node-minecraft-protocol/examples/client_socks_proxy/client_socks_proxy.js

55 lines
1.4 KiB
JavaScript

const mc = require('minecraft-protocol')
const socks = require('socks')
if (process.argv.length < 6 || process.argv.length > 8) {
console.log('Usage : node client_socks_proxy.js <host> <port> <proxyHost> <proxyPort> [<name>] [<password>]')
process.exit(1)
}
const proxyHost = process.argv[4]
const proxyPort = process.argv[5]
const client = mc.createClient({
connect: client => {
socks.createConnection({
proxy: {
ipaddress: proxyHost,
port: proxyPort,
type: 5
},
target: {
host: process.argv[2],
port: parseInt(process.argv[3])
}
}, function (err, socket) {
if (err) {
console.log(err)
return
}
client.setSocket(socket)
client.emit('connect')
})
},
username: process.argv[6] ? process.argv[6] : 'echo',
password: process.argv[7]
})
client.on('connect', function () {
console.info('connected')
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
})
client.on('chat', function (packet) {
const jsonMsg = JSON.parse(packet.message)
if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text
const msg = jsonMsg.with[1]
if (username === client.username) return
client.write('chat', {message: msg})
}
})