vscodium/README.md

81 lines
5.4 KiB
Markdown
Raw Normal View History

2018-09-12 20:55:04 -04:00
# VSCodium
2018-09-12 20:55:04 -04:00
### Free/Libre Open Source Software Binaries of VSCode
[![build status](https://travis-ci.com/VSCodium/vscodium.svg?branch=master)](https://travis-ci.com/VSCodium/vscodium)
[![current release](https://img.shields.io/github/release/vscodium/vscodium.svg)](https://github.com/vscodium/vscodium/releases)
![download count](https://img.shields.io/github/downloads/vscodium/vscodium/total.svg)
[![license](https://img.shields.io/github/license/VSCodium/vscodium.svg)](https://github.com/VSCodium/vscodium/blob/master/LICENSE)
2018-08-13 11:14:15 -04:00
## Table of Contents
- [Download/Install](#download-install)
- [Install with Brew](#install-with-brew)
- [Why Does This Exist](#why)
- [Supported OS](#supported-os)
- [Extensions + Marketplace](#extensions-marketplace)
- [Migrating from Visual Studio Code to VSCodium](#migrating)
## <a id="download-install"></a>Download/Install
:tada: :tada: [Download latest release here](https://github.com/VSCodium/vscodium/releases) :tada: :tada:
#### <a id="install-with-brew"></a>Install with Brew
If you are on a Mac and have [Homebrew](https://brew.sh/) installed:
```bash
brew cask install vscodium
```
_Note: if you see "App cant be opened because it is from an unidentified developer" when opening VSCodium the first time, you can right-click the application and choose Open. This should only be required the first time opening on a Mac._
2018-08-13 11:14:15 -04:00
## <a id="why"></a>Why Does This Exist
2018-09-12 20:55:04 -04:00
This repository contains a build file to generate FLOSS release binaries of Microsoft's VSCode.
2018-08-13 11:14:15 -04:00
Microsoft's downloads of Visual Studio Code are licensed under [this not-FLOSS license](https://code.visualstudio.com/license) and contain telemetry/tracking. According to [this comment](https://github.com/Microsoft/vscode/issues/60#issuecomment-161792005) from a Visual Studio Code maintainer:
2018-08-13 11:14:15 -04:00
> When we [Microsoft] build Visual Studio Code, we do exactly this. We clone the vscode repository, we lay down a customized product.json that has Microsoft specific functionality (telemetry, gallery, logo, etc.), and then produce a build that we release under our license.
>
> When you clone and build from the vscode repo, none of these endpoints are configured in the default product.json. Therefore, you generate a "clean" build, without the Microsoft customizations, which is by default licensed under the MIT license
2018-08-13 11:14:15 -04:00
This repo exists so that you don't have to download+build from source. The build scripts in this repo clone Microsoft's vscode repo, run the build commands, and upload the resulting binaries to [GitHub releases](https://github.com/VSCodium/vscodium/releases). __These binaries are licensed under the MIT license. Telemetry is enabled by a build flag which we do not pass.__
If you want to build from source yourself, head over to [Microsoft's vscode repo](https://github.com/Microsoft/vscode) and follow their [instructions](https://github.com/Microsoft/vscode/wiki/How-to-Contribute#build-and-run). This repo exists to make it easier to get the latest version of MIT-licensed VSCode.
Microsoft's build process does download additional files. This was brought up in [Microsoft/vscode#49159](https://github.com/Microsoft/vscode/issues/49159) and [Microsoft/vscode#45978](https://github.com/Microsoft/vscode/issues/45978). These are the packages downloaded during build:
- Extensions from the Microsoft Marketplace:
- ms-vscode.node-debug2
- ms-vscode.node-debug
- From [Electron releases](https://github.com/electron/electron/releases) (using [gulp-atom-electron](https://github.com/joaomoreno/gulp-atom-electron))
- electron
- ffmpeg
2018-09-12 20:55:04 -04:00
## <a id="supported-os"></a>Supported OS
2018-09-12 20:55:04 -04:00
- [x] OSX x64 (zipped app file)
- [x] Linux x64 (`.deb`, `.rpm`, and `.tar.gz` files)
- [ ] Windows x64
- The plan is to build the Windows executable with [AppVeyor](https://appveyor.com). PRs are welcome :blue_heart:
2018-10-03 14:14:54 -04:00
32-bit x86 and ARM architectures are not currently supported. If you know of a way to do this with Travis or any other free CI/CD platform please put in an issue or a PR.
2018-08-15 14:22:49 -04:00
## <a id="extensions-marketplace"></a>Extensions + Marketplace
Until something more open comes around, we use the Microsoft Marketplace/Extensions in the `product.json` file. Those links are licensed under MIT as per [the comments on this issue.](https://github.com/Microsoft/vscode/issues/31168#issuecomment-317319063)
## <a id="migrating"></a>Migrating from Visual Studio Code to VSCodium
VSCodium (and a freshly cloned copy of vscode built from source) stores its extension files in `~/.vscode-oss`. So if you currently have Visual Studio Code installed, your extensions won't automatically populate. You can reinstall your extensions from the Marketplace in VSCodium, or copy the `extensions` from `~/.vscode/extensions` to `~/.vscode-oss/extensions`.
Visual Studio Code stores its `keybindings.json` and `settings.json` file in the these locations:
- __Windows__: `%APPDATA%\Code\User`
- __macOS__: `$HOME/Library/Application Support/Code/User`
- __Linux__: `$HOME/.config/Code/User`
You can copy these files to the VSCodium user settings folder:
- __Windows__: `%APPDATA%\VSCodium\User`
- __macOS__: `$HOME/Library/Application Support/VSCodium/User`
- __Linux__: `$HOME/.config/VSCodium/User`
To copy your settings manually:
- In Visual Studio Code, go to Settings (Command+, if on a Mac)
- Click the three dots `...` and choose 'Open settings.json'
- Copy the contents of settings.json into the same place in VSCodium
## <a id="license"></a>License
2018-09-12 20:55:04 -04:00
MIT