mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-20 20:42:33 -05:00
112926da0c
* Initial changes for 1.20.2 * add NBT serialize tag type handling * update tests * Update pnbt and mcdata for nbt change * lint * fix wrong param to sizeOfNbt * fix dupe NBT types * move nbt logic to prismarine-nbt * update tests * update tests * disable protodef validator in pluginChannel * Fix state desync * dump loginPacket.json in test output * enable validation * remove testing line in ci.yml * update pnbt to 2.5.0 * update doc for `playerJoin` * Update serializer.js * update examples * lint * disable client bundle handling if bundle becomes too big * Update client.js * bump mcdata * add soundSource and packedChunkPos example test values --------- Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
89 lines
2.6 KiB
JavaScript
89 lines
2.6 KiB
JavaScript
const mc = require('minecraft-protocol')
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const options = {
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motd: 'Vox Industries',
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'max-players': 127,
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port: 25565,
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'online-mode': false
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}
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const server = mc.createServer(options)
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const mcData = require('minecraft-data')(server.version)
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const loginPacket = mcData.loginPacket
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server.on('playerJoin', function (client) {
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broadcast(client.username + ' joined the game.')
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const addr = client.socket.remoteAddress + ':' + client.socket.remotePort
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console.log(client.username + ' connected', '(' + addr + ')')
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client.on('end', function () {
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broadcast(client.username + ' left the game.', client)
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console.log(client.username + ' disconnected', '(' + addr + ')')
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})
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// send init data so client will start rendering world
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client.write('login', {
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...loginPacket,
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entityId: client.id,
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isHardcore: false,
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gameMode: 0,
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previousGameMode: 1,
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hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
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viewDistance: 10,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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isDebug: false,
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isFlat: false
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})
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client.write('position', {
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x: 0,
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y: 256,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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function handleChat (data) {
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const message = '<' + client.username + '>' + ' ' + data.message
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broadcast(message, null, client.username)
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console.log(message)
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}
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client.on('chat', handleChat) // pre-1.19
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client.on('chat_message', handleChat) // post 1.19
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})
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server.on('error', function (error) {
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console.log('Error:', error)
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})
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server.on('listening', function () {
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console.log('Server listening on port', server.socketServer.address().port)
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})
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function sendBroadcastMessage (server, clients, message, sender) {
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if (mcData.supportFeature('signedChat')) {
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server.writeToClients(clients, 'player_chat', {
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plainMessage: message,
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signedChatContent: '',
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unsignedChatContent: JSON.stringify({ text: message }),
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type: 0,
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senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
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senderName: JSON.stringify({ text: sender }),
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senderTeam: undefined,
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timestamp: Date.now(),
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salt: 0n,
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signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
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previousMessages: [],
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filterType: 0,
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networkName: JSON.stringify({ text: sender })
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})
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} else {
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server.writeToClients(clients, 'chat', { message: JSON.stringify({ text: message }), position: 0, sender: sender || '0' })
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}
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}
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function broadcast (message, exclude, username) {
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sendBroadcastMessage(server, Object.values(server.clients).filter(client => client !== exclude), message)
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}
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