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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
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#include "main.h"
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TITLELISTTYPE TitleListTerminator;
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TITLELISTTYPE *TitleLinkedList = &TitleListTerminator;
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void initTitleList(void)
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{
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TitleListTerminator.Next = NULL;
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TitleListTerminator.timer = 0;
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}
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/* -----------------------------------------------------------------------------------------------
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Adds an entry in the list
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-----------------------------------------------------------------------------------------------*/
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TITLELISTTYPE *newTitleListEntry(void)
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{
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TITLELISTTYPE *TitleObject = (TITLELISTTYPE *)calloc(1,sizeof(TITLELISTTYPE)); /* Allocate new entry */
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TitleObject->Next = (void *)TitleLinkedList; /* New entry's next is old list _head */
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TitleLinkedList = TitleObject; /* new _head is new entry */
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return TitleObject; /* return pointer to new entry */
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}
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/* -----------------------------------------------------------------------------------------------
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Removes an entry from the list
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-----------------------------------------------------------------------------------------------*/
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void removeTitleListEntry(TITLELISTTYPE *Entry)
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{
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TITLELISTTYPE *TitleObject = TitleLinkedList;
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if (TitleObject == &TitleListTerminator) return; /* List is empty */
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if (TitleObject == (void *)Entry)
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{
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TitleLinkedList = (TITLELISTTYPE *)TitleObject->Next;
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free(TitleObject);
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}
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else
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while (TitleObject->Next) /* While not terminator */
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{
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if ((TITLELISTTYPE *)(TitleObject->Next) == (void *)Entry) /* If next entry is what we're looking for */
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{
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TitleObject->Next = ((TITLELISTTYPE *)(TitleObject->Next))->Next; /* Skip one entry */
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free(Entry); /* free the entry we dont' want anymore */
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}
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TitleObject = (TITLELISTTYPE *)TitleObject->Next; /* Get next entry */
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}
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}
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void clearTitleList()
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{
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TITLELISTTYPE *TitleObject = TitleLinkedList;
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if (TitleObject == &TitleListTerminator) return; /* List is empty */
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while (TitleObject->Next) /* While not terminator */
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{
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TITLELISTTYPE *KillMe=TitleObject;
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TitleObject = (TITLELISTTYPE *)KillMe->Next; /* Get next entry */
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free(KillMe);
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}
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TitleLinkedList = &TitleListTerminator;
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}
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