ci: disable appimage for non-x64 (#1208)
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bbddc94a72
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1 changed files with 10 additions and 4 deletions
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@ -69,7 +69,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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elif [[ "${OS_NAME}" == "windows" ]]; then
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# windows-arm64
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if [[ ${VSCODE_ARCH} == "arm64" ]]; then
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if [[ "${VSCODE_ARCH}" == "arm64" ]]; then
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if [[ -z $( contains "VSCodiumSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
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echo "Building on Windows arm64 because we have no system setup"
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export SHOULD_BUILD="yes"
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@ -98,7 +98,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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fi
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# windows-ia32
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elif [[ ${VSCODE_ARCH} == "ia32" ]]; then
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elif [[ "${VSCODE_ARCH}" == "ia32" ]]; then
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if [[ -z $( contains "VSCodiumSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
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echo "Building on Windows ia32 because we have no system setup"
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export SHOULD_BUILD="yes"
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@ -196,7 +196,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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elif [[ "${OS_NAME}" == "linux" ]]; then
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# linux-arm64
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if [[ ${VSCODE_ARCH} == "arm64" ]]; then
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if [[ "${VSCODE_ARCH}" == "arm64" ]]; then
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if [[ -z $( contains "arm64.deb" ) ]]; then
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echo "Building on Linux arm64 because we have no DEB"
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export SHOULD_BUILD="yes"
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@ -232,7 +232,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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fi
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# linux-armhf
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elif [[ ${VSCODE_ARCH} == "armhf" ]]; then
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elif [[ "${VSCODE_ARCH}" == "armhf" ]]; then
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if [[ -z $( contains "armhf.deb" ) ]]; then
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echo "Building on Linux arm because we have no DEB"
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export SHOULD_BUILD="yes"
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@ -310,6 +310,12 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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fi
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fi
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else
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if [[ "${OS_NAME}" == "linux" ]]; then
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if [[ "${VSCODE_ARCH}" != "x64" ]]; then
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export SHOULD_BUILD_APPIMAGE="no"
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fi
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fi
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echo "Release assets do not exist at all, continuing build"
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export SHOULD_BUILD="yes"
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fi
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