OS X -> macOS
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Hazar 2021-01-20 01:14:02 +03:00 committed by GitHub
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@ -43,7 +43,7 @@ If you are on a Mac and have [Homebrew](https://brew.sh/) installed:
brew install --cask vscodium brew install --cask vscodium
``` ```
_Note for Mac OS X Mojave users: if you see "App can't be opened because Apple cannot check it for malicious software" when opening VSCodium the first time, you can right-click the application and choose Open. This should only be required the first time opening on Mojave._ _Note for Mac macOS Mojave users: if you see "App can't be opened because Apple cannot check it for malicious software" when opening VSCodium the first time, you can right-click the application and choose Open. This should only be required the first time opening on Mojave._
#### <a id="install-with-winget"></a>Install with Windows Package Manager (WinGet) #### <a id="install-with-winget"></a>Install with Windows Package Manager (WinGet)
If you use Windows and have [Windows Package Manager](https://github.com/microsoft/winget-cli) installed: If you use Windows and have [Windows Package Manager](https://github.com/microsoft/winget-cli) installed:
@ -118,7 +118,7 @@ According to the VS Code Marketplace [Terms of Use](https://aka.ms/vsmarketplace
Please note that some Visual Studio Code extensions have licenses that restrict their use to the official Visual Studio Code builds and therefore do not work with VSCodium. See [this note](https://github.com/VSCodium/vscodium/blob/master/DOCS.md#proprietary-debugging-tools) on the Docs page for what's been found so far and possible workarounds. Please note that some Visual Studio Code extensions have licenses that restrict their use to the official Visual Studio Code builds and therefore do not work with VSCodium. See [this note](https://github.com/VSCodium/vscodium/blob/master/DOCS.md#proprietary-debugging-tools) on the Docs page for what's been found so far and possible workarounds.
### How are the VSCodium binaries built? ### How are the VSCodium binaries built?
If you would like to see the commands we run to build `vscode` into VSCodium binaries, have a look at the workflow files in `.github/workflow` (for Linux and OS X builds) and the `win32-build.yml` file (for Windows builds). These build files call all the other scripts in the repo. If you find something that doesn't make sense, feel free to ask about it [on Gitter](https://gitter.im/VSCodium/Lobby). If you would like to see the commands we run to build `vscode` into VSCodium binaries, have a look at the workflow files in `.github/workflow` (for Linux and macOS builds) and the `win32-build.yml` file (for Windows builds). These build files call all the other scripts in the repo. If you find something that doesn't make sense, feel free to ask about it [on Gitter](https://gitter.im/VSCodium/Lobby).
The builds are run every day, but exit early if there isn't a new release from Microsoft. The builds are run every day, but exit early if there isn't a new release from Microsoft.