node-minecraft-protocol/examples/server_world/mc.js
Oscar Beaumont 39b2fc2157
Send The Player Position After The Chunk Data
The players position was sent before sending the chunk which had now been switched.
2017-11-09 10:28:33 +08:00

47 lines
973 B
JavaScript

const mc = require('minecraft-protocol');
const Chunk = require('prismarine-chunk')("1.12.1");
const Vec3 = require('vec3');
var server = mc.createServer({
'online-mode': true,
encryption: true,
host: '0.0.0.0',
port: 25565,
});
var chunk = new Chunk();
for (var x = 0; x < 16;x++) {
for (var z = 0; z < 16; z++) {
chunk.setBlockType(new Vec3(x, 100, z), 2);
for (var y = 0; y < 256; y++) {
chunk.setSkyLight(new Vec3(x, y, z), 15);
}
}
}
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
});
client.write('map_chunk', {
x: 0,
z: 0,
groundUp: true,
bitMap: 0xffff,
chunkData: chunk.dump(),
blockEntities: []
});
client.write('position', {
x: 15,
y: 101,
z: 15,
yaw: 137,
pitch: 0,
flags: 0x00
});
});