winamp/Src/replicant/nswasabi/PlaybackBase2.cpp

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2024-09-24 08:54:57 -04:00
#include "PlaybackBase2.h"
PlaybackImpl::PlaybackImpl()
{
playback=0;
playback_parameters=0;
}
PlaybackImpl::~PlaybackImpl()
{
// TODO: decide if we need playback->Release() or not
if (playback_parameters)
playback_parameters->Release();
}
void PlaybackImpl::Connect(PlaybackBase2 *playback, ifc_playback_parameters *playback_parameters)
{
this->playback = playback;
// TODO: decide if we need playback->Retain() or not
this->playback_parameters = playback_parameters;
if (playback_parameters)
playback_parameters->Retain();
}
/* ---------- */
PlaybackBase2::PlaybackBase2()
{
out=0;
implementation=0;
filelocker=0;
paused=false;
last_position=0;
output_pointers=0;
exact_length=false;
memset(&parameters, 0, sizeof(parameters));
}
PlaybackBase2::~PlaybackBase2()
{
/* out should have hopefully been close already. just in case */
if (out)
out->Release();
out=0;
if (filelocker)
filelocker->Release();
delete implementation;
free(output_pointers);
}
ns_error_t PlaybackBase2::Initialize(api_service *service_manager, PlaybackImpl *implementation, nx_uri_t filename, ifc_player *player)
{
service_manager->GetService(&filelocker);
this->implementation = implementation;
ns_error_t ret = PlaybackBase::Initialize(filename, player);
if (ret != NErr_Success)
return ret;
implementation->Connect(this, secondary_parameters);
this->ifc_playback::Retain(); /* the thread needs to hold a reference to this object so that it doesn't disappear out from under us */
NXThreadCreate(&playback_thread, PlayerThreadFunction, this);
return NErr_Success;
}
nx_thread_return_t PlaybackBase2::PlayerThreadFunction(nx_thread_parameter_t param)
{
PlaybackBase2 *playback = (PlaybackBase2 *)param;
NXThreadCurrentSetPriority(NX_THREAD_PRIORITY_PLAYBACK);
nx_thread_return_t ret = playback->DecodeLoop();
playback->ifc_playback::Release(); /* give up the reference that was acquired before spawning the thread */
return ret;
}
int PlaybackBase2::Init()
{
if (filelocker)
filelocker->WaitForReadInterruptable(filename, this);
ns_error_t ret = implementation->Open(filename);
if (ret != NErr_Success)
return ret;
ifc_metadata *metadata;
if (implementation->GetMetadata(&metadata) == NErr_Success)
{
player->SetMetadata(metadata);
metadata->Release();
}
else
player->SetMetadata(0);
player->SetSeekable(implementation->IsSeekable()?1:0);
double length;
ret = implementation->GetLength(&length, &exact_length);
if (ret == NErr_Success)
player->SetLength(length);
return NErr_Success;
}
nx_thread_return_t PlaybackBase2::DecodeLoop()
{
player->OnLoaded(filename);
int ret = Init();
if (ret != NErr_Success)
{
implementation->Close();
if (filelocker)
filelocker->UnlockFile(filename);
player->OnError(ret);
return 0;
}
player->OnReady();
/* wait for Play (or Stop to abort) */
for (;;)
{
ns_error_t ret = Wake(WAKE_PLAY|WAKE_STOP|WAKE_INTERRUPT);
if (ret == WAKE_PLAY)
{
break;
}
else if (ret == WAKE_STOP)
{
player->OnStopped();
goto cleanup;
}
else if (ret == WAKE_INTERRUPT)
{
ns_error_t ret = Internal_Interrupt();
if (ret != NErr_Success)
{
implementation->Close();
player->OnError(ret);
goto cleanup;
}
}
}
/* at this point, we know that PLAY is on */
for (;;)
{
int ret = Check(WAKE_STOP|WAKE_PAUSE|WAKE_INTERRUPT);
if (ret == WAKE_PAUSE)
{
if (out)
out->Pause(1);
paused=true;
continue; /* continue in case there's another wake reason */
}
else if (ret== WAKE_UNPAUSE)
{
if (out)
out->Pause(0);
paused=false;
continue; /* continue in case there's another wake reason */
}
else if (ret == WAKE_STOP)
{
if (out)
{
out->Stop();
out->Release();
out=0;
}
player->OnStopped();
goto cleanup;
}
else if (ret == WAKE_INTERRUPT)
{
ns_error_t ret = Internal_Interrupt();
if (ret != NErr_Success)
{
implementation->Close();
player->OnError(ret);
goto cleanup;
}
continue;
}
Agave_Seek *seek = PlaybackBase::GetSeek();
if (seek)
{
ns_error_t seek_error;
double new_position;
ns_error_t ret = implementation->Seek(seek, &seek_error, &new_position);
if (ret != NErr_Success)
{
player->OnError(ret);
goto cleanup;
}
if (out)
out->Flush(new_position);
player->OnSeekComplete(seek_error, new_position);
PlaybackBase::FreeSeek(seek);
}
ret = implementation->DecodeStep();
if (ret == NErr_EndOfFile)
{
if (out)
out->Done();
PlaybackBase::OnStopPlaying();
player->OnEndOfFile();
ret = WaitForClose();
if (out)
out->Release();
out=0;
if (ret != NErr_True)
goto cleanup;
}
else if (ret != NErr_Success)
{
if (out)
{
out->Done();
out->Release();
out=0;
}
if (ret != NErr_False)
player->OnError(NErr_Error); // TODO: find better error code
goto cleanup;
}
else
{
if (!exact_length)
{
double length;
ret = implementation->GetLength(&length, &exact_length);
if (ret == NErr_Success)
player->SetLength(length);
}
}
}
cleanup:
implementation->Close();
if (filelocker)
filelocker->UnlockFile(filename);
return 0;
}
ns_error_t PlaybackBase2::WaitForClose()
{
if (!out)
{
player->OnClosed();
return NErr_False;
}
else for (;;)
{
int ret = Wait(10, WAKE_PLAY|WAKE_KILL|WAKE_STOP);
if (ret == WAKE_KILL)
{
player->OnClosed();
return NErr_False;
}
else if (ret == WAKE_PLAY)
{
return NErr_True;
}
else if (ret == WAKE_STOP)
{
player->OnStopped();
return NErr_False;
}
else
{
if (out->Playing() == NErr_True)
player->SetPosition(last_position - out->Latency());
else
{
player->SetPosition(last_position);
player->OnClosed();
return NErr_False;
}
}
}
}
ns_error_t PlaybackBase2::OpenOutput(const ifc_audioout::Parameters *_parameters)
{
// if out is already set, it means that there was a change in parameters, so we'll start a new stream
if (out)
{
// check to see that the parameters actually changed
if (!memcmp(&parameters, _parameters, sizeof(parameters)))
return NErr_Success;
out->Done();
out=0;
}
parameters = *_parameters;
free(output_pointers);
output_pointers = (const uint8_t **)malloc(parameters.audio.number_of_channels * sizeof(const uint8_t *));
if (!output_pointers)
return NErr_OutOfMemory;
ns_error_t ret = output_service->AudioOpen(&parameters, player, secondary_parameters, &out);
if (ret != NErr_Success)
{
player->OnError(ret);
return ret;
}
if (paused)
out->Pause(1);
else
out->Pause(0);
return NErr_True;
}
int PlaybackBase2::OutputNonInterleaved(const void *decode_buffer, size_t decoded, double start_position)
{
int ret;
size_t frames_written=0;
const uint8_t **buffer = (const uint8_t **)decode_buffer;
for (size_t c=0;c<parameters.audio.number_of_channels;c++)
{
output_pointers[c] = buffer[c];
}
while (decoded)
{
size_t to_write = out->CanWrite();
if (to_write)
{
if (decoded < to_write)
to_write = decoded;
ret = out->Output(output_pointers, to_write);
if (ret != NErr_Success)
{
out->Release();
out=0;
return ret;
}
decoded -= to_write;
for (size_t c=0;c<parameters.audio.number_of_channels;c++)
{
output_pointers[c] += to_write/parameters.audio.number_of_channels;
}
frames_written += to_write/parameters.audio.number_of_channels;
player->SetPosition(start_position + (double)frames_written/parameters.audio.sample_rate - out->Latency());
}
else
{
ns_error_t ret = OutputWait();
if (ret != NErr_Success)
return ret;
}
}
return NErr_True;
}
int PlaybackBase2::Output(const void *decode_buffer, size_t decoded, double start_position)
{
int ret;
size_t frames_written=0;
const uint8_t *decode8 = (const uint8_t *)decode_buffer;
size_t buffer_position=0;
while (decoded)
{
size_t to_write = out->CanWrite();
if (to_write)
{
if (decoded < to_write)
to_write = decoded;
ret = out->Output(&decode8[buffer_position], to_write);
if (ret != NErr_Success)
{
out->Release();
out=0;
return ret;
}
decoded -= to_write;
buffer_position += to_write;
frames_written += to_write/parameters.audio.number_of_channels;
player->SetPosition(start_position + (double)frames_written/parameters.audio.sample_rate - out->Latency());
}
else
{
ns_error_t ret = OutputWait();
if (ret != NErr_Success)
return ret;
}
}
return NErr_True;
}
ns_error_t PlaybackBase2::OutputWait()
{
if (paused)
{
/* if we're paused, we need to sit and wait until we're eiter unpaused or stopped */
for (;;)
{
int ret = Wake(WAKE_STOP|WAKE_PAUSE|WAKE_INTERRUPT);
if (ret == WAKE_STOP)
{
out->Stop();
out->Release();
out=0;
player->OnStopped();
return NErr_False;
}
else if (ret == WAKE_UNPAUSE)
{
out->Pause(0);
paused=false;
break;
}
else if (ret == WAKE_PAUSE)
{
out->Pause(1);
paused=true;
}
else if (PlaybackBase::PendingSeek())
{
return NErr_True;
}
else if (ret == WAKE_INTERRUPT)
{
ns_error_t ret = Internal_Interrupt();
if (ret != NErr_Success)
return ret;
}
}
}
else
{
int ret = Wait(10, WAKE_STOP);
if (ret == WAKE_STOP)
{
out->Stop();
out->Release();
out=0;
player->OnStopped();
return NErr_False;
}
}
return NErr_Success;
}
ns_error_t PlaybackBase2::Internal_Interrupt()
{
Agave_Seek resume_information;
implementation->Interrupt(&resume_information);
ns_error_t ret = filelocker->UnlockFile(filename);
if (ret != NErr_Success)
{
implementation->Close();
return ret;
}
PlaybackBase::OnInterrupted();
if (filelocker)
filelocker->WaitForReadInterruptable(filename, this);
ret = implementation->Resume(&resume_information);
if (ret != NErr_Success)
return ret;
ifc_metadata *metadata;
if (implementation->GetMetadata(&metadata) == NErr_Success)
{
player->SetMetadata(metadata);
metadata->Release();
}
return NErr_Success;
}