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package.json | ||
proxy.js | ||
README.md |
node-minecraft-protocol proxy
A proxy, create a nmp server, if you connect to that server with a client, it creates a nmp client which connect to the server you initially provided.
Usage
usage: node proxy.js [<options>...] <target_srv> <version>
options:
--dump name
print to stdout messages with the specified name.
--dump-all
print to stdout all messages, except those specified with -x.
-x name
do not print messages with this name.
name
a packet name as defined in protocol.json
examples:
node proxy.js --dump-all -x keep_alive -x update_time -x entity_velocity -x rel_entity_move -x entity_look -x entity_move_look -x entity_teleport -x entity_head_rotation -x position localhost 1.8
print all messages except for some of the most prolific.
node examples/proxy.js --dump open_window --dump close_window --dump set_slot --dump window_items --dump craft_progress_bar --dump transaction --dump close_window --dump window_click --dump set_creative_slot --dump enchant_item localhost 1.8
print messages relating to inventory management.