#!/bin/bash set -ex if [[ "${SHOULD_BUILD}" == "yes" ]]; then npm config set scripts-prepend-node-path true npm config set node_gyp echo "MS_COMMIT: ${MS_COMMIT}" . prepare_vscode.sh cd vscode || { echo "'vscode' dir not found"; exit 1; } yarn monaco-compile-check yarn valid-layers-check yarn gulp compile-build yarn gulp compile-extension-media yarn gulp compile-extensions-build yarn gulp minify-vscode if [[ "${OS_NAME}" == "osx" ]]; then yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci" find "../VSCode-darwin-${VSCODE_ARCH}" -exec touch {} \; VSCODE_PLATFORM="darwin" elif [[ "${OS_NAME}" == "windows" ]]; then . ../build/windows/rtf/make.sh yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci" yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater" if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then yarn gulp "vscode-win32-${VSCODE_ARCH}-archive" fi if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup" fi if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup" fi if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then . ../build/windows/msi/build.sh fi if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then . ../build/windows/msi/build-updates-disabled.sh fi else SHOULD_BUILD_REH="no" fi VSCODE_PLATFORM="win32" else # linux yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci" find "../VSCode-linux-${VSCODE_ARCH}" -exec touch {} \; if [[ "${SKIP_LINUX_PACKAGES}" != "True" ]]; then if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb" fi if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then yarn gulp "vscode-linux-${VSCODE_ARCH}-build-rpm" fi if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then . ../build/linux/appimage/build.sh fi fi VSCODE_PLATFORM="linux" fi if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then yarn gulp minify-vscode-reh yarn gulp "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-min-ci" fi cd .. fi