node-minecraft-protocol/examples/client_echo/client_echo.js
2020-12-06 18:53:04 +01:00

35 lines
1 KiB
JavaScript

const mc = require('minecraft-protocol')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node echo.js <host> <port> [<name>]')
process.exit(1)
}
const client = mc.createClient({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'echo'
})
client.on('error', function (err) {
console.error(err)
})
client.on('connect', function () {
console.info('connected')
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
})
client.on('chat', function (packet) {
const jsonMsg = JSON.parse(packet.message)
if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text
const msg = jsonMsg.with[1]
if (username === client.username) return
if (msg.text) client.write('chat', { message: msg.text })
else client.write('chat', { message: msg })
}
})