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252 lines
11 KiB
Markdown
252 lines
11 KiB
Markdown
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<p align="center">
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<img src="https://repository-images.githubusercontent.com/23779242/961ad700-8d21-11ea-85d3-1d64eccc4531" width="1280">
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</p>
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[GENie](https://github.com/bkaradzic/genie#what-is-it) - Project generator tool
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===============================================================================
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What is it?
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-----------
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**GENie** (pronounced as Jenny) is project generator tool. It automagically
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generates project from Lua script, making applying the same settings for
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multiple projects easy.
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Supported project generators:
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* GNU Makefile
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* [JSON Compilation Database][jcdb]
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* Ninja (experimental)
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* Qbs / QtCreator (experimental)
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* Visual Studio 2010, 2012, 2013, 2015, 2017, 2019
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* XCode
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Download (stable)
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-----------------
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[![Build Status](https://travis-ci.org/bkaradzic/GENie.svg?branch=master)](https://travis-ci.org/bkaradzic/GENie)
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version 1153 (commit bedc68359ffe4329fbde68307034de7cf482b36a)
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Linux:
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https://github.com/bkaradzic/bx/raw/master/tools/bin/linux/genie
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OSX:
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https://github.com/bkaradzic/bx/raw/master/tools/bin/darwin/genie
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Windows:
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https://github.com/bkaradzic/bx/raw/master/tools/bin/windows/genie.exe
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Building (dev)
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--------------
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$ git clone https://github.com/bkaradzic/genie
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$ cd genie
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$ make
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Documentation
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-------------
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[Scripting Reference](https://github.com/bkaradzic/genie/blob/master/docs/scripting-reference.md#scripting-reference)
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[Introduction to GENie - CppCon 2016](https://onedrive.live.com/view.aspx?cid=171ee76e679935c8&page=view&resid=171EE76E679935C8!139573&parId=171EE76E679935C8!18835&authkey=!AKv_SGrgJwxDGDg&app=PowerPoint)
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History
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-------
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Initial version of **GENie** is [fork](https://github.com/bkaradzic/GENie/blob/c7e7da4aafe4210aa014a8ae8f6b01ce1d6802f0/README.md#why-fork)
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of Premake 4.4 beta 5, and there is no intention to keep it compatible with it.
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## Changelog (since fork)
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- Added vs2013 support.
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- Added hash UUID support. `os.uuid(<string>)` should produce consistent UUID.
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- Added search for default script. Default script name is changed to genie.lua
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(solution.lua and premake4.lua are also allowed), and it can be located in
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`scripts` directory.
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- Updated Lua from 5.1.4 to 5.3.0.
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- Disabled `SmallerTypeCheck` VS option when `ExtraWarnings` is set (need to
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move it into separate option).
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- New versioning scheme based on revision number from git.
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- Added `startproject "<project name>"` to set default project in VS.
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- Removed `NoMinimalRebuild` and added reversed logic to `EnableMinimalRebuild`.
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- Added `NoMultiProcessorCompilation` flag to disable multiprocessor
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compilation in MSVC.
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- Added ability to configure Visual Studio toolset from GENie script.
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- Added `UnsignedChar` flag to force char to be unsigned.
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- Removed vs2002, vs2003, vs2005, Solaris, and Haiku support.
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- Allow source files in the same project to have the same name. Added
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`SingleOutputDir` flag to use single output directory (original behaviour).
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- Added WinRT support (Windows Phone 8.1, Windows Store, Universal Apps).
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- Added `removeflags`, `removelinks`.
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- Added vs2015 support.
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- Added `targetsubdir`.
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- Added support for solution folders `group`.
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- Added `options` section (and `ForceCpp` to enforce C++ compile even if
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extension is for C files)
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- Added `msgcompile`, `msgresource`, `msglinking` and `msgarchiving` as
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overrides for make messages.
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- Added `messageskip` list to disable some of compiler messages.
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- Added `buildoptions_c`, `buildoptions_cpp`, `buildoptions_objc`,
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`buildoptions_objcpp`, `buildoptions_asm`, `buildoptions_swift` for
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configuring language specific build options.
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- Split functionality of `excludes` in `removefiles` and `excludes`. With VS
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`excludes` will exclude files from build but files will be added to project
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file. `removefiles` removes files completely from project.
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- Added support for generating PS4/Orbis projects.
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- Fixed PCH race when using concurrent Makefile build.
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- Added Green Hills Software compiler support.
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- Added edit & continue support for 64-bit builds in vs2013 upwards.
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- Added `windowstargetplatformversion` to specify VS Windows target version.
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- Added `NoWinRT` flag to disable WinRT CX builds.
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- Added `NoBufferSecurityCheck` flag to disable security checks in VS.
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- Added `nopch` file list to exclude files from using PCH.
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- Added `EnableAVX` and `EnableAVX2` flags to enable enhanced instruction set.
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- Added FASTBuild (.bff) project generator.
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- Added Vala language support.
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- Added MASM support for Visual Studio projects.
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- Added `userincludedirs` for include header with angle brackets and quotes
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search path control.
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- Detect when generated project files are not changing, and skip writing over
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existing project files.
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- Added Ninja project generator.
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- Added ability to specify MSVC "Old Style" debug info format with
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`C7DebugInfo`.
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- Added some support for per-configuration `files` lists.
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- Removed `clean` action.
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- Added support for QtCreator via Qbs build tool.
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- Added .natvis file type support for Visual Studio.
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- Added Swift language support for make and ninja build generators.
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- Removed CodeBlocks and CodeLite support.
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- Added vs2017 support.
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- Removed vs2008 support.
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- Added `removeplatforms` that removes VS build target platforms.
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- Added `PedanticWarnings` flag.
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- Added `ObjcARC` flag to enable automatic reference counting for Objective-C(++).
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- Added `iostargetplatformversion`, `macostargetplatformversion`, and
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`tvostargetplatformversion` to specify XCode OS target version.
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- Removed the `xcode3`, and `xcode4` actions.
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- Added the `xcode8`, `xcode9`, `xcode10`, and `xcode11` actions.
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- Added `systemincludedirs` that are always searched after directories added
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using `includedirs`.
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- Added `NoRuntimeChecks` flag to disable Basic Runtime Checks in non-optimized
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Visual Studio builds.
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- Added support for Nintendo Switch projects.
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- Added flags for selecting C++ standard: `Cpp11`, `Cpp14`, `Cpp17`,
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and `CppLatest`.
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- Added `xcodeprojectopts` and `xcodetargetopts`.
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- Added vs2019 support.
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- Added `UnitySupport` flag to enable Unity (Jumbo) builds in vs2019
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- Added the `jcdb` action for generating a [JSON compilation database][jcdb].
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- Added support for generating Switch/NX32 Switch/NX64 projects.
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- Removed FASTBuild.
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build - GENie build system scripts
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----------------------------------
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build is a set of build system scripts and related tools, built around
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GENie project generator tool.
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https://milostosic.github.io/build/
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Debugging GENie scripts
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-----------------------
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It is possible to debug build scripts using [ZeroBrane Studio][zbs]. You must
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compile GENie in debug mode
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$ make config=debug
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This ensures the core lua scripts are loaded from disk rather than compiled
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into the GENie binary. Create a file named `debug.lua` as a sibling to your
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main `genie.lua` script with the following content:
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local zb_path = <path to ZeroBraneStudio>
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local cpaths = {
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string.format("%s/bin/lib?.dylib;%s/bin/clibs53/?.dylib;", zb_path, zb_path),
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package.cpath,
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}
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package.cpath = table.concat(cpaths, ';')
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local paths = {
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string.format('%s/lualibs/?.lua;%s/lualibs/?/?.lua', zb_path, zb_path),
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string.format('%s/lualibs/?/init.lua;%s/lualibs/?/?/?.lua', zb_path, zb_path),
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string.format('%s/lualibs/?/?/init.lua', zb),
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package.path,
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}
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package.path = table.concat(paths, ';')
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require('mobdebug').start()
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**NOTE:** update `zb_path` to refer to the root of your ZeroBrane Studio
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install. For reference, you should find `lualibs` in you `zb_path` folder
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To debug, make sure ZBS is listening for debug connections and add
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`dofile("debug.lua")` to `genie.lua`
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Who is using it?
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----------------
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https://github.com/bkaradzic/bgfx bgfx - Cross-platform, graphics API
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agnostic, "Bring Your Own Engine/Framework" style rendering library.
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https://github.com/Psybrus/Psybrus Psybrus Engine & Toolchain
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https://github.com/dariomanesku/cmftstudio cmftStudio - cubemap filtering tool
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https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
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http://sol.gfxile.net/soloud SoLoud is an easy to use, free,
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portable c/c++ audio engine for games.
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
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loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
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derivative of the original Torque Engine.
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https://milostosic.github.io/MTuner MTuner is a memory profiler and memory leak finder for Windows, PS4,
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PS3.
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Developer Crackshell used GENie for development of games
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[Heroes of Hammerwatch](http://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/), and
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[Serious Sam's Bogus Detour](http://store.steampowered.com/app/272620/Serious_Sams_Bogus_Detour/).
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[License](https://github.com/bkaradzic/genie/blob/master/LICENSE)
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-----------------------------------------------------------------
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GENie
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Copyright (c) 2014-2018 Branimir Karadžić, Neil Richardson, Mike Popoloski,
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Drew Solomon, Ted de Munnik, Miodrag Milanović, Brett Vickers, Bill Freist,
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Terry Hendrix II, Ryan Juckett, Andrew Johnson, Johan Sköld,
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Alastair Murray, Patrick Munns, Jan-Eric Duden, Phil Stevens, Stuart Carnie,
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Nikolay Aleksiev, Jon Olson, Mike Fitzgerald, Anders Stenberg, Violets,
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Hugo Amnov, Christian Helmich.
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All rights reserved.
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https://github.com/bkaradzic/genie
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the GENie nor the names of its contributors may be
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used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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[jcdb]: https://clang.llvm.org/docs/JSONCompilationDatabase.html
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[zbs]: https://studio.zerobrane.com
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