36-DBits))<<4);
|
||
|
D.Inp.addbits(DBits-4);
|
||
|
}
|
||
|
uint LowDist=DecodeNumber(D.Inp,&D.BlockTables.LDD);
|
||
|
Distance+=LowDist;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Distance+=D.Inp.getbits32()>>(32-DBits);
|
||
|
D.Inp.addbits(DBits);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Distance>0x100)
|
||
|
{
|
||
|
Length++;
|
||
|
if (Distance>0x2000)
|
||
|
{
|
||
|
Length++;
|
||
|
if (Distance>0x40000)
|
||
|
Length++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
InsertOldDist(Distance);
|
||
|
LastLength=Length;
|
||
|
CopyString(Length,Distance);
|
||
|
continue;
|
||
|
}
|
||
|
if (MainSlot==256)
|
||
|
{
|
||
|
UnpackFilter Filter;
|
||
|
if (!ReadFilter(D.Inp,Filter) || !AddFilter(Filter))
|
||
|
break;
|
||
|
continue;
|
||
|
}
|
||
|
if (MainSlot==257)
|
||
|
{
|
||
|
if (LastLength!=0)
|
||
|
CopyString(LastLength,OldDist[0]);
|
||
|
continue;
|
||
|
}
|
||
|
if (MainSlot<262)
|
||
|
{
|
||
|
uint DistNum=MainSlot-258;
|
||
|
uint Distance=OldDist[DistNum];
|
||
|
for (uint I=DistNum;I>0;I--)
|
||
|
OldDist[I]=OldDist[I-1];
|
||
|
OldDist[0]=Distance;
|
||
|
|
||
|
uint LengthSlot=DecodeNumber(D.Inp,&D.BlockTables.RD);
|
||
|
uint Length=SlotToLength(D.Inp,LengthSlot);
|
||
|
LastLength=Length;
|
||
|
CopyString(Length,Distance);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|