node-minecraft-protocol/examples/server_helloworld
Romain Beaumont f45c6dff49 use protodef:
* move general datatypes to protodef along with their tests
* move states to states.js file
* use one protodef serializer by state and direction instead of one big serializer for everything (same thing for the deserializer)
* define a packet as a protodef type using a switch and a container, and adding each minecraft packet as a type (packet_ + name)
* use mapper type from protodef to convert id to name in packet definition
* use general string type : pstring
* divide by 10 the number of iteration in the benchmark to get back to a reasonable test execution time
2015-11-08 23:29:51 +01:00
..
package.json fix indentation and a few other stuff webstorm felt like fixing (for example if (condition) -> if(condition) since that was the more frequent style in node-minecraft-protocol) 2015-05-14 22:08:49 +02:00
server_helloworld.js use protodef: 2015-11-08 23:29:51 +01:00