Try another method to keep build process alive
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1 changed files with 24 additions and 9 deletions
33
build.sh
33
build.sh
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@ -1,4 +1,19 @@
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#!/bin/bash
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#!/bin/bash
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function keep_alive() {
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while true; do
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date
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sleep 60
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done
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}
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function build() {
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keep_alive &
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KA_PID=$!
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npm run gulp -- $1
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kill $KA_PID
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}
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
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cp -rp src/* vscode/
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cp -rp src/* vscode/
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cd vscode
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cd vscode
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@ -55,18 +70,18 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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npm install --global create-dmg
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npm install --global create-dmg
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travis_wait npm run gulp -- "vscode-darwin-min"
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build "vscode-darwin-min"
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elif [[ "$CI_WINDOWS" == "True" ]]; then
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elif [[ "$CI_WINDOWS" == "True" ]]; then
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cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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npm run gulp -- "vscode-win32-${BUILDARCH}-min"
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build "vscode-win32-${BUILDARCH}-min"
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npm run gulp -- "vscode-win32-${BUILDARCH}-inno-updater"
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build "vscode-win32-${BUILDARCH}-inno-updater"
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npm run gulp -- "vscode-win32-${BUILDARCH}-system-setup"
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build "vscode-win32-${BUILDARCH}-system-setup"
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npm run gulp -- "vscode-win32-${BUILDARCH}-user-setup"
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build "vscode-win32-${BUILDARCH}-user-setup"
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npm run gulp -- "vscode-win32-${BUILDARCH}-archive"
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build "vscode-win32-${BUILDARCH}-archive"
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else # linux
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else # linux
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npm run gulp -- "vscode-linux-${BUILDARCH}-min"
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build "vscode-linux-${BUILDARCH}-min"
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npm run gulp -- "vscode-linux-${BUILDARCH}-build-deb"
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build "vscode-linux-${BUILDARCH}-build-deb"
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npm run gulp -- "vscode-linux-${BUILDARCH}-build-rpm"
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build "vscode-linux-${BUILDARCH}-build-rpm"
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. ../create_appimage.sh
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. ../create_appimage.sh
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fi
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fi
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