#!/bin/bash if [[ "$SHOULD_BUILD" == "yes" ]]; then cp -rp src/* vscode/ cd vscode export npm_config_arch="$BUILDARCH" export npm_config_target_arch="$BUILDARCH" ../update_settings.sh yarn mv product.json product.json.bak cat product.json.bak | jq 'setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"}) | setpath(["nameShort"]; "VSCodium") | setpath(["nameLong"]; "VSCodium") | setpath(["applicationName"]; "vscodium") | setpath(["win32MutexName"]; "vscodium") | setpath(["win32DirName"]; "VSCodium") | setpath(["win32NameVersion"]; "VSCodium") | setpath(["win32RegValueName"]; "VSCodium") | setpath(["win32AppUserModelId"]; "Microsoft.VSCodium") | setpath(["win32ShellNameShort"]; "V&SCodium") | setpath(["urlProtocol"]; "vscodium")' > product.json cat product.json ../undo_telemetry.sh export NODE_ENV=production if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then # microsoft adds their apt repo to sources # unless the app name is code-oss # as we are renaming the application to vscodium # we need to edit a line in the post install template sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template fi if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then npm run gulp -- "vscode-darwin-min" elif [[ "$CI_WINDOWS" == "True" ]]; then cp LICENSE.txt LICENSE.rtf # windows build expects rtf license npm run gulp -- "vscode-win32-${BUILDARCH}-min" npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater" npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup" npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup" npm run gulp -- "vscode-win32-${BUILDARCH}-archive" else # linux npm run gulp -- "vscode-linux-${BUILDARCH}-min" npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb" npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm" fi cd .. fi