feat: add script to update patches (#1138)
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2 changed files with 40 additions and 3 deletions
21
build/update_patches.sh
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21
build/update_patches.sh
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#!/bin/bash
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cd vscode || { echo "'vscode' dir not found"; exit 1; }
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git add .
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git reset -q --hard HEAD
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for file in ../patches/*.patch; do
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if [ -f "${file}" ]; then
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echo applying patch: "${file}"
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git apply --ignore-whitespace "${file}"
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if [ $? -ne 0 ]; then
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echo failed to apply patch "${file}"
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git apply --reject "${file}"
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read -p "Press any key when the conflict have been resolved..." -n1 -s
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git diff > "${file}"
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fi
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git add .
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git reset -q --hard HEAD
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fi
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done
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@ -8,7 +8,11 @@
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- [Windows](#dependencies-windows)
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- [Build Scripts](#build-scripts)
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- [Build in Docker](#build-docker)
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- [X64](#build-docker-x64)
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- [ARM 32bits](#build-docker-arm32)
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- [Patch Update Process](#patch-update-process)
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- [Semi-Automated](#patch-update-process-semiauto)
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- [Manual](#patch-update-process-manual)
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## <a id="dependencies"></a>Dependencies
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@ -55,7 +59,7 @@ Each platform has its build helper script in the directory `build`.
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To build for Linux, you can alternatively build VSCodium in docker
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### X64
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### <a id="build-docker-x64"></a>X64
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Firstly, create the container with:
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```
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@ -80,7 +84,7 @@ export VSCODE_ARCH=x64
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./build.sh
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```
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### ARM 32bits
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### <a id="build-docker-arm32"></a>ARM 32bits
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Firstly, create the container with:
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```
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@ -107,8 +111,20 @@ export npm_config_force_process_config="true"
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## <a id="patch-update-process"></a>Patch Update Process
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## <a id="patch-update-process-semiauto"></a>Semi-Automated
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- run `./build/build_<os>.sh`, if a patch is failing then,
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- open vscode directory in vscodium
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- run `./build/update_patches.sh`
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- when the script pause at `Press any key when the conflict have been resolved...`, open `vscode` directory in **VSCodium**
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- fix all the `*.rej` files
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- run `yarn watch`
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- run `./script/code.sh` until everything ok
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- press any key to continue the script `update_patches.sh`
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## <a id="patch-update-process-manual"></a>Manual
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- run `./build/build_<os>.sh`, if a patch is failing then,
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- open `vscode` directory in **VSCodium**
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- revert all changes
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- run `git apply --reject ../patches/<name>.patch`
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- fix all the `*.rej` files
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