mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-24 16:27:53 -05:00
5bebac3662
* Update default version * Update README * 1.21.1 * Update version.js * Update ci.yml * Update version.js * add values for vec2f and ChatTypes * fix lint * fix server tests * fix lint * update mcdata * remove debug install --------- Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
534 lines
17 KiB
JavaScript
534 lines
17 KiB
JavaScript
/* eslint-env mocha */
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const mc = require('../')
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const assert = require('power-assert')
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const { once } = require('events')
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const nbt = require('prismarine-nbt')
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const applyClientHelpers = require('./common/clientHelpers')
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const { getPort } = require('./common/util')
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const w = nbt.comp({
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piglin_safe: nbt.byte(0),
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natural: nbt.byte(1),
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ambient_light: nbt.float(0),
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infiniburn: nbt.string('minecraft:infiniburn_overworld'),
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respawn_anchor_works: nbt.byte(0),
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has_skylight: nbt.byte(1),
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bed_works: nbt.byte(1),
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has_raids: nbt.byte(1),
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name: nbt.string('minecraft:overworld'),
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logical_height: nbt.int(256),
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shrunk: nbt.byte(0),
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ultrawarm: nbt.byte(0),
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has_ceiling: nbt.byte(0)
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})
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for (const supportedVersion of mc.supportedVersions) {
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let PORT
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const mcData = require('minecraft-data')(supportedVersion)
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const version = mcData.version
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const loginPacket = (client, server) => {
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if (mcData.loginPacket) {
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return mcData.loginPacket
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}
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return {
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// 1.7
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entityId: client.id,
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gameMode: 1,
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dimension: (version.version >= 735 ? mcData.loginPacket.dimension : 0),
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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levelType: 'default',
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// 1.8
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reducedDebugInfo: (version.version >= 735 ? false : 0),
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// 1.14
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// removes `difficulty`
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viewDistance: 10,
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// 1.15
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hashedSeed: [0, 0],
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enableRespawnScreen: true,
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// 1.16
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// removed levelType
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previousGameMode: version.version >= 755 ? 0 : 255,
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worldNames: ['minecraft:overworld'],
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dimensionCodec: version.version >= 755 ? mcData.loginPacket.dimensionCodec : (version.version >= 735 ? mcData.loginPacket.dimension : { name: '', type: 'compound', value: { dimension: { type: 'list', value: { type: 'compound', value: [w] } } } }),
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worldName: 'minecraft:overworld',
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isDebug: false,
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isFlat: false,
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// 1.16.2
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isHardcore: false,
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// 1.18
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simulationDistance: 10,
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// 1.19
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// removed `dimension`
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// removed `dimensionCodec`
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registryCodec: {
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type: 'compound',
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name: '',
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value: {}
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},
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worldType: 'minecraft:overworld',
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death: undefined,
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// 1.20.5
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enforceSecureChat: false
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// more to be added
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}
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}
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function sendBroadcastMessage (server, clients, message, sender) {
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if (mcData.supportFeature('signedChat')) {
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server.writeToClients(clients, 'player_chat', {
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plainMessage: message,
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signedChatContent: '',
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unsignedChatContent: JSON.stringify({ text: message }),
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type: mcData.supportFeature('incrementedChatType') ? { registryIndex: 1 } : 0,
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senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
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senderName: JSON.stringify({ text: sender }),
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senderTeam: undefined,
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timestamp: Date.now(),
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salt: 0n,
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signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
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previousMessages: [],
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filterType: 0,
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networkName: JSON.stringify({ text: sender })
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})
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} else {
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server.writeToClients(clients, 'chat', { message: JSON.stringify({ text: message }), position: 0, sender: sender || '0' })
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}
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}
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describe('mc-server ' + supportedVersion + 'v', function () {
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this.timeout(5000)
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this.beforeEach(async function () {
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PORT = await getPort()
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console.log(`Using port for tests: ${PORT}`)
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})
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it('starts listening and shuts down cleanly', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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let listening = false
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server.on('listening', function () {
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listening = true
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server.close()
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})
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server.on('close', function () {
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assert.ok(listening)
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done()
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})
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})
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it('kicks clients that do not log in', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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version: version.minecraftVersion,
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port: PORT
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})
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let serverClosed, clientClosed
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, 'LoginTimeout')
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server.close()
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})
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})
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server.on('close', () => {
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serverClosed = true
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console.log('Server closed')
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checkFinish()
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})
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server.on('listening', function () {
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const client = new mc.Client(false, version.minecraftVersion)
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client.on('end', () => {
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clientClosed = true
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console.log('Client closed')
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checkFinish()
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})
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client.connect(PORT, '127.0.0.1')
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})
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function checkFinish () {
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if (serverClosed && clientClosed) done()
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}
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})
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it('kicks clients that do not send keepalive packets', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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version: version.minecraftVersion,
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port: PORT
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})
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let serverClosed, clientClosed
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, 'KeepAliveTimeout')
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console.log('Server client disconnected')
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server.close()
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})
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})
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server.on('close', () => {
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serverClosed = true
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console.log('Server closed')
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checkFinish()
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})
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'superpants',
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host: '127.0.0.1',
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port: PORT,
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keepAlive: false,
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version: version.minecraftVersion
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})
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client.on('end', () => {
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clientClosed = true
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console.log('Client closed')
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checkFinish()
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})
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})
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function checkFinish () {
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if (serverClosed && clientClosed) done()
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}
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})
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it('responds to ping requests', function (done) {
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const chatMotd = { // Generated with prismarine-chat MessageBuilder on version 1.16 may change in the future
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extra: [{ color: 'red', text: 'Red text' }],
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bold: true,
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text: 'Example chat mesasge'
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}
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const server = mc.createServer({
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'online-mode': false,
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motd: 'test1234',
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motdMsg: chatMotd,
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'max-players': 120,
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version: version.minecraftVersion,
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port: PORT
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})
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server.on('listening', function () {
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mc.ping({
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}, function (err, results) {
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if (err) return done(err)
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assert.ok(results.latency >= 0)
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assert.ok(results.latency <= 1000)
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delete results.latency
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assert.deepEqual(results, {
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version: {
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name: version.minecraftVersion,
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protocol: version.version
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},
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players: {
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max: 120,
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online: 0,
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sample: []
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},
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description: {
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extra: [{ color: 'red', text: 'Red text' }],
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bold: true,
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text: 'Example chat mesasge'
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}
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})
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server.close()
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})
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})
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server.on('close', done)
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})
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it('responds with chatMessage motd\'s', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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motd: 'test1234',
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'max-players': 120,
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version: version.minecraftVersion,
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port: PORT
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})
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server.on('listening', function () {
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mc.ping({
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}, function (err, results) {
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if (err) return done(err)
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assert.ok(results.latency >= 0)
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assert.ok(results.latency <= 1000)
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delete results.latency
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assert.deepEqual(results, {
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version: {
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name: version.minecraftVersion,
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protocol: version.version
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},
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players: {
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max: 120,
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online: 0,
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sample: []
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},
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description: { text: 'test1234' }
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})
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server.close()
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})
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})
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server.on('close', done)
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})
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it('clients can be changed by beforeLogin', function (done) {
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const notchUUID = '069a79f4-44e9-4726-a5be-fca90e38aaf5'
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT,
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beforeLogin: (client) => {
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client.uuid = notchUUID
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}
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})
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'notNotch',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('packet', (data, { name }) => {
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if (name === 'success') {
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assert.strictEqual(data.uuid, notchUUID, 'UUID')
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server.close()
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}
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})
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})
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server.on('close', done)
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})
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it('clients can log in and chat', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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const broadcast = (message, exclude) => sendBroadcastMessage(server,
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Object.values(server.clients).filter(client => client !== exclude), message)
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const username = ['player1', 'player2']
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let index = 0
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server.on('playerJoin', function (client) {
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console.log('ChatTest: Player has joined')
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assert.notEqual(client.id, null)
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assert.strictEqual(client.username, username[index++])
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broadcast(client.username + ' joined the game.')
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client.on('end', function () {
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broadcast(client.username + ' left the game.', client)
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if (client.username === 'player2') server.close()
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})
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client.write('login', loginPacket(client, server))
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const handleChat = (packet) => broadcast(`<${client.username}> ${packet.message}`)
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client.on('chat', handleChat)
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client.on('chat_message', handleChat)
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})
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server.on('close', done)
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server.on('listening', function () {
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const player1 = applyClientHelpers(mc.createClient({
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username: 'player1',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}))
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console.log('ChatTest: Player1 is joining...')
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player1.on('login', async function (packet) {
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console.log('ChatTest: Player 1 has joined')
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const player2 = applyClientHelpers(mc.createClient({
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username: 'player2',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}))
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console.log('ChatTest: waiting for next message from P2')
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const p1Join = await player1.nextMessage('player2')
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assert.strictEqual(p1Join, '{"text":"player2 joined the game."}')
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console.log('ChatTest: Got message from P2')
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player2.chat('hi')
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const p2hi = await player1.nextMessage('player2')
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assert.strictEqual(p2hi, '{"text":"<player2> hi"}')
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console.log('ChatTest: Waiting again for next message from P2')
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player1.chat('hello')
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const p1hello = await player2.nextMessage('player1')
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assert.strictEqual(p1hello, '{"text":"<player1> hello"}')
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player2.end()
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const p2leaving = await player1.nextMessage('player2')
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assert.strictEqual(p2leaving, '{"text":"player2 left the game."}')
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player1.end()
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})
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})
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})
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it('kicks clients when invalid credentials', function (done) {
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this.timeout(10000)
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const server = mc.createServer({
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version: version.minecraftVersion,
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port: PORT
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})
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let serverPlayerDisconnected, serverClosed, clientClosed
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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serverPlayerDisconnected = true
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console.log('Server player disconnected')
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checkFinish()
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server.close()
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})
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})
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server.on('close', () => {
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serverClosed = true
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console.log('Server closed')
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checkFinish()
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})
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server.on('listening', function () {
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console.log('Server is listening')
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const client = mc.createClient({
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username: 'lalalal',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('end', () => {
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clientClosed = true
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console.log('Client closed')
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checkFinish()
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})
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})
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function checkFinish () {
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if (serverPlayerDisconnected && clientClosed && serverClosed) done()
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}
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})
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it('gives correct reason for kicking clients when shutting down', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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let serverPlayerDisconnected, serverClosed
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server.on('playerJoin', function (client) {
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console.log('Server got player join')
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client.on('end', function (reason) {
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assert.strictEqual(reason, 'ServerShutdown')
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serverPlayerDisconnected = true
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console.log('Server player disconnected')
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checkFinish()
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})
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client.write('login', loginPacket(client, server))
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})
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server.on('close', () => {
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serverClosed = true
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console.log('Server closed')
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checkFinish()
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})
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'lalalal',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('playerJoin', function () {
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console.log('Client joined')
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server.close()
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})
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})
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function checkFinish () {
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if (serverPlayerDisconnected && serverClosed) done()
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}
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})
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it('encodes chat packet once and send it to two clients', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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server.on('playerJoin', function (client) {
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client.write('login', loginPacket(client, server))
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})
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server.on('close', done)
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server.on('listening', async function () {
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const player1 = applyClientHelpers(mc.createClient({
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username: 'player1',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}))
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const player2 = applyClientHelpers(mc.createClient({
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username: 'player2',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}))
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await Promise.all([once(player1, 'login'), once(player2, 'login')])
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sendBroadcastMessage(server, Object.values(server.clients), 'A message from the server.')
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const results = await Promise.all([player1.nextMessage(), player2.nextMessage()])
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for (const msg of results) {
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assert.strictEqual(msg, '{"text":"A message from the server."}')
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}
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player1.end()
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player2.end()
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await Promise.all([once(player1, 'end'), once(player2, 'end')])
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server.close()
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})
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})
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it('supports bundle packet', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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server.on('playerJoin', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, 'ServerShutdown')
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})
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client.write('login', loginPacket(client, server))
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client.writeBundle([
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['update_time', { age: 1, time: 2 }],
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['close_window', { windowId: 0 }]
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])
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})
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server.on('close', done)
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'lalalal',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('update_time', function () {
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// Below handler synchronously defined should be guaranteed to be called after the above one
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const d1 = Date.now()
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client.on('close_window', function () {
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server.close()
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const d2 = Date.now()
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if (mcData.supportFeature('hasBundlePacket') && (d2 - d1) > 1) {
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throw new Error(`bundle packet constituents did not arrive at once : ${d1}, ${d2}`)
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}
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})
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})
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})
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})
|
|
})
|
|
}
|