mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-11 17:21:02 -05:00
148 lines
3.7 KiB
C++
148 lines
3.7 KiB
C++
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_forceinline void Unpack::InsertOldDist(uint Distance)
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{
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OldDist[3]=OldDist[2];
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OldDist[2]=OldDist[1];
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OldDist[1]=OldDist[0];
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OldDist[0]=Distance;
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}
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#ifdef _MSC_VER
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#define FAST_MEMCPY
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#endif
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_forceinline void Unpack::CopyString(uint Length,uint Distance)
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{
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size_t SrcPtr=UnpPtr-Distance;
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if (SrcPtr<MaxWinSize-MAX_INC_LZ_MATCH && UnpPtr<MaxWinSize-MAX_INC_LZ_MATCH)
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{
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// If we are not close to end of window, we do not need to waste time
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// to "& MaxWinMask" pointer protection.
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byte *Src=Window+SrcPtr;
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byte *Dest=Window+UnpPtr;
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UnpPtr+=Length;
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#ifdef FAST_MEMCPY
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if (Distance<Length) // Overlapping strings
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#endif
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while (Length>=8)
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{
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Dest[0]=Src[0];
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Dest[1]=Src[1];
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Dest[2]=Src[2];
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Dest[3]=Src[3];
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Dest[4]=Src[4];
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Dest[5]=Src[5];
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Dest[6]=Src[6];
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Dest[7]=Src[7];
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Src+=8;
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Dest+=8;
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Length-=8;
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}
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#ifdef FAST_MEMCPY
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else
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while (Length>=8)
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{
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// In theory we still could overlap here.
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// Supposing Distance == MaxWinSize - 1 we have memcpy(Src, Src + 1, 8).
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// But for real RAR archives Distance <= MaxWinSize - MAX_INC_LZ_MATCH
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// always, so overlap here is impossible.
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// This memcpy expanded inline by MSVC. We could also use uint64
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// assignment, which seems to provide about the same speed.
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memcpy(Dest,Src,8);
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Src+=8;
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Dest+=8;
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Length-=8;
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}
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#endif
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// Unroll the loop for 0 - 7 bytes left. Note that we use nested "if"s.
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if (Length>0) { Dest[0]=Src[0];
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if (Length>1) { Dest[1]=Src[1];
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if (Length>2) { Dest[2]=Src[2];
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if (Length>3) { Dest[3]=Src[3];
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if (Length>4) { Dest[4]=Src[4];
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if (Length>5) { Dest[5]=Src[5];
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if (Length>6) { Dest[6]=Src[6]; } } } } } } } // Close all nested "if"s.
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}
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else
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while (Length-- > 0) // Slow copying with all possible precautions.
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{
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Window[UnpPtr]=Window[SrcPtr++ & MaxWinMask];
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// We need to have masked UnpPtr after quit from loop, so it must not
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// be replaced with 'Window[UnpPtr++ & MaxWinMask]'
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UnpPtr=(UnpPtr+1) & MaxWinMask;
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}
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}
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_forceinline uint Unpack::DecodeNumber(BitInput &Inp,DecodeTable *Dec)
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{
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// Left aligned 15 bit length raw bit field.
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uint BitField=Inp.getbits() & 0xfffe;
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if (BitField<Dec->DecodeLen[Dec->QuickBits])
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{
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uint Code=BitField>>(16-Dec->QuickBits);
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Inp.addbits(Dec->QuickLen[Code]);
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return Dec->QuickNum[Code];
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}
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// Detect the real bit length for current code.
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uint Bits=15;
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for (uint I=Dec->QuickBits+1;I<15;I++)
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if (BitField<Dec->DecodeLen[I])
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{
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Bits=I;
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break;
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}
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Inp.addbits(Bits);
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// Calculate the distance from the start code for current bit length.
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uint Dist=BitField-Dec->DecodeLen[Bits-1];
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// Start codes are left aligned, but we need the normal right aligned
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// number. So we shift the distance to the right.
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Dist>>=(16-Bits);
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// Now we can calculate the position in the code list. It is the sum
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// of first position for current bit length and right aligned distance
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// between our bit field and start code for current bit length.
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uint Pos=Dec->DecodePos[Bits]+Dist;
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// Out of bounds safety check required for damaged archives.
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if (Pos>=Dec->MaxNum)
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Pos=0;
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// Convert the position in the code list to position in alphabet
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// and return it.
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return Dec->DecodeNum[Pos];
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}
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_forceinline uint Unpack::SlotToLength(BitInput &Inp,uint Slot)
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{
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uint LBits,Length=2;
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if (Slot<8)
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{
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LBits=0;
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Length+=Slot;
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}
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else
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{
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LBits=Slot/4-1;
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Length+=(4 | (Slot & 3)) << LBits;
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}
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if (LBits>0)
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{
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Length+=Inp.getbits()>>(16-LBits);
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Inp.addbits(LBits);
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}
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return Length;
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}
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