mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-20 20:42:33 -05:00
59 lines
1.2 KiB
JavaScript
59 lines
1.2 KiB
JavaScript
const mc = require('minecraft-protocol')
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const options = {
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'online-mode': true
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}
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const server = mc.createServer(options)
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server.on('login', function (client) {
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const addr = client.socket.remoteAddress
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console.log('Incoming connection', '(' + addr + ')')
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client.on('end', function () {
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console.log('Connection closed', '(' + addr + ')')
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})
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client.on('error', function (error) {
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console.log('Error:', error)
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})
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// send init data so client will start rendering world
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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hashedSeed: [0, 0]
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})
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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const msg = {
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translate: 'chat.type.announcement',
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with: [
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'Server',
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'Hello, world!'
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]
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}
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client.write('chat', { message: JSON.stringify(msg), position: 0 })
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})
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server.on('error', function (error) {
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console.log('Error:', error)
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})
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server.on('listening', function () {
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console.log('Server listening on port', server.socketServer.address().port)
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})
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