Merge branch 'master' into fix-arm64-build
This commit is contained in:
commit
4fe1ea6727
8 changed files with 69 additions and 33 deletions
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@ -16,12 +16,13 @@ node_js: "8"
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before_install:
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- curl -o- -L https://yarnpkg.com/install.sh | bash
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- export PATH="$HOME/.yarn/bin:$PATH"
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- ./install_deps.sh
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- . install_deps.sh
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- . get_repo.sh
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- . check_tags.sh
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script:
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- ./build.sh
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- ./trigger-azure.sh
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before_deploy:
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- ./create_zip.sh
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7
DOCS.md
7
DOCS.md
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@ -28,6 +28,13 @@ _(For example the C# extension `ms-vscode.csharp` sends tracking data to Microso
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## <a id="extensions-marketplace"></a>Extensions + Marketplace
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Until something more open comes around, we use the Microsoft Marketplace/Extensions in the `product.json` file. Those links are licensed under MIT as per [the comments on this issue.](https://github.com/Microsoft/vscode/issues/31168#issuecomment-317319063)
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If you use the [code-settings-sync](https://github.com/shanalikhan/code-settings-sync) extension, you may have [an issue](https://github.com/VSCodium/vscodium/issues/72) installing extensions (via the plugin). Refer to [this workaround](https://github.com/shanalikhan/code-settings-sync/issues/668#issuecomment-462065341) to get it working properly.
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### Proprietary Debugging Tools
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The debugger provided with Microsoft's [C# extension](https://github.com/OmniSharp/omnisharp-vscode) as well as the (Windows) debugger provided with their [C++ extension](https://github.com/Microsoft/vscode-cpptools) are very restrictively licensed to only work with the offical Visual Studio Code build. See [this comment in the C# extension repo](https://github.com/OmniSharp/omnisharp-vscode/issues/2491#issuecomment-418811364) and [this comment in the C++ extension repo](https://github.com/Microsoft/vscode-cpptools/issues/21#issuecomment-248349017).
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A workaround exists to get debugging working in C# projects, by using Samsung's opensource [netcoredbg](https://github.com/Samsung/netcoredbg) package. See [this comment](https://github.com/VSCodium/vscodium/issues/82#issue-409806641) for instructions on how to set that up.
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## <a id="migrating"></a>Migrating from Visual Studio Code to VSCodium
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VSCodium (and a freshly cloned copy of vscode built from source) stores its extension files in `~/.vscode-oss`. So if you currently have Visual Studio Code installed, your extensions won't automatically populate. You can reinstall your extensions from the Marketplace in VSCodium, or copy the `extensions` from `~/.vscode/extensions` to `~/.vscode-oss/extensions`.
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24
README.md
24
README.md
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@ -1,15 +1,24 @@
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# VSCodium
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<div id="vscodium-logo" align="center">
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<br />
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<img src="./src/resources/linux/code.png" alt="VSCodium Logo" width="200"/>
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<h1>VSCodium</h1>
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<h3>Free/Libre Open Source Software Binaries of VSCode</h3>
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</div>
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### Free/Libre Open Source Software Binaries of VSCode
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<div id="badges" align="center">
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[](https://github.com/vscodium/vscodium/releases)
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[](https://dev.azure.com/vscodium/VSCodium/_build?definitionId=1)
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[](https://travis-ci.com/VSCodium/vscodium)
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[](https://github.com/vscodium/vscodium/releases)
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[](https://github.com/VSCodium/vscodium/blob/master/LICENSE)
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[](https://gitter.im/VSCodium/Lobby)
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</div>
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## Table of Contents
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- [Download/Install](#download-install)
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- [Install with Brew](#install-with-brew)
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- [Install with Chocolatey](#install-with-choco)
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- [Install with Package Manager](#install-with-package-manager)
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- [Why Does This Exist](#why)
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- [More Info](#more-info)
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_Note: if you see "App can’t be opened because it is from an unidentified developer" when opening VSCodium the first time, you can right-click the application and choose Open. This should only be required the first time opening on a Mac._
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#### <a id="install-with-choco"></a>Install with Chocolatey (Windows)
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If you use Windows and have [Chocolatey](https://chocolatey.org) installed (thanks to [@Thilas](https://github.com/Thilas)):
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```bash
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choco install vscodium
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```
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#### <a id="install-with-package-manager"></a>Install with Package Manager (Linux)
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You can always install using the downloads (deb, rpm, tar) on the [releases page](https://github.com/VSCodium/vscodium/releases), but you can also install using your favorite package manager and get automatic updates. [@paulcarroty](https://github.com/paulcarroty) has set up a repository with instructions [here](https://gitlab.com/paulcarroty/vscodium-deb-rpm-repo). Any issues installing VSCodium using your package manager should be directed to that repository's issue tracker.
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@ -58,8 +73,7 @@ For more information on getting all the telemetry disabled and tips for migratin
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- [x] OSX x64 (zipped app file)
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- [x] Linux x64 (`.deb`, `.rpm`, and `.tar.gz` files)
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- [x] Linux x86 (`.deb`, `.rpm`, and `.tar.gz` files)
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- [ ] Windows
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- The plan is to build the Windows executable with [AppVeyor](https://appveyor.com). PRs are welcome :blue_heart:
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- [X] Windows
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The ARM architecture is not currently supported but is actively being worked on.
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@ -1,12 +1,10 @@
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# Node.js with Grunt
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# Build a Node.js project using the Grunt task runner.
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# Add steps that analyze code, save build artifacts, deploy, and more:
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# https://docs.microsoft.com/azure/devops/pipelines/languages/javascript
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pool:
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vmImage: 'vs2017-win2016'
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steps:
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- task: NodeTool@0
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inputs:
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versionSpec: '8.x'
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- script: |
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choco install jq
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displayName: 'install jq from choco'
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displayName: 'get VSCode sources'
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inputs:
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scriptPath: get_repo.sh
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#args: '' # Optional
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#disableAutoCwd: false # Optional
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#cwd: '' # Optional
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#failOnStandardError: false
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- powershell: |
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$LATEST_MS_TAG="$(git -C vscode describe --tags)"
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Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
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inputs:
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filePath: 'check_tags.ps1'
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env:
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GITHUB_TOKEN: $(GITHUB_TOKEN)
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MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
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- script: |
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git -C vscode status
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displayName: 'vscode status'
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bash ./build.sh
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displayName: 'go build it!'
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- bash: |
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mv vscode\\.build\\win32-x64\\system-setup\\VSCodeSetup.exe VSCodiumSetup-x64-${LATEST_MS_TAG}.exe
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\system-setup\\VSCodeSetup.exe VSCodiumSetup-x64-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the system setup'
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- bash: |
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mv vscode\\.build\\win32-x64\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-x64-${LATEST_MS_TAG}.exe
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-x64-${LATEST_MS_TAG}.exe; fi
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displayName: 'move the user setup'
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- bash: |
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mv vscode\\.build\\win32-x64\\archive\\VSCode-win32-x64.zip VSCodium-win32-x64-${LATEST_MS_TAG}.zip
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if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\archive\\VSCode-win32-x64.zip VSCodium-win32-x64-${LATEST_MS_TAG}.zip; fi
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displayName: 'move the zip folder'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: system-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumSetup-x64-$(LATEST_MS_TAG).exe'
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ArtifactName: 'system_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: user-setup'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodiumUserSetup-x64-$(LATEST_MS_TAG).exe'
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ArtifactName: 'user_setup'
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- task: PublishBuildArtifacts@1
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displayName: 'Publish artifacts: archive'
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condition: eq(variables['SHOULD_BUILD'], 'yes')
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inputs:
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PathtoPublish: 'VSCodium-win32-x64-$(LATEST_MS_TAG).zip'
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ArtifactName: 'archive'
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@ -1,14 +1,16 @@
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echo "token: $env:GITHUB_TOKEN"
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echo "tag: $env:LATEST_MS_TAG"
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$GITHUB_RESPONSE = curl.exe -s -H "Authorization: token $env:GITHUB_TOKEN" "https://api.github.com/repos/vscodium/vscodium/releases/tags/$env:LATEST_MS_TAG"
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$GITHUB_RESPONSE = curl.exe -s -H "Authorization: token $env:MAPPED_GITHUB_TOKEN" "https://api.github.com/repos/vscodium/vscodium/releases/tags/$env:LATEST_MS_TAG"
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echo "Github response: ${GITHUB_RESPONSE}"
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$VSCODIUM_ASSETS= $GITHUB_RESPONSE | jq '.assets'
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echo "VSCodium assets: ${VSCODIUM_ASSETS}"
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# if we just don't have the github token, get out fast
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if (!$env:GITHUB_TOKEN) {
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if (!$env:MAPPED_GITHUB_TOKEN -or $env:MAPPED_GITHUB_TOKEN -like "*GITHUB_TOKEN*") {
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echo "This build does not have the GH token"
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echo $env:MAPPED_GITHUB_TOKEN
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return
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}
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if (!$VSCODIUM_ASSETS) {
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echo "Release assets do not exist at all, continuing build"
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$SHOULD_BUILD = 'yes'
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@ -3,16 +3,16 @@
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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cd VSCode-darwin
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zip -r -X -y ../VSCode-darwin-${LATEST_MS_TAG}.zip ./*
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zip -r -X -y ../VSCodium-darwin-${LATEST_MS_TAG}.zip ./*
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elif [[ "$BUILDARCH" == "ia32" ]]; then
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cd VSCode-linux-ia32
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tar czf ../VSCode-linux-ia32-${LATEST_MS_TAG}.tar.gz .
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tar czf ../VSCodium-linux-ia32-${LATEST_MS_TAG}.tar.gz .
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elif [[ "$BUILDARCH" == "arm64" ]]; then
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cd VSCode-linux-arm64
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tar czf ../VSCode-linux-arm64-${LATEST_MS_TAG}.tar.gz .
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tar czf ../VSCodium-linux-arm64-${LATEST_MS_TAG}.tar.gz .
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else
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cd VSCode-linux-x64
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tar czf ../VSCode-linux-x64-${LATEST_MS_TAG}.tar.gz .
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tar czf ../VSCodium-linux-x64-${LATEST_MS_TAG}.tar.gz .
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fi
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cd ..
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|
|
|
@ -5,16 +5,22 @@ if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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brew install jq zip
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else
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sudo apt-get update
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sudo apt-get install libx11-dev libxkbfile-dev libsecret-1-dev fakeroot rpm jq
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sudo apt-get install -y fakeroot rpm jq
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if [[ "$BUILDARCH" == "ia32" ]]; then
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sudo dpkg --add-architecture i386
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sudo apt-get update
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sudo apt-get install libc6-dev-i386 gcc-multilib g++-multilib
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sudo apt-get install libx11-dev:i386 libxkbfile-dev:i386
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export CC="/usr/bin/gcc -m32"
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export CXX="/usr/bin/g++ -m32"
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export CC_host=/usr/bin/gcc
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export CXX_host=/usr/bin/g++
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sudo apt-get install -y gcc-multilib g++-multilib
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sudo apt-get install -y \
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libgirepository-1.0-1:i386 \
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gir1.2-glib-2.0:i386 \
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libglib2.0-dev:i386 \
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gir1.2-secret-1:i386 \
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libx11-dev:i386 \
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libxkbfile-dev:i386 \
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libsecret-1-dev:i386
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export CFLAGS=-m32
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export CXXFLAGS=-m32
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export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig
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elif [[ $BUILDARCH == "arm64" ]]; then
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echo "deb http://ports.ubuntu.com/ubuntu-ports/ trusty main" | sudo tee -a /etc/apt/sources.list.d/arm64.list >/dev/null
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sudo dpkg --add-architecture arm64
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@ -25,5 +31,7 @@ else
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export CXX=/usr/bin/aarch64-linux-gnu-g++
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export CC_host=/usr/bin/gcc
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export CXX_host=/usr/bin/g++
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else
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sudo apt-get install libx11-dev libxkbfile-dev libsecret-1-dev fakeroot rpm jq
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fi
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fi
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|
|
7
trigger-azure.sh
Executable file
7
trigger-azure.sh
Executable file
|
@ -0,0 +1,7 @@
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|||
if [ "$AZURE_TOKEN" != "" ]; then
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
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||||
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
curl -X POST -H "Content-Type: application/json" -H "Authorization: Basic $AZURE_TOKEN" -d '{"definition":{"id":1}}' https://dev.azure.com/VSCodium/vscodium/_apis/build/builds?api-version=5.0-preview.5
|
||||
fi
|
||||
fi
|
||||
fi
|
Loading…
Add table
Reference in a new issue