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Parse and serialize minecraft packets, plus authentication and encryption.
examples | ||
test | ||
.gitignore | ||
index.js | ||
package.json | ||
packets.js | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Parses all packets and emits
packet
events with packet fields as JavaScript objects. - Send a packet by supplying fields as a JavaScript object.
- Supports authenticating and logging in.
- Supports encryption
- Supports online mode
- Supports offline mode
- Respond to keep-alive packets.
- Test coverage
- encryption
- authentication/online mode
- offline mode
- initialization packets
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Minecraft Compatibility
Supports Minecraft version 1.4.7pre
Usage
Echo example
Listen for chat messages and echo them back.
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "player",
email: "email@example.com", // email and password are required only for
password: "12345678", // online-mode=true servers
});
client.on(0x03, function(packet) {
if (packet.message.indexOf(client.session.username) !== -1) return;
client.writePacket(0x03, {
message: packet.message,
});
});
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test
Updating to a newer protocol version
In most cases you should only have to do the following:
- In
packets.json
:
- Update
protocolVersion
to the correct number. - Edit the data structure to reflect the new packet layout.
- Update the "Minecraft Compatibility" section above in this README.
- Run the test suite to make sure everything still works. See "Testing" above.